New Sim City?

Post » Mon May 14, 2012 8:23 am

Gonna say that this is entirely http://www.neogaf.com/forum/showthread.php?t=464903 but it looks like there'll be a new Sim City down the road. about time, one of my first "god games" that i enjoyed immesnely back in the day. are there people alive here care? :ohmy:


And I'll just leave this here :D http://www.youtube.com/watch?feature=player_embedded&v=kztNWdhRdnw

Almost a quarter century after SimCity Will Wright, Maxis is developing a new simulator cities.

Genre: Construction of cities.
Publisher: Electronic Arts.
Developer: Maxis (Darkspore, GS06/11: 60 points).
Date: 2013.
State: 30% of development.

PROS
New graphics engine and road round.
Multiplayer mode.
Buildings updatable.
The various cities.
Send infographics.
The positioning of the camera …

CONS
Do … can cost scenarios.
The Sims are sometimes shown without a head.

Mayor ?? How boring! All day at the office, holding the complaints of citizens and controlling the deficit: Who can see this as funny? For a lot of people thanks to SimCity, and for over two decades. Surprisingly, the urban series consists of five parts, from classic SimCity (1989) to the most recent SimCity Societies (2007). In addition, all games except Societies were developed by Maxis and designer Will Wright, co-founder of the study, we also have The Sims and Spore. Will Wright, is now designing TV shows and toys, but Maxis still there are plenty of experienced people for the next installment, simply called SimCity. Kip Katsarelis Producer leader, says there are enough teachers in Maxis for all stages of development. We went with him and his team.

Pride leads us up to the news Katsarelis SimCity. Most surprising: the new graphics engine Glassbox. Unlike before, we write without viewing angle, but allows any idea of ??our creation – either float on the city or read the signs of each store. But not enough: “We, the players, no tables saddest cut around the ears,” says Katsarelis. “Instead, have been inspired by modern computer graphics representing complex relationships attractive.”

SimCity always looks attractive and bustling city and is full of life anywhere. If you look at a shopping center, police station or a factory, the Sims leave home and go to work, meet for lunch or protest against the council if there are too few jobs. There are a few buildings that change their appearance and therefore its functions: “As you go through the game, you can customize your town and individual buildings,” promises Katsarelis. About every ten criminals caught, the police station, or a new fire station will help firefighters to reach fires faster.

Some 20 years after the first SimCity, now winding roads are a reality. Gone are the days when all cities were like any U.S. city with orthogonal road networks. What remains is the classification for residential, commercial and industrial, which has added the graphic detail with much love. As soon as you place a new residential area, the construction workers built the homes of bottom-up, followed by the arrival of the cars of the new owners moving so diligently to begin to save their belongings in their new home. All this is accompanied by live, work, and car noises. -Smooth interface, and a new soft melody, If you decrease the zoom of the camera and build a coal power plant on the outskirts of the city. After the workers complete their work, you’ll see that the delivered coal on a conveyor belt travels in the building. So we can see at a glance whether a power plant and all other buildings are fine.

Too good to be true: In these pages you will find images, but are concepts of art. Why Maxis prevents Glassbox show the new engine? The reason: The current video quality does not meet the requirements of internal – and there is open play as full a level of development. The graphics are polished only towards the end of a high quality development.

Reveals another click of the red color compensation, the current flowing through the generators. At dusk, the lights of the houses, and flashing neon lights of the shops. With the house, electricity and water, for now our Sims are satisfied, while we take care of creating jobs for the next morning. But not all Sims are equal, a trucker from listening to loud heavy metal music. “Because it has not yet been called the police, the city also prevents arsonists,” said Katsarelis. A little later a house on fire and Sims escape over the rooftops, some with their clothes on fire. These events we have reported the local newspaper “SimCity Wire” in the single player and multiplayer.

By the way, including SimCity 2000 Network Edition in 1996 offered a multiplayer mode to connect to the network and share materials with other mayors and cooperate in the development of cities or compete against each other. The new SimCity is based on this idea. We manage a region along with our friends, visit and share resources on land, sea or air. As in the solo mode, you can create a specialized city according to our wishes. We dream of an elegant residential, leisure and you need to find jobs and electricity? No problem, our friend might like to be the largest coal producer in the world.

The addition of “the world” is to be understood literally: “There’s global leaderboards, where everything relates to economic production or raw material players can compete with other players,” says Katsarelis. Anyone can climb in the rankings, unlock achievements. For example, visit the lobby of City Hall to the building campaign of mine. If we agree, the new industry provides more jobs. But decisions are always a downside: increased pollution produces coal mines, casinos attract crime. Interestingly, even in solo mode, the prices of commodities are determined online gaming – good idea?

