Patch is still NOT out for US versions...

Post » Wed May 16, 2012 3:06 pm

Wait, what? Hoping to be out this week? How does that even make sense? Skyrim was released in the US before any other country and it's biggest market is still HOPING for a patch this week? Kind of ridiculous. Some serious development issues right here.
Actually, the game was released a couple of days earlier in some European countries.
However you still have a better PS store than the European.
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Krystina Proietti
 
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Post » Wed May 16, 2012 6:47 am

Hopefully the next XBox is multi-purpose enough to justify my purchase. The only reason I chose a PS3 over a 360, was because it could play Blu-Ray movies. Why buy a gaming machine, plus another Blu-ray player, when you can get both in one.

Now we must wait for SCEAmerica. But at least the patch came through, as promised. I hope it really does work. I don't want to waste money.
So you're going to do this because the PS3 patch isn't available yet in NA while the Xbox 360 patch is... also not yet available in NA?
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Camden Unglesbee
 
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Post » Wed May 16, 2012 1:24 pm

It'll give us time to get our patching procedure in place:

1. Download and apply patch
2. Load save and rest for one in-game week in order to purge cell buffers
3. Save, quit, exit to XMB
4. Start Skyrim back up, load save, and play for 2-3 hours
5. Realize that next to nothing has changed
6. File BBB complaint
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xemmybx
 
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Post » Wed May 16, 2012 8:39 pm

Well maybe it'll be out tomorrow. That's when PSN updates itself.
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cosmo valerga
 
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Post » Wed May 16, 2012 8:08 am

Going to start Morrowind again myself. Sounds fun...
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Laurenn Doylee
 
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Post » Wed May 16, 2012 9:06 am

Wait, what? Hoping to be out this week? How does that even make sense? Skyrim was released in the US before any other country and it's biggest market is still HOPING for a patch this week? Kind of ridiculous. Some serious development issues right here.

Not to mention the game was made in the US as well I believe. How about just releasing the patch at the same time everywhere for god's sake....
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JeSsy ArEllano
 
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Post » Wed May 16, 2012 2:36 pm

To be fair, you can't blame Bethesda for SCEA's utter lack of a proper timetable. SCEA is a pathetic joke compared to Europe and Japan but they have taken on a few people recently to help combat that.
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TASTY TRACY
 
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Post » Wed May 16, 2012 6:17 pm

Hey there, through testing the game (I'm a software tester) I believe I found the problem that you guys probably fixed in the patch (http://www.gamesas.com/index.php?/topic/1284052-i-can-verify-the-problem-and-a-temporary-solution/). It appears to be that memory isn't being correctly dumped and the system is then being forced to remember larger and larger amounts of data as the player explores things that don't refresh (like new dungeons). The outside world seems to refresh properly and sticking to towns one has already visited appears to keep the save file down. I've kept my file down in the low 4mbs this way for the 40+ hours I've played.

My main question is regarding quests. My own save file hasn't had any glitches, so I don't have this problem. But what about the individuals who kept playing even though they knew something was wrong? I suspect their quests are glitched for good since fixing it would require either a world quest reset (likely not going to happen) or individual fixes since everyone's machine would be different (definitely not going to happen).

Other than that, it sounds like the patch is working for those that have gotten it. Individuals still complaining likely haven't rested long enough in-game to let the patch do its thing. I understand if you can't release any information, but thanks for the update anyways!
Hate to break it to ya...but Bethesda isn't lazy or amateur....They prolly have tested this, discussed the framerate problem and tried to fix it for a good part of the 3 years when developing it....Truth is...(even though no one wants to look at it)..is this is the best this engine is gunna run these types of graphics and processing needs with the current engine combined with the PS 3 architecture...This engine cannot run on the SPU's properly or deal with the split RAM...
Basically, I have no doubt in my mind that QA brought this problems up to Bethesda time and time again and Bethesda just said F it...release it.

Skyrim NEEDED a new engine for this release and Bethesda opted to take the cheap way out... again....I honestly think it would be better to keep this XBOX exclusive if Beth. really didn't want to create a new engine that worked well with the PS 3(would've been noble of them given they've ripped off 29% of their customers).....I don't think there is a single AAA multiplat that even comes close to running this crappy(save Bethesda games).
It's sad cuz they did straight up rip us off.

