"New Vegas with Swords"

Post » Sat Dec 25, 2010 8:24 pm

Just a thought. Back when Fallout 3 came out, people complained that it was "Oblivon with guns". Now, I liked Oblivion, so this wasn't necessarily a bad thing for me, but there was a lot of black and white morality and self-contained factions (as in, the Mages and Figher's Guilds had nothing to do with each other, just like how say, the Paradise Falls Slavers were only concerned with the kids from Little Lamplight, and were totally ignored by say, the Outcasts) in both games, which was kind of a step down from Bethesda's previous Elder Scrolls title, Morrowind, which had faction quests that tied into each other (there was a lot of crossover between the Guilds and the Great Houses for example), as well as a main quest where you potentially did more harm than good. For example, if the player had never destroyed the Heart of Lorkhan, would Morrowind have been destroyed by the Ministry of Truth crashing into Vivec?

I know a lot of Fallout players might have no idea what I'm going on about, but bear with me. Also, play Morrowind. :)

With all this talk about how the factions of New Vegas interact with each other, and the morally grey storyline (at least what we know of it so far), it seems to me that Obsidian has listened to not just Fallout players, but has taken some of the gripes people had with Oblivion, and has addressed those as well.

Could New Vegas be an indication that perhaps The Elder Scrolls V (when it's announced) will be returing to the series' darker, more complex roots?
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Ronald
 
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Post » Sat Dec 25, 2010 6:53 pm

I'm just curious how Bethesda is going to manage to make combat interesting in an Elder Scrolls game after the introduction of VATS to their repertoire.
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Lily
 
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Post » Sat Dec 25, 2010 11:11 pm

Bethesda is developing Oblivion 2 TESV.

Well at least they better be.
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xxLindsAffec
 
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Post » Sat Dec 25, 2010 6:11 pm

One can only hope, but one must also remember they are developed by different companies.
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xx_Jess_xx
 
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Post » Sun Dec 26, 2010 6:29 am

TES could use some more depth in dialog choices and just more choices in general. It's always heavily favored to playing as a good guy in a majority of the quests.
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brian adkins
 
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Post » Sun Dec 26, 2010 4:17 am

Well...it's only fitting that the Outcasts didn't give much of a damn about the slavers going after kids...They were too busy looking for anything that could hold an electrical charge. To them, you can make another kid, however, it's a pain in the ass cobbling together a Laser Gun. A piece of metal and wire is more valuable than a human life.
One the reasons I'm really not all that into the BOS except for Lyon's Group.
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Life long Observer
 
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Post » Sat Dec 25, 2010 9:29 pm

i doubt it, New Vegas has been built from alot of fan suggestions, bethesda does listen, but not to the same level.

Also, VATS will stay with the Fallout series, you dont ahve to worry about anything like that going over to Elder Scrolls.
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saharen beauty
 
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Post » Sun Dec 26, 2010 4:21 am

well i'll say they should do more sword animations but saying that..... fallout 3 and elder scrolls had nothing in common except for one easter egg..... and you should post this on the fallout 3 general discussion

the thing below me if they make elder scrolls 5... which is likely.... they should make it actually good.... you may disagree but lets face it all the town in oblivion were bad.... except the ones in shivering isles.... all the side quests were so boring..... when i dropped an item to put in my house if i ever came back sometimes it would go through the floor.... the main quest was also so long and boring...

also use the engine rage is using.... i think its called id. tech 5
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Mélida Brunet
 
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Post » Sun Dec 26, 2010 1:24 am

Yeah I hope TESV will have actual named companions in there with their own questlines.

Be nice if that you couldn't be master of all the guilds and associations that peed me off. Like have the arena not accept magical users or something.
or fighters guild not accept anyone with a criminal past aka thieves and DBhood.

Be nice to see some darkness of fallout spread to beth's influenced games.
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Rex Help
 
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Post » Sun Dec 26, 2010 6:52 am

well i'll say they should do more sword animations but saying that..... fallout 3 and elder scrolls had nothing in common except for one easter egg..... and you should post this on the fallout 3 general discussion

What easter egg?
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Lauren Dale
 
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Post » Sat Dec 25, 2010 9:20 pm

Yeah I hope TESV will have actual named companions in there with their own questlines.

Be nice if that you couldn't be master of all the guilds and associations that peed me off. Like have the arena not accept magical users or something.
or fighters guild not accept anyone with a criminal past aka thieves and DBhood.

Be nice to see some darkness of fallout spread to beth's influenced games.


You keep your rubbish out my sword and sorcery. It's bad enough I had to pop an anti-depressant to play Dragon Age.
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Tha King o Geekz
 
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Post » Sun Dec 26, 2010 7:44 am

One can only hope, but one must also remember they are developed by different companies.


True, but surely they'd look at the sales figures (New Vegas's pre-orders have already surpassed Fallout 3), and think there might be something to it.
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Yama Pi
 
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Post » Sat Dec 25, 2010 9:51 pm

You keep your rubbish out my sword and sorcery. It's bad enough I had to pop an anti-depressant to play Dragon Age.

Surprisingly, this. I mean really, using lessons learned and features/ideas is all find and dandy but not every great RPG game has to have a dark atmosphere. Though yes, it was odd being Listener for the Dark Brotherhood, AND a divine crusader, and a mighty grand champion of an arena. If anything most RPGs would begin to lose some of their identity if they all went for a dark tone. (just like most JRPGs are all glitter and sunshine[and angst] but that's another story.)
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Brian Newman
 
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Post » Sun Dec 26, 2010 2:44 am

Surprisingly, this. I mean really, using lessons learned and features/ideas is all find and dandy but not every great RPG game has to have a dark atmosphere. Though yes, it was odd being Listener for the Dark Brotherhood, AND a divine crusader, and a mighty grand champion of an arena. If anything most RPGs would begin to lose some of their identity if they all went for a dark tone. (just like most JRPGs are all glitter and sunshine[and angst] but that's another story.)


