New Vegas developer comments on PS3 lag issues

Post » Fri May 18, 2012 12:21 am

If anyone wants to submit this to IGN and other sites:

http://www.ign.com/news-tips.html
send email to news@cvg.co.uk
http://www.gametaggr.com/login.php?return=/submit

It's at least an interesting read.

No need for IGN:

http://ps3.ign.com/articles/121/1213924p1.html
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.X chantelle .x Smith
 
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Post » Thu May 17, 2012 5:57 pm

That's good.
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Cesar Gomez
 
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Post » Fri May 18, 2012 12:12 am

If anyone wants to submit this to IGN and other sites:

http://www.ign.com/news-tips.html
send email to news@cvg.co.uk
http://www.gametaggr.com/login.php?return=/submit

It's at least an interesting read.

Sent an e-mail to CVG :) don't touch ign myself so I didn't bother with that.

Someone should look at kotaku and send it to them

edit: Also sent it to Eurogamer
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Natalie Harvey
 
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Post » Thu May 17, 2012 2:10 pm

Haha, I'm sure everyone from here submitted the news to them today. That was fast!
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Sam Parker
 
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Post » Thu May 17, 2012 7:24 pm

''Restructuring how that works would require a large time commitment."

hmmmm... this is bad bad bad news. If I am correct the lags will not be fixed now, it will take a lot of time.

We paid $60 to wait a full year or more to play the game.
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daniel royle
 
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Post » Thu May 17, 2012 12:09 pm

FINALLY!! Someone ACTUALLY came out and spoke their mind on the issue. Bethesda seems to just sit around and imply their f-ups through, "here's what we're working on dur dur!" Why in the hell doesnt someone from Bethesda just come out and say, "Hey, yeah we've F'ed up, and we're trying to fix the problem. Oh, and by the way, here's our progress on the matter..."
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Charles Mckinna
 
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Post » Thu May 17, 2012 10:30 pm

Well, before this gets locked you have to ask yourself why Bethesda has not itself responded to anything said at all concerning the issues, other than the vague messages getting stickied up here and an occasional forum post that says "we're looking into it/working on it". They have a public relations department which surely has some amount of resource to spare, come post-huge-successful-sales-day/week/month/year to write a public response that can go out and be posted on these same sights that are giving you negative press. This could have really REALLY positive benefits towards your consumer base as a whole, particularly those skeptical PS3 owners.

So Bethesda- if you glance at this, would you think about replying as to what exactly you're going to do? Because right now, as a consumer, I think a lot of us are getting the feeling that this is an issue you're not going to be working out, and that you're purposely keeping quiet so the media has no further wave to ride. In the list of things you could do, this would be pretty low.

So, how's about a response concerning the issues with the PS3. I say that the other issues are cross-platform, and you guys look like you're addressing them, however the language here appears a bit vague, and it appears that you already wrote this off as "fixed".
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loste juliana
 
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Post » Thu May 17, 2012 10:12 pm

wow regular watergates i'm upset with bethesda but i'm also a fan and believe me when i say i dont revel in any bad press there getting but if it gets there attention then let what must be done be done
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ImmaTakeYour
 
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Post » Thu May 17, 2012 4:57 pm

Let's be honest.. this Obsidian dev is saying this and that.. BUT the problem was never fixed on New Vegas either and no attempt was made to fix it either..

It's time for Bethesda to swallow it pride and outsource the PS3 versions of it's games to PS3 developers with a proven track record of working on the PS3 .
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Joey Avelar
 
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Post » Thu May 17, 2012 9:02 pm

''Restructuring how that works would require a large time commitment."

hmmmm... this is bad bad bad news. If I am correct the lags will not be fixed now, it will take a lot of time.

We paid $60 to wait a full year or more to play the game.


why does alot of time = one year ?

they should use some of the cash they made on skyrim and hire extra programmers, and just get it done quick,.. but fat chance of that happening
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Danny Blight
 
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Post » Thu May 17, 2012 9:21 pm

whoops
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WYatt REed
 
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Post » Thu May 17, 2012 5:36 pm

Threads referencing same thing merged.
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Emma Louise Adams
 
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Post » Thu May 17, 2012 8:52 pm

http://ps3.ign.com/articles/121/1213924p1.html
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Kelvin Diaz
 
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Post » Thu May 17, 2012 2:39 pm

FINALLY!! Someone ACTUALLY came out and spoke their mind on the issue. Bethesda seems to just sit around and imply their f-ups through, "here's what we're working on dur dur!" Why in the hell doesnt someone from Bethesda just come out and say, "Hey, yeah we've F'ed up, and we're trying to fix the problem. Oh, and by the way, here's our progress on the matter..."

