Obsidian not chosen because of fan backlash

Post » Thu Jan 06, 2011 8:06 pm

To be fair we don't actually know what Obsidian wanted to make with Fallout: New Vegas. Would they have preferred an isometric game? Maybe. Did they want to make a Bethesda-like game? This is also possible. If it's one thing I'll say about Obsidian it is that they aren't afraid of trying new things as risky as it is for them.


Thats a good thing then, and your right we have no idea what scope or scale they Really wanted to make. Given the history with Van Buren, I would imagine that they have been thinking and dreaming of this for a long-time now. It would be hard to Not take the scale too-large, and with the time they have their options are limited with this release.

What I also put my hopes on is the fact that Bethesda has stated a Dozen times at least that they are by no means done with Fallout. This could mean Fo4 from Bethesda, but it could also mean FoX from Obsidian again - assuming they do a good job on New Vegas and that it sells enough-copies to satisfy the bean-counters.
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Lilit Ager
 
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Post » Thu Jan 06, 2011 3:33 pm

Personally, I don't care if a few people at Obsidian worked on the original Fallouts. All I care about is Obsidian is the company that did Knights of the Old Republic 2 and Neverwinter Nights 2, which means you couldn't pay me enough to get Fallout: New Vegas.

Personally, I don't care if a few people at Bethesda worked on Fallout 3. All I care about is Bethesda is the company that did Oblivion, which means you couldn't pay me enough to get them to design the next Fallout game. :P

Okay okay, that's a bit harsh. However, I do think Obsidian should get a chance - Bethesda had theirs, and since I'm hoping they will be working on TES V before they meditate on design choices for Fallout 4, it's time to give Obsidian a shot. I think they would still be far more comfortable working in the confines of the Fallout world than Bethesda will ever be, even if those veterans are only a select few among the company's development staff. I'd rather Bethesda keep diverting their manpower to focus on a brilliant TES V, since The Elder Scrolls is their turf and this is where they need the most focus right now (especially after Oblivion's controversy). It can't hurt, can it?
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zoe
 
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Post » Thu Jan 06, 2011 9:53 pm

Well, this thread's certainly gone off topic...

Anyway, I seem to be getting less and less excited by NV the more I see of it, I don't know why...
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A Lo RIkIton'ton
 
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Post » Thu Jan 06, 2011 9:57 pm

That's the thing I don't get. Old Fallout fans seems to think that simply because some of the original creators are working on it, it's "guaranteed" to be good. Nothing in life is guaranteed. And what's even funnier is that you've noticed how people think it isn't guaranteed, and http://duckandcover.cx/falloutevolutionsmall.png. Sadly, under Fallout 3, the calm, collected opinions you guys in that picture that you supposedly express are the polar opposite of what you really feel, and how you really express them. And now that people think that your precious original creators are, shock, human, and have the ability to fail, we somehow think that "Dem be ruinin da franchise!"

Old Fallout fans never gave Fallout 3 a chance, no matter how much they say they did, and of course they hate it now that it's out. Now that a few of the original creators are working on the next game, suddenly it's going to be perfect in every way and will be a million times better than Fallout 3, despite the fact that we have had only 3 magazine articles about it so far, and no gameplay clips yet. Am I the only one who sees the irony in that?

Yes, because classic fallout fans are just like Gary, we're all clones.

I am a proud classic fallout fan, and I like fallout 3. Granted, storywise it isnt up to fo1/2's standard, but those were damned big shoes to fill and beth did a reasonably good job.

Do I think I'll ever replay fo3 as much as I have 2, no. Do I think it's worth the awards it's won, yes.

That's not to say that there weren problems with fo3, and given what we've heard about the writing, the warring factions, etc, I see nv eclipsing fo3 very easily. It has the immersion that fo3 kicked backside at, and the multitude of paths and choices that fo1/2 so replayable.
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Valerie Marie
 
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Post » Thu Jan 06, 2011 11:33 pm

That's not to say that there weren problems with fo3, and given what we've heard about the writing, the warring factions, etc, I see nv eclipsing fo3 very easily. It has the immersion that fo3 kicked backside at, and the multitude of paths and choices that fo1/2 so replayable.