Speaking of raw materials: When creating games in the Middle Ages or in the distant future, cares not always the reality of raw materials and technology trees. But SimCity is set at present, there are serious discrepancies in weight. Here is the Lead Designer Stone Librande. The development of complex issues more accessible and at the same time makes anyone before, but he has invented for his children in the last 15 years 15 table games. His philosophy, explains: “I have no idea what will SimCiy player, but I can give you pieces that get a lot of fun.”

Librande Stone is based on SimCity game systems that fit in spite of its complexity and statistical tables. Thus we see graphs that describe the relationship between population density and land value, other tables show the flows of population, industry and commerce, and other graphic illustrating two final scenarios: a city ecologically exemplary, but one step away from bankruptcy and a metropolis corroded by factories, as the population becomes extinct due to disease. Librande Stone talks about the importance of decisions: “What should be without a mayor? In his private helicopter, or some schools? Ignore the welfare of the people, to rich tourists go on holiday the night “?

Too, you should not ignore the needs of voters. “The Sims unemployed may become beggars in public parks, while new empty homes attract criminals, which increases the risk of fire and reduces the value of land in the district.” Only with Librandes designs, we could fill 10 full pages, which is why at this point say, SimCity has nothing to hide in terms of depth of play. Instead of deep theoretical lessons in the next visit we would like to grab the mouse and keyboard, because in the end what counts at the end of the day is practice. Even in urban planning.

Interview with Lucy Bradshaw

GameStar: It’s been a while since the fourth installment of SimCity …

Lucy Bradshaw: Because we were busy with The Sims and Spore, and SimCity wanted to make sure count on an excellent artificial intelligence, a decent multiplayer mode, and finally get road curves and 3D graphics with ease. So you can change the camera angle and the houses disappear automatically by reducing the zoom view.
—-
GameStar: Import your own houses in The Sims, would be a stroke of genius for players of SimCity.

Lucy Bradshaw: At present we have not expected, because the game is technically very different. However, customization is: you design a house in The Sims very detailed, and SimCity are improved buildings with new modules, has its own intelligence and gameplay.
—-
GameStar: With all the meetings, do you have time to play Lucy Bradshaw?

Play our own songs and sending feedback to the team. In travel, play with the iPhone and the iPad, and I usually spend my Christmas vacation in strategy games in real time.

Closing Comments by GameStar editor Roland Austinat

According to Maxis, still take approximately one year to SimCity is ready. But I like what I’ve seen so far: the online modes, new graphics, smarter Sims, upgradable buildings, with individual strengths and compelling cities, world rankings, send info-graphs and dynamic music. You can feel how much heart and blood have designers to develop the first delivery in the modern era. The fact that the creator of SimCity Will Wright does not work in this part, I do not worry: The fourth installment has already been created without their help. Just a shame that our practice was very short: I like to have seen ships and aircraft, or the disasters that have announced, explosions, snow storms, meteor impacts and other disasters do simulated physically correct to turn a city into a lot of Casino debris.
User avatar
Becky Cox
 
Posts: 3389
Joined: Thu Jun 22, 2006 8:38 am

Post » Mon May 14, 2012 12:17 pm

Let's hope it's not just a Facebook/IOS thing. Let's hope even more it isn't a Sim City Societies II.
User avatar
Joanne Crump
 
Posts: 3457
Joined: Sat Jul 22, 2006 9:44 am

Post » Mon May 14, 2012 4:35 am

Hopefully something like SimCity 4 and not erm... Societies
User avatar
Jessie Rae Brouillette
 
Posts: 3469
Joined: Mon Dec 11, 2006 9:50 am

Post » Mon May 14, 2012 12:51 am

Depending on how it looks, of course, I might give a new SimCity a shot. There's certainly not a plethora of these types of games being made at the moment.
I tended to prefer city-builders like Caesar/Pharaoh or things like Roller Coaster Tycoon better, tho.

Edit: yeah, Societies wasn't good. I loved Tilted Mill (mostly because of its Impressions connections) but that game was....blargh.
User avatar
Nitol Ahmed
 
Posts: 3321
Joined: Thu May 03, 2007 7:35 am

Post » Mon May 14, 2012 1:32 am

Depending on how it looks, of course, I might give a new SimCity a shot. There's certainly not a plethora of these types of games being made at the moment.
I tended to prefer city-builders like Caesar/Pharaoh or things like Roller Coaster Tycoon better, tho.

Edit: yeah, Societies wasn't good. I loved Tilted Mill but that game was....blargh.

I LOVED Roller Coaster Tycoon!

