Most dissapointing game.

Post » Fri Dec 09, 2011 2:10 pm

All time for me: JURASSIC PARK: TRESPASSER, the only saving grace to that game goes to Minnie Driver's boobs.

This year: BATTLEFIELD 3, I had such high hopes for this game and at one point was looking forward to playing it more than Skyrim and that never happens with a Beth game for me. Then I went to play BF3 and was met with a poor game client that wouldn't validate my game. To this day, I still can't play it. Which leaves me hating EA for everything they made and have plans on making. Jackasses.
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Aliish Sheldonn
 
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Post » Fri Dec 09, 2011 12:54 am

What's broken about destruction? I've been playing as a mage character with no trouble at all.

Due to enemy scaling and destruction being fixed, it ends up gradually getting worse and worse.

I'm not saying Skyrim is perfect, but there a lot of interesting characters to meet, and most of the quests I've done have been exciting and interesting. That webcomic was really funny, but it's not like every enemy you meet is level scaled. It's always a mix up between low level enemies, and high level enemies.

Frankly, I am impressed at the level of work that was put into Skyrim.

And I played Alan Wake, but never finished it. Just wasn't interested in it at the time, but maybe I'll give it another go in the future.

Interesting quests... Like ? Oblivion hd Whodunni, that was interesting. Here its just going to a linear dungeon then retriving an item or killing na generic person at the end.

At higher levels dungeons are just filled with drauger deathlords, wights and one or two restles drauger. It removesw the sense of growth, scaling is something ebthesd must love becuase they are so damn persistant trying to put that horrible thing in the game.
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i grind hard
 
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Post » Fri Dec 09, 2011 2:12 pm

Due to enemy scaling and destruction being fixed, it ends up gradually getting worse and worse.


Interesting quests... Like ? Oblivion hd Whodunni, that was interesting. Here its just going to a linear dungeon then retriving an item or killing na generic person at the end.

At higher levels dungeons are just filled with drauger deathlords, wights and one or two restles drauger. It removesw the sense of growth, scaling is something ebthesd must love becuase they are so damn persistant trying to put that horrible thing in the game.


All of the Daedric quests I've done have been cool, the entirety of the Dark Brotherhood was awesome. My brother is playing right now so I can't look at all of my completed quests and rattle some more off. Plus the dungeon design is excellent, I feel like every dungeon I enter is unique, and has something new to show me.

And scaling hardly removes the sense of growth, when in the beginning of the game I could hardly kill a Restless Draugr, now I basically one shot them. Then I have to fight a Scourge, or a Death Lord, and things get interesting.

Oh, and, thanks to radiant story, the world is never static. It's dynamic, and I never feel like I'm grinding through the same enemies, or meeting the same NPCs on every character. Plus the combat is fun, definitely a step-up from oblivion.
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Cedric Pearson
 
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Post » Fri Dec 09, 2011 5:47 am

Fallout 3. Had such high hopes for it after 10 years of waiting (and seeing Van Buren and Black Isle die during that time), but it just didn't deliver - almost on any account.
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Jonathan Braz
 
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Post » Fri Dec 09, 2011 3:26 am

All of the Daedric quests I've done have been cool, the entirety of the Dark Brotherhood was awesome. My brother is playing right now so I can't look at all of my completed quests and rattle some more off. Plus the dungeon design is excellent, I feel like every dungeon I enter is unique, and has something new to show me.

And scaling hardly removes the sense of growth, when in the beginning of the game I could hardly kill a Restless Draugr, now I basically one shot them. Then I have to fight a Scourge, or a Death Lord, and things get interesting.

Oh, and, thanks to radiant story, the world is never static. It's dynamic, and I never feel like I'm grinding through the same enemies, or meeting the same NPCs on every character. Plus the combat is fun, definitely a step-up from oblivion.

Lets see, mephela is getting a key, boethia kill generic bandits and their leader, hircine, kill wrewolf, dagon, raid forts for dagger, meridia kill necromancers in dungeon, molag bal free guy from generic dungeon... List goes on.

Now the ones in Oblivion werent great, but these werent that great either, pretty dull imo.

DB was horrible, worse than oblivion's DB.

