New Vegas developer comments on PS3 lag issues

Post » Fri May 18, 2012 12:04 am

There are two kinds of "doing something about it". There's optimizing the situation with everything from less references stored, turning off V-SYNC, etc. to work around the PS3's split memory architecture. The other kind is creating a completely different engine - years of development and millions of dollars - for which there is no guarantee other bugs or problems wouldn't spring up. A brand new engine is a much greater entity than many people realize, and Bethesda knows how to work gameplay magic with what they've already got. Much of the randomness, Murphy's Law moments, and unpredictability that we all love about The Elder Scrolls is because the current engine allows for it (I've seen how it works on a code level).

You can't recreate Skyrim with a different engine and expect the exact same experience that just runs better. It would be a fundamentally different game. Suddenly, the game runs at 30 fps constantly, but at what cost? Whose to say the experience feels familiar, or is enjoyable? Maybe it's not even fun anymore.

My point is, the programming that Bethesa uses to tie the worlds of Morrowind, Cyrodiil, the Capital Wastes, and Skyrim together is an excellent system that doesn't play nice with the way the PS3 splits its memory. Bethesda released the best product they could in the time given to themselves, knowing full well they would have a long road of patches and optimizing ahead of them. I don't fault them for doing their best. Their PR svcks, their communication with fans and consumers svcks, and I would have loved a game that runs at 30 fps constantly.

It's not the PS3's fault - the splitting of its memory allows for fantastic game experiences using very specific programming (see: Uncharted). It's not Betheda's fault - their engine works wonders but depends on a certain amount of available memory. In the end, the situation just svcks. If you're currently dealing with unplayable lag, I wish you the best. Optimizations and fixes are coming, but if your save file is already gargantuan, there's only so much that changes can do for you with all the values and references the game has indexed for you. For others, their save files were manageable size (4-8) prior to the most recent patch, and further patches will be more noticeable for them. For those starting a new game, enjoy the experience - the current state of the game, and Bethesda's plans for updates, will give you an incredible experience for a very long time to come.


Its not bethesdas fault? They did not make allowances for how the ps3 handles memory. I'm guessing since they're developers and have made games for the ps3 before they should know how the ps3 handles memory.
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Kaley X
 
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Post » Thu May 17, 2012 3:48 pm

So couldn't they add a script that deletes offsets for trivial items (plates, brooms, food etc) that aren't in the players inventory or house after a set amount of game time, or even as a menu option? It would even be more realistic I mean if I throw the contents of the some tables on the floor shouldn't it be picked up? And if someone steals all your food from you, you will buy more eventually. It would seem like an relatively easy fix for the problem with little to no negative impact on gameplay.
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Laura Tempel
 
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Post » Thu May 17, 2012 4:22 pm

There really shouldn't be an excuse why they can't make a stable working version on PS3. I mean the PS3 has been out for over 5 years now. Some developers like Rockstar, and even the old Infinity Ward MW2 and dare I say the 5th anniversary Oblivion by Bethesda itself run just fine and show that it can be done and coded on the PS3 and be great. It's not the system, it's the developers resource pool be it knowledge, time and money that determines success. 5 years and all of a sudden big house developers start porting lousy copies. I'm not a conspiracy theorist but it almost seems as if Microsoft has been greasing the wheels of Big Developers so to speak to keep the PS3 versions inferior. Just look at COD Black Ops to see the difference and it is very telling that they have exclusives when this happens. Hmmmmmmmm. But that's just me being crazy I guess. :wacko:
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Jennie Skeletons
 
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Post » Fri May 18, 2012 12:59 am

Its not bethesdas fault? They did not make allowances for how the ps3 handles memory. I'm guessing since they're developers and have made games for the ps3 before they should know how the ps3 handles memory.
I don't believe for a second they forgot, I think other devious things. You don't just forget how to code for a system after it's been out for 5 yrs or discount it's unique architecture, you just dont.
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Yvonne
 
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Post » Thu May 17, 2012 2:15 pm

Of course it's not beth's fault. She only made a game which takes 3 hours to beat. All of the extras were just fluff and filler.
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Blessed DIVA
 
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Post » Fri May 18, 2012 3:04 am

I don't believe for a second they forgot, I think other devious things. You don't just forget how to code for a system after it's been out for 5 yrs or discount it's unique architecture, you just dont.
I don't think the coders are to blame. 256 MB of RAM is really low compared to modern standards. It might very well be that the PS3 simply is not powerful enough to run a game as vast and complex as Skyrim, no matter how good the code is. If that is indeed the case, this game should never have been released for the PS3.
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Sian Ennis
 
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Post » Thu May 17, 2012 9:47 pm

I would LOVE to see how Pete responds to this.