See what I said earlier, as a company/business, they would be insane to do that. It'd be even worse PR than they already have just now.

It's business as they say wither we like it or not.
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SaVino GοΜ
 
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Post » Fri May 18, 2012 1:14 am

I don't think Oblivion does handle anything different, it's still the same engine and the same save system.
Maybe Oblivion just has a more aggressive clean up, but more likely it's because Oblivion is simply "smaller", less quests less content less important NPCs and so on.
To mimic Oblivion with Skyrim would mean to remove content from the game. Probably not the best way to solve the problem.
Hopefully a more aggressive clean up to remove dead bodies and other unnecessary data earler from the game is sufficient enough, otherwise I'm not sure if the problem can actually be solved and with upcoming DLCs it should only get worse :/
Let's hope they find some ways to free up more RAM and hopefully use a new engine (a real new one -.-) for their next game.
There's nothing in Skyrim to warrant saved data files swelling significantly past what Oblivion's are at 200 hours in mere 30 or so hours. Skyrim is not that much larger and each discovered location adding just that much more to the saved data file size than the equivalent would have in Oblivion is nonsensical. Why does discovering the puny WInterhold add, after the patch, about 160 kbs of space to my file when discovering all parts of the Imperial City in Oblivion didn't even add 50 kbs? The same goes for Fallout 3... Fallout 3 is even smaller than Oblivion yet, especially with the DLC, swelled up like a balloon. There's something just too fishy with that for me to believe it. Somewhere, Bethesda screwed up or failed to handle the PS3 version as well as 4J Studios handled the PS3 version of Oblivion. A better clean-up may be part the reason for Oblivion's PS3 success, but even if just that, the results were tremendously preferable. Size, however, cannot be the culprit.

Rockstar? :blink: Rockstar is problably the second worst developer for the PS3 out there, right after Bethesda.
GTA4 and Read Dead Redemption both run in a subHD resolution of 1152x640 instead of 720p like the Xbox version with reduced graphics as well. Actually a prime example of a bad port :yucky:
Well at least, they don't have this fps problems Skyrim suffers from...
This is true, and I'm surprised people think otherwise. Rockstar are terrible PS3 developers Now, a good sandbox PS3 developer studio would be Avalanche Studios (creators of Just Cause 2). Now that was a prime example of an excellently coded PS3 sandbox (400 square miles and gorgeous graphics/performance) game.
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Cat Haines
 
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Post » Thu May 17, 2012 11:41 pm

Just Cause 2 looks great, but its about as substantial as a super models personality...
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Quick Draw
 
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Post » Thu May 17, 2012 4:06 pm

Just Cause 2 looks great, but its about as substantial as a super models personality...
What does that have to do with a conversation about open-world game engines and their stability on the PS3? Now, yes, Skyrim may have a bit more to track in terms of clutter and the like, but Just Cause 2 is just plain huge.
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Bigze Stacks
 
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Post » Thu May 17, 2012 1:10 pm

What does that have to do with a conversation about open-world game engines and their stability on the PS3?
a game like skyrim has a ton more variables to sort than JC2. almost nothing in JC2 is retained by memory. there is nothing in the world that isn't constant and refreshed every time the player re-encounters it. skyrim remembers many, many, many details about what condition the world is in when the player experiences it so that it can recreate those conditions the next time it is encountered by the player.
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Brentleah Jeffs
 
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Post » Fri May 18, 2012 2:23 am

a game like skyrim has a ton more variables to sort than JC2. almost nothing in JC2 is retained by memory. there is nothing in the world that isn't constant and refreshed every time the player re-encounters it. skyrim remembers many, many, many details about what condition the world is in when the player experiences it so that it can recreate those conditions as exactly as it can the next time it is encountered by the player.
It shouldn't be like that, that's the problem. Have everything respawn except for one's own home, quests, and character accomplishments. Oblivion had the same variables to track as Skyrim, and it never swelled and fell apart like this.
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Paul Rice
 