(Specially the first and the second one, I didn't like the "3D" in the third)
User avatar
Heather Dawson
 
Posts: 3348
Joined: Sun Oct 15, 2006 4:14 pm

Post » Mon May 14, 2012 7:27 am

Hopefully something like SimCity 4 and not erm... Societies

Indeed. Societies was terrible in comparison.
User avatar
joseluis perez
 
Posts: 3507
Joined: Thu Nov 22, 2007 7:51 am

Post » Mon May 14, 2012 2:41 pm

Oi I love the RC series, oh man good times. I didnt touch societies, I knew from the get go its art style and flamboyant change of the buildings was just to much for me. I hope this game is awesome on wheels when it takes off, I loved making mountain neighborhoods over looking a beach city flanked by a vally town :D
User avatar
Logan Greenwood
 
Posts: 3416
Joined: Mon Jul 30, 2007 5:41 pm

Post » Mon May 14, 2012 4:32 am

In comparison? Societies is something I wouldn't inflict on my enemies. Blegh.
I hope the rumour is true. Honestly, there's also a few features from SC4 that I hope don't return... :ninja:
User avatar
FirDaus LOVe farhana
 
Posts: 3369
Joined: Thu Sep 13, 2007 3:42 am

Post » Mon May 14, 2012 7:22 am

In comparison? Societies is something I wouldn't inflict on my enemies. Blegh.
I hope the rumour is true. Honestly, there's also a few features from SC4 that I hope don't return... :ninja:

Well... I'm sure you want llamas. :tongue:
User avatar
Wanda Maximoff
 
Posts: 3493
Joined: Mon Jun 12, 2006 7:05 am

Post » Mon May 14, 2012 11:04 am

Llamas enhance any game.
Though without Maxis llamas are not guaranteed. D:

On a serious note, I heard a rumour they were bringing newspapers back. That'd be fantastic.
User avatar
Peetay
 
Posts: 3303
Joined: Sun Jul 22, 2007 10:33 am

Post » Mon May 14, 2012 8:25 am

In comparison? Societies is something I wouldn't inflict on my enemies. Blegh.
I hope the rumour is true. Honestly, there's also a few features from SC4 that I hope don't return... :ninja:
Like what? I've never really seen anything from SC4 that I've despised. Except those damn adviser popups. Damn you, New Power Plant Guy and Overworked Doctors Lady!

On a side note, next year on January 14 Simcity 4 turns ten.
User avatar
Allison C
 
Posts: 3369
Joined: Mon Dec 18, 2006 11:02 am

Post » Mon May 14, 2012 10:42 am

I honestly disliked the region system. It just seemed like a way to make city growth and management more obtuse and less transparent. I never liked having to leapfrog between different areas, and having very little feedback on how one affected the other at any point in time.
It's what really drove me away from SC4, especially since building a city without doing this put you at a huge disadvantage.

I also hated how it didn't have a terrain generator. Which I suppose is less a feature, and more the lack of one :tongue:
User avatar
matt white
 
Posts: 3444
Joined: Fri Jul 27, 2007 2:43 pm

Post » Mon May 14, 2012 12:35 am

I honestly disliked the region system. It just seemed like a way to make city growth and management more obtuse and less transparent. I never liked having to leapfrog between different areas, and having very little feedback on how one affected the other at any point in time.
It's what really drove me away from SC4, especially since building a city without doing this put you at a huge disadvantage.

I also hated how it didn't have a terrain generator. Which I suppose is less a feature, and more the lack of one :tongue:
I like the regions. I like being able to look on the region map and seeing how all of my cities fit together. But you're right, a little more feedback on region interaction would be nice, however I wouldn't go so far as to remove it altogether.

I've had some pretty successful cities that have been off on their own, too. Like a medium sized city with 300,000 Sims in it. Skyscraqers everywhere, I tell you. But then, I've been playing SC4 for at least six years. I don't really remember when I got it. I've had this same set of saves for about 4 years.
User avatar
Patrick Gordon
 
Posts: 3366
Joined: Thu May 31, 2007 5:38 am

Post » Mon May 14, 2012 10:47 am

The only thing I'm asking for is that you can build a metropolis on one sizeable map, without having to leapfrog. I don't mind having different cities affect each other (though it shouldn't be mandatory like in CXL either), but I do mind having one city divided up like that.
User avatar
Sheila Esmailka
 
Posts: 3404
Joined: Wed Aug 22, 2007 2:31 am

Post » Mon May 14, 2012 3:46 pm

The only thing I'm asking for is that you can build a metropolis on one sizeable map, without having to leapfrog. I don't mind having different cities affect each other (though it shouldn't be mandatory like in CXL either), but I do mind having one city divided up like that.
It's not "One city" though. It's a region. Made of of multiple cities. I mean, I would prefer that I could see the city next door to mine, but hey, this was 2003, they had to dump down a lot of the game because the computers at the time just couldn't handle it.
User avatar
Eoh
 
Posts: 3378
Joined: Sun Mar 18, 2007 6:03 pm

Post » Mon May 14, 2012 2:25 pm

The regions system was more a way to implement neighbourhoods/conglomorations than seperate cities. It encouraged you to build it all next to each other, and encouraged you to divide up functions. By not dividing up functions you put yourself at a disadvantage, and set a huge limit on what kind of city you could build. I don't want to have to go through a loading screen to access the industrial area of my metropolis of a million inhabitants, just so it can update a couple of years and catch up with the other neighbourhoods.

