LOD object textures in FO3 would sometimes be incorrectly atlased, which looks like what's going on here. IIRC, the game would sometimes use a different texture if it couldn't find the one it was looking for. I think this might have been the result of an error reading the texture atlas as opposed to a missing texture file during object generation. I had texture issues with my LOD objects the first time I generated them as well but I had manually converted only the textures I needed and only some of them showed up properly in-game. The second time I generated them I used nconvert to batch convert every single lod texture in the bsa and they worked.
Short answer: reconvert all of your .tga textures and try regenerating your object LOD.
I have redone the process, I have used nconvert and converted all the stuff to tga and deleted the dds , but , I still get wrong textures on the walls of nord stuff ... actually now it changed is no more a nsowy mountain texture but a glacier's one ... how can I fix thaT?
here is the list of errors I get ...
Vertex count: The LOD object named 'FarmLonghouse01_LOD:0' is too complex for level 0 (2256 vertices; limit is 2048). Simplify this object if possible, especially if it is used multiple times.
Wrapping: A vertex in geom 'ShipLongBoat01_LOD:30' has a texture coordinate well outside of the (0,1) range. Wrapping is NOT supported in LOD.
Vertex count: The LOD object named 'FarmLonghouse01_LOD:0' is too complex for level 0 (2256 vertices; limit is 2048). Simplify this object if possible, especially if it is used multiple times.
Wrapping: A vertex in geom 'ShipLargeDaintySload01_LOD:30' has a texture coordinate well outside of the (0,1) range. Wrapping is NOT supported in LOD.
PRIORITY: Vertex count: The LOD object named 'FarmLonghouse01_LOD:0' is MUCH too complex for level 1 (2256 vertices; limit is 1024). Simplify this object if possible, especially if it is used multiple times.
Wrapping: A vertex in geom 'ShipLongBoat01_LOD03:30' has a texture coordinate well outside of the (0,1) range. Wrapping is NOT supported in LOD.
Vertex count: The LOD object named 'Inn01_LOD:0' is too complex for level 1 (1632 vertices; limit is 1024). Simplify this object if possible, especially if it is used multiple times.
PRIORITY: Vertex count: The LOD object named 'FarmLonghouse01_LOD:0' is MUCH too complex for level 1 (2256 vertices; limit is 1024). Simplify this object if possible, especially if it is used multiple times.
Wrapping: A vertex in geom 'ShipLargeDaintySload01_EELOD03:30' has a texture coordinate well outside of the (0,1) range. Wrapping is NOT supported in LOD.
Wrapping: A vertex in geom 'ShipLongBoat01_LOD03:30' has a texture coordinate well outside of the (0,1) range. Wrapping is NOT supported in LOD.
Wrapping: A vertex in geom 'ShipLargeDaintySload01_EELOD03:30' has a texture coordinate well outside of the (0,1) range. Wrapping is NOT supported in LOD.
Vertex count: The LOD object named 'NorTempleExterior01_LOD03:0' is too complex for level 2 (534 vertices; limit is 512). Simplify this object if possible, especially if it is used multiple times.
Wrapping: A vertex in geom 'ShipLongBoat01_LOD03:30' has a texture coordinate well outside of the (0,1) range. Wrapping is NOT supported in LOD.
Wrapping: A vertex in geom 'ShipLongBoat01_LOD03:30' has a texture coordinate well outside of the (0,1) range. Wrapping is NOT supported in LOD.