I need some mods to make the game harder

Post » Mon Mar 14, 2011 9:56 pm

what you call tedium is good roleplaying for others. Imho, worrying about things like food, radiation, caps, scavenging and the like fit the "after the nuke wasteland" setting of the game. Some players want to more heavily roleplay the setting or make it more of a survival sim(in zombie games they might like Fort Zombie -admittedly a poor example :D - or the in-development Dead State) while others just want to get into the combat side more (Dead Rising, Left for Dead). To each his own eh?


Good roleplaying or not, it's still tedium and it still isn't difficulty.
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мistrєss
 
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Post » Tue Mar 15, 2011 2:54 am

I'm after difficulty mods, as in combat difficulty,


You don't need a mod for that.
At the beginning of the game, you get a varmint rifle from Sunny Smiles, right? Just go the entire playthrough with that gun.
...or better yet, there's this mod called Call of Duty Black Ops....
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STEVI INQUE
 
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Post » Mon Mar 14, 2011 10:20 pm

what you call tedium is good roleplaying for others. Imho, worrying about things like food, radiation, caps, scavenging and the like fit the "after the nuke wasteland" setting of the game. Some players want to more heavily roleplay the setting or make it more of a survival sim(in zombie games they might like Fort Zombie -admittedly a poor example :D - or the in-development Dead State) while others just want to get into the combat side more (Dead Rising, Left for Dead). To each his own eh?


You're missing his point, even if it was a little aggressive. It doesn't matter if you call it tedium, roleplay, immersion, realism, or all of the above...it's not more difficult. I'm not saying they are bad mods, immersion is definitely a concern in game design, they just don't actually make the game harder

The problem I have with mods that do things like increase the hardcoe rates is not the attempt to make the game more immersive, it's the failure to do so. Take hunger for example. New Vegas is absolutely littered with food, you can't move for the stuff, every fridge, every shelf, everything you kill...food. So while it might seem on the surface that increasing the frequency that you need to eat food would make hunger a more significant worry, all it actually does is increase the number of times you need to open your Pipboy and click something as there's never any real threat of not being able to find food within a few seconds.

The hardcoe stats need a far bigger overhaul than simply increasing the amount of times you need to use items. For example, one of the best ideas I've seen for making the game harder is making stimpaks uncarryable (by making them weigh 9999) this means that when you're injured you have to go and hunt for a stimpak, instead of just using one from your inventory. It's a great idea, unfortunately in practice, it just leaves you in too many dead end situations where you get to a point when there is no possible way to continue with your current game without healing.
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Céline Rémy
 
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Post » Mon Mar 14, 2011 1:58 pm

You don't need a mod for that.
At the beginning of the game, you get a varmint rifle from Sunny Smiles, right? Just go the entire playthrough with that gun.
...or better yet, there's this mod called Call of Duty Black Ops....


Well, your sarcasm is appreciated, but you can't kill deathclaws with varmint rifle even if you are god himself. Also, I play Bad Company 2 every day, but sometimes a nice single player rpg/shooter is what the doctor ordered. I like RPG elements of the game just as much as people who like 4x radiation accumulation and no fast travel, just want my in-game challenges in different areas. The game mechanics allow for that through mods, which was what OP was looking for. I fully understand him, as I could not even finish my first playthrough on very-hard/hardcoe because at lvl 20 or so the game turned into a complete borefest.
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Nick Pryce
 
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Post » Mon Mar 14, 2011 3:50 pm

Well, your sarcasm is appreciated, but you can't kill deathclaws with varmint rifle even if you are god himself. Also, I play Bad Company 2 every day, but sometimes a nice single player rpg/shooter is what the doctor ordered. I like RPG elements of the game just as much as people who like 4x radiation accumulation and no fast travel, just want my in-game challenges in different areas. The game mechanics allow for that through mods, which was what OP was looking for. I fully understand him, as I could not even finish my first playthrough on very-hard/hardcoe because at lvl 20 or so the game turned into a complete borefest.