Right off the bat you start out as a nobody unaware of their mission perogative or even their own backstory. It's already a major improvement after Fallout 3's "LOL IMA FIND DAD AND SAVE WURLD" premise. Sure, the actions of the Vault Dweller and Chosen One reached far beyond what they had intended to do, and they ended up saving The Wasteland as well from the threats of The Master and The Enclave. But it certainly wasn't intentional at first. :P
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Maeva
 
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Post » Thu Jan 06, 2011 9:29 am

Right off the bat you start out as a nobody unaware of their mission perogative or even their own backstory. It's already a major improvement after Fallout 3's "LOL IMA FIND DAD AND SAVE WURLD" premise. Sure, the actions of the Vault Dweller and Chosen One reached far beyond what they had intended to do, and they ended up saving The Wasteland as well from the threats of The Master and The Enclave. But it certainly wasn't intentional at first. :P

Completely disagree. The I have no memory and must discover my past is proably as used as chase my missing loved one and finish their work. Saving the wasteland in fo3 clearly wasn't intentinal at first, neither was taking down the enclave.
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Jeremy Kenney
 
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Post » Thu Jan 06, 2011 8:54 pm

People didn't want it. People bought it because it was available.

The only people who wanted a sequel were the "hardcoe" fanbase. A cursosry explanation of Fallout 3 fans shows that they are people who had no connection to the original series whatsoever, so they couldn't want a sequel.


Define "people". I'm not a hardcoe Fallout franchise fan, although I enjoyed at least the first Fallout and liked, with major issues, FO2. I was looking forward to FO3 the moment it was announced. You make the mistake of assuming that folks who like FO3 cannot possibly have enjoyed the first two games.

Nice way to not understand the point. Point was, game is a luxury, so not having a sequel is not a tragedy.


Not having a sequal to the Ultima series WAS and IS a tragedy.


Bethesda has been making the same type of games since 1994. They aren't known for innovation, stuck in the past for over 16 years, developing the same type of game over and over again.


You mean sandbox RPG? More power to them. It should be clear by now what to expect from Bethesda, then.
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Beulah Bell
 
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Post » Thu Jan 06, 2011 11:58 pm

Completely disagree. The I have no memory and must discover my past is proably as used as chase my missing loved one and finish their work. Saving the wasteland in fo3 clearly wasn't intentinal at first, neither was taking down the enclave.

Nobody said anything about the courier having lost his memory.
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Bek Rideout
 
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Post » Thu Jan 06, 2011 9:48 am

Yes, because classic fallout fans are just like Gary, we're all clones.

I am a proud classic fallout fan, and I like fallout 3. Granted, storywise it isnt up to fo1/2's standard, but those were damned big shoes to fill and beth did a reasonably good job.

Do I think I'll ever replay fo3 as much as I have 2, no. Do I think it's worth the awards it's won, yes.

That's not to say that there weren problems with fo3, and given what we've heard about the writing, the warring factions, etc, I see nv eclipsing fo3 very easily. It has the immersion that fo3 kicked backside at, and the multitude of paths and choices that fo1/2 so replayable.


Indeed I'm much the same. I can be very negative towards Fallout 3 at times, but I still liked it well enough and thought that it was a great game in its own right. I'm not so sure I think it deserved any awards for writing, but if I didn't like the game I wouldn't even bother to come here. It's not like I was ever expecting New Vegas to be a turn based isometric game. I'm not even expecting it to be great; I'll wait until I actually play it and form my own opinion. I think both sides need to stop trying to demonize the other with negative stereotypes and generalizations.

Nobody said anything about the courier having lost his memory.


I'm pretty sure the Courier has their memory. After all they know their name, age, and talents.
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LADONA
 
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Post » Thu Jan 06, 2011 11:14 am

Nobody said anything about the courier having lost his memory.

My mistake, I thought I read that somewhere.

