"New Vegas with Swords"

Post » Sat Dec 25, 2010 11:42 pm

Fair enough. For me when things are so clear cut between good and bad it takes a lot away from the world. I already know the shiny guys with nice hair cuts and white teeth are the good guys and the guy in black with a weird voice who is always peerin around corners is the bad guy.

Also I'm surprised to see you irritated by someones being patronizing.


You're forgetting the well-groomed villain, usually a Nobleman, or a member of the Royal court, vying to make a move for power. These are also easy to spot, though, from a mile away. They are often in the company of large, curmudgionly mercenary types who lead the minions.

I'm easily irritated, and incredibly outspoken. This should not suprise you.
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latrina
 
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Post » Sat Dec 25, 2010 7:58 pm

You're forgetting the well-groomed villain, usually a Nobleman, or a member of the Royal court, vying to make a move for power. These are also easy to spot, though, from a mile away. They are often in the company of large, curmudgionly mercenary types who lead the minions.

I'm easily irritated, and incredibly outspoken. This should not suprise you.


True, but as you say they are usually easy to spot destroying a lot of the entertainment value for me. I assume this Nobleman has black hair and a bowl cut. Quite likely he has a bit of a "flourish" if you know what I mean. Also, nice use of curmudgeon.
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Laura Ellaby
 
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Post » Sun Dec 26, 2010 3:45 am

True, but as you say they are usually easy to spot destroying a lot of the entertainment value for me. I assume this Nobleman has black hair and a bowl cut. Quite likely he has a bit of a "flourish" if you know what I mean. Also, nice use of curmudgeon.


It never takes any joy out of it for me, however it gives me a heads up on the potential turns the story is going to take. I see the cliche, I have an inkling of where this is going. I'm not bothered not being surprised, and and delighted when I actually am. As a man who writes short stories in his off and on time, as well as being hip deep in D&D (much to my chagrin, but that's a different story), I've developed the habit of seeing everything from TV to Movies in story structure and story elements.

I give praise to Alan Rickman for his protrayal of the Sherrif in the old Robin Hood: Prince of Thieves movie, He was both the crooked nobleman, and the henchman in one role, and pulled it off in both cliche's surperbly.
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Zosia Cetnar
 
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Post » Sat Dec 25, 2010 11:39 pm

True, but as you say they are usually easy to spot destroying a lot of the entertainment value for me. I assume this Nobleman has black hair and a bowl cut. Quite likely he has a bit of a "flourish" if you know what I mean. Also, nice use of curmudgeon.


Have you never seen The Karate Kid? BLONDE guys are evil, not black-haired, jeez.
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Izzy Coleman
 
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Post » Sun Dec 26, 2010 1:54 am

It never takes any joy out of it for me, however it gives me a heads up on the potential turns the story is going to take. I see the cliche, I have an inkling of where this is going. I'm not bothered not being surprised, and and delighted when I actually am. As a man who writes short stories in his off and on time, as well as being hip deep in D&D (much to my chagrin, but that's a different story), I've developed the habit of seeing everything from TV to Movies in story structure and story elements.

I give praise to Alan Rickman for his protrayal of the Sherrif in the old Robin Hood: Prince of Thieves movie, He was both the crooked nobleman, and the henchman in one role, and pulled it off in both cliche's surperbly.


I've never done D&D but I've read enough that I can fairly often see the betrayal before it comes...and while you don't mind it it pisses me off greatly. That's probably a large part of why I like grey matters. The good guys aren't without their rimes, and the bad guys aren't purely cackling villains.



Back On Topic...

I didn't really mind the swords in Fallout 3 too much and I wouldn't mind seeing them again in NV. Preferably they would be used just by one faction though, perhaps a Yakuza resurgence
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Rachel Hall
 
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Post » Sun Dec 26, 2010 3:46 am

I've never done D&D but I've read enough that I can fairly often see the betrayal before it comes...

Read "The Black Company" novels :)
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Tinkerbells
 
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Post » Sun Dec 26, 2010 6:43 am

Back On Topic...

I didn't really mind the swords in Fallout 3 too much and I wouldn't mind seeing them again in NV. Preferably they would be used just by one faction though, perhaps a Yakuza resurgence


That's not what the topic is about. It's actually about TESV and "should it be like NV?".

IMO, yes, yes it should. To an extent.
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Misty lt
 
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Post » Sun Dec 26, 2010 4:03 am

I've never done D&D but I've read enough that I can fairly often see the betrayal before it comes...and while you don't mind it it pisses me off greatly. That's probably a large part of why I like grey matters. The good guys aren't without their rimes, and the bad guys aren't purely cackling villains.



Back On Topic...

I didn't really mind the swords in Fallout 3 too much and I wouldn't mind seeing them again in NV. Preferably they would be used just by one faction though, perhaps a Yakuza resurgence


Well, there's the thing...I always felt that too much Grey, or at worst entirely Grey, the characters lose their soul and motivation as part of a story--granted...I understand that people aren't playing it to take part in a story, they want to play in a grey sanded sandbox...
Were we off topic? I could have sworn we were on a subnote.