If they just made a new engine for FO 3 they would've been set for FO NV and Skyrim....and sales for PS 3 users would've been a lot more than 29% of the three platforms.
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Mackenzie
 
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Post » Wed May 16, 2012 7:04 pm

Hate to break it to ya...but Bethesda isn't lazy or amateur....They prolly have tested this, discussed the framerate problem and tried to fix it for a good part of the 3 years when developing it....Truth is...(even though no one wants to look at it)..is this is the best this engine is gunna run these types of graphics and processing needs with the current engine combined with the PS 3 architecture...This engine cannot run on the SPU's properly or deal with the split RAM...
Basically, I have no doubt in my mind that QA brought this problems up to Bethesda time and time again and Bethesda just said F it...release it.

Skyrim NEEDED a new engine for this release and Bethesda opted to take the cheap way out... again....I honestly think it would be better to keep this XBOX exclusive given the problems that gamers have had if Beth. really didn't want to create a new engine that worked well with the PS 3.....I don't think there is a single AAA multiplat that even comes close to running this crappy(save Bethesda games).
It's sad cuz they did straight up rip us off.

If they just made one for FO 3 they would've been set for FO NV and Skyrim....and sales for PS 3 users would've been a lot more than 29% of the three platforms.
In no way, shape, or form, did any of your mildly coherent ramblings come close to responding to any of my questions. We are all now slightly dumber for the experience you have given us.

It does come down to money. How many resources can you give a particular issue. It does not benefit them financially to put out a game that is broken. It makes financial sense to fix it and so I'm given to believe that there is some larger problem at play here.
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Jake Easom
 
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Post » Wed May 16, 2012 6:30 pm

First time Ive seen a game developer not release a patch simultaneously across all regions. Somethings not right here.
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Heather Kush
 
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Post » Wed May 16, 2012 8:43 am

First time Ive seen a game developer not release a patch simultaneously across all regions. Somethings not right here.

Agreed, just doesn't make sense. How does a game like this not get patched everywhere at once? Why must the biggest market wait?
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Jason White
 
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Post » Wed May 16, 2012 5:23 am

Agreed, just doesn't make sense. How does a game like this not get patched everywhere at once? Why must the biggest market wait?
I think it would make sense from a business perspective to have smaller markets "beta test" the patch before releasing it on the largest market. If they are doing it for that reason, then it is a savy decision to make.

Other than that, the different branches of Sony may really be handling it differently depending on what the patch actually does to the ps3's performance in other areas.
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Nice one
 
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Post » Wed May 16, 2012 6:22 am

A patch goes through testing before release, having a public "beta phase" is pointless. If there that insecure about there patch, then they need to go back to school.
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Ann Church
 
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Post » Wed May 16, 2012 5:23 am

In no way, shape, or form, did any of your mildly coherent ramblings come close to responding to any of my questions. We are all now slightly dumber for the experience you have given us.

It does come down to money. How many resources can you give a particular issue. It does not benefit them financially to put out a game that is broken. It makes financial sense to fix it and so I'm given to believe that there is some larger problem at play here.
You really do think QA missed this after three broken games have been released, and your somehow giving some insight to a multi-million dollar corporation don't you? :lmao:
I'm moving on...i guarantee that this game won't and can't be fixed....good news is Dark Souls is playable ;) ....have fun.
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Eileen Collinson
 
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Post » Wed May 16, 2012 11:43 am

Agreed, just doesn't make sense. How does a game like this not get patched everywhere at once? Why must the biggest market wait?
SCEA and SCEE are separate entities that act independent from each other and each puts patches up when they they see fit.
Most of the time patches are timed to be released approximately at the same time, but that's not always the case. Sometimes there are even days between the region when each gets a patch.
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john page
 
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Post » Wed May 16, 2012 4:49 pm

You really do think QA missed this after three broken games have been released, and your somehow giving some insight to a multi-million dollar corporation don't you? :lmao:
I'm moving on...i guarantee that this game won't and can't be fixed....good news is Dark Souls is playable ;) ....have fun.

I'm so hardcoe watch me play dark souls.
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jadie kell
 
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Post » Wed May 16, 2012 5:49 pm

I'm so hardcoe watch me play dark souls.
It works? Right?
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Marine Arrègle
 
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Post » Wed May 16, 2012 8:48 am

Considering that the memory leaks and save filesize issues have existed since Morrowind, I would lean more towards wholly inept rather than lazy or amateur.

