New Vegas developer comments on PS3 lag issues

Post » Thu May 17, 2012 3:39 pm

Those Rockstar games though are so forgetful it becomes annoying, though you do get good gameplay. Almost every action you ever take gets completely wiped from memory after 30 seconds. It doesn't seem like there is any progression.
This frustrates most when you move away and come back and no sign of a massive fight and no weapons to collect, but there are dozens of characters spawned and after you again from an infinite supply.
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lacy lake
 
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Post » Fri May 18, 2012 1:56 am

Forgetful? I'm currently playing Red Dead Redemption online and still crave GTAIV from time to time ;P
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Rebecca Clare Smith
 
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Post » Thu May 17, 2012 10:25 pm

The licensed line of thinking means that it leaves developers and publishers little room to argue-down the notion of a license transfer as, after all, the physical copy of the game is irrelevant to the licensor/licensee.
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Laura Richards
 
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Post » Thu May 17, 2012 7:23 pm

Well than i call for a full refund than, if they cant fix the problem and want to do the blame game i want my money back. It just shows their not as talented as they seem to be if they cant do a proper port for the ps3. Maybe they should ask Rockstar for some help at-least they know how to make the ps3 version not have such crappy frame-rate issues in their games.

Yes, maybe they can ask Rockstar how to make a horribly unoptimized PC port. Hahaha
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Red Bevinz
 
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Post » Fri May 18, 2012 12:40 am

Great, thanks for ruining my weekend bethesda :( i is sad.
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dean Cutler
 
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Post » Thu May 17, 2012 11:48 pm

wait,so its pretty much confirm no patch can fix it?wow this is the 1st unplayable game i bought in my whole life seriously
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BrEezy Baby
 
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Post » Thu May 17, 2012 1:48 pm

This is the type of concrete proof we've been needing. It would be great if a major gaming site got wind of it, like IGN or Gamespot. If we get lucky, Bethesda will have to either present the option to refund PS3 players or completely remake the game for the PS3. But that's a long shot either way.
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Clea Jamerson
 
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Post » Thu May 17, 2012 12:42 pm

He's very right about this. The disconnect between the creative side and the management side can be pretty pronounced, depending on what company you work for. It looks like it's really pronounced at Bethesda.

I'm in PR myself. I would say "Don't blame Pete Hines, he's just the messenger," but really, the guy is the VP of PR and Marketing. I've worked for governments and power companies, and the way this has been handled goes against the grain on everything I've ever seen about how to handle a crisis situation. Really shoddy.

On another note, SKBlank, can you link me to the EGM article? Didn't see that one yet.

http://www.egmnow.com/articles/news/rumor-memory-leak-to-blame-for-skyrim-playstation-3-lag-issues/

They only call it a "rumor" and basically say I'm probably wrong. But, it gets the word out nonetheless. BTW, a few people are saying its "not a memory leak," to which I concur in part. I'm using the term memory leak extremely loosely—its more an issue of retention. The basic symptomatology is the same regardless, the concern is over growing memory consumption whether by reason of a leak in redundant coding that won't release or an ineffective garbage collection process. Thus, the cure may or may not be very different (correcting code on one hand and rewriting the engine on another).
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Connor Wing
 
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Post » Thu May 17, 2012 11:49 am

Why can't I just leave well enough alone and focus on school? Haha. Well, having a moment to take a break, I don't think this spells doom for the PS3 version of Skyrim. Bethesda's mistake was in making too many persistent references—permanent dragon corpses, cleared dungeons, etc.—that can easily be switched over to temporary references. Gamers dont need much of the world to "remember", and in fact would rather have it the opposite way. Dungeons, movement of random objects in towns/overworld, creature spawns, creature corpses etc. should all be switched to temporary references (not how the game was prior to patch 1.2, although some of it was fixed such as the dragon corpses) and, in fact, more work needs to be done. Some of the issues are obvious coding errors such as the "ash bodies" issue I alluded to in "Memory Leaks Confirmed." Ash bodies should not, for any reason, be a permanent reference. These sort of things needs to be cleaned up.

Equally, the retention issues I investigated with the help of other forum posters (thank you all again) including vendor retention, menu retention, reputation retention, etc. all need to be cleaned up as a type of pseudo memory leak. If the retention is not, in fact, a memory leak but a coding mistake as permanent reference over temporary reference (or a combination thereof of memory leakage / reference mistakes) then these too can be cleaned up for enhanced performance. Thus, cleaning up the retention concerns, switching many permanent references to temporary references with a garbage collection rotation of approximately 7 days to 1 month (depending on the reference), etc. should stabilize the PS3 to a point where we don't experience lag.

That is, of course, a temporary fix... This will stabilize the game, but Bethesda needs to work on fixing the general processing of the Creation Engine to optimize the system for PS3. Afterwards, what was made temporary instead of permanent references should be flip-flopped, the game should slowly make its way to equality with the Xbox 360 and PC versions.

