Obsidian not chosen because of fan backlash

Post » Thu Jan 06, 2011 8:37 pm

Agreed.

Indubitably.
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Trish
 
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Post » Thu Jan 06, 2011 11:25 pm

I dont know about Neverwinter Nights 2, but its fairly common knowledge that KOTOR 2 was rushed. Further this is a universe that Obsidian is very familiar with. One would expect them to do better writing and imagining in a universe they are familiar with, just as one would expect the writing for the next Elder Scrolls to be better than the writing in Fallout 3.
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Laura Wilson
 
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Post » Thu Jan 06, 2011 9:30 pm

Making a shooter out of an RPG is hardly evolution.


True bethesda's take on fallout was for the most part more shooty than role playing. But I still have to admit I have admit that they improved certain aspects of gameplay. For instance hacking terminals, lockpicking, building makeshift weapons like the nuka- gernade. They added alot more zest to the game, although I still wish they could of did something more with the perk system.
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Charlotte Lloyd-Jones
 
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Post » Thu Jan 06, 2011 2:20 pm

I definitely missed the Traits and wished Perks were more substantial.

I really like the idea of being able to mod weapons too, creating weapons was fun but i didnt get much use out of them. Being able to just add/take off a scope to a revolver will be great.

And i cant wait to hear more about what Obsidian is changing.
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Anna Krzyzanowska
 
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Post » Thu Jan 06, 2011 9:45 am

Making a shooter out of an RPG is hardly evolution.



That's not really fair though is it?

As much as i would have loved Fallout 3 to be Isometric Turn Based Bethesda purchased the rights and decided to make the game in the form they are strongest with. Granted it might be a RPG-lite it was their first shot at creating a game in a new universe. Fallout 4 will no doubt learn from the mistakes made in Fallout 3 and the positives and negatives that come to light with Fallout: New Vegas. I was crestfallen at first to see what Fallout had become, but i spent around 250 hours in the Capital Wastes and enjoyed at least 85% of that time.



When I read the topic title, I thought Obsidian was rumored to have been fired from New Vegas over fan backlash. Which would have made me happy.

Personally, I don't care if a few people at Obsidian worked on the original Fallouts. All I care about is Obsidian is the company that did Knights of the Old Republic 2 and Neverwinter Nights 2, which means you couldn't pay me enough to get Fallout: New Vegas.


First off I haven't played Neverwinter so idk about that but i like KOTOR2 it was fun.
That being said i wouldn't want all my games to be turn based like that. I like the excitement of a FPS because its..well exciting. And another just because it wasn't turn based doesnt make it not an RPG. An RPG is not made because its turnbased its made because u can ROLEPLAY. You could roleplay just fine in Fallout 3. You could be a woman,you could be a man, you could be an explorer, you could be an Assassin, you could be a vigilanty with your buddies in coats, you could be good, you could be evil. There were plenty of options if you tried. So just because there is a lot of shooting doesn't make it not a RPG.

EDIT: And if your one of those old timers who played the first Fallout and dont like the new ones... get over it. Either go back and play those, shut the hell up and play the new ones, or make your own [censored] game. If you can't make your own game then thats just too bad. No need to [censored] and moan about how horrible the games now a days are. Live with it, its how the games are now. Im tired of all the whining about the new games. I dont want to hear it. It annoying and frankly makes you sound like children, if you like the others better go back and play them and shut the hell up.
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Lily
 
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Post » Thu Jan 06, 2011 11:52 pm

I certainly didnt mean to imply that a game has to be turn based or isometric to be an RPG. What made F3 less of an RPG than F1 and F2 (in my opinion that is) was the diminished affect that the SPECIAL system had on characters and the ability (with little to no real effort) to make any character a jack or master of all trades.

Now granted one could say that if you dont want to role play a jack/master of all trades just dont put points into a diverse number of skills...but so many skill points are available that one would have to consciously deliberately avoid investing in more than a few skills to avoid that.

In my opinion they didnt really succeed in making many Grey decisions either. The Pitt was more or less a grey decision, but it achieved this largely through forcing you to decide to either kidnap an infant or support slavery, and throughout the rest of the game everything was rather Black/White.

