OBGE Liquid Water

Post » Wed Mar 30, 2011 9:43 am

And as for blending between transparency and not when underwater: That uses actual calculations for the fresnel term, not just approximations. Believe it or not, that blending/angle is actually physically based :P


Maybe, but it sure as heck don't look right :P. It looks like it could use more resolution, but it most definitely needs reflection. Any possibility of internal reflection?

BTW I never mean to be negative, I just want to do whatever I can to help the development of this.
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OJY
 
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Post » Wed Mar 30, 2011 12:36 am

Any plans on adding shore foam ?
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louise fortin
 
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Post » Tue Mar 29, 2011 10:05 pm

default + non blue paint "fix" + the recommended ini edits for reflections.

What's the ?non blue paint "fix"?? AFAICT the blue tint is still there. I'll try enabling the Enhanced Water HD mod toghether with this, since it removes the blue tint altoghether from vanilla.
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Agnieszka Bak
 
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Post » Tue Mar 29, 2011 11:34 pm

What's the ?non blue paint "fix"?? AFAICT the blue tint is still there. I'll try enabling the Enhanced Water HD mod toghether with this, since it removes the blue tint altoghether from vanilla.


i think its static const float inScattCoeff = 0.5; //Scatter Coefficient of the water (0.20)

now it looks like this in SI http://screenshot.xfire.com/s/112725483-4.jpg
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Sarah Edmunds
 
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Post » Wed Mar 30, 2011 10:47 am

its this:

change

float SinBoverSinA = -norm_camera_vector.z;


to

float SinBoverSinA = 1;

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Julie Serebrekoff
 
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Post » Wed Mar 30, 2011 12:28 pm

Um, you can still use that fix but you're probably better off just changing inScattCoeff to something lower than default because that old fix can cause other issues.

Also, enabling Enhanced Water on top of OBGE Liquid Water is a bad idea, if it shows up at all I imagine it will end up causing problems.

I like darker, more reflective water that is also transparent similar to Enhanced Water, and I've very happy after modifying some of OBGE Liquid Water's default values. You definitely shouldn't have to try to enable another mod, and even that old "blue paint syndrome" fix isn't all that necessary.
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Veronica Martinez
 
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Post » Wed Mar 30, 2011 10:20 am

Hey I've got a problem I've installed v1.1.1 and now I've got no lava in oblivion just dark water. Lava worked with 1.1.0 though dunno what's wrong
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barbara belmonte
 
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Post » Wed Mar 30, 2011 1:48 am

Are you running any lava or water mods alongside it?

edit: also, @D.C: It's fine I you didn't come off as negative :)
@ShadeMe: I could add shore foam, but when I added it to Morrowind a while back I found that shore foam looks better when there are physical 3d waves, and not that great when the water surface is a plane.
@Everyone: I uploaded the DoF compatibility patch to TESNexus: Make a clean save before installing the patch.
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Imy Davies
 
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Post » Wed Mar 30, 2011 9:15 am

And what about ripples? Will you add them in the future?
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alyssa ALYSSA
 
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Post » Wed Mar 30, 2011 1:24 pm

I haven't looked at what the plugin actually changes yet.

Perhaps there's a documented "fix" somewhere that I missed? I see two different answers and tomerk still hasn't said anything about it. I think I'll wait.
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sarah
 
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Post » Wed Mar 30, 2011 3:20 am

I haven't looked at what the plugin actually changes yet.

Perhaps there's a documented "fix" somewhere that I missed? I see two different answers and tomerk still hasn't said anything about it. I think I'll wait.

http://i56.tinypic.com/2dnjtd.jpg I took after the initial release, showing the "blue paint syndrome." When I asked if there was a fix, tomerk suggested the floatSinBoverSinA change detailed above. Doing that eliminated the issue to a degree, but it comes with the trade-off of messing up transitions between above and below water, I believe (tomerk can explain it more thoroughly)

After the next update, tomerk suggested changing the value of inScattCoeff to 0.15 from the default of 0.20 (not 0.5 as mentioned above, that's incorrect) instead of changing floatSinBoverSinA. This similarly minimized the "blue paint syndrome" by making the water darker. Because it doesn't come with the issue that the earlier "fix" comes with, and makes the water darker and purely reflective similar to Enhanced Water, I've stuck with it and really enjoy it. So http://i51.tinypic.com/23k95bp.jpg from my current game, where I'm using a inScattCoeff value of 0.12 (as well as increased transparency and slightly reduced ripples). (also note to tomerk -- one of the six million screenshots I'll send you soon enough that you can choose from to advertise the mod on tesnexus)

Hopefully that answers your questions about "blue paint syndrome" and what can be done about it. Of course lots of people prefer the water that way, so I don't like characterizing it as an issue with the water, it's all really personal preference.
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Chloe Botham
 
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Post » Wed Mar 30, 2011 9:46 am

Palidoo got it pretty much right.

