Patch is still NOT out for US versions...

Post » Wed May 16, 2012 7:00 pm

That's a bald-faced lie. There was no patch for FO3 or FONV that addressed the late-game framerate problems.

I wasn't *quite* sure you were just a white knight troll until now. Good for you.

this ^
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Chica Cheve
 
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Post » Wed May 16, 2012 11:35 am

ok. let me rephrase. you did do it purposely. however, you changed it up a bit hoping nobody would notice hoping that people would think you're rather witty.
No, I made the reference hoping people would find it a humorous reference and therefore find me witty. The ends are the same but the intention is different. I changed it to make it fit the situation. Simple as that :P


That's a bald-faced lie. There was no patch for FO3 or FONV that addressed the late-game framerate problems.
If that is the case, then that would be my mistake. I've never had problems on those two games and so I assumed the problem had been fixed. Perhaps I just haven't played long enough in either of them.

So, if there hasn't been any patch until now, maybe the problem wasn't considered serious until it happened so rapidly. If this patch fixes it, then maybe this is the last we'll see of the problem.

It is rather disheartening to think that such a problem could have existed for so long in games that were intended to be played for months on end.
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Add Meeh
 
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Post » Wed May 16, 2012 6:26 am

No, I made the reference hoping people would find it a humorous reference and therefore find me witty. The ends are the same but the intention is different. I changed it to make it fit the situation. Simple as that :P


If that is the case, then that would be my mistake. I've never had problems on those two games and so I assumed the problem had been fixed. Perhaps I just haven't played long enough in either of them.

So, if there hasn't been any patch until now, maybe the problem wasn't considered serious until it happened so rapidly. If this patch fixes it, then maybe this is the last we'll see of the problem.

It is rather disheartening to think that such a problem could have existed for so long in games that were intended to be played for months on end.


ok. you are loved again. :goodjob:
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Lady Shocka
 
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Post » Wed May 16, 2012 12:28 pm

ok. you are loved again. :goodjob:
How bad is the problem in F03 and New Vegas? When does it start?

My save files are all just in the 2 mbs.

Also, is the problem only for ps3 on all these games? I may have to migrate away from ps3 where Bethesda games are concerned if so.
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Sandeep Khatkar
 
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Post » Wed May 16, 2012 12:56 pm

First time Ive seen a game developer not release a patch simultaneously across all regions. Somethings not right here.


I distinctly remember a Gran Turismo 5 patch being rolled out around the world except in the US last December/January...
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Bethany Short
 
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Post » Wed May 16, 2012 9:05 am

How bad is the problem in F03 and New Vegas? When does it start?

My save files are all just in the 2 mbs.

Also, is the problem only for ps3 on all these games? I may have to migrate away from ps3 where Bethesda games are concerned if so.

I was never able to finish fallout 3. near the end of the game it would completely freeze after 10 minutes of play. I don't remember how big my save file was, but i tried it on both an older phat ps3 and a new slim.

As for Vegas, I was able to beat it and it seems to not freeze as bad as fallout 3, but it's still intolerable at times. And for the record, i had updated to latest patch for both games.
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Chloe Yarnall
 
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Post » Wed May 16, 2012 10:43 am

My saved game file is over 10mb. It feels like i'm trying to play Skyrim on an outdated PC. FFS.

Seriously, how does something so blatant like this go unnoticed in testing phases? And we STILL are waiting on the patch.
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Lloyd Muldowney
 
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Post » Wed May 16, 2012 7:15 pm

I was never able to finish fallout 3. near the end of the game it would completely freeze after 10 minutes of play. I don't remember how big my save file was, but i tried it on both an older phat ps3 and a new slim.

As for Vegas, I was able to beat it and it seems to not freeze as bad as fallout 3, but it's still intolerable at times. And for the record, i had updated to latest patch for both games.


I ended up getting fallout 3 GOTY edition on PC and beating it then.
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Lily Something
 
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Post » Wed May 16, 2012 9:28 am

So, when is the patch getting released in the USA?
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Jennifer Rose
 
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Post » Wed May 16, 2012 1:19 pm

I was never able to finish fallout 3. near the end of the game it would completely freeze after 10 minutes of play. I don't remember how big my save file was, but i tried it on both an older phat ps3 and a new slim.

As for Vegas, I was able to beat it and it seems to not freeze as bad as fallout 3, but it's still intolerable at times. And for the record, i had updated to latest patch for both games.
I just lost my desire to go back and play games that I genuinely loved. They seem to build up a lot slower though, perhaps I can buy a better HDD for my ps3 to compensate.