Finally the main story was forced upon you. There are evil decisions to be made true, but they are theatrically evil rather than logically evil. Poisoning all the water is evil sure as is blowing up BOS (this games incarnation of BOS anyway) but there isn't much benefit to the PC to do these things. Unless you are RPing a sociopath who wants to watch it all burn or the saviour of the wastes theres no real path for you to take
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ILy- Forver
 
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Post » Thu Jan 06, 2011 2:31 pm

Yea i guess i can see that. It would ahve been nice if you could have made a few more choices. Hopefully they will do but better with the next one. If not ah well its still a fun game.

EDIT: Sorry bout my rant there :P just got a bit pissed off.
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matt
 
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Post » Thu Jan 06, 2011 2:31 pm

Gah - It really doesn't matter Why Bethesda chose Obsidian to work the follow-up to Fo3, we should simply be grateful for the fact that it happened.

To have Obsidian do New Vegas is Good Business, pure and simple.

True, but it can't hurt to know how many inflateble farm animals it takes to satisfy your average board of directors of a given corporation.

I'm thinking fifteen to twenty at least.. with half of that being http://loscuatroojos.com/wp-content/uploads/2008/03/inflatable-sheep.jpg(*).







(*) the link is harmless, so is the gag :)
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Hope Greenhaw
 
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Post » Thu Jan 06, 2011 3:00 pm

True, but it can't hurt to know how many inflateble farm animals it takes to satisfy your average board of directors of a given corporation.

I'm thinking fifteen to twenty at least.. with half of that being http://loscuatroojos.com/wp-content/uploads/2008/03/inflatable-sheep.jpg(*).







(*) the link is harmless, so is the gag :)


"It will bring out the beast in you" :lmao:
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Tanya Parra
 
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Post » Thu Jan 06, 2011 3:28 pm

I nearly fell off my chair laughing when i saw that :D
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Amanda Furtado
 
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Post » Thu Jan 06, 2011 11:42 pm

Who cares, Obsidian works on NV, Beth works on TES:V and hopefully makes it as good quality wise as Morrowind. It makes more sense for Beth to sign it to another company, and get more games put out with the extra workforce. The best choice was Obsidian because it isn't an enormous consumer of companies like EA is, (And sadly, after EA's handling of the ME2 DLC and pre-order DLC, Im starting to hate them again.), and it has experience with the product they intend them to make.

As far as I am concerned, if fans like it, they like it, but it isn't what makes the decisions. It was a business maneuver, and for some reason, people act like business can't make people happy, and they think it is someone trying to appease their specific group.
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Harinder Ghag
 
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Post » Thu Jan 06, 2011 10:31 pm

I certainly didnt mean to imply that a game has to be turn based or isometric to be an RPG. What made F3 less of an RPG than F1 and F2 (in my opinion that is) was the diminished affect that the SPECIAL system had on characters and the ability (with little to no real effort) to make any character a jack or master of all trades.

Now granted one could say that if you dont want to role play a jack/master of all trades just dont put points into a diverse number of skills...but so many skill points are available that one would have to consciously deliberately avoid investing in more than a few skills to avoid that.

In my opinion they didnt really succeed in making many Grey decisions either. The Pitt was more or less a grey decision, but it achieved this largely through forcing you to decide to either kidnap an infant or support slavery, and throughout the rest of the game everything was rather Black/White.

Finally the main story was forced upon you. There are evil decisions to be made true, but they are theatrically evil rather than logically evil. Poisoning all the water is evil sure as is blowing up BOS (this games incarnation of BOS anyway) but there isn't much benefit to the PC to do these things. Unless you are RPing a sociopath who wants to watch it all burn or the saviour of the wastes theres no real path for you to take


Agreed about the Evil paths.

I could be nice and find this thing you want over here in this place, but how about I put a gun to your mother's head and force you to give me the quest reward anyway? Wasn't that much more evil... and easier? There really does need to be a full tree of paths here, because evil is not about murder. It's about getting people hooked on jet, setting up a prostitution ring, sneaking around in other people's business and then blackmailing them for it, beating the [censored] out of important characters and holding them for ransom, and giving children Nuka-cola laced with Psycho...

You know, you gotta enjoy the little things like this.

It adds a whole new depth and replayability to the game. More than (accept quest/decline quest/don't meet all of quest requirements...)

Sure, first time-through... I'm a virtual saint. Second time through, well, I want to be diabolically evil but it just doesn't pay enough. I basically just go around the Capital Wasteland scavving and shooting myself in the foot.
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kiss my weasel
 
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Post » Thu Jan 06, 2011 7:45 pm

If i had my druthers Bethesda would continue to create the mainline Fallout franchise (Fallout 3, 4, 5, etc...) and allow Obsidian to continue creating games (1 per numbered release) dealing with the Western Wastelands.


