» Wed May 16, 2012 10:35 pm
It's more work, but we think we can handle it, since we're not going to increase the scale of our towns. So the extra space is 95% generated terrain, which is mostly a matter of waiting a few hours more for every region to finish generating... The team is also quite big, and we expect a growth once the CK is released and we get this heightmap in the game, together with our new high quality tilesets that have been in development in "secret" for many months already. (huray for NIF file usage in Skyrim)
I also did calculations on RAM usage and we are safe concerning RAM limits, at least with the LAA patch and x64 systems. Our prognosis is that it'll takes us around 4-6 years to finish the full map, so by then everyone will have x64 systems anyway. We're going to have region-by-region releases now, so for example we'll first finish Eriador completely (landscapes, towns, quests, voice acting), release it to the public, and then move on to the next area (though department tasks overlap ofcourse, the landscapers can start with the next area while quest designers and such are still working on the previous one).
Btw, I didn't create our Oblivion Middle Earth heightmap, that was lumpypat. I took a very different approach to the map, as you can see it's a lot more accurate and the mountains are faaar smaller, though still big enough. For example, Throat of the World is around 550 meters high, while my highest mountain peaks are almost 900 meters (lumpy's mountains were several kilometers high IIRC). Average mountain range heights are around 400-500 meters, which is still a fair bit higher than Skyrim's average mountains.