Screw Pete, I'm really wondering what's going on through Todd's head right now.
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Robert Devlin
 
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Post » Thu May 17, 2012 10:49 am

Of course it's not beth's fault. She only made a game which takes 3 hours to beat. All of the extras were just fluff and filler.

What's hilarious is that they made a big deal about how they play tested the main quest in 2 hours, and yet people are STILL encountering broken main quests!

I think if this was any other company, there would be major ramifications, but Bethesda somehow gets away with this mess. I'm almost impressed actually.
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Paula Rose
 
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Post » Thu May 17, 2012 8:20 pm

[censored] off New Vegas developer. Oh we havent been involved in this game so it to do with this and that [censored] off being a spoilt brat

Why didn't you make this game on your own instead of pissing on someone else work?? Or at least help So [censored] off

I can understand game magazine doing it but someone who game you a job not so long ago

lol just kidding
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Romy Welsch
 
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Post » Thu May 17, 2012 3:06 pm

I know it's probably been said but meh, I'll say it again just incase.

This is Bethesdas fault, NOT the engine (fully anyway, without hands on time with the engine, I don't think any of us can really say much about it nor without any hands on time with the PS3 dev suite). I don't like playing the blame game but look at it from this perspective:

Bethesda focuses on the 360 version first and with it being similar to the PC in terms of architecture makes the PC version run good as well.

They ported it to the PS3 WITHOUT making proper use of the PS3 features or it's memory properly. That is the main cause of these PS3 issues.

Case in point, the Gamebyro engine is used in the PS3 version of Oblivion and runs great but that was done by a different company who KNOWS how to code for the PS3 effectively. That is all it is, if Bethesda took advance of the PS3 features separately (even if they out sourced it to the guys who did the PS3 version of Oblivion) then this thread wouldn't even be here.

In the end, Bethesda are the ones who chose to focus on the 360 (they just love the 360 and Microsoft as evidenced by the timed DLC exclusive to the 360) and they now need to deal with the consequences of their actions. Just like any company in this type of situation.

edit:

I don't think the coders are to blame. 256 MB of RAM is really low compared to modern standards. It might very well be that the PS3 simply is not powerful enough to run a game as vast and complex as Skyrim, no matter how good the code is. If that is indeed the case, this game should never have been released for the PS3.

Actually the PS3 could have handled it if it was programmed/optimized for it. That is the main issue here, Skyrim was nothing more than a shoddy port to the PS3.
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Wayland Neace
 
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Post » Thu May 17, 2012 4:47 pm

See my previous post. It's not the game, or the system. It's the way the engine interacts with the hardware, or rather, the way the hardware and the engine are fundamentally conflicted.

:laugh:

Its the game, its the fact Bethesda have released a broken game - thats the crux of the matter. You can blame the engine, you can blame the hardware but the buck stops with Bethesda because they chose to release it and it is simply broken on the PS3.

Despite years of development and testing, somehow a major fundamental [censored] flaw 'slipped' through their system. Either Bethesda knew full well about the problems, which share striking similarities to those in Oblivion, Fallout 3 and Fallout NV or their testers consist of little more than a group of caged monkeys who are paid in bananas. Whichever it is, it is inexcusable for such a high profile company to pull this kind of stunt, yet again, on its fan base.
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lauren cleaves
 
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Post » Thu May 17, 2012 9:22 pm

I don't think the coders are to blame. 256 MB of RAM is really low compared to modern standards. It might very well be that the PS3 simply is not powerful enough to run a game as vast and complex as Skyrim, no matter how good the code is. If that is indeed the case, this game should never have been released for the PS3.