Well, anywho...since we have the Legion, it would be a shame not to see a Gladius.
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Trey Johnson
 
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Post » Sat Dec 25, 2010 9:18 pm

Well, there's the thing...I always felt that too much Grey, or at worst entirely Grey, the characters lose their soul and motivation as part of a story--granted...I understand that people aren't playing it to take part in a story, they want to play in a grey sanded sandbox...
Were we off topic? I could have sworn we were on a subnote.

Well, anywho...since we have the Legion, it would be a shame not to see a Gladius.


You act as if characters in a videogame have ever had any motivation other than being the player's [grinch].
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Janette Segura
 
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Post » Sat Dec 25, 2010 8:22 pm

Well, there's the thing...I always felt that too much Grey, or at worst entirely Grey, the characters lose their soul and motivation as part of a story--granted...I understand that people aren't playing it to take part in a story, they want to play in a grey sanded sandbox...
Were we off topic? I could have sworn we were on a subnote.

Well, anywho...since we have the Legion, it would be a shame not to see a Gladius.



Or even a ludus.

See for me I like it when characters lose their soul. It's kind of a classic Greek approach I take. Like Hercules and his wife's unfortunate end. Most of characters are alcoholics or have anger issues or great depression or struggle with losing their religion....something. I'm a pretty happy guy so I find happiness rather boring.
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Crystal Clarke
 
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Post » Sun Dec 26, 2010 2:51 am

You act as if characters in a videogame have ever had any motivation other than being the player's [censored].


Well, I play primarily RPG's, and those usually are pretty good in the story department for motivation to climb Mount Doom, if I may use the anology. Most videogames though, yes, don't offer a lot of reason why you must first travel through the Lava Level before crossing the Ice Level.
I like my heroics to have a reason, and that's why I play a lot of RPG's.

Or even a ludus.

See for me I like it when characters lose their soul. It's kind of a classic Greek approach I take. Like Hercules and his wife's unfortunate end. Most of characters are alcoholics or have anger issues or great depression or struggle with losing their religion....something. I'm a pretty happy guy so I find happiness rather boring.


I'm a svcker for a happy ending, or at least an ending that dictates "The long journey is finally over..." or some nonesense like that.
Now on occasion, I have made the Anti-Hero, who was more satisfied with simply ensuring that other people had peace rather than myself. But either way, I'm a fan of the Heroes story.
That was one thing I enjoyed playing Fallout 3, and a philosophy I will carry with me into New Vegas, and any other Moral-themed RPG, is that my challenge is to maintain my humanity in an inhumane world and do good deeds where others will succumb to greed and temptation.
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Trish
 
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Post » Sun Dec 26, 2010 9:55 am

Well, I play primarily RPG's, and those usually are pretty good in the story department for motivation to climb Mount Doom, if I may use the anology. Most videogames though, yes, don't offer a lot of reason why you must first travel through the Lava Level before crossing the Ice Level.
I like my heroics to have a reason, and that's why I play a lot of RPG's.

But RamirezListerman, you're on point and you got to take cover in that Burger Town ASAP!

While i question the involvement of V.A.T.S. or a similar system in an Elder Scrolls game, a lot of the companion, skill concepts, and other ideas like hardcoe mode definitely should be looked into to see if they have a place in the next Elder Scrolls.
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Penny Flame
 
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Post » Sun Dec 26, 2010 2:31 am

Well, I play primarily RPG's, and those usually are pretty good in the story department for motivation to climb Mount Doom, if I may use the anology. Most videogames though, yes, don't offer a lot of reason why you must first travel through the Lava Level before crossing the Ice Level.
I like my heroics to have a reason, and that's why I play a lot of RPG's.


But RPGs are all grimdark. There's no way you can avoid
Spoiler
Killing either the child or the mother in Dragon Age to stop the desire demon
except for the fact that there is. And it has no other consequence than making you into a big damn hero.
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Kit Marsden
 
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Post » Sun Dec 26, 2010 7:11 am

But RPGs are all grimdark. There's no way you can avoid
Spoiler
Killing either the child or the mother in Dragon Age to stop the desire demon
except for the fact that there is. And it has no other consequence than making you into a big damn hero.


You're forgetting that I already mentioned I had to pop anti-depressants playing that game. The dialogue choices left so much to be desired, it hurt, and I found the story so unrewarding that I haven't even thought about it since finishing that Awakening trainwreck.
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kelly thomson
 
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Post » Sun Dec 26, 2010 8:51 am

You're forgetting that I already mentioned I had to pop anti-depressants playing that game. The dialogue choices left so much to be desired, it hurt, and I found the story so unrewarding that I haven't even thought about it since finishing that Awakening trainwreck.


I'm correct in assuming all this anti-depressant talk is a huge exaggeration right?
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Stephani Silva
 
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Post » Sun Dec 26, 2010 12:42 am

I'm correct in assuming all this anti-depressant talk is a huge exaggeration right?


Your sarcasm detector should be flaring red about now.
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Czar Kahchi
 
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Post » Sun Dec 26, 2010 12:59 am

Your sarcasm detector should be flaring red about now.