Well exactly, at level 20+ish the challenge just drains away. The challenge level at the start of the game on Very Hard/Harcore is ideal, it just needs to be balanced at later levels imo.
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Josh Sabatini
 
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Post » Mon Mar 14, 2011 5:02 pm

I gave that one a shot but it kind of kills the RPG elements of the game, armour, weapon and ammo choices all become a little trivial and HP and survivability remain virtually the same from level 1 to 30. I don't think the improvement in combat is worth sacrificing a huge chunk of the leveling curve.




Look I know you're trying to help, and I do appreciate it, but I've said so many times that I'm looking for combat difficulty increases. Things that I'm definitely not interested in would be role playing, increasing hardcoe rates, walking everywhere, slowing down how fast you can travel between places, reducing the amount of stuff you can carry, increased radiation rates etc. Basically anything that concerned with "immersion" or "realism" probably isn't going to be what I'm after. None of these things make the game harder, unless you consider clicking a sink slightly more often difficult. You are no more likely to die with the arguable exception of walking everywhere, which does mean you have to fight more random things during the course of the game, but it's virtually always stuff you've killed previously. Repetition isn't a particularly exciting challenge for me.

What I'm after are mods like this ( ive only got working mods for the first two)

No Auto Aim
No healing food/drink
Increased AI reaction from stealth attacks
Soft leveled lists (random higher level spawns)
Increased spawn numbers
Slower stimpack healing
Increased damage from enemies with guns at higher levels(without increasing your damage vs them or making them drop more powerful weapons)

That kind of thing, stuff that makes it harder to kill and easier to die without just turning every enemy into a bullet sponge (they are already spongy enough) or putting the player in situations where they can be 1 shot killed as that realistic battle and combat dynamics mod does.


You're hard to please, aren't you? However. If you look for something that makes combat more challenging, you won't have any luck with singleplayer games. There's no change to combat that is able to improve the brainmass of bots...they're born stupid and will probably always stay like that, unless you give them an own mind (wooohoohhhooo Skynet will rule the world). If you search for a challenge in combat you need a decent multiplayer game.

On the other thand, there's a mod I call my own, which will at least partly please you and in future improve your mood even more. Find it http://www.gamesas.com/index.php?/topic/1138239-relz-modular-mods-and-tweaks/. I'll do a checklist of things included you want to have:

No Auto Aim - If you aim there's no auto aim^^
No healing food/drink - Checked
AI reaction from stealth attacks increased - Good idea, I'll try to put that in
Soft leveled lists (random higher level spawns) - I entirely turn down all leveled lists, so checked
Increased spawn numbers - Will come in future versions, need to check more of the spawn points ingame to get the right balance
Slower stimpack healing - Good idea, will be imported in next version
Increased damage from enemies with guns at higher levels - Did I said something about bots?


And the best about it is, you can choose which plugins to use and which not, because all the changes are seperated into single plugins.
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John Moore
 
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Post » Mon Mar 14, 2011 2:56 pm

No Auto Aim - If you aim there's no auto aim^^ But there is when you don't and that's what I wanted to remove
Increased damage from enemies with guns at higher levels - Did I said something about bots? I fail to see how AI stop's you from increasing NPCs gun skill


AI doesn't need to be intelligent to be challenging nor is it the only thing that makes a game difficult. I'll keep an eye on your mod but there's nothing in there I've not already found elsewhere at the moment. Nice work otherwise.

Oh and turning off the leveled list isn't as good as it sounds. People tried it in Oblivion and Fallout, it has wonky side effects, like getting high powered weapons right at the start or quest NPCs getting killed by high level mobs that shouldn't otherwise be there.
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Bethany Watkin
 
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Post » Mon Mar 14, 2011 3:17 pm

AI doesn't need to be intelligent to be challenging nor is it the only thing that makes a game difficult. I'll keep an eye on your mod but there's nothing in there I've not already found elsewhere at the moment. Nice work otherwise.

Oh and turning off the leveled list isn't as good as it sounds. People tried it in Oblivion and Fallout, it has wonky side effects, like getting high powered weapons right at the start or quest NPCs getting killed by high level mobs that shouldn't otherwise be there.


