Okay, so anyone getting good performance with their PC?

Post » Sat May 19, 2012 3:19 pm

http://www.gamesas.com/index.php?/topic/1257882-patch-1-unofficial-bugfix/

This guys unofficial patch supposedly fix graphics issue like missing dragon fire, but I haven't tried it personally.

Ah i see thank ye, but to be honest i'd rather wait for an official patch!
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Solène We
 
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Post » Sat May 19, 2012 1:10 am

That seems to work perfectly for, ultra setting for all and min 45fps but I can't play because the sound is very low....
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Vicki Gunn
 
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Post » Sat May 19, 2012 2:24 pm

Core i7 920 @ 4ghz
6gb ram
gtx 560 ti @940/2000

Settings: everything on ultra, 1920*1080, af 16, aa off but fxaa on

The strange thing is that I get 60fps outside almost everywhere (drops to 40 when "looking" to a town, like riverwood) BUT in dungeons and houses things change A LOT! Don't know why but especially if looking at fireplaces or stuff like that I get 35 fps...

My pc should be able to run the game almost perfectly, so I don't get this fps drops...
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JD bernal
 
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Post » Sat May 19, 2012 9:40 am

Mine works fine on high-medium. Right where it should run. :)
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CSar L
 
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Post » Sat May 19, 2012 10:50 am

Mine auto-detects at Medium, for some reason I only assume is a cruel joke. With everything turned down, and numerous .ini tweaks, I can barely struggle along at 800x600 resolution.

My specs:
Win7 64bit
ATI Mobility Radeon HD 4200
AMD Athlon 2 Dual-Core m320, 2.10Ghz

Pitiful, I know.
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Riky Carrasco
 
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Post » Sat May 19, 2012 8:39 am

Mine auto-detects at Medium, for some reason I only assume is a cruel joke. With everything turned down, and numerous .ini tweaks, I can barely struggle along at 800x600 resolution.

My specs:
Win7 64bit
ATI Mobility Radeon HD 4200
AMD Athlon 2 Dual-Core m320, 2.10Ghz

Pitiful, I know.

If ATI are as bad as they used to be about keeping mobility drivers up to date, I'm not surprised. Have you tweaked the ini file to disable v-sync?
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e.Double
 
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Post » Sat May 19, 2012 7:26 am

iPresentInterval is set to 0; I believe that's what controls V-Sync, right?

And I wouldn't really know about drivers. I just downloaded the v11.11 and the newest Catalyst Control Center. I didn't really expect them to help much, and they didn't.

Yeah, pretty awful performance so far, all in all. Any other suggestions?
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Adrian Powers
 
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Post » Sat May 19, 2012 12:16 pm

iPresentInterval is set to 0; I believe that's what controls V-Sync, right?

And I wouldn't really know about drivers. I just downloaded the v11.11 and the newest Catalyst Control Center. I didn't really expect them to help much, and they didn't.

Yeah, pretty awful performance so far, all in all. Any other suggestions?

Your hardware should be up to the task of running the game smoothly at low settings. The issue is that there's console hangover and the software is causing hardware resources to be underutilised. Bethesda will likely release a fix; they were working under the assumption that PC sales would be low compared to console sales, and the code reflects that. They were wrong, obviously, and no doubt realise as much now.

Try going into catalyst control center; Force settings for as many categories as you can to minimum (ie; take away application controled) and enable triple buffering.

If the game gets properly patched, it should run fairly well on your rig (that's a guess based on the cpu/gpu/ram usage on my own system), but that's for the future.
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W E I R D
 
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Post » Sat May 19, 2012 7:24 am

Thanks for the encouragement. Yay more tweaking...
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Harinder Ghag
 
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Post » Sat May 19, 2012 9:34 am

Thanks for the encouragement. Yay more tweaking...

Post the results. It helps other people to know what's worked and what hasn't. Good luck Homie!

If you succeed, http://www.youtube.com/watch?v=otCpCn0l4Wo&ob=av3e
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chinadoll
 
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Post » Sat May 19, 2012 2:14 am

I'm getting fantastic performance. Pretty much 60 fps the entire game.

2600k @4.4ghz
8GB 1600mhz RAM
GTX 470
Everything on ultra + some ini tweaks for extra eye candy.
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Pants
 
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Post » Sat May 19, 2012 8:15 am

I'm getting fantastic performance. Pretty much 60 fps the entire game.