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Post » Thu May 17, 2012 9:33 pm

It shouldn't be like that, that's the problem. Have everything respawn except for one's own home, quests, and character accomplishments. Oblivion had the same variables to track as Skyrim, and it never swelled and fell apart like this.
that would defeat the purpose of this being a new game at all reputation a fame how you affect people the radiant story line the point is to go forward not backwards
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Dean Ashcroft
 
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Post » Thu May 17, 2012 4:27 pm

that would defeat the purpose of this being a new game at all reputation a fame how you affect people the radiant story line the point is to go forward not backwards
What? What would defeat the purpose of this being a new game, having decapitated corpses and ransacked dungeons respawn to their original state after a few days, or even one, and having all those bowls and gems you stole or moved from people's houses respawn after a short time? All the game really needs to keep track of is the PC's reputation in the gameworld, the status of the NPCs that don't generically spawn try to kill you (so few NPCs outside of settlements), the items and stats of your character, the state of the PC's homes, quest statuses, and the absence of hand-placed, unique items (because the PC took them). The game doesn't need to remember that you dropped a spoon in the middle of the fall forest. There's a problem with Skyrim and for whatever reason, likely largely featuring respawning, it's having its saved data file sizes swell far more rapidly than Oblivion's until performance just withers away. Oblivion didn't have these problems that Skyrim and even Fallout 3 have and they really aren't tracking all that much more than Oblivion nor are they boasting poly counts and textures resolutions that much greater than Oblivion's, so what's going on?
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Stephy Beck
 
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Post » Thu May 17, 2012 5:48 pm

It shouldn't be like that, that's the problem. Have everything respawn except for one's own home, quests, and character accomplishments. Oblivion had the same variables to track as Skyrim, and it never swelled and fell apart like this.
there are modders who are calling for specific changes to be made with the way the game retains memory. I don't know or understand that much of the technical details. it doesn't make sense to me either that the save files are so much more expansive.

the game has to keep track of a lot more than a typical sandbox game that uses tricks like duplicate cars and npc models and such. Skyrim doesn't do any of those. Each individual NPC has it's own scripts. certain things have to be retained by memory, like alchemy ingredients refresh and when bodies 'disappear', a lot of stuff the average player probably doesn't account for but the game engine has to.

There are known problems, at least known by the users and have been posted on the forums. Nirnroots refreshing their light every 24 hours, ash-piles/dropped weapons or fallen items and corpses don't disappear, glitches with npc behaviors, stuff that can be found and patched, hopefully. I'm still enjoying the game and I feel bad for those who aren't able to. Bethesda should fix the game to be able to run on all the platforms they released the game for, that's my opinion.
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+++CAZZY
 
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Post » Thu May 17, 2012 11:39 am

I know nothing about coding and haven't read too much of this thread, but what effect would a 'dispose of corpse' feature add? Would it be a helpful thing to have?
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Christina Trayler
 
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Post » Fri May 18, 2012 1:39 am

Which is why I said Rockstar games are forgetful, not that I forget them, but the game itself forgets everything. It's like playing a new game every few minutes, but not in a good way. None of your actions mean anything apart from a very small duration in a tiny area around your character.
Skyrim shows the potential of open world games.
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Claudz
 
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Post » Thu May 17, 2012 2:16 pm

Which is why I said Rockstar games are forgetful, not that I forget them, but the game itself forgets everything. It's like playing a new game every few minutes, but not in a good way. None of your actions mean anything apart from a very small duration in a tiny area around your character.
Skyrim shows the potential of open world games.
Right... but there's Oblivion. Did anyone here have any complaints with Oblivion's reputation systems and the like? They were more expansive than Skyrim's (fame/infamy, guild association, comments on accomplishments, etc. all relatively absent in Skyrim). It just doesn't add up. Oblivion showed the potential of open-world games in at least the extensive detail of its gameworld in a very comparable manner to Skyrim, so why is Skyrim's saved data files swelling so much, much, much, much faster than Oblivion's and eating away at game performance? Can anyone truly explain it? If Oblivion could manage to maintain a small file size with very minimal growth, Skyrim should be able to, as well, theoretically.
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abi
 
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