» Thu Nov 15, 2012 9:21 am
Well, progress at least.
* Fast travel to Riften Stables.
* Walk through town plaza, note everyone in correct spots.
* Leave through north gate, walk to nearby fort several cells away.
* Walk back to Riften.
This would have resulted in everyone standing around on the balconies. They were not. They are in fact navigating their proper routes.
Next test was to then fast travel to Whiterun Stables. Walk into town, all the way up to Dragonsreach, then back down to the stables. Out to the watchtower where you kill the first dragon. Back to the city, all the way back up to Dragonsreach.
Result is usually a gathering of NPCs on top of the guard shack and some scattered around the walls. Nope. They're all navigating as expected.
On the surface, it appears fixed with a plain old ESP.
Now, the problem I'm still having may be due to Open Cities. If after doing the Whiterun check I attempt to fast travel BACK into Riften on the same game session, it crashes. Alternately, if I attempt to go inside Dragonsreach, go down through the dungeon, and then back outside via the guard shack (using the prison cell breakout), crash. These scenarios were NOT happening before, but I can't determine if they're due to Open Cities Skyrim or not.
The version of OCS I'm testing with still can't approach Windhelm on foot, so I don't know WTF happened there. It looks like at least some work is going to need to be excised from the file and redone. Windhelm probably got hosed when I used navmesh optimization there.
Bottom line, it's far better off than it was. It needs to be checked with mods that aren't trying to do what I'm doing. Villages, house mods, etc. In order to check them, you MUST refinalize ALL of your navmeshes that you've either edited or added. If you don't, the data is still hosed in your .esp file.