@ D.C. What's your FPS when the water looks choppy?
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Andrew Perry
 
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Post » Wed Mar 30, 2011 5:06 am

Just a quick update to let you guys know:
I've made DepthOfField.fx compatible, next on the list is CrysisDoF.fx

I'm still debating whether or not to make the three bokeh DoF's compatible, as due to the amounts of depth samples in those shaders the compatibility code could end up adding enough overhead to reduce performance, possibly quite noticeably.


Omg, CrysisDoF compatible soon? :D :D :D
Can't wait for that! CrysisDoF is my favourite
:P
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Sxc-Mary
 
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Post » Wed Mar 30, 2011 3:24 am

Voted as file of the month. Honestly, I think this deserves it. It angers me that that other water mod released two days before is more popular when more work clearly went into this mod, and it's much more functional. The other mod only looks good in screenshots. Not trying to offend that mod maker, BTW.
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Harry Hearing
 
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Post » Wed Mar 30, 2011 10:23 am

Omg, CrysisDoF compatible soon? :D :D :D
Can't wait for that! CrysisDoF is my favourite
:P

It already is; check out the download page for the patch.

And because of this, I've decided to finally try it for myself:
http://img.photobucket.com/albums/v510/mattkaine/Oblivion/Oblivion2011-04-0816-21-45-45.jpg | http://img.photobucket.com/albums/v510/mattkaine/Oblivion/Oblivion2011-04-0816-27-50-57.jpg | http://img.photobucket.com/albums/v510/mattkaine/Oblivion/Oblivion2011-04-0816-31-30-47.jpg | http://img.photobucket.com/albums/v510/mattkaine/Oblivion/Oblivion2011-04-0816-35-15-46.jpg | http://img.photobucket.com/albums/v510/mattkaine/Oblivion/Oblivion2011-04-0816-37-09-88.jpg | http://img.photobucket.com/albums/v510/mattkaine/Oblivion/Oblivion2011-04-0816-39-19-75.jpg

However, for some reason it's dropping my FPS to around 20 instead of the usual 60, even inside. Any ideas why? I'm using DepthOfField, NormalAA, Godrays, Volumetric SSAO, and Water (obviously). Still haven't had a look at the lava yet, either.
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Suzy Santana
 
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Post » Wed Mar 30, 2011 6:48 am

Voted as file of the month. Honestly, I think this deserves it. It angers me that that other water mod released two days before is more popular when more work clearly went into this mod, and it's much more functional. The other mod only looks good in screenshots. Not trying to offend that mod maker, BTW.

Thanks for reminding me to vote for it. I've already endorsed it of course. I'm usually really bad about endorsing files, and I feel terrible about it; I need to go back and endorse the million files I've downloaded over the past six months. When it comes to voting though, heh, most of the time I completely forget it's an option. But dammit, If tomerk's water doesn't win file of the month for April I'll dive into Lake Erie naked as a "water-based protest."
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Bird
 
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Post » Tue Mar 29, 2011 10:21 pm

It already is; check out the download page for the patch.

And because of this, I've decided to finally try it for myself:
http://img.photobucket.com/albums/v510/mattkaine/Oblivion/Oblivion2011-04-0816-21-45-45.jpg | http://img.photobucket.com/albums/v510/mattkaine/Oblivion/Oblivion2011-04-0816-27-50-57.jpg | http://img.photobucket.com/albums/v510/mattkaine/Oblivion/Oblivion2011-04-0816-31-30-47.jpg | http://img.photobucket.com/albums/v510/mattkaine/Oblivion/Oblivion2011-04-0816-35-15-46.jpg | http://img.photobucket.com/albums/v510/mattkaine/Oblivion/Oblivion2011-04-0816-37-09-88.jpg | http://img.photobucket.com/albums/v510/mattkaine/Oblivion/Oblivion2011-04-0816-39-19-75.jpg

However, for some reason it's dropping my FPS to around 20 instead of the usual 60, even inside. Any ideas why? I'm using DepthOfField, NormalAA, Godrays, Volumetric SSAO, and Water (obviously). Still haven't had a look at the lava yet, either.


Try each of the shaders one at a time to see which causes the performance drop, and I'll see if I can do anything about it.

Edit: Also, when you say "the usual 60" do you mean with all those shaders active just OBGEv2 instead of OBGE liquid water, or do you mean 60 with no OBGE shaders? Since ssao, godrays, and depth of field can all have noticable performance hits.
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Natalie Taylor
 
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Post » Tue Mar 29, 2011 11:08 pm

It already is; check out the download page for the patch.