The 360 has 512 megs of shared memory. The ps3 has 256 megs of dedicated memory. Thats a big difference in favor of the ps3.
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Carlos Vazquez
 
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Post » Thu May 17, 2012 10:11 pm

Back in the day, Btrieve use to handle quite a bit (thousands of accounts, 256 users doing all sorts of online things at once) of database information with a 16MB RAM limit in DOS. DOS itself was the prime limiting factor, but it handled a huge Majormud gaming world/database, as well as swords of chaos, trade wars 2002, mutants, tele-arena, LORD, and much more. Forget that these games weren't graphical and one thing is for sure: the database aspects should be similar. If Btrieve can store 200,000+ items for 1,500 people on 16MB of RAM in 1987, then Bethesda should start optimizing their database engine for 2011-12. It' was obsolete in 1986!
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Marilú
 
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Post » Fri May 18, 2012 2:31 am

So basically the game just wasn't optimized for the PS3. Has anyone from Bethesda confirmed this yet?
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sarah simon-rogaume
 
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Post » Thu May 17, 2012 11:47 am

So basically the game just wasn't optimized for the PS3. Has anyone from Bethesda confirmed this yet?

Quite simply... no and as a company, they would be insane to say something like that.

"We didn't optimize the game properly for the PS3"

Imagine the amount of websites that would pick up on that along with the amount of bad press they would get... it'd be much worse than the press they have gotten over the PS3 skyrim issues in general.
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Myles
 
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Post » Thu May 17, 2012 5:26 pm

So the closest thing that describes the issue is what the Obsidian developer said? Has this been shared on IGN or Gamespot yet?
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Amy Masters
 
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Post » Thu May 17, 2012 1:22 pm

So the closest thing that describes the issue is what the Obsidian developer said? Has this been shared on IGN or Gamespot yet?
I've attempted to contact IGN and Destructoid, but nothing has been posted so far. If anyone would like to help contact other sites and blogs, that would be great.
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Philip Rua
 
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Post » Thu May 17, 2012 9:42 pm

I'll submit it. This is the closest answer we'll probably get.
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Lillian Cawfield
 
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Post » Thu May 17, 2012 3:10 pm

Even if the PS3'd have 16 MB Ram, nobody forced Beth to release the game on a plattform that doesn't provide the necessary hardware specifications.

Plus, the problem is not new at all.
One could say, that they had three releases with, seemingly, the same engine and more or less the same problems.

And if they did some optimizing for the PS3, well....

....look at your game! Can't be that much or as much as needed.

So it is no excuse to blame the hardware specs of the PS3. It was Beth's decision to release the game on this plattform.
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Beat freak
 
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Post » Thu May 17, 2012 11:42 am

So is it safe to assume that my copy of Skyrim on PS3 will never get fixed?
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Micah Judaeah
 
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Post » Thu May 17, 2012 2:52 pm

I know it's probably been said but meh, I'll say it again just incase.

This is Bethesdas fault, NOT the engine (fully anyway, without hands on time with the engine, I don't think any of us can really say much about it nor without any hands on time with the PS3 dev suite). I don't like playing the blame game but look at it from this perspective:

Bethesda focuses on the 360 version first and with it being similar to the PC in terms of architecture makes the PC version run good as well.

They ported it to the PS3 WITHOUT making proper use of the PS3 features or it's memory properly. That is the main cause of these PS3 issues.


Just a small correction: The PC version does not run good as well.

In fact, it's not optimized for the PC overall, though not the complete trainwreck the PS3 version has turned out to be.
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Sista Sila
 
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Post » Thu May 17, 2012 11:44 am

Just a small correction: The PC version does not run good as well.

In fact, it's not optimized for the PC overall, though not the complete trainwreck the PS3 version has turned out to be.

I meant the PC runs as good as the 360 (Correct me if I'm wrong on that? I've bought the PC version but have only had extended time with the PS3 version).

And if the PC version does for some reason run worse then it is kinda shameful considering this started out as a PC franchise. Luckily the PC has the modding community I guess.
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Anthony Rand
 
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Post » Thu May 17, 2012 4:24 pm

So is it safe to assume that my copy of Skyrim on PS3 will never get fixed?

If its anything like the history of fixes for Oblivion and Fallout 3, I wouldn't hold my breath.
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Janette Segura
 
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Post » Fri May 18, 2012 1:22 am

Behold:

http://ps3.ign.com/articles/121/1213924p1.html
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Portions
 
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Post » Thu May 17, 2012 11:23 pm

If anyone wants to submit this to IGN and other sites:

http://www.ign.com/news-tips.html
send email to news@cvg.co.uk
http://www.gametaggr.com/login.php?return=/submit

It's at least an interesting read.
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jenny goodwin
 
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