Thanks for the info, it may have saved me from a lot of wasted time a few months from now (I play those two games off and on).

I'll have to make the switch to pc after I finish building my new machine (the motherboard I got lets me have 32 gigs of RAM). Shame there's no easy way to use save files across platforms.
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Myles
 
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Post » Wed May 16, 2012 4:57 pm

I just lost my desire to go back and play games that I genuinely loved. They seem to build up a lot slower though, perhaps I can buy a better HDD for my ps3 to compensate.

Thanks for the info, it may have saved me from a lot of wasted time a few months from now (I play those two games off and on).

get a SSD for your ps3 and i'll bet the farm most of those issues will disappear.
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steve brewin
 
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Post » Wed May 16, 2012 7:28 am

I think it would make sense from a business perspective to have smaller markets "beta test" the patch before releasing it on the largest market. If they are doing it for that reason, then it is a savy decision to make.

Other than that, the different branches of Sony may really be handling it differently depending on what the patch actually does to the ps3's performance in other areas.

What an ignorant and arrogant statement. Do you honestly think that America has the biggest market when it comes to video games, specifically Skyrim. This game is worldwide and if you put it in comparison with America, America would be the smallest market. Even so, the patch just needs to be certified by Sony, and releasing the patch everywhere else besides America wouldn't be a beta test unless you're willing to wait another 2 weeks for the patch. Just another arrogant American.

And Sony doesn't care how well the patch performs, all they care about is that the patch doesn't mess up their system to avoid a lawsuit.
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lauraa
 
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Post » Wed May 16, 2012 10:49 am

Not to mention the game was made in the US as well I believe. How about just releasing the patch at the same time everywhere for god's sake....

So it doesnt break servers. Microsoft do the same thing with dashboard updates. Imagine every gamer trying to download 1 patch at the same time all over the world. It would melt the servers. Instead they do a staggered release to minimise it
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Jah Allen
 
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Post » Wed May 16, 2012 6:38 am

how many excuses can people come up with to defend bethesda
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oliver klosoff
 
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Post » Wed May 16, 2012 8:38 am

get a SSD for your ps3 and i'll bet the farm most of those issues will disappear.
Yes, I hear that helped some people delay the problems with Skyrim. Since those two games were less mean to memory storage, it will hopefully side step the issue. Thanks.

What an ignorant and arrogant statement. Do you honestly think that America has the biggest market when it comes to video games, specifically Skyrim. This game is worldwide and if you put it in comparison with America, America would be the smallest market. Even so, the patch just needs to be certified by Sony, and releasing the patch everywhere else besides America wouldn't be a beta test unless you're willing to wait another 2 weeks for the patch. Just another arrogant American.

And Sony doesn't care how well the patch performs, all they care about is that the patch doesn't mess up their system to avoid a lawsuit.
"In the first two days, 3.5 million retail copies were sold. 2.5 million were the US, 950,000 were Europe, the Middle East, Africa and Asia." http://www.dailytech.com/The+Elder+Scrolls+V+Skyrim+Tops+34+Million+Retail+Sales+in+First+2+Days/article23293.htm

Another source says that more than 50% of the copies shipped were already purchased by the US in the first weekend. " http://nextgengamingblog.com/blog/skyrim-ships-7-million-copies-worldwide/ "

Let me know if the numbers have changed significantly since then or if you have a different source that is more valid.

"Ignorant and arrogant" are awfully ironic words for a person to use on an issue they haven't researched.

Either way, I was posing a market strategy, not necessarily claiming that the US was the largest market. I was responding to a post that said it was and letting them know that just being the biggest market wouldn't necessarily lead to getting the patch first if the company wanted it to hit smaller markets first. It just so happened that we did end up being the largest market (at least as of the publication of those two sources).
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Vicki Gunn
 
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Post » Wed May 16, 2012 1:21 pm

Yes, I hear that helped some people delay the problems with Skyrim. Since those two games were less mean to memory storage, it will hopefully side step the issue. Thanks.

"In the first two days, 3.5 million retail copies were sold. 2.5 million were the US, 950,000 were Europe, the Middle East, Africa and Asia." http://www.dailytech.com/The+Elder+Scrolls+V+Skyrim+Tops+34+Million+Retail+Sales+in+First+2+Days/article23293.htm

Another source says that more than 50% of the copies shipped were already purchased by the US in the first weekend. " http://nextgengamingblog.com/blog/skyrim-ships-7-million-copies-worldwide/ "

Let me know if the numbers have changed significantly since then or if you have a different source that is more valid.

