Night vision goggles?

Post » Thu Mar 10, 2011 5:48 am

I don't think vanilla nights will be dark enough to warrant it, honestly.


Now with Fellout in Fallout 3 you NEEDED night vision as you couldn't see the end of your pistol without it. I'm sure the makers of Fellout will make a NV version that more or less just makes nights darker since there's no green haze to remove this time.
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Invasion's
 
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Post » Thu Mar 10, 2011 10:02 am

Fallout 1 and 2 had a Night Vision perk.
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ONLY ME!!!!
 
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Post » Thu Mar 10, 2011 4:51 am

**Edit... I see a lot of posts mentioning things as being too modern... but Fallout was set 77 years into the new millennium [bombs dropped] and Fallout: New Vegas is set in the year 2280 :eek:
So I never understand the reasoning behind saying something is too modern for Fallout. Fallout has man engineered genetic mutation, plasma weaponry, and robotic power armor.
Its set waaay in the future, and is not (prior to FO3) "locked in the fifties". :shrug:

It will always have a fifties aesthetic but that's an approach to design, not a filter of what can be made.


it took me a while to get it too. the fallout universe isn't really futuristic its nostalgic in the way that its not a game about how we perceive the future may be but how it was made to be in the sci-fi comics of the the 70's (that decades probably wrong you know what im getting at). but really just about any modern or futuristic idea you can come up with im sure you can find a reference to it in past eras and done right can be implemented in the game.

but my thoughts on night vision is that id rather see a thermal type vision or a robot vision like how when you see the terminators vision. and so it has its faults you wouldn't me able to see things like ghouls since they presumably aren't warm blooded
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Jesus Lopez
 
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Post » Thu Mar 10, 2011 2:46 pm

I think a flashlight would make more sense....
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zoe
 
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Post » Thu Mar 10, 2011 5:52 am

I think a flashlight would make more sense....

The Engine doesn't support directional lighting, though. Not sure if there are NV goggles in vanilla FO3, but there are certainly plenty of mod added ones, it's fairly trivial to do.
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Jay Baby
 
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Post » Thu Mar 10, 2011 7:21 pm

hmm no.
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louise hamilton
 
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Post » Thu Mar 10, 2011 4:39 am

Isn't there a mod for the sniper rifle that let's you add on a nigh vision scope? ^^,


I remember there was an interview with Larry Liberty. He was talking about mods and he mentioned something about night vision scopes.

Night Vision Perk would be good to see again. FO3 had Night Person but it did not help me see better in the dark.
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Marina Leigh
 
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Post » Thu Mar 10, 2011 7:37 pm

I remember there was an interview with Larry Liberty. He was talking about mods and he mentioned something about night vision scopes.

Night Vision Perk would be good to see again. FO3 had Night Person but it did not help me see better in the dark.

@ styles: http://fallout.wikia.com/wiki/FN_FAL_(Night_Sight)

it would also be nice if power helmets could have attachments that give them night vision optics.
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Damien Mulvenna
 
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Post » Thu Mar 10, 2011 1:43 pm

@ styles: http://fallout.wikia.com/wiki/FN_FAL_(Night_Sight)

it would also be nice if power helmets could have attachments that give them night vision optics.


I rarely use the FN FAL but Night Vision is apart of fallout and there is the night vision perk. Night Vision has been a dream for armies since ever. I don't see why people are against it. As long as it stays within the 1950's style. How night vision would work in 3D not sure. Night vision perk could just make everything a little brighter while in the dark.
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Natalie Harvey
 
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Post » Thu Mar 10, 2011 11:24 am

I rarely use the FN FAL but Night Vision is apart of fallout and there is the night vision perk. Night Vision has been a dream for armies since ever. I don't see why people are against it. As long as it stays within the 1950's style. How night vision would work in 3D not sure. Night vision perk could just make everything a little brighter while in the dark.
Well it could also be an issue of is it game breaking not just the 50s mold issue. But the 50s-style shouldn't be an issue since night vision was used by American forces during the Korean war, which took place during the 1950s. It was only a scope-based night vision, but we still had it.