Thus, I make a two-part proposal to Bethesda:

Stage 1: Reduce the features of Skyrim in limited respects by switching permanent references to temporary ones with a 7 day to 1 month garbage collection. Clean up the coding mistakes that result in retention over save files (vendor, menu, item, reputation). Lastly, reduce miscellaneous performance where necessary to stabilize the engine for use by the PS3, so gamers can enjoy Skyrim-Lite if you will.

This buys you time for stage 2.

Stage 2: Rewrite the Creation Engine to optimized for the PS3 platform. Recreate temporary references into permanent references, bring back the full-fledged features of Skyrim as they were intended and stress test the PS3 as you bring back the old features as intended. With proper optimization over the XDR and DDR3, you should have an engine that runs efficiently on PS3.

Now, I understand your position, Bethesda. The new console generation is maybe a year or two out, and if I had to bet my bottom dollar, you are working on an entirely new proprietary engine that scraps any reference of Gamebryo. While that is certainly fine, it doesn't help you in the current situation. Gamers remember getting f----ed by the industry (looking at you EA) and while you can slowly rebuild your image, this is not something you want carrying with you to the PS4 (which I would imagine will have good sales penetration, since Sony refuses to make similar mistakes of this generation). Do yourself a favor and don't alienate the PS3 fans now which will necessarily foreclose healthy sales of fans remembering your treatment on your titles released on the PS4. You owe it to the loyal fans to correct Gamebryo (or Creation Engine if that's what you want to call it now) and make perhaps the final Bethesda title of this console generation right. We accepted the faults of Oblivion, Fallout 3, and FNV, but enough is enough. Resources in rewriting Skyrim for the PS3 may be expensive, but none more expensive than losing the PS4 fanbase who remembers your treatment and silence.

Being in law school, I've learned an important concept that isn't particularly law related that I think you, Bethesda, should heed: clients hate being left in the dark, they hate thinking lawyers see themselves as elitist and beyond the authority of the client. By your making fun of the backwards dragon glitch, by your making light of the issues and concerns of the fanbase, and by your flat out silence on the possibility that Skyrim on the PS3 is truly in a dire way needing substantial overhaul, you both insult the intelligence of the fanbase and you instigate disfavor which will bite you when a viable alternative presents itself (Kingdoms of Amalur perhaps?). Transparency is the best policy here and no fan will leave you if you are honest about the issues and appear sincere in an effort to correct mistakes. Everyone screws up, its how you handle such screw ups that determines whether others will forgive you.

Come clean, inform the fanbase of the situation, and try a collaborative approach at solving the issue rather than a silent one.

-SKBlank
Wow!!! you Blew my [censored] mind man...great speech,and the truth hurts Bethesda.
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Mr. Allen
 
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Post » Thu May 17, 2012 2:16 pm

Okay so I read though this entire thread and it even made sense... now I''m really *censored* *censored* off. If all this is true then I think a class action should be filed against Bethesda. I've wondered how Bethesda could not have known about these issues since the problems started and I was fairly certain they DID know. Either that or they hire completely incompetent testers, which would be stupid because I know tons of people would test the thing for free (myself included)! Even so, I dealt with it thinking 'they'll fix it eventually since they probably know what's wrong even if they won't admit it or tell us'. NOW I'm thinking 'they aren't going to fix it because it would actually take *censored* time to do, and time costs money, which is all they *censored* care about.' I had actually contemplated scrapping my PS3 version and switching to PC or 360, but now? NO WAY. The *censored* should I give a company that already took me for 80$ even MORE money?

Okay, sorry about the rant but... yeah. Just proves that companies don't give a *censored* about anything other than their pocket book.
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Charity Hughes
 
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Post » Thu May 17, 2012 9:21 pm

If I could encourage any of you to remember one thing I say, it would be to not hate Bethesda themselves. Todd Howard is a fantastic game designer and many of the people at Bethesda are probably great at their job. The problem is more of a corporate pressure on said developers. Even if Todd wanted to make things straight, he'd have a problem getting the board to agree to spend money rewriting the engine. Truly, developers don't have a whole lot of control of when things get released, how much money to spend fixing issues, etc.

EDIT: Equally, Todd has zero control over what the PR-issued messages are related to patches/fixes/concerns. The best we can do is express our findings, frustrations, whatnot and hope that he and his staff will come through for us. Seriously, remember that Bethesda (the studio itself) doesn't have much more control than to fix bugs when told to and create products that pump out money.

Didn't realize they had so little control. But I agree, fixing the problem completely would be expensive.
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Julia Schwalbe
 
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Post » Fri May 18, 2012 12:08 am

And my friend is freaking out for the fact that I'm returning the game... His best comment was: PS3 svcks!

Damned Xbox user obviously doesn't know the reason PS3 can't play the game...
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Danny Blight
 
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Post » Thu May 17, 2012 11:08 am

Also, this is truly sad news indeed. I love this game. It's amazing... But sadly it's rendered unplayable...