2600k @4.4ghz
8GB 1600mhz RAM
GTX 470
Everything on ultra + some ini tweaks for extra eye candy.

Even in big cities? Usually they drop fps to 25 when using better gpu :mellow:
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Averielle Garcia
 
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Post » Sat May 19, 2012 5:18 am

i7 950@3.7ghz
6gb RAM
4870 512mb
1920x1080

Game autodetected 'high' but was a little jerky at 8xaa and af. Dropped down to 4xMSAA and suddenly gained a huge amount of FPS - presumably was running out of framebuffer. It's now so fast I've upped view distances and enabled full reflections/shadows etc. and it still runs smooth - haven't tried an FPS counter though so I'd put it at over 30fps I guess.

So yes, good performance in my book, with a pretty old GPU that I have been looking for an excuse to upgrade and keep failing to find. Skyrim isn't that excuse either, darn you gamesas! :P
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John Moore
 
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Post » Sat May 19, 2012 3:42 am

If ATI are as bad as they used to be about keeping mobility drivers up to date, I'm not surprised. Have you tweaked the ini file to disable v-sync?

ATI aren't "bad" at keeping mobility drivers up to date, they keep them up to date just like the normal desktop drivers. It's the mobility/laptop/notebook/netbook manufacturers that have ATI on a gag/hog tied. Due to agreements and contracts, ATI isn't allowed to provide any driver update or compatibility for most of the laptops and notebooks out there due to manufacturers strict rules. The manufacturer is responsible for modifying and WHQL certifying the ATI drivers they pick and choose. This is why even intel display drivers or chipset drivers, NVidia drivers, ati, etc don't straight away install everything on most laptops without a fight.

Easiest thing to do is download the desktop drivers, run the hardwareheaven mobility modder, and if necessary, manually modify the INF files to include your adapters hardware ID strings in order to hopefully get the latest and great support that the manufacturers refuse to provide.
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Leanne Molloy
 
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Post » Sat May 19, 2012 2:02 am

Running ultra, getting immaculate performance. Thank you Beth!
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carrie roche
 
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Post » Sat May 19, 2012 2:41 pm

ATI aren't "bad" at keeping mobility drivers up to date, they keep them up to date just like the normal desktop drivers. It's the mobility/laptop/notebook/netbook manufacturers that have ATI on a gag/hog tied. Due to agreements and contracts, ATI isn't allowed to provide any driver update or compatibility for most of the laptops and notebooks out there due to manufacturers strict rules. The manufacturer is responsible for modifying and WHQL certifying the ATI drivers they pick and choose. This is why even intel display drivers or chipset drivers, NVidia drivers, ati, etc don't straight away install everything on most laptops without a fight.

Easiest thing to do is download the desktop drivers, run the hardwareheaven mobility modder, and if necessary, manually modify the INF files to include your adapters hardware ID strings in order to hopefully get the latest and great support that the manufacturers refuse to provide.

Point taken and conceded. Your facts are pleasing to my brain, and make sense.
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Lily
 
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Post » Sat May 19, 2012 12:48 pm

Perfect Performance! Best TES yet! Maybe a little graphic glitch now and then. Nothing major though. I'm old school Morrowind gamer, so nothin a little quicksave and reload doesn't fix. Besides, if I can play for an hour or more without any issue, then they have succeeded. I don't think they test any game by playin it for 24hrs strait, only to break for the b-room and a poptart. And of course I have a pretty swwet rig :)

ASUS 64-bit
Phenom II x3 2.45ghz
8GB RAM DDR2 800mhz
ATI HD 5770 (This card has yet to fail me, love it)

Settings on ultra (default ultra)
Good luck All!
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Julie Ann
 
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Post » Sat May 19, 2012 5:17 am

Perfect Performance! Best TES yet! Maybe a little graphic glitch now and then. Nothing major though. I'm old school Morrowind gamer, so nothin a little quicksave and reload doesn't fix. Besides, if I can play for an hour or more without any issue, then they have succeeded. I don't think they test any game by playin it for 24hrs strait, only to break for the b-room and a poptart. And of course I have a pretty swwet rig :)

ASUS 64-bit
Phenom II x3 2.45ghz
8GB RAM DDR2 800mhz
ATI HD 5770 (This card has yet to fail me, love it)

Settings on ultra (default ultra)
Good luck All!