"Ignorant and arrogant" are awfully ironic words for a person to use on an issue they haven't researched.

Either way, I was posing a market strategy, not necessarily claiming that the US was the largest market. I was responding to a post that said it was and letting them know that just being the biggest market wouldn't necessarily lead to getting the patch first if the company wanted it to hit smaller markets first. It just so happened that we did end up being the largest market (at least as of the publication of those two sources).

Damn thats some ownage right there lol.
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[Bounty][Ben]
 
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Post » Wed May 16, 2012 7:29 am

Yes, I hear that helped some people delay the problems with Skyrim. Since those two games were less mean to memory storage, it will hopefully side step the issue. Thanks.

"In the first two days, 3.5 million retail copies were sold. 2.5 million were the US, 950,000 were Europe, the Middle East, Africa and Asia." http://www.dailytech.com/The+Elder+Scrolls+V+Skyrim+Tops+34+Million+Retail+Sales+in+First+2+Days/article23293.htm

Another source says that more than 50% of the copies shipped were already purchased by the US in the first weekend. " http://nextgengamingblog.com/blog/skyrim-ships-7-million-copies-worldwide/ "

Let me know if the numbers have changed significantly since then or if you have a different source that is more valid.

"Ignorant and arrogant" are awfully ironic words for a person to use on an issue they haven't researched.

Owned. With a "P".

No patch on my end yet either (US). I don't think we'll be seeing it today.
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Taylor Thompson
 
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Post » Wed May 16, 2012 7:46 am

how many excuses can people come up with to defend bethesda

The way a patch is released has nothing to do with developers. Its up to Sony/MS how to distribute it
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Princess Johnson
 
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Post » Wed May 16, 2012 3:14 pm

Yes, I hear that helped some people delay the problems with Skyrim. Since those two games were less mean to memory storage, it will hopefully side step the issue. Thanks.

"In the first two days, 3.5 million retail copies were sold. 2.5 million were the US, 950,000 were Europe, the Middle East, Africa and Asia." http://www.dailytech.com/The+Elder+Scrolls+V+Skyrim+Tops+34+Million+Retail+Sales+in+First+2+Days/article23293.htm

Another source says that more than 50% of the copies shipped were already purchased by the US in the first weekend. " http://nextgengamingblog.com/blog/skyrim-ships-7-million-copies-worldwide/ "

Let me know if the numbers have changed significantly since then or if you have a different source that is more valid.

"Ignorant and arrogant" are awfully ironic words for a person to use on an issue they haven't researched.

Either way, I was posing a market strategy, not necessarily claiming that the US was the largest market. I was responding to a post that said it was and letting them know that just being the biggest market wouldn't necessarily lead to getting the patch first if the company wanted it to hit smaller markets first. It just so happened that we did end up being the largest market (at least as of the publication of those two sources).

Excuse me, but not all of the world had access to the game in the first two days. I was unable to purchase the game for 4 days after launch (Which includes the weekend). They sent out 7 million copies worldwide, America was able to grab that 2.5 million copy mark because it was available to them. Plus those numbers don't include digital copies, which most people who couldn't get a physical copy most likely did. So your "Facts" are invalid.

And what I was saying, is that your theory about them "Beta testing" the patch was a stupid theory.
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Bigze Stacks
 
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Post » Wed May 16, 2012 1:15 pm

Excuse me, but most of the world didn't have access to the game in the first two days. I was unable to purchase the game for 4 days after launch (Which includes the weekend). They sent out 7 million copies worldwide, America was able to grab that 2.5 million copy mark because it was available to them. Plus those numbers don't include digital copies, which most people who couldn't get a physical copy most likely did. So your "Facts" are invalid.
And your citation is...? Why would I be led to believe that such a huge statistical disparity would exist between physical purchases of a game and digital purchases of the game?

And what I was saying, is that your theory about them "Beta testing" the patch was a stupid theory.
Really? That releasing a lesser known patch to a smaller market first just in case you missed something wouldn't potentially be a wise decision for a company to make? Haha.
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luis dejesus
 
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Post » Wed May 16, 2012 8:14 am


Really? That releasing a lesser known patch to a smaller market first just in case you missed something wouldn't potentially be a wise decision for a company to make? Haha.

But we're not talking about a lesser known patch now are we. we're talking about the same patch.
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daniel royle
 
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Post » Wed May 16, 2012 11:38 