I'd actually like to see it the other way around. I mean, New Vegas seems MUCH more like a direct sequel to Fallout 2 than Fallout 3 could ever be.
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Kristina Campbell
 
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Post » Thu Jan 06, 2011 2:52 pm

It always about business, they dont think about their oldest supporters when they could be making truck loads of money. As for TES:IV if they make it like Morrowind with Oblivion graphics ill have died and gone to heaven :D
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Johanna Van Drunick
 
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Post » Thu Jan 06, 2011 3:41 pm

I kind of agree bhlabb but the Fallout franchise is theirs now. It doesnt really matter to me if East Coast is the numbered version and West Coast is the expansion. If they entered into such a deal i would rejoice and praise Bethesda as my new lord and saviour. Ehhh? Ehhhhhh? Bethesda? I'll bow down and everything....maybe.....ehhhhhhh?
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Kayla Oatney
 
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Post » Thu Jan 06, 2011 9:40 pm

Yeah, so what's so incredible about the article?

I think the amount of discussion justifies me posting it.
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Peetay
 
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Post » Thu Jan 06, 2011 11:59 pm

I think the amount of discussion justifies me posting it.

If you say so. You could post this link http://dl.uksites.futureus.com/cvg/static/OXM_Podcast_Fallout.mp3 for more justification
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Theodore Walling
 
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Post » Thu Jan 06, 2011 10:05 pm

I think the amount of discussion justifies me posting it.


Just in case u didnt notice only like 1 or 2 posts were on topic. Like 5 of them just said agree and the rest were about inflatable sheep and my rant :P oh and that dude shooting himself in the foot for being diabolical :D
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Queen Bitch
 
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Post » Thu Jan 06, 2011 11:49 pm

Just in case u didnt notice only like 1 or 2 posts were on topic. Like 5 of them just said agree and the rest were about inflatable sheep and my rant :P oh and that dude shooting himself in the foot for being diabolical :D

Touch?
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Steven Hardman
 
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Post » Thu Jan 06, 2011 11:58 am

I don't need to know why they tapped a talented group of people with an old connection to the franchise, I just appreciate that they did, and hope it turns into a long-term business relationship.


AMEN
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Fluffer
 
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Post » Thu Jan 06, 2011 11:01 am

Do not flame. If I have to delete any more posts, it will be with warnings.
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Lovingly
 
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Post » Thu Jan 06, 2011 8:27 pm

I liked Beth's way of gameplay and everything but now that Obsidian is on the board and they know how to do good story, dialogue, etc., Fallout: New Vegas will be great.


Exactly! How can we lose on this one (crosses fingers in order to not jinx FNV)? :fallout:
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Elizabeth Lysons
 
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Post » Thu Jan 06, 2011 2:45 pm

Well, personally I'm proud of Bethesda. Fallout 3 was a HUGE hit, despite the fact that there were a bunch of old-school Fallout fans who hated it. And they usually hate Bethesda as much as they hate Fallout 3. Why would Bethesda want to appease a bunch of people who hate them when, despite that hate, Fallout 3 sold so well? They've made a great game, and it doesn't make sense for them to try to change it when the truth is that as long as it's made by Bethesda, old-school fans will hate it. Bravo to Bethesda for not giving in to "peer" pressure.
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Paula Ramos
 
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Post » Thu Jan 06, 2011 10:04 am

I figured they were chosen b/c of fan backlash when I first heard they were doing.
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YO MAma
 
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Post » Thu Jan 06, 2011 2:12 pm

I have my complaints about Gamebryo but not what they did with it. If the "hardcoe" fans want to gripe about what has happened to the FO franchise they should be writing all kinds of nasty letters to Herve over at Interplay. He's the one who "screwed it up" (their opinion, not mine).

As for Beth hiring Obsidian because of fan backlash, that's ridiculous. Those guys won't be happy till it's EXACTLY like it used to be. I loved it way back when but I have moved. The iso turn based is fun (which is the ONLY thing they will be happy with) but I prefer first person. Even Van Buren fell short in my eyes. I think the mere suggestion that Beth brought in Obs due to whiney fans is a case of someone assigning way too much significance to them. Technically I'm a Mutant, and I'm Not Allowed.
:violin:
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Rachel Cafferty
 
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