It blows Oblivion out of the water, and no mistake. Skyrim is as good for today as Morrowind was for 2002.
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Leonie Connor
 
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Post » Sat May 19, 2012 12:43 pm

how can I see FPS in skyrim (sorry for such noob question)

But I'm getting surprisingly good performance+quality (except for the crappy shadows which I ini'ed me out of)

Vista 64Bit
Intel Core 2 Duo E7300 2.66MHz
4 Gb RAM
Nvidia Geforce 9800 GT
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Lavender Brown
 
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Post » Fri May 18, 2012 11:25 pm

how can I see FPS in skyrim (sorry for such noob question)

FRAPS.
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glot
 
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Post » Sat May 19, 2012 12:44 am

My pc performance with SKYRIM is perfect as perfect can be. I have not had a single crash since picking up SKYRIM on friday. Framerates are lightning fast without any pauses even with multiple enemies. Am quite astounded such a buetiful intricate rpg like SKYRIM is running so perfect on my system at high settings with a resolution of 1366x728. My specs are:

2.5 Quadcore Intel cpu
2 gigs of ram
Radeon 5770
500 gig harddrive
On board audio


Only bug i ran into was the audio being too low which was fixed by going into the SKYRIM folder and in the SkyrimPrefs.ini going to [AudioMenu] and putting in this number setting which previously was too low at 1.0000. Now its-
fAudioMasterVolume=9.0000


Thanks to the Forums for the above help :foodndrink:
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Emmanuel Morales
 
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Post » Sat May 19, 2012 12:31 am

I have a 6 year old computer with a 9600gt and the game runs like butter on high settings with all view distance sliders at max. I dont get how folks with high end machines run like crap.
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Julia Schwalbe
 
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Post » Sat May 19, 2012 11:50 am

Yes
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k a t e
 
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Post » Fri May 18, 2012 11:02 pm

Performance wise this game reminds me a lot of a couple of other Bethesda games in certain areas:

New Vegas Strip - bright lights and copious NPCs = big FPS drops
Point Lookout addon for Fallout 3 - lots of trees reflecting in water plus mist = big FPS drops in certain areas. Add in large groups of NPCs/enemies (Turtle Dove Detention Center) and it really drops.
Imperial City Marketplace at high noon - lots of NPC AI to run plus bright sunlight = big FPS drop

I guess regardless what they call the game engine now its still more of the same, just more pronounced with the generally better graphics overall.


Phenom II X4 955 @ 3.6 Ghz
GTX 460 1GB OC'd to 875 Mhz
Win 7 64 bit
22" monitor @ 1680x1050

I just clicked the Ultra preset and then backed shadows off to "high". Haven't gotten too far in the game but in Whiterun it ranges from 20-60 FPS depending on what direction I point my character. Outside the city I get a pretty solid 60 FPS in the surrounding tundra plus 60 FPS indoors and in mines/dungeons. Heavily forested areas drop it down to the mid 40 to 50 FPS range. All in all not too bad - the settlements and cities are the big disappointments.

One recent game I played that reminds me very much of Skyrim's performance is Fable III. In Bowerstone (Market and Industrial) and Brightwall my FPS was similar to Whiterun due to all the NPCs running around.
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+++CAZZY
 
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Post » Sat May 19, 2012 1:10 am

Skyrim in terms of frames-per-second runs fine for me. I get a stable 60 fps in dungeons and outdoors running at 1920x1080 with Ultra graphics. I also get 48 to 55 fps in cities. The problem for me is not the FPS. The problem for me is that even with graphics turned up to Ultra quality, the game still looks like Oblivion. There are way too many blurry textures that you notice when standing/walking next to walls. In this game, there is a great deal of walking next to walls because of dungeons, so it is a problem, it ruins the immersion factor. I just don't feel immersed in this game because every time I fight in a dungeon I see terrible wall textures. Everytime I walk on snow, I leave no footprints behind. Completely unrealistic. Plus, snowy terrain looks completely flat. It's like i'm walking "on" snow, and my feet never sink into snow (totally unrealistic). Why am I being so demanding? Because we live in the year 2011, not 2005. Bethesda could have done much better.
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WYatt REed
 
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