Arthmoor: I think you misunderstood me or the tone of my posts. I wasn't trying to imply that everyone is wrong and I am right; simply that what I do works... everytime, while whatever others are doing, doesn't. I specifically said (more than once probably) that only SOME people's problems may be attributed to things other than a bug. What few anecdotes on several threads I could actually find regarding specifics, usually involved things which may be fixed by my suggestions. Not for nothin', but keep in mind that not so long ago, mass-hysteria blamed a 'bug' for all their grey-headed actor blues.... now that the proper method for gen'ing the head meshes has become widely known, how many people have been complaining to Ma Beth about the 'grey-head bug' lately?
Version number, and I think others will agree with me on this, doesn't matter as the bug is supposed to have existed (albeit in a lesser form) before the v1.5 patch. Problem solving is problem solving, so even if version DID affect things - my ability to help is not likewise affected, I assure you. Also, I doubt being Super Lucky has anything to do with programming; as I was under the impression it's a science (the creative application of which being an art). Although... if my laptop DOES prove to be magically delicious, I may need to take a sabbatical from modding so I can find a place in the world where that would be vastly profitable.
Now... if you can give me a link to your mod (or email me/PM/whatever?) or some other mod which is KNOWN to have this bug, I'll be happy to take a look at it. (Did you say 'Open Cities' is known to be afflicted?) Until then, I still ask that at least one person with this problem use the above test procedure so that I/we can establish some kind of common ground. I think we need somewhere to start, and having mutually functioning basics is my logical choice. Also, be sure to test with a clean saveGame.
Corrupted saveGames have caused crazy stupid buggy behavior in a LOT of things (not just NPCs), oftentimes for something seemingly innocuous. Keep in mind that other mods' errors may be to blame or corruption, though you may think it's your mod. I believe if one is going to mod, all development and testing should be done with a clean game (no other mods) - to ensure zero conflicts or interference. This also applies to troubleshooting and bug-hunting... only mods KNOWN not to cause drama (like 'glowing ore' for instance) may be added back in; but at least TRY with a completely clean game before anything else.
Regarding the mod you spoke about above: you mentioned you had some auto-gen'd Vanilla cells... was that for a different mod, or have you tried it with hand-editing? Did you do it with a squeeky clean saveGame? I know these are basic questions, and I assume you've done it correctly or how I explained it... just want to make sure. (how many posts I've had in comment sections because of simple things overlooked by veterans...)