Hey there, through testing the game (I'm a software tester) I believe I found the problem that you guys probably fixed in the patch (http://www.gamesas.com/index.php?/topic/1284052-i-can-verify-the-problem-and-a-temporary-solution/). It appears to be that memory isn't being correctly dumped and the system is then being forced to remember larger and larger amounts of data as the player explores things that don't refresh (like new dungeons). The outside world seems to refresh properly and sticking to towns one has already visited appears to keep the save file down. I've kept my file down in the low 4mbs this way for the 40+ hours I've played.
My main question is regarding quests. My own save file hasn't had any glitches, so I don't have this problem. But what about the individuals who kept playing even though they knew something was wrong? I suspect their quests are glitched for good since fixing it would require either a world quest reset (likely not going to happen) or individual fixes since everyone's machine would be different (definitely not going to happen).
Other than that, it sounds like the patch is working for those that have gotten it. Individuals still complaining likely haven't rested long enough in-game to let the patch do its thing. I understand if you can't release any information, but thanks for the update anyways!
Hate to break it to ya...but Bethesda isn't lazy or amateur....They prolly have tested this, discussed the framerate problem and tried to fix it for a good part of the 3 years when developing it....Truth is...(even though no one wants to look at it)..is this is the best this engine is gunna run these types of graphics and processing needs with the current engine combined with the PS 3 architecture...This engine cannot run on the SPU's properly or deal with the split RAM...
Basically, I have no doubt in my mind that QA brought this problems up to Bethesda time and time again and Bethesda just said F it...release it.
Skyrim NEEDED a new engine for this release and Bethesda opted to take the cheap way out... again....I honestly think it would be better to keep this XBOX exclusive if Beth. really didn't want to create a new engine that worked well with the PS 3(would've been noble of them given they've ripped off 29% of their customers).....I don't think there is a single AAA multiplat that even comes close to running this crappy(save Bethesda games).
It's sad cuz they did straight up rip us off.
If they just made a new engine for FO 3 they would've been set for FO NV and Skyrim....and sales for PS 3 users would've been a lot more than 29% of the three platforms.