*sigh* Onto Revelations I go :L
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Yung Prince
 
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Post » Fri May 18, 2012 1:11 am

Can't they just simply change the values of dead bodies to disappear after 3 days? Can any programmer comment on whether this simple fix is viable, and if it requires re-writing any code for the engine?
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naomi
 
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Post » Thu May 17, 2012 8:59 pm

Didn't realize they had so little control. But I agree, fixing the problem completely would be expensive.

Don't worry about the money. They have enough. In fact, they already fixed it long term. They bought a whole game company (ID software) and will probably scrap their current game engine and use their bought engine (bug free in the foreseeable future if Rage is bug free now). But the problem is what do they do with the current base. The notes from the developer match pretty closely to guesses put in this forum.

See here: http://www.gamesas.com/index.php?/topic/1296465-reason-why-ps3-version-of-skyrim-is-lagging-not-other-platforms/

There is a temporary fix though. The game can simply reset itself after 2 hours (don't know if there is an API for that) and loads back the last game. A fresh chunk of memory always seem to fix things. Perhaps they can hide the reset by having a loader that puts some animations while the game reset happens in the background. But this temporary fix won't fix the current game save loading sync issue. That would need a major bug hunting session. Seriously though, a permanent fix needs to be done if future DLC is going to be profitable, and this will always motivate companies to put money into fixing this bug. I think they did a great thing buying ID Software, because their engine is usually cutting edge (at least the Quake engines before Rage), while Bethesda is great at making content. Their RPG is usually Game of the Year. So what they can do now is simply port their content onto the Rage engine, and I am sure the better bug hunters QA at ID Software will stamp out these bugs we are seeing now. So I think they should really dive hard and put the money into fixing the current engine to save the fan base, so that these fans will come back and buy their next Rage engine based elder scroll game on release day, and not wait 6 months or a year later because of expected bugs.
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Cedric Pearson
 
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Post » Thu May 17, 2012 1:11 pm

thought this vid was perfect for how bethesda did on the ps3 version of skyrim
http://youtu.be/m5RtlpXsl8k
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Jessica Stokes
 
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Post » Thu May 17, 2012 1:54 pm

After reading this news, I have no hope.

Now I do completely feel cheated.
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Amy Gibson
 
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Post » Fri May 18, 2012 1:31 am

Same... wonder if Bethesda asking for my saves and info on the issue was just to make it seem like they were doing something... if they knew all along, that is. Please GOD prove me wrong =P
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c.o.s.m.o
 
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Post » Thu May 17, 2012 11:12 pm

lol now i can see straight why bethesda made this deal with the "30-days-before-anybody-else-gets-it-dlc's" for the 360. They knew that NO ps3-owner will ever buy one dlc for this game so they tried the best to get the people who have both systems to buy it on the 360. Just selling coming dlc's. Nothing else.
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Ricky Rayner
 
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Post » Thu May 17, 2012 3:35 pm

Nice to have a comment from a developer that has actually worked with the engine.
But it's sad, with a engine like this it's hard to imagine that Bethesda didn't know that the PS3 version of Skyrim will suffer from problems like this and still released the game in this state... :(
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Taylor Tifany
 
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Post » Fri May 18, 2012 1:22 am

Same... wonder if Bethesda asking for my saves and info on the issue was just to make it seem like they were doing something... if they knew all along, that is. Please GOD prove me wrong =P

They asked me for mine too, unfortunately I had already deleted the 172 hour/ 13mb one with the lag issues. They asked for them just yesterday or the day before - this tells me that they *know* that their 1.2 patch hasnt fixed everyone's problems (im sure they found out rather quickly) and that theyre at least looking at it.

I have both a 360 and a ps3 but my 360 is older and figured that *it* would have the bigger problem running this game. Irony at it's finest.

By the way, been following you on the forums, cool guy = D
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Del Arte
 
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Post » Thu May 17, 2012 8:32 pm

Oh, so they are getting others saves or at least trying to... good good. So maybe they are looking into it.

And woo! Thanks : D
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Marguerite Dabrin
 
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Post » Thu May 17, 2012 7:32 pm

HaHA!! svcks for all who got the Collector's Edition LMAO... Wait, that's me /facepalm
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Cedric Pearson
 
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Post » Thu May 17, 2012 9:25 pm

HaHA!! svcks for all who got the Collector's Edition LMAO... Wait, that's me /facepalm

First thought: Oh wow this guy's a jerk! He's actually making fun of-.... oh..... Ahahahaha!!!... Aw... Poor guy = /
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Emmanuel Morales
 
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Post » Thu May 17, 2012 6:58 pm

HaHA!! svcks for all who got the Collector's Edition LMAO... Wait, that's me /facepalm

I'm in the same, sinking boat fella. I mean, my Alduin statue has more functionality than my game at this point.
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Christine
 
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