So what there isnt growth! All thy do is rank up enemies, all those lesser drauger are now restless, the restless are now deathlords, its the same damn thing as if you were just starting. Look at FNV, I found deathclaws at lvl 2, I went back, still deathclaws, they didnt become alpha deathclaws, and the alphas didnt become legendary deathclaws. I fight them at lvl 2 get my ass kicked, at level 30, I kill them all, thats growth. In skyrim at thestart I 1hited lesser draguer and didnt with higher, now the higher from before are lesser, and a new group of higher are out of nowhere.
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carly mcdonough
 
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Post » Fri Dec 09, 2011 1:56 pm

Dragon Age 2
Ratchet & Clank : All 4 One
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Khamaji Taylor
 
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Post » Fri Dec 09, 2011 2:52 pm

Farcry 2 - The open world and "great" ai made it look awesome. It turned out alright but the gun play was awful and it got to be waaaaaaaay too repetitive.
I would say Fallout NV but to be honest it was a good game. It just felt too much like an expanded Fallout 3 ( something I was already given with mods) I still sunk about 70 unmodded and 30 modded hours so I got my monies worth.
Borderlands - Boring, awful ui, the only saving grace was playing with 4 people and a game that actually included same screen co-op.
Thief: Deadly Shadows- I was always told how good this game was; I recently purchased it and I have to say it has not aged well.
Dead Island-meh
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Rachael
 
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Post » Fri Dec 09, 2011 2:11 pm

Lets see, mephela is getting a key, boethia kill generic bandits and their leader, hircine, kill wrewolf, dagon, raid forts for dagger, meridia kill necromancers in dungeon, molag bal free guy from generic dungeon... List goes on.

Now the ones in Oblivion werent great, but these werent that great either, pretty dull imo.

DB was horrible, worse than oblivion's DB.

So what there isnt growth! All thy do is rank up enemies, all those lesser drauger are now restless, the restless are now deathlords, its the same damn thing as if you were just starting. Look at FNV, I found deathclaws at lvl 2, I went back, still deathclaws, they didnt become alpha deathclaws, and the alphas didnt become legendary deathclaws. I fight them at lvl 2 get my ass kicked, at level 30, I kill them all, thats growth. In skyrim at thestart I 1hited lesser draguer and didnt with higher, now the higher from before are lesser, and a new group of higher are out of nowhere.


Those are hardly accurate descriptions of what the actual quests entailed. And what is DB?
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JLG
 
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Post » Fri Dec 09, 2011 8:49 am

I enjoyed C&C 3, but I never did get Kane's Wrath. I'll have to try it out some time.
The difference is pretty much 3 sub-factions (unit/tech trees) per faction, and super units: the MARV (gdi), Hexapod (scrin), and Redeemer (nod).

I personally like the MARV.
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Jade Barnes-Mackey
 
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Post » Fri Dec 09, 2011 11:26 am

The difference is pretty much 3 sub-factions (unit/tech trees) per faction, and super units: the MARV (gdi), Hexapod (scrin), and Redeemer (nod).

I personally like the MARV.

I used to love the Command and Conquer series, but now I just find then way over-simplified compared to games like Age of Empires and Rise of Nations.
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Wayne W
 
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Post » Fri Dec 09, 2011 3:05 am

It is. Can't deny it. But I've put in enough hours to fend off 2 brutals, or 1 and 2 simpler enemies. A friend and I took on 4 and a med. So I'm not putting it down any time soon.

Though after the tech powers, and before the superweapons it gets really fun.
Emp's, tac. missiles, drop troopers and tiberium detonation are just a few.

EDIT: and brutal AI's cheat
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Genevieve
 
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Post » Fri Dec 09, 2011 4:28 pm

Fallout 3 - It sits gathering dust while Fallout's 1+2 still get played. Pity about Van Buren.
Oblivion - Still playing Daggerfall. Oblivion collects dust and quietly whispers the word "blaaaaand".
Bioshock - Why even bother when there's System Shock 2.
Far Cry 2 - A huge amount of potential but let down so badly.
Civ 4 - Alpha Centauri was just too hard to beat.
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Nany Smith
 
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Post » Fri Dec 09, 2011 2:01 pm

I can't quite recall the exact name but I think it was Star Trek: Legacy maybe? The one where you could bounce off of planets that were a little bigger than your ship. Worst. Game. Ever.
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Eliza Potter
 
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Post » Fri Dec 09, 2011 10:51 am

The only type super-effective to psychic in generation 1 was bug, there were only three damaging bug type moves in the entire game, and none of them had more than 50 attack power
That was my bad then, I was pretty sure psychic V psychic was super effective back then :unsure:
I always felt Psychic Pokemon were meant to be the best in the game so I never questioned their weaknesses and had hardly any trouble battling them.


Mewtwo had 154 special (the highest in the game), had a speed stat of 130 (only surpassed by electrode and tied with by jolteon and aerodactyl)
I can't see why that makes him broken?
He was meant to be the strongest Pokemon because of his psychic abilities, which are Spl.Att which he has the highest of, like you said.

This one is just a matter of opinoin, and http://cdn.bulbagarden.net/media/upload/0/06/Spr_b_g1_006.png.
Agreed, from the back at least, I always thought http://cdn.bulbagarden.net/media/upload/6/66/Spr_b_g1_074.png and http://cdn.bulbagarden.net/media/upload/4/4c/Spr_1b_074.png

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GRAEME
 
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Post » Fri Dec 09, 2011 1:21 pm

Fallout 3 - It sits gathering dust while Fallout's 1+2 still get played. Pity about Van Buren.
Oblivion - Still playing Daggerfall. Oblivion collects dust and quietly whispers the word "blaaaaand".
Bioshock - Why even bother when there's System Shock 2.
Far Cry 2 - A huge amount of potential but let down so badly.
Civ 4 - Alpha Centauri was just too hard to beat.


