Hi derari!
Psymon suggested I try out your tool after I posted in the Thread "Wrye Bash: Simple Mod Installation for Smarties ".
You said you wanted to hear from people who port their installation so I took notes while doing just that (many notes ^^).
Using my existing NMM installation I followed your first post here. I′m really new to Wrye Bash, just so you know...
Let′s just say I learned much about Wrye Bash and NMM but finally all went well.
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Here are my notes, following my setting up of things:
Since this is a guide for beginners you maybe want to add this to your description.
The "Skyrim Mods" folder is only created once you start Wrye Bash for the first time.
I created the folder "Install Info" and "TempData" parallel to "Bash Installers" folder manually before adding their paths to the NMM settings and the xml. I don′t know whether thats necessary. Maybe they would have been created automatically.
I didn′t understand what you mean by
"Custom Launch Command: ... relative to %SkyrimMods%\TempData ..."
since the "NMMtoWrye.exe" is not inside TempData ... but I just used the absolute path to my"NMMtoWrye.exe" which looks like in your example.
Then I opened the xml-file in texteditor and changed folder paths, then rechecked settings inside NMM. One question came up:
Under Skyrim directory it says in your readme:
D:\Spiele\Steam\steamapps\common\Skyrim Mods\TempData\Data
while in NMM settings under Skyrim Directory after adjusting folder paths it just says:
D:\Spiele\Steam\steamapps\common\Skyrim Mods\TempData
I wasn′t sure whether that was a problem? => As it turns out, it isn′t. See below, everything worked perfectly for me.
I then copied all of my old mod archives from the NMM Mods-Folder (parallel to an install info-folder)
over to Bash Installers. I left the folders "cache" and "downloads" out during that process.
Do I have to copy the stuff inside the old NMM "Install info" folder over to the new one (next to Bash installer) too ? I did because see what happened ...
it got a bit messy when I started NMM:
- First I got a message (for about 10 mods) that said that another version than the installed one was detected and whether I wanted to update the mod. I chose No.
- All my in nmm customly named modpackages reverted to their original name when I started NMM after moving the files.
- In addition to that I had the problem that for many mods inside NMM the version number was missing now.
I thought that it would be best to deactivate ALL Mods inside NMM. For that I guessed I needed the "install info" folder content and so I copied the files inside the old "install info" folder over to the new one inside "Skyrim Mods".
Now my mods had checkmarks (active) again and I deactivated ALL of them. For some also my custom name was restored again und for some version numbers worked again.
After deactivating all mods in NMM (!) I redownloaded those packages for which the version number was NOT displayed by "Download with Manager" from Nexus and deleted the old entry from the NMM mods tab. So I had my version numbers again.
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Started installing mods then:
I installed all BAIN ready and non-NMM-Installer packages inside Wrye Bash. No problem here.
I then made two more groups of mods - these are just for myself to see what mods need manual repackaging after downloading an update and to see which are the mods with NMM installers.
A) NMM Installer mods
For the ones that have installers inside NMM I copied the original file out of the Bash Installers folder to a Temporary folder. I then deleted it from NMM. Inside my Temporary folder I renamed the archive to "X_Installer_modname_ID" and then added it with "Add mod from file" to NMM again. The reason for this shuffling around is that I want to see at one glance which mods NOT to install in BAIN (because they come with NMM installers). And thats why I need a renamed archive as it is displayed with its original archive name in BAIN.
Still there was the problem of the name of the mod shown in NMM. Most of the times it does not say "X_Installer_modname_ID" after I added a renamed mod from file. So I still had to rename the Mod inside the Mods Tab of NMM. After each renaming action you have to restart NMM because it switches the lines and shows wrong Modnames for different packages and you get easily confused. After a restart its all sorted out and I find my renamed X_Files at the bottom of my modlist on the NMM Mods Tab.
(Addendum: It seems (thats just what I observed while shuffling around files today !) that the renaming problem does not occur if the readme isnt loosely in the root of the archive file. After the readme was in a subfolder or I removed it completely NMM correctly named the mod after my so named "X_CUSTOM_COMP_modname-ID.7zip" for my self compiled archives.)
My X_Files are still checking Version numbers because I left the ID at the end of the archive name!

