How do you have a game where guys are reporting at least 100-400 hours play time and get statements like this? If Skyrim had "more of everything" would people be reporting deaths from overplaying? Something about this doesn't make any sense.
Because it is fact?
Morrowind had 11 guilds all of which had about 25-35 quests. You actually had multiple guildhalls and you could get promoted about 10 times in each guild.
Skyrim has 4 guilds all of which have 7-8 quests. Each guild has one guild hall and there is no promotion system, you just end up getting the guild at some point.
That doesn't mean you can't put hundreds of hours into the game. Because:
A. 'less' doesn't mean little, it means relatively to previous games there is not as much content
B. There is still a huge openworld to explore, the amount of time you can spend in this is endless.
I'm just explaining why I grew tired of Skyrim after about 120 hours. Just because I'm tired of it doesn't mean I hated it. It is my favorite game of 2011, probably my favorite game since Oblivion. However I notice a trend in TES that sacrifices quantity for quality. This wasn't that bad in Oblivion, but now that guilds have so litlte content it really effects my game enjoyment. Guild content takes about 30 hours in total, it is enough to get through all the guilds. In Morrowind guilds were the cenre of my 500+ hour playtime. Once I was done with all guilds, I was also done with the game. In Skyrim I really had to stretch out the guild quests just to make sure I still had something to work towards.