id like to get started on crafting a mod for fonv for my charecter it will be a power armor mod i tried using the geck but cant make heads nor tails from it im more of a hands on walk me thru for first or second time type ill be adding the only photo i have of said item id like to create if someone can point me to a voice over heres how to craft your own armor /weapon system walk thru if there is one id apreciate it id like start moding and one day create a rifts rpg/ fonv conversion mod that would replace factions with certain types of armor and weapons etc and make this for my charecters own me against the world type of armor to combat the new over powering fire power of the factions the ngr i was going to make like the rifts coalition while the the other major faction i would make into triax northern gun heres the image of the armor id like to craft for my charecter to begin my mod system with i made it my avatar image cus couldnt figure out how to post it online to make a link http://www.fallout3nexus.com/imageshare/images/1204080-1281042800.jpg
i can get the stuff started tho with the geck they already said they were adding geck to nv so i figured id have the files needed set up so when it comes out i can transfer em over and do any slight mods to i need to make it compatable
Just having the GECK is not the hardest part, it helps but to get anything like an armor ingame its going to take months of people like MySelf and the rest of the People over at NifTools to decode all of the file format changes from FO3 to FONV there is also the fact quite a few of us who decoded multiple parts of the FO3.nif format are no longer around or just not planning to Buy FONV because of the Steam Requirement garbage leaving the task of updating the our knowledge or FONV .nifs and .kfs to new people who have to spend forever and 2 years just to catch up to where we are at now.
Its unrealistic to believe everything FO3 will just plug into FONV -> the mods that always come out first are gameplay changes, scripting, re-textures, Very basic Model Alterations for existing stuff (NifSKope Copy/Paste), then there are people like myself who Hex Edit Update who can update FO3 assets to FONV and far far into the future we get people like Amorilia and Tazpn who update the Exporters for all the rest of you people to use.
If you wanted to make a plan for when you can expenct to even be able to alter Textures that alone will take at least 1 month if Alphax works almost non-stop updating NifSkope for FONV (I would not hold my breath) it took something like 3-4 more months just to get NifSkope stable with opening FO3.nifs and all of the updated blocks and it still took another few months to even have a working exportable BSDismemberSkinPartition (something I personally helped decode, and will most likely not be doing for FONV) another stumbling block to making armors :/
Also I fully expect Max users to be left out of the FONV party as Tazpn has not been around for quite some time so the Max party will most likely not move over to do any serious work until a new Max Exporter Coder steps up, the Blenderites should be ok though as Amorilia and Aplhax are still around.