Personally I'd rather it stick to this format than to night vision goggles. There should be a trade-off whether it's having goggles with a power source, or by drastically reducing the player's speed by forcing them to aim down the scope to utilize the night vision effect.
http://ugca.org/07jan/night.htm

Edit: Another possibility could be making the night vision into night vision binoculars. You get to see in the dark without resorting to a rifle with a night vision modification, but the trade-off is that you can't mount it to any weapon and if you get attacked you'll have to manually switch (either by hotkey or Pipboy) to a weapon. I like this idea a lot better. :D
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Elisabete Gaspar
 
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Post » Thu Mar 10, 2011 12:10 pm

The helm that the Super Mutant Masters wear has a pair of goggles on it that could be used as the basis of the Night Vision Goggles.
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Richus Dude
 
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Post » Thu Mar 10, 2011 7:15 am

I rarely use the FN FAL but Night Vision is apart of fallout and there is the night vision perk.

Exactly.

Night Vision has been a dream for armies since ever.

http://www.achtungpanzer.com/articles/images/vampir.jpg

I don't see why people are against it.

I dont get it either plank..

Night vision perk could just make everything a little brighter while in the dark.

yeah man...
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Budgie
 
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Post » Thu Mar 10, 2011 12:41 pm

http://www.achtungpanzer.com/articles/images/vampir.jpg
The Zielger?t 1229? That'd definitely be interesting to see. I would hate lugging around that power supply though. D:
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Amy Gibson
 
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Post » Thu Mar 10, 2011 7:41 pm

This is neither Splinter Cell nor CoD

Oh damn, we have guns in New Vegas we can't put those in either! Humans? Oops, they're not supposed to be in there.

I think that it would be an interesting thing to have, goggles or just an option on your binoculars.
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Jack Walker
 
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Post » Thu Mar 10, 2011 11:03 am

The Zielger?t 1229? That'd definitely be interesting to see. I would hate lugging around that power supply though. D:

yep, The Vampir...1945 i believe... y'know how that could be gone around? wiring it to your power armor energy supply, or even better, wiring it to microfusion cells...
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Isaac Saetern
 
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Post » Thu Mar 10, 2011 11:13 am

The Zielger?t 1229? That'd definitely be interesting to see. I would hate lugging around that power supply though. D:


I could see it being something a wastelander scientist made up using an old science and history books, power supply could be a fission battery :D. Like you said in another post, america had night vision in the 1950's and early 1960's that were smaller then the Zielger?t 1229. By 2077 they could have had smaller night vision scopes and they did as seen by the FN FAL in FO2. Still if people complain about that then I would be happy with the Zielger?t 1229 or the big scopes from the 1950's 60's era.

It might be alot of people are worried that the game will have sunglasses that are also night vision, that kinda crap. I would hate that as well.
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x_JeNnY_x
 
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Post » Thu Mar 10, 2011 7:44 pm

I could see it being something a wastelander scientist made up using an old science and history books, power supply could be a fission battery :D. Like you said in another post, america had night vision in the 1950's and early 1960's that were smaller then the Zielger?t 1229. By 2077 they could have had smaller night vision scopes and they did as seen by the FN FAL in FO2. Still if people complain about that then I would be happy with the Zielger?t 1229 or the big scopes from the 1950's 60's era.

It might be alot of people are worried that the game will have sunglasses that are also night vision, that kinda crap. I would hate that as well.
Oh I would too. If there's night vision in the game I want it to either be mounted to a scope, or on a pair of binoculars so that there's a trade-off. If it's just a pair of goggles or glasses you put on your eyes and instantly can see through the dark, I'd be pissed.
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Stephanie Kemp
 
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Post » Thu Mar 10, 2011 11:00 am

Night Vision is simply pure military strategy. It's invaluable to combat situations that take place in dark areas. So it would have been invented in some form. Personally? I'd rather see a type of red-LED flashlight instead of traditional nightvision - because the light a red light gives off doesn't hurt our natural night vision and it still illuminates things. But that's really not the point. From a realistic standpoint, it's common sense that they were invented. They might be bulkier than they are in real life, but they'd likely have some from of existence.