And what are you left with if you don't use it? A city of 300k doesn't really impress me that much (when it comes to sprawling metropolises), especially considering the amount of additional effort required to build it in one area.
User avatar
Luis Longoria
 
Posts: 3323
Joined: Fri Sep 07, 2007 1:21 am

Post » Mon May 14, 2012 10:36 am

The regions system was more a way to implement neighbourhoods/conglomorations than seperate cities. It encouraged you to build it all next to each other, and encouraged you to divide up functions. By not dividing up functions you put yourself at a disadvantage, and set a huge limit on what kind of city you could build. I don't want to have to go through a loading screen to access the industrial area of my metropolis of a million inhabitants, just so it can update a couple of years and catch up with the other neighbourhoods.

And what are you left with if you don't use it? A city of 300k doesn't really impress me that much, especially considering the amount of additional effort required to build it in one area.
Well this is 300K without any neighbor deals or outside location of zone types. That's the best that I've been able to get it while being completely self-contained.
User avatar
Alba Casas
 
Posts: 3478
Joined: Tue Dec 12, 2006 2:31 pm

Post » Mon May 14, 2012 7:52 am

Yeah sorry, I edited my post to appear less 'you do not impress me' as that's not what I intended. I never managed that many people in one self-contained area :P
I meant that what could be achieved by sticking to one area was underwhelming.
User avatar
tiffany Royal
 
Posts: 3340
Joined: Mon Dec 25, 2006 1:48 pm

Post » Mon May 14, 2012 7:55 am

Yeah sorry, I edited my post to appear less 'you do not impress me' as that's not what I intended. I meant that what could be achieved by sticking to one area was underwhelming.
True. But I've never really been able to get around to toying with exportation of zones and services. My game is unstable at best. It hangs sometimes when I tell it to go at 3X speed, like it's still paused, and it seems to never be able to go more than 1 hour without either a completely random CTD or a freeze on save. I'd think that this was simply the game not reacting well to Windows 7 or my build, but this has been going on through four builds and three OSs. Perhaps I have a defective copy?
User avatar
amhain
 
Posts: 3506
Joined: Sun Jan 07, 2007 12:31 pm

Post » Mon May 14, 2012 3:50 am

I recall the game having problems running on multi-core systems, it might be that?
User avatar
Sami Blackburn
 
Posts: 3306
Joined: Tue Jun 20, 2006 7:56 am

Post » Mon May 14, 2012 10:35 am

I'm with the Lama on having the Regions, I understood the concept of what they were doing but I didn't like hows things divided and look so disjointed, from birds eye region view everything looks seamless, but then you get into it and its just yuck, yeah building the cities a certain way helps, but its just made concepts for me hard to develop.
User avatar
Catherine Harte
 
Posts: 3379
Joined: Sat Aug 26, 2006 12:58 pm

Post » Mon May 14, 2012 6:39 am

I recall the game having problems running on multi-core systems, it might be that?
It was doing that on a Pentium 4 system as well. I've tried all restricting it to one core, but I've had no luck.

I think that it just doesn't like me.
User avatar
Epul Kedah
 
Posts: 3545
Joined: Tue Oct 09, 2007 3:35 am

Post » Mon May 14, 2012 1:00 am

SimCity 2000 is the only one I had the most fun on, I had a city last(1900 - 2074) 174 years before I couldn't pay off the debt anymore. The rest got boring really quickly.
User avatar
Kill Bill
 
Posts: 3355
Joined: Wed Aug 30, 2006 2:22 am

Post » Mon May 14, 2012 12:43 am

I would love a new sim city. Sc4 was awesome even though I was really young I still enjoyed running my towns/cities into the ground.

I remember I repeatedly built volcanoes one on top of the other once. I ended up with a really tall mountain that reached the ceiling of the game world. Looked awesome from the zoomed out world map.

I hope they bring back alien robot invasions. :evil:
User avatar
Music Show
 
Posts: 3512
Joined: Sun Sep 09, 2007 10:53 am

Post » Mon May 14, 2012 9:47 am

I hope it's something like Sim City 4 with upgraded graphics, tons upon tons of micromanagement and new fun ways to destroy your city.
User avatar
OnlyDumazzapplyhere
 
Posts: 3445
Joined: Wed Jan 24, 2007 12:43 am

Next

Return to Othor Games