And because of this, I've decided to finally try it for myself:
http://img.photobucket.com/albums/v510/mattkaine/Oblivion/Oblivion2011-04-0816-21-45-45.jpg | http://img.photobucket.com/albums/v510/mattkaine/Oblivion/Oblivion2011-04-0816-27-50-57.jpg | http://img.photobucket.com/albums/v510/mattkaine/Oblivion/Oblivion2011-04-0816-31-30-47.jpg | http://img.photobucket.com/albums/v510/mattkaine/Oblivion/Oblivion2011-04-0816-35-15-46.jpg | http://img.photobucket.com/albums/v510/mattkaine/Oblivion/Oblivion2011-04-0816-37-09-88.jpg | http://img.photobucket.com/albums/v510/mattkaine/Oblivion/Oblivion2011-04-0816-39-19-75.jpg

However, for some reason it's dropping my FPS to around 20 instead of the usual 60, even inside. Any ideas why? I'm using DepthOfField, NormalAA, Godrays, Volumetric SSAO, and Water (obviously). Still haven't had a look at the lava yet, either.


60 FPS with volumetric SSAO? That shader drops my FPS in half, to 30 from 60...
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Scotties Hottie
 
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Post » Tue Mar 29, 2011 10:10 pm

If this doesn't get at least 70 votes for File Of The Month on TES Nexus and win, I will find someone and force-feed them a hat. (I don't want to eat a hat myself, after all. :P)

Remember: I could, by some (unhappy) chance, find you! So vote now, and save your stomach! :P





Seriously though, vote now.

EDIT: I will concede that the other contenders are all very good mods themselves (TAS is one!), but this is definitely the best new thing this month, heck, in the past three or so months. (TAS has been around for longer than that, so doesn't count as new.) Also, you don't need to download the file to vote for it. ;)
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Philip Lyon
 
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Post » Wed Mar 30, 2011 9:33 am

Wow, already in the top 5, didn't expect that :P
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Michael Russ
 
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Post » Wed Mar 30, 2011 5:40 am

If this doesn't get at least 70 votes for File Of The Month on TES Nexus and win, I will find someone and force-feed them a hat. (I don't want to eat a hat myself, after all. :P)

Remember: I could, by some (unhappy) chance, find you! So vote now, and save your stomach! :P





Seriously though, vote now.

EDIT: I will concede that the other contenders are all very good mods themselves (TAS is one!), but this is definitely the best new thing this month, heck, in the past three or so months. (TAS has been around for longer than that, so doesn't count as new.) Also, you don't need to download the file to vote for it. ;)


I've voted after being coerced by Wrinklyninja. I wasn't going to until he brought out the Yankees cap. :tongue:
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Sammie LM
 
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Post » Wed Mar 30, 2011 12:35 am

It already is; check out the download page for the patch.

And because of this, I've decided to finally try it for myself:
http://img.photobucket.com/albums/v510/mattkaine/Oblivion/Oblivion2011-04-0816-21-45-45.jpg | http://img.photobucket.com/albums/v510/mattkaine/Oblivion/Oblivion2011-04-0816-27-50-57.jpg | http://img.photobucket.com/albums/v510/mattkaine/Oblivion/Oblivion2011-04-0816-31-30-47.jpg | http://img.photobucket.com/albums/v510/mattkaine/Oblivion/Oblivion2011-04-0816-35-15-46.jpg | http://img.photobucket.com/albums/v510/mattkaine/Oblivion/Oblivion2011-04-0816-37-09-88.jpg | http://img.photobucket.com/albums/v510/mattkaine/Oblivion/Oblivion2011-04-0816-39-19-75.jpg

However, for some reason it's dropping my FPS to around 20 instead of the usual 60, even inside. Any ideas why? I'm using DepthOfField, NormalAA, Godrays, Volumetric SSAO, and Water (obviously). Still haven't had a look at the lava yet, either.


#2 is a nice screeny btw :)
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Red Bevinz
 
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Post » Wed Mar 30, 2011 12:01 am

Voted, and seeing it at #3.

I'm convinced that my road texture was robbed of its deserved March file of the month status. Map Marker Overhaul? Come on, no one uses that! :teehee:
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Add Me
 
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Post » Wed Mar 30, 2011 1:23 am

@tomerk: I meant without OBGE at all. I'm deciding on whether it's worth it to keep or not, considering the fact that I have yet to install the UL mods, which I consider pretty important. Do you think that will push me past the line? After adding each shader one at a time, I've found that the worst it gets is around 18 FPS.

@far327: Thanks! :biggrin:
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Jade
 
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Post » Wed Mar 30, 2011 10:23 am

@tomerk: I meant without OBGE at all. I'm deciding on whether it's worth it to keep or not, considering the fact that I have yet to install the UL mods, which I consider pretty important. Do you think that will push me past the line? After adding each shader one at a time, I've found that the worst it gets is around 18 FPS.

@far327: Thanks! :biggrin:


Well, without any shaders enabled I see no performance hit at all from only the water aspect of OBGE liquid water versus using vanilla, and you can significantly improve performance by removing shaders you don't find very noticeable (e.g. possibly ssao), while there are shaders with practically no performance hit (such as hlsl vignette). In the end, it's up to you how you choose to balance graphics versus performance.
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Anna S
 
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