The Navmesh bug, can anyone define exactly what happens? I read pages of that thread and it was not clear. Something about cells not loading when added to the vanilla set? ie mods?
I am concerned I just released a 4 cell project and it is happily being dl by many users and I had planned to add NPCs and encouraged Companion player use...so what is the scoop? i see that Beth promises a fix so i am not too worried just concerned.
Also on a side note, i asked them about the problem of not being able to create new collision for new models and objects..and yesterday they responded to me that this was going to be addresses as well, just wanted to share that.
thanks for info on the Navmesh thing and any other bugs outstanding. I am happy overall with the CK, the navmesh use is the steepest learning curve after the CS but i found using collision boxes and also using this technique to "cut" a hole helped a lot:
Basically to cut a hole you use any existing veritcies or put points on a existing line and use "Create Triangle" to make a new node set and then delete it and you have an active "hole" it helps a lot when having to edit existing mesh..was confirmed by several helpful modders who were experienced in Gekko.