If that's the case, I'm not sure we know enough about the pcs background story to declare it better or less clique than fo3. All we have is guy leaves you fr dead and you want to know why/ revenge.
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Phillip Hamilton
 
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Post » Thu Jan 06, 2011 7:24 pm

If that's the case, I'm not sure we know enough about the pcs background story to declare it better or less clique than fo3. All we have is guy leaves you fr dead and you want to know why/ revenge.


Either way I find the idea focusing on me figuring out what the heck just happened to me way more intriguing than being forced to care about my dad and follow him around trying to figure out what he's up to. Cliche or not, most stories have already been told--some are just more appealing than others I think.
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Jessica Thomson
 
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Post » Thu Jan 06, 2011 5:07 pm

Either way I find the idea focusing on me figuring out what the heck just happened to me way more intriguing than being forced to care about my dad and follow him around trying to figure out what he's up to. Cliche or not, most stories have already been told--some are just more appealing than others I think.

Couldn't have put it better.
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Nicholas C
 
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Post » Thu Jan 06, 2011 12:12 pm

My mistake, I thought I read that somewhere.

If that's the case, I'm not sure we know enough about the pcs background story to declare it better or less clique than fo3. All we have is guy leaves you fr dead and you want to know why/ revenge.

It's still a difference to care about yourself, or even don't at all, or to be forced into finding your dear Da and being a good child regardless of what you heinous acts you committed the Wasteland. Plus, the story has much more possibilities to continue if you're not that focused on finding one single person. Aaaand as I see now I'm not the only person thinking that it's way more interesting. ^_^
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Svenja Hedrich
 
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Post » Thu Jan 06, 2011 8:48 pm

It's still a difference to care about yourself, or even don't at all, or to be forced into finding your dear Da and being a good child regardless of what you heinous acts you committed the Wasteland. Plus, the story has much more possibilities to continue if you're not that focused on finding one single person. Aaaand as I see now I'm not the only person thinking that it's way more interesting. ^_^


Correct, +1 to this from my view as well. With the vault-dweller coming out there are only so many ways that can be done and still feel "Original". Starting off as a wastelander gives us Unlimited possibilities, and I think it may diversify how people take to their characters personally, and how that comes across in the forums, posts, player self-portraits and most importantly, the stories we create.

I'm very glad the vault-theme is not central anymore, its been Done and Done at this point, time for something Else in the Fallout world to capture our imaginations.
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Daniel Lozano
 
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Post » Thu Jan 06, 2011 5:22 pm

I'm very glad the vault-theme is not central anymore, its been Done and Done at this point, time for something Else in the Fallout world to capture our imaginations.


I agree and to take it a step further I think it's a shame that our character is going to seemingly arbitrarily receive a vault suit at the beginning of the game. :rolleyes:
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suzan
 
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Post » Thu Jan 06, 2011 6:05 pm

With regards to amnesia, it can be a tricky thing. You don't alway forget everything when afflicted with it, sometimes you only forget things after or before a certain point to another.
For example if you survived a very traumatizing experience, it's quite possible that your mind suppresses things to do with that event automatically as a mechanism to cope with it.
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Mr. Ray
 
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Post » Thu Jan 06, 2011 2:05 pm

With regards to amnesia, it can be a tricky thing. You don't alway forget everything when afflicted with it, sometimes you only forget things after or before a certain point to another.
For example if you survived a very traumatizing experience, it's quite possible that your mind suppresses things to do with that event automatically as a mechanism to cope with it.

True. Had a swimming accident when I was nine, nearly drowned, still can't remember how to swim although I was really good in elementary and I panic in bodies of open water. Oh, and when showering.
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GabiiE Liiziiouz
 
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Post » Thu Jan 06, 2011 9:30 pm

This thread is permanently closed for flamebaiting and flaming by a number of parties. There is a continuation thread here: http://www.gamesas.com/bgsforums/index.php?showtopic=1076649 Read the first post of that thread before posting.

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I don't care how good a point you think you are making. If you say it in an insulting manner, you are the moderators' lawful prey.
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