New Worldspaces - Object LOD and region generation

Post » Tue Jun 19, 2012 12:14 pm

I batch renamed the tamriel btt files to myworld.x.x.x.btt and placed them in the trees folder of my worldspace meshes, here's the result in cell 53,-33:

http://img15.imageshack.us/img15/3081/screenshot2ts.jpg

So they are all there. This should be no big problem for someone who has deeper understanding of all this. We'll have to wait, I guess...

So it's definitely the BTT files causing this then. Have you tried changing the offset of your worldspace BTT files, to see if the wall of trees is created inside the BTT files or if it happens on runtime when the BTT files are "applied"? If it's the latter it might be as simple as changing a flag or variable somewhere in our custom BTT files. I hope one day we'll be able to open them in NifSkope without the errors.
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Jonathan Montero
 
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Post » Tue Jun 19, 2012 6:29 pm

So it's definitely the BTT files causing this then. Have you tried changing the offset of your worldspace BTT files, to see if the wall of trees is created inside the BTT files or if it happens on runtime when the BTT files are "applied"? If it's the latter it might be as simple as changing a flag or variable somewhere in our custom BTT files. I hope one day we'll be able to open them in NifSkope without the errors.

If by changing the offset you mean renaming the coordinates, then this only seems to affect their lod typical behavior. They disappear at a different time (place) I think... or they even disappear completly...
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jess hughes
 
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Post » Tue Jun 19, 2012 3:48 pm

Ok I realize so that the lod generator for objects and trees is broken as well niw the only solution it comes to my mind is set every iyem to full lod but that would just cause a mess so any other solution? Or are we dedtined to have crap looking messy lods from distance?
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Logan Greenwood
 
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Post » Tue Jun 19, 2012 11:15 pm

Is there anyone that can make this work?
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Max Van Morrison
 
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Post » Wed Jun 20, 2012 2:59 am

Am I the only one trying to make lods for objects and trees?
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..xX Vin Xx..
 
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Post » Tue Jun 19, 2012 5:35 pm

I'll be coming up to this bit soon enough so please, someone help this fella.
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Fam Mughal
 
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Post » Tue Jun 19, 2012 8:25 pm

yeh help the Fella ...
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Niisha
 
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Post » Tue Jun 19, 2012 7:13 pm

What about Tes4qlod. I used that for all textures and distant view objects in Oblivion. It was perfect. Is this being worked on does anyone know?
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Nathan Barker
 
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Post » Wed Jun 20, 2012 2:08 am

I didn't know tes4 lod could make object lods , does it have a skyrim version ? where to download and how to use for that task?
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Tamika Jett
 
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Post » Tue Jun 19, 2012 8:06 pm

What about Tes4qlod. I used that for all textures and distant view objects in Oblivion. It was perfect. Is this being worked on does anyone know?

I had it working before for generating landscape LOD textures at least, but it seemed to generate them based on a bunch of tiny coloured squares that corresponded to skyrim textures. It worked, but you got these weird pixellated-looking LOD textures and the colour matching wasn't exactly perfect either. Once I'd figured a way around the brown textures issue Oscape did a far superior job.
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Tom Flanagan
 
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Post » Tue Jun 19, 2012 4:42 pm

Did you try the texture settings. Tes4qlod wont work in Oblivion unless textures are set to high. Low textures give you that patchwork colour effect.
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QuinDINGDONGcey
 
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Post » Tue Jun 19, 2012 9:56 pm

oscape did quite fine at least o nterrain , the issue is on the objects lods....
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Elle H
 
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Post » Tue Jun 19, 2012 6:07 pm

Ok, Tes4qlod rendered terrain and objects.
Oscape renders terrain.

His problem was that tes4qlod rendered terrain that had to be used on high texture settings or it turned out ridiculous like some 60's acid trip. Somewhere between the two should hopefully be the answer. Either Oscape is further developed to render LOD trees and the like, or tes4qlod sorts the texture issues. Have you been back to lightwave about the texture issues?
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April
 
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Post » Tue Jun 19, 2012 1:36 pm

I have not tried tes4lod at all and I do not hear from lightwave sibce long... But isn't possible to generate correct and working lods for objects and trees with tes 4 lod ? If so ... Oscape is acceptable for terrain then we might have a workaround ..... Tough honestly with all those bugs and magic rituals needed to make aslightly more complex mod other than retextures for skyrim I really dunno hiw the developers may dare to claim that modding skyrim is easy and accessible to everyone... Modding skyrim is quite dufficult and requires a lot of side work done throught unofficial and buggy tools ...
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Ilona Neumann
 
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Post » Tue Jun 19, 2012 2:10 pm

tes4lod did ONLY mark object-positions to appear as VWD-LOD, nothing else. No geometry stuff or such! The LOD-hierarchy and the general scene-graph in Oblivion are disjoint and non-syncron, the tool is needed to carry over changes in the general scene-graph into the LOD scene-graph.
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Ownie Zuliana
 
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Post » Wed Jun 20, 2012 1:00 am

Ethatron, will you be developing Oscape to tackle LOD trees, buildings etc?

Also, I seem to get a few rips in the ground, is this a setting in Oscape?
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clelia vega
 
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Post » Tue Jun 19, 2012 12:30 pm

Object LOD works fine for me so far. What's the problem you're having?
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BethanyRhain
 
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Post » Tue Jun 19, 2012 11:47 pm

The problem I am having is no mattwer how many times I try the textures of the lods and the lods to not match , I get ice on ships , mountains on walls and so on ...
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Joanne Crump
 
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Post » Tue Jun 19, 2012 11:44 pm

Has anyone else's object LOD gone loopy recently? I'm not sure exactly when it happened, but now some of my mountains are partially (not all of it, somehow!) seethrough, and some have like brown/white swirl rock textures. My walls for my city (Whiterun walls) have mountain textures... They are a mess and they werent before. It either happened with the 1.5 beta, or the high res pack. (Though that was so long ago it had to be after)

I've regenerated and even remade the TGA's...
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Sarah Evason
 
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Post » Tue Jun 19, 2012 7:37 pm

The problem I am having is no mattwer how many times I try the textures of the lods and the lods to not match , I get ice on ships , mountains on walls and so on ...

Did you copy the .Objects.dds and it's normal map from Source\DDSTextures\Terrain\\Objects to the equivalent location in your Data\Textures directory? Inspect that DDS file to see if it contains all the textures, and possibly even manually switch them around to fix it. Same for Alexander's problem I guess.

If certain object textures are missing we need to find out why.
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Chris BEvan
 
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Post » Tue Jun 19, 2012 3:33 pm

yeh of course I did 100 times with all possible lookups and stuff ... they just dont work fine .....

the textures are not missing in the tgas but they get matched badly on the models .... like I get walls with mountain textures , ships with ice textures and so on ....

and it appears to be different everytime I regenerate ...
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Jordyn Youngman
 
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Post » Tue Jun 19, 2012 6:23 pm

Yes, what I said, try to switch them around in that DDS file manually to see if you can fix it that way.
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Beat freak
 
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Post » Tue Jun 19, 2012 7:01 pm

Yes, what I said, try to switch them around in that DDS file manually to see if you can fix it that way.
how?
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Conor Byrne
 
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Post » Tue Jun 19, 2012 10:19 pm

Any image editing program for which you can get a DDS plugin.
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hannah sillery
 
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Post » Tue Jun 19, 2012 10:34 pm

paint,net you need to get a plugin for it but its free (and perfectly good)
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Mashystar
 
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