Perhaps you should read the Memoria ex Machina...
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Antony Holdsworth
 
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Post » Fri Dec 09, 2011 9:28 am

Those are hardly accurate descriptions of what the actual quests entailed. And what is DB?


Dark Brotherhood; but the Dark Brotherhood was always an awful guild anyway.
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Lakyn Ellery
 
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Post » Fri Dec 09, 2011 1:09 am

Dark Brotherhood; but the Dark Brotherhood was always an awful guild anyway.

Although I've never joined either, I get the impression that whereas the Morag Tong were strictly business (if somewhat corrupt), the Dark Brotherhood seems to be a confederation of all the loons, weirdos and assorted other nutcases that even the local ne'erdowells would rather not mix with.
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Sandeep Khatkar
 
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Post » Fri Dec 09, 2011 12:18 am

In terms of hype on these forums, Morrowind. Not as great as people say.

:bolt:
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kat no x
 
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Post » Fri Dec 09, 2011 2:17 am

Edit: actually, on second thoughts I think I'd rather not go there today.
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C.L.U.T.C.H
 
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Post » Fri Dec 09, 2011 1:48 pm

I can't quite recall the exact name but I think it was Star Trek: Legacy maybe? The one where you could bounce off of planets that were a little bigger than your ship. Worst. Game. Ever.


I agree that game was pretty abysmal.
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liz barnes
 
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Post » Fri Dec 09, 2011 12:13 am

Perhaps you should read the Memoria ex Machina...


Interesting point though I'd play the mentioned sequels, find them disapointing. Go back to the previous games in the series and enjoy them more. Mostly a case of removed features, less interesting writing, functionality removed, design decisions that I didn't enjoy. Things present in a previous title that a new coat of paint simply does not make up for. If it were simply nostalgia I'd not still enjoy those options and features that were subsequently lacking. I enjoyed the features and dynamic added to Command & Conquer 3 more than in Tiberian Dawn, Game modes, formations etc in Age of Empires 2, presentations and features in ArmA II compared to Operation Flashpoint.
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Elena Alina
 
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Post » Fri Dec 09, 2011 9:17 am

Although I've never joined either, I get the impression that whereas the Morag Tong were strictly business (if somewhat corrupt), the Dark Brotherhood seems to be a confederation of all the loons, weirdos and assorted other nutcases that even the local ne'erdowells would rather not mix with.



Yeah, they seem to be the kind of people that squat together in a corner listening to Cradle of Filth.
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Darren
 
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Post » Fri Dec 09, 2011 1:20 am

The only type super-effective to psychic in generation 1 was bug, there were only three damaging bug type moves in the entire game, and none of them had more than 50 attack power
That was my bad then, I was pretty sure psychic V psychic was super effective back then :unsure:
I always felt Psychic Pokemon were meant to be the best in the game so I never questioned their weaknesses and had hardly any trouble battling them.



Mewtwo had 154 special (the highest in the game), had a speed stat of 130 (only surpassed by electrode and tied with by jolteon and aerodactyl)
I can't see why that makes him broken?
He was meant to be the strongest Pokemon because of his psychic abilities, which are Spl.Att which he has the highest of, like you said.


This one is just a matter of opinoin, and Charizard looks stupid anyways.
Agreed, from the back at least, I always thought Geodude looked stupid from behind and the front


Not to pigtail too-much. But full Normal, Psychic, and Dragon types were just the RBY heavy hitters. Taurus, Jolteon, and Garados can make short work of just about anything though. Especially if Jolteon knows dig, thunderbolt, and pin-missile.
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Brooks Hardison
 
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Post » Fri Dec 09, 2011 12:00 pm

Yeah, they seem to be the kind of people that squat together in a corner listening to Cradle of Filth.

I've only seen a Cradle of Filth fan once in the real world: really scary-looking guy on the train back from work and I expected a load of attitude. The image was soon ruined by the fact that he kept helping grannies on and off the train, mothers with their pushchairs and so on. Bit of a case of weird emo fail there, but can't say I'm complaining since he was one of the nicest guys I ever encountered on that otherwise miserable commute.

I dare say most of their fans belong in the Dark Brotherhood, though...
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Red Bevinz
 
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Post » Fri Dec 09, 2011 6:17 am

In terms of hype on these forums, Morrowind. Not as great as people say.

:bolt:


I guess I'll acknowledge the merits people have told me it has(I've never played it more then two hours), but it just doesn't do it for me.

I wouldn't say I'm disappointed in it per se, just that I don't really care for it.
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Lou
 
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