I didn't turned the leveled list off, I stripped it down to the bones.
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Adrian Powers
 
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Post » Mon Mar 14, 2011 3:28 pm

I'm not being catty or snarky here, Ringosis, but maybe you really should look into making your own mod. I mean, if there's none out there that you want... and there are other people here looking the same... you have an audience. Figure out what exactly you'd like to see, and do it. If you need help along the way, the GECK forum is very helpful and friendly.
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Amiee Kent
 
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Post » Mon Mar 14, 2011 9:14 pm

The hardcoe stats need a far bigger overhaul than simply increasing the amount of times you need to use items.


http://www.newvegasnexus.com/downloads/file.php?id=37254
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Lynette Wilson
 
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Post » Mon Mar 14, 2011 1:16 pm

http://www.newvegasnexus.com/downloads/file.php?id=37254


Get back to work on that powered power armor mod imp /whipcrack(!)

JK you da man.

And on topic, I think with the advent of MMM(OH GOD PLEASE SOON) and when the fwe team gets to work on their haul(over or moderate) the challenge of running into 8-12 powder gangers(two of which are unleveled 'special' bad ass marauders) lobbing dynamite from cover, armed with a combat knife, a varmint rifle, a shotgun and 6 stimpaks while having the health of a baby molerat, will become a reality.

I see the future, and it makes me want power armor and boone.
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Flash
 
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Post » Mon Mar 14, 2011 2:01 pm

Get back to work on that powered power armor mod imp /whipcrack(!)

JK you da man.


I don't even have power armor training yet...
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suzan
 
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Post » Mon Mar 14, 2011 8:50 pm

http://www.newvegasnexus.com/downloads/file.php?id=37254


Not what I meant.

I'm not being catty or snarky here, Ringosis, but maybe you really should look into making your own mod. I mean, if there's none out there that you want... and there are other people here looking the same... you have an audience. Figure out what exactly you'd like to see, and do it. If you need help along the way, the GECK forum is very helpful and friendly.


Would love to but Geck refuses to run on my machine without crashing every 30 seconds.
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Anthony Santillan
 
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Post » Mon Mar 14, 2011 10:49 pm

What I'm after are mods like this ( ive only got working mods for the first two)

No Auto Aim
No healing food/drink
Increased AI reaction from stealth attacks-http://www.fallout3nexus.com/downloads/file.php?id=11750
Soft leveled lists (random higher level spawns)- lok for yourself, I*'m too lazy
Increased spawn numbers-Look for yourself, Im too lazy
Slower stimpack healing-Look for yourself, I'm too lazy
Increased damage from enemies with guns at higher levels(without increasing your damage vs them or making them drop more powerful weapons)-http://www.fallout3nexus.com/downloads/file.php?id=8934

That kind of thing, stuff that makes it harder to kill and easier to die without just turning every enemy into a bullet sponge (they are already spongy enough) or putting the player in situations where they can be 1 shot killed as that realistic battle and combat dynamics mod does.
There are several FO3 mods that do this. With the help of FNV edit it is very easy to port them over. I have manged to do it with a few myself for my own personal enjoyment. I'd suggest to you searching the FO3 Nexus and finding those mods that you are not getting from the NV Nexus.
Once you do that, you just open up NV edit and change the master fille to to New Vegas. This is extremely easy to do, especially if it is only and esp/esm only file.

After that you can quit telling "us", those of us that have been trying to help you, that we are not any help.
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Floor Punch
 
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Post » Mon Mar 14, 2011 5:20 pm

I agree with the OP this game is just way to easy for my pro 350+ APM FPS playstyle!
I am making a SUPER hardcoe ELITE PROFESSIONAL IMPOSSIBLE INSANE MOD it will make the game much much harder, infact most of the time you will only have 1 HP and there no longer are any NPC's, they have all been replaced with "tgm" console commanded deathclaws.