I'm actually sick and tired of games going for that brutal and dark tone. It ruined Splinter Cell for me, made it hard for me to play Dragon Age more than twice (actually, I've only played it through twice). Fallout is an exception because...it's the [censored] nuclear apocalypse. The Elder Scrolls though, has a very specific narrative of Good Vs. Evil that it needs to keep, because the main quests of an Elder Scrolls game is the Heroes journey, not the Mercenaries journey.
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Rodney C
 
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Post » Sat Dec 25, 2010 10:49 pm

[quote name='Listerman' date='11 August 2010 - 08:10 PM' timestamp='1281575416' post='16265736']
You keep your rubbish out my sword and sorcery. It's bad enough I had to pop an anti-depressant to play Dragon Age.
My dark depression will consume the land of fantasy you call Elder Scrolls and all will bow before it.

Moral boundaries will be crossed and all that you help will become miserable. Mwahahahaha :evil:

Ok no dark tone in TESV it will be full of unicorns and sweetrolls to your hearts content. And Deadric Princes will learn the error of their ways and become servents of the Nine and all will be well. :wavey:
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Lily
 
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Post » Sun Dec 26, 2010 4:22 am

I'm actually sick and tired of games going for that brutal and dark tone. It ruined Splinter Cell for me, made it hard for me to play Dragon Age more than twice (actually, I've only played it through twice). Fallout is an exception because...it's the [censored] nuclear apocalypse. The Elder Scrolls though, has a very specific narrative of Good Vs. Evil that it needs to keep, because the main quests of an Elder Scrolls game is the Heroes journey, not the Mercenaries journey.


I somewhat agree with you Listerman and somewhat disagree. It is indeed more in the tradition of folk story stuff, hero overcomes bad guy....but I wouldn't mind the level of Grey visible in Morrowind rather than the Monochrome world of Oblivion.
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Bambi
 
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Post » Sat Dec 25, 2010 7:59 pm

I somewhat agree with you Listerman and somewhat disagree. It is indeed more in the tradition of folk story stuff, hero overcomes bad guy....but I wouldn't mind the level of Grey visible in Morrowind rather than the Monochrome world of Oblivion.


Nah, for me, there's no room for Grey in sword and sorcery. I play them so I can be a mighty hero or a terrifying villain. What can one even hope to accomplish in moral amibiguity? Certainly not something worthy of legend and song.
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Kelsey Hall
 
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Post » Sun Dec 26, 2010 8:30 am

ok, sorry but at lest it should show more back-story with guild and characters and other associations. I hated how you became master of all guilds, made no sense.

You could become the Grey Fox, Grand champion, Listener, Arch Mage, and Fighter guild master and no one says anything? whats up with that?
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Manuela Ribeiro Pereira
 
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Post » Sun Dec 26, 2010 1:51 am

Nah, for me, there's no room for Grey in sword and sorcery. I play them so I can be a mighty hero or a terrifying villain. What can one even hope to accomplish in moral amibiguity? Certainly not something worthy of legend and song.


What's that boy? You want TESV to be a totally grimdark immersive RPG with 2 shades of grey?

@mumatil: If the guilds don't conflict with eachother, it should be okay.
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Lauren Graves
 
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Post » Sat Dec 25, 2010 6:14 pm

ok, sorry but at least it show moreback story with guild and characters and other associations. I hated how you became master of all guilds, made no sense.


The Accumulation of Power is a wonderful thing. Everyone wants to rule the world, even if it means joining all the school clubs at once. Reputation and fame precede the hero, and the world makes way for him.

Also, no one knows the membership of the Dark Brotherhood, and those that do, don't live long enough to tattle.
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Scarlet Devil
 
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Post » Sat Dec 25, 2010 7:35 pm

The Accumulation of Power is a wonderful thing. Everyone wants to rule the world, even if it means joining all the school clubs at once. Reputation and fame precede the hero, and the world makes way for him.


Except that the Jedi Council wont want to be your friends if they see that you've joined the Sith Lords.
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Honey Suckle
 
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Post » Sun Dec 26, 2010 7:26 am

What I hated about Oblivion was that noone recognized your guy except for destroying the gates... I mean, they should recognize me since I was the Arch-Mage, right? But no, I'm still a 'criminal scum'...
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JESSE
 
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Post » Sun Dec 26, 2010 6:22 am

Except that the Jedi Council wont want to be your friends if they see that you've joined the Sith Lords.


That's why you don't be an idiot and go around flounting questionable allegiances. You keep that [censored] hidden and secret.
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jessica Villacis
 
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Post » Sat Dec 25, 2010 5:58 pm

Except that the Jedi Council wont want to be your friends if they see that you've joined the Sith Lords.

Unless you lie and say you are spying on the Sith lords and intend to betray them. But seriously, while a smidge of a darker tone wouldn't bother me, TES is already pretty dark, we just haven't been to Black Marsh or the Khajiit homeland.
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Robert Devlin
 
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Post » Sat Dec 25, 2010 8:48 pm

Nah, for me, there's no room for Grey in sword and sorcery. I play them so I can be a mighty hero or a terrifying villain. What can one even hope to accomplish in moral amibiguity? Certainly not something worthy of legend and song.


Fair enough. For me when things are so clear cut between good and bad it takes a lot away from the world. I already know the shiny guys with nice hair cuts and white teeth are the good guys and the guy in black with a weird voice who is always peerin around corners is the bad guy.

Also I'm surprised to see you irritated by someones being patronizing.
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naome duncan
 
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