^

Personally, I'd like it if any helmet could be upgraded to have Night Vision capability (this excludes hats; the item would have to, at full repair, give you a higher damage resistance than 1). Let's take, for example, the Combat Helmet and the Power Helmet (I am focusing on these since they will both be in the game, and both will probably be used extensively). With the combat Helmet, this 'upgrade' (you'd probably have to go to a certain person who has the skills to make these 'special goggles', and then have to find the equipment to make them [probably with some electronics parts, and a pair of binoculars]). Once you have all the parts together, he'll ask which helmet you want to put them on (or, hey, maybe it'll be a special helmet that has them equipped, might be easier than making them get 'added on' to the current helmet). If you were to put them on a Combat Helmet, they would look like the clip-on-flip-down binoculars that the U.S. Military currently use in night ops. If added to a power helmet, they would just give you a NVG display on the visor (aka the helmet would have it installed inside itself). Now, if the NVGs were made with their own helmet (which I think would be easier for Black Isle to do), then you'd just put on the helmet (and there might be an activation key, i.e. you press 'Left Bumper' or 'F' or something and they turn on. Alternatively, they might be 'always on' when you put the helmet on).
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Sarah MacLeod
 
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Post » Thu Mar 10, 2011 5:52 pm

If you were going to add night vision, there would have to be some consequences....like having to first purchase some NVGs (at a high price) and then use microfusion cells to power it....
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naomi
 
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Post » Thu Mar 10, 2011 2:45 pm

I dont see why not have them.

Chinese Stealth Armor and Stealth Boys?

Why not Night Vision goggles...at least those have actually been invented.


If im not mistaken i believe Hitler was pretty close to night vision goggles in WW2. I believe they were more infrared then the green glowing ones though. And that was before the 1950s............Saying Night vision is futuristic, modern technology, that only belongs in CoD is a incorrect statement.
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no_excuse
 
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Post » Thu Mar 10, 2011 5:51 pm

They should DEFINATLY have night vision goggles.

the more roleplaying freedom the better.
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Cagla Cali
 
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Post » Thu Mar 10, 2011 6:19 pm

If you were going to add night vision, there would have to be some consequences....like having to first purchase some NVGs (at a high price) and then use microfusion cells to power it....

This and enemies can blind you easily with a flashlight or flare.
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Chica Cheve
 
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Post » Thu Mar 10, 2011 3:37 pm


If im not mistaken i believe Hitler was pretty close to night vision goggles in WW2. I believe they were more infrared then the green glowing ones though. And that was before the 1950s.

I refer you to my previous post: http://www.achtungpanzer.com/articles/images/vampir.jpg
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Life long Observer
 
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Post » Thu Mar 10, 2011 5:34 pm

I dont see why not have them.

Chinese Stealth Armor and Stealth Boys?

Why not Night Vision goggles...at least those have actually been invented.


If im not mistaken i believe Hitler was pretty close to night vision goggles in WW2. I believe they were more infrared then the green glowing ones though. And that was before the 1950s............Saying Night vision is futuristic, modern technology, that only belongs in CoD is a incorrect statement.
By about 1944 the Germans had created a night vision scope that was powered by a backpack light called the Zielger?t 1229, or "Vampir". It shined a powerful light through an infrared screen that made it so that only the infrared light would shine out rendering it invisible to the naked eye. And the "glowing green" ones utilize infrared light as well. The green hue however is simply a byproduct of image enhancement in most modern night vision devices that utilizes a phosphor screen.
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Caroline flitcroft
 
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Post » Thu Mar 10, 2011 11:40 pm

I refer you to my previous post: http://www.achtungpanzer.com/articles/images/vampir.jpg



Now that just screams Fallout to me. Big, Bulky, odd looking, and futuristic looking, like most Energy weapons.
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Marquis T
 
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