Stay tuned for moar news!
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Johanna Van Drunick
 
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Post » Tue Mar 15, 2011 2:48 am

barrettsfloyd Responsive Kill Reaction was a must for me in Fallout 3, did you manage to port it over to New Vegas?
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Syaza Ramali
 
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Post » Mon Mar 14, 2011 3:16 pm

I understand the OP yet I am not quite there when it comes to modding to be able to do create the desire mod. here is the couple of suggestion that in my opinion would give a desired affect of making the game more difficult and hard on survival

To make survival anything of interest, and matter following or similar changes should be done.
Removing 95% of all edible items. Ergo Hunger would matter.
Since we can't remove all the water sources make all of them give out EXTERMELY high amount of radiation. This way at least you won't be able to fast travel to "freely" drink up
Food and Water shouldn't heal

To make the combat more difficult
Stimpacks heal overtime, and only one can be active at any given time. On top of that they should give "stimpack sickness" which prevent usage of another stimpack for X amount of time
More spawns, MMM might be making an appearance quite soon, that's a good start.
Improved AI - Looking for cover and better pathfinding. There are quite few mods that do that already, sending a PM to the creators of the mods asking just for that bit might be a good idea.
Of course the already mentioned "backspeed peddling"

Here for ideas that might be interesting
Out of combat healing, after Y amount of time out of combat your health will start to regen. Which would make for more fluid gameplay from combat to combat and prevent "stack need healing" moments.
More severe being hit penalties (not to be confused with limb injuries) - couple of examples Blurriness, cursor jumping, increased spread, knockback

Mods that don't make the game harder but add a nice touch to it which can make for more dynamic combat.
Lork's http://www.newvegasnexus.com/downloads/file.php?id=34943
DK's http://www.newvegasnexus.com/downloads/file.php?id=35823
In FO3 Kai Hohiro made excellent mod - http://www.fallout3nexus.com/downloads/file.php?id=8112, port would be good idea

Sadly there very little else that I think that it is possible to add without severe AI tweaking to script in suppress fire and flanking maneuvers which will greatly increase difficulty.
Just like it was mentioned many times before the other route would be t to impose a self proclaimed RP limitations, as it is an RPG and not a shooter game. Game is quite difficult if you refuse to kill anybody...
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rae.x
 
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Post » Mon Mar 14, 2011 9:48 pm

Well, your sarcasm is appreciated, but you can't kill deathclaws with varmint rifle even if you are god himself. Also, I play Bad Company 2 every day, but sometimes a nice single player rpg/shooter is what the doctor ordered. I like RPG elements of the game just as much as people who like 4x radiation accumulation and no fast travel, just want my in-game challenges in different areas. The game mechanics allow for that through mods, which was what OP was looking for. I fully understand him, as I could not even finish my first playthrough on very-hard/hardcoe because at lvl 20 or so the game turned into a complete borefest.



Yes, you can kill deathclaws with the vanilla varmint rifle, within the mechanics of the game, without mods. It is just very hard to do, and the way you do it, again, within the mechanics of Fallout's gameplay, is obviously not through "combat", as you'd do in an FPS.

To me, it is very simple: you want to be easier to kill and want enemies to be harder to kill? Use a low level gun all the way through, don't use stimpaks, don't use armor. There. Have fun.
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Charlotte Henderson
 
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Post » Tue Mar 15, 2011 3:07 am

barrettsfloyd Responsive Kill Reaction was a must for me in Fallout 3, did you manage to port it over to New Vegas?

For my own personal enjoyment, yes. However since I ported it over, I haven't been sniping enemies yet to really know how well it works. I agree that it was a mainstay in my FO3 load order.

I would NEVER release somebody else's work without permission first. If it's for my own enjoyment, that's one thing, but releasing it is something else entirely.
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Samantha Jane Adams
 
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Post » Mon Mar 14, 2011 8:19 pm

Sprint mod was one of the first I noticed "missing" when I first got New Vegas. I kept hitting that sprint key in vain.
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The Time Car
 
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Post » Mon Mar 14, 2011 3:25 pm

Imp looks to be living up to his name and http://www.gamesas.com/index.php?/topic/1138872-wipzrelz-imps-more-complex-needs/ that looks absolutely perverse as far as difficultly goes.

The guy should just rename the mod into

"Real Life, Welcome to the Grind"

with a big red sticker on it saying

"WARNING, hardcoe Professionals ONLY!"
"Casual gamers WILL BE EATEN!"



..or something. :unsure:
:P
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Roberto Gaeta
 
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Post » Mon Mar 14, 2011 6:10 pm

To me, it is very simple: you want to be easier to kill and want enemies to be harder to kill? Use a low level gun all the way through, don't use stimpaks, don't use armor. There. Have fun.