Self compiled mods
The mods that require repackaging will show up in BAIN when you try to right click - install and the button isnt there.
Also I downloaded some optional files which I wanted to package together with the Main mod file(s).
So I again copied the corresponding file from the Bash Installers folder into my Temporary Rebuild folder. I then deleted it from NMM. I repacked my reordered mods and named the archives "X_SELF_COMP_modname_ID" and then added them with "Add mod from file" to NMM again. Now I can see at a glance inside BAIN which mods I repackaged/compiled myself. Here I can then just install though right click - install.
For renaming mods in NMM remember what I just wrote in the second part of A).
Remember:
After renaming files in NMM Mod Tab you should restart NMM!
Dont install archives in Wrye Bash that are the original NMM Installer archives, have to use the Adapter Tool for that. (Thats why I renamed them)
You shouldn′t delete Mod archives inside Wrye Bash because that seems to confuse NMM.
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Now after I installed the "uncomplicated" archives and the "X_SELF_COMP_files" with BAIN I just had to install the NMM Installer archives:
Thats how it went:
Trying out the Installer Function plus Adapter using the Mod renamed by myself in NMM to "X_Installer_A Quality World Map" (Original "A Quality World Map - With Roads") by IcePenguin:
From this mod I already have the archive named "X_Installer_A_Quality_World_Map_Installer-4929.7zip" visible in my Installers Tab in Wrye Bash. I created a special section for my "X_Installer_mods" in Wrye Bash so I don′t install them accidentally in BAIN using the NMM Installer archive ^^.
O.K. following your description above I′m clicking install in NMM for "X_Installer_A Quality World Map".
Installer Window opens in NMM.
Checked what I wanted, clicked install.
Next step:
Click "Launch Custom Skyrim".
Window pops up: Would you like to close NMM after Skyrim starts?
hm, what about that .. I click no, I want to see what happens here and Skyrim shouldn′t really start, should it ^^.
Another window appears: For Package name it already filled in: X_Installer_A Quality World Map 8.0 BAIN-ready
Thats correct, thats the one I installed and its an informative change of the name!
I leave it at normal compression rate and click "add to BAIN".
I now have an additional entry in my BAIN Tab: X_Installer_A Quality World Map 8.0 BAIN-ready.7zip
Thats cool

But now it says in your post: "This tool will package the configured mod for BAIN and uninstall it from NMM".
In my Mods Tab inside NMM there is still the checkmark before my original NMM installer file named "X_Installer_A Quality World Map".
I′ll just restart NMM.
O.K. the checkmark is gone and just below my orignal NMM entry in the Mods Tab named "X_Installer_A Quality World Map" (which gives me version number comparison) I have another entry titeled "X_Installer_A Quality World Map 8.0 BAIN-ready" (here without Version numbers).
You could add to your first post that the Mod installed in NMM with the installer will be deactivated by your programm but you see that only after you restart NMM (checkmark is gone).
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Finished!
Your tool is great, everything is just the way I wanted it to be:
I can check Version numbers in NMM and download uncomplicated mods as always though the Nexus Button "with Manager" without having to do additional work. (Install with BAIN, that′s all)
For my "Self Compiled archives" I have them all listed at the bottom of page in NMM and see when they have been updated. I then download them "with Manager" but afterwards I recompile, rename and readd them to NMM (see above).
Same goes for NMM Installer Mods. I see their version number and I have two entries in NMM Mods tab for each. One showing the renamed orignal file, one showing the BAIN archive made by the Adapter. Two entries also means I have already made the BAIN archive through the Adapter tool and most likely installed the mod in WryeBash.
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Maybe this report about my experiences today while porting my install can help some others ...
Great tool derari! (Your my first endorsemant on Nexus

)
And thanks for the tipp, Psymon

Greetings,
Altaya