This isn't a this gen or PS3 issue but rather a how Bethesda uses Gamebryo issue. More people need to realize that fact.
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Wayne W
 
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Post » Wed May 16, 2012 9:35 pm

In no way, shape, or form, did any of your mildly coherent ramblings come close to responding to any of my questions. We are all now slightly dumber for the experience you have given us.

It does come down to money. How many resources can you give a particular issue. It does not benefit them financially to put out a game that is broken. It makes financial sense to fix it and so I'm given to believe that there is some larger problem at play here.

"In no way, shape, or form, did any of your mildly coherent ramblings come close to responding to any of my questions. We are all now slightly dumber for the experience you have given us."

Well thank you Mr. Original for regurgitating a line from Billy Madison.
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Lil Miss
 
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Post » Wed May 16, 2012 9:31 pm

I think it would make sense from a business perspective to have smaller markets "beta test" the patch before releasing it on the largest market. If they are doing it for that reason, then it is a savy decision to make.

Other than that, the different branches of Sony may really be handling it differently depending on what the patch actually does to the ps3's performance in other areas.



Sounds good to me.
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Sophie Miller
 
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Post » Wed May 16, 2012 5:33 pm

You really do think QA missed this after three broken games have been released, and your somehow giving some insight to a multi-million dollar corporation don't you? :lmao:
I'm moving on...i guarantee that this game won't and can't be fixed....good news is Dark Souls is playable ;) ....have fun.
The problem could be more dynamic than you realize. Until you see the code and know exactly what they have under the hood, you can't say it's a simple fix that they're ignoring. They patched the other games appropriately, so a fix was made for each one. This means that there is some sort of persistence of the issue for some reason we don't know since it makes no financial sense to leave the game broken.

"In no way, shape, or form, did any of your mildly coherent ramblings come close to responding to any of my questions. We are all now slightly dumber for the experience you have given us."

Well thank you Mr. Original for regurgitating a line from Billy Madison.
I'm so glad you caught a reference I was purposely making and could share in the recalled experience we may have with such a meme. [/sarcasm]
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[Bounty][Ben]
 
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Post » Wed May 16, 2012 12:31 pm

The problem could be more dynamic than you realize. Until you see the code and know exactly what they have under the hood, you can't say it's a simple fix that they're ignoring. They patched the other games appropriately, so a fix was made for each one. This means that there is some sort of persistence of the issue for some reason we don't know since it makes no financial sense to leave the game broken.

I'm so glad you caught a reference I was purposely making and could share in the recalled experience we may have with such a meme. [/sarcasm]


ha ha @ purposely. nice try.

either way, you're still trolling.
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katie TWAVA
 
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Post » Wed May 16, 2012 3:05 pm

ha ha @ purposely. nice try.

either way, you're still trolling.
You think I somehow accidentally made a common reference to a classic movie without realizing that people may know it? That sounds highly unlikely.

As to trolling, did the response I recieved add anything to the conversation or actually respond to any of my questions? The person merely quoted me and then proceeded to conduct a lengthy rambling on how evil Bethesda is. I fail to see how my response was anything less than apropos.
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teeny
 
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Post » Wed May 16, 2012 5:25 am

You think I somehow accidentally made a common reference to a classic movie? That sounds highly unlikely.

As to trolling, did the response I recieved add anything to the conversation or actually respond to any of my questions? The person merely quoted me and then proceeded to conduct a lengthy rambling on how evil Bethesda is. I fail to see how my response was anything less than apropos.

ok. let me rephrase. you did do it purposely. however, you changed it up a bit hoping nobody would notice hoping that people would think you're rather witty.

ok now i'm trolling. :shakehead:
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Dona BlackHeart
 
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Post » Wed May 16, 2012 4:27 pm

The problem could be more dynamic than you realize. Until you see the code and know exactly what they have under the hood, you can't say it's a simple fix that they're ignoring. They patched the other games appropriately, so a fix was made for each one. This means that there is some sort of persistence of the issue for some reason we don't know since it makes no financial sense to leave the game broken.

I'm so glad you caught a reference I was purposely making and could share in the recalled experience we may have with such a meme. [/sarcasm]

That's a bald-faced lie. There was no patch for FO3 or FONV that addressed the late-game framerate problems.

I wasn't *quite* sure you were just a white knight troll until now. Good for you.
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Etta Hargrave
 
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