Actually the no stimpak thing is not a bad idea at all. I've reached the level cap in Fallout 3 without ever using any and it was a fun way to play the game.

Self imposed rules are a great way to make the game at the same time more challenging and more interesting but I don't really expect the OP to agree with this statement. ;)

EDIT: Imp's More Complex Needs looks very interesting indeed.
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rae.x
 
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Post » Tue Mar 15, 2011 1:59 am

To me, it is very simple: you want to be easier to kill and want enemies to be harder to kill? Use a low level gun all the way through, don't use stimpaks, don't use armor. There. Have fun.

Yes, because it's totally fun using the same weapon for fifty to a hundred hours straight :facepalm:

I don't get all the hate in this thread. Ringosis has been nothing but clear--but maybe it would help to say "more dangerous" instead of "more difficult" or "harder"? Such a mod doesn't much interest me, but it's not a hard concept to grasp.
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Cat Haines
 
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Post » Tue Mar 15, 2011 3:53 am

Actually the no stimpak thing is not a bad idea at all. I've reached the level cap in Fallout 3 without ever using any and it was a fun way to play the game.

Self imposed rules are a great way to make the game at the same time more challenging and more interesting but I don't really expect the OP to agree with this statement. ;)

EDIT: Imp's More Complex Needs looks very interesting indeed.


I have plenty of self imposed rules, like I don't sneak attack a group more than once, I don't wear power armour, I don't use food to heal, I never steal, I keep to the progression of the story (as in I don't just run straight for the Gobi rifle at the start of a new game) etc. Self imposed rules aren't bad, but they really wreck the immersion. I mean running into a group of NPCs waving my arms around to get them to attack me after I've just shot one of them from [Hidden] achieves the same results as a mod would, but surely you understand why having the NPCs react without me needing to do that would be better? And yeah, sue me for not wanting to spend 50 hours walking through empty desert without fast traveling or playing 100 hours of an RPG with the same weapon.

After that you can quit telling "us", those of us that have been trying to help you, that we are not any help.


As I've said before, I really appreciate the effort but what do you want me to do? I specifically said on 3 different occasions that I'm not looking for "hardcoe" adjustments or additional roleplay elements, and then the next post was a list of 5 different "hardcoe" adjustment and roleplay mods. Am I supposed to say "Yes, that's exactly what I'm after!" despite it being exactly what I said I didn't want?

I'm not expecting other people to go and trawl through Nexus for me, I've done that, and I'm not expecting people to make mods to my whim, I'm just asking if anyone is working on, or knows of unreleased mods that might fit the bill, like SirDrinksAlot is.

Removing 95% of all edible items. Ergo Hunger would matter.


Yeah, that's what I mean. In my opinion, the only way to get hardcoe to work as a challenging part of the game would be to strip the entire game world of all food, water, stimpaks and beds, and then place them back in one by one in very specific locations and only put back about a 1/10th of what was there before. Turn off the water from the vast majority of sinks, toilets, water fountains etc Remove all edible food from animals (maybe allow it to be eaten after being cooked). Remove any food from merchants but then add in a dialogue option to to places like the Grub and Gulp that would remove hunger and thirst for a price in a similar way to doctors, to stop you from just stockpiling food from merchants. Make food items weigh 10-15 pounds or possibly use NVSE to limit the number of food/drink items you can carry.

Do all that and you might have a system where you actually felt like you were scavanging for food and water rather than just shoveling it into your backpack, but that is a massive amount of work.
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Jessica Raven
 
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Post » Mon Mar 14, 2011 9:18 pm

Yes, because it's totally fun using the same weapon for fifty to a hundred hours straight :facepalm:

I don't get all the hate in this thread. Ringosis has been nothing but clear--but maybe it would help to say "more dangerous" instead of "more difficult" or "harder"? Such a mod doesn't much interest me, but it's not a hard concept to grasp.


It is not hate, and it is not that no one can grasp the concept. His idea of difficulty is apparently not available in any mod anyone has ever released. People keep recommending mods that do make game play harder, but apparently that's not the right kind of hard... the only way to get that right kind of hard, would be making his own mod,
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Samantha Jane Adams
 
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