It has difficulty function via typeface
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Sammi Jones
 
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Post » Sun Dec 26, 2010 2:55 am

But RPGs are all grimdark. There's no way you can avoid
Spoiler
Killing either the child or the mother in Dragon Age to stop the desire demon
except for the fact that there is. And it has no other consequence than making you into a big damn hero.


Yes, there is.

However, that is off-topic for this discussion.

May I suggest getting back on topic before this gets locked?
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Latisha Fry
 
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Post » Sun Dec 26, 2010 8:05 am

Just a thought. Back when Fallout 3 came out, people complained that it was "Oblivon with guns". Now, I liked Oblivion, so this wasn't necessarily a bad thing for me, but there was a lot of black and white morality and self-contained factions (as in, the Mages and Figher's Guilds had nothing to do with each other, just like how say, the Paradise Falls Slavers were only concerned with the kids from Little Lamplight, and were totally ignored by say, the Outcasts) in both games, which was kind of a step down from Bethesda's previous Elder Scrolls title, Morrowind, which had faction quests that tied into each other (there was a lot of crossover between the Guilds and the Great Houses for example), as well as a main quest where you potentially did more harm than good. For example, if the player had never destroyed the Heart of Lorkhan, would Morrowind have been destroyed by the Ministry of Truth crashing into Vivec?

I know a lot of Fallout players might have no idea what I'm going on about, but bear with me. Also, play Morrowind. :)

With all this talk about how the factions of New Vegas interact with each other, and the morally grey storyline (at least what we know of it so far), it seems to me that Obsidian has listened to not just Fallout players, but has taken some of the gripes people had with Oblivion, and has addressed those as well.

Could New Vegas be an indication that perhaps The Elder Scrolls V (when it's announced) will be returing to the series' darker, more complex roots?


I don't see how New Vegas has anything to do with TESV....in fact, the only link between the two seems to be Bethesda, who is not even making New Vegas....
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Leanne Molloy
 
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Post » Sun Dec 26, 2010 9:41 am

Yes, there is.

However, that is off-topic for this discussion.

May I suggest getting back on topic before this gets locked?


Gah!

One thing I wouldn't mind seeing transition from Oblivion to Fallout: New Vegas is the Acrobatic moves. Obviously a high Agility Stat rather than a high Acrobatics skill would unlock these moves. Perhaps one could need a special perk/trait as well.

For those unfamiliar or who have forgotten, these moves consisted of quick side steps left and right and a backflip. I can't recall what, if anything, happened when moving forward.

Perhaps the moves would require both high agility and low endurance, so as to apply more to lighter weight characters. I imagine the female spy lady from Fallout 1 moving about in ways others cannot whilst armed with a pistol. Perhaps it could be tied into stealth as well...I don't know.
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Stu Clarke
 
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Post » Sun Dec 26, 2010 9:19 am

What easter egg?



in big town theirs a pole that has the release date of elder scrolls 4
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Tyler F
 
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Post » Sun Dec 26, 2010 12:12 am

True, but surely they'd look at the sales figures (New Vegas's pre-orders have already surpassed Fallout 3), and think there might be something to it.



where can you check i would like to see that.... and i dont doubt it fallout 3 i didnt even care for when it came out a month after i decided to get because its Bethesda and you know they make rpgs
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Eileen Collinson
 
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Post » Sun Dec 26, 2010 12:33 am

I somewhat agree with you Listerman and somewhat disagree. It is indeed more in the tradition of folk story stuff, hero overcomes bad guy....but I wouldn't mind the level of Grey visible in Morrowind rather than the Monochrome world of Oblivion.



so thats good for fallout new vegas because they already sai theres no good and bad guy its what you choose now lets get back on topic
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u gone see
 
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Post » Sun Dec 26, 2010 3:36 am

ok, sorry but at lest it should show more back-story with guild and characters and other associations. I hated how you became master of all guilds, made no sense.

You could become the Grey Fox, Grand champion, Listener, Arch Mage, and Fighter guild master and no one says anything? whats up with that?



your wrong.......... annoying ass fan in the arena...... by azura by azura by azura its the grand champion i cant believe its you standing here infront of me ..................................... :gun: :shocking:
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Hope Greenhaw
 
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Post » Sun Dec 26, 2010 10:55 am

[quote name='Jara of the Black Wind' date='11 August 2010 - 05:54 PM' timestamp='1281574468' post='16265690']
Just a thought. Back when Fallout 3 came out, people complained that it was "Oblivon with guns".
:obliviongate:
fallout 3 is basically oblivion with guns, some people may of used the term as a complaint, but since oblivion was a badass game, i use that term in a good way. FO3 has the same game engine, the basic framework or template, and game mechanics are almost identical, even the game menus is similar, i played oblivion and when i started to play FO3, i picked up on it really fast, because i was use to oblivion and since there are so many parallel aspects of both games its really easy for anyone playing oblivion to get use to FO3, so i use that term to describe FO3, so it is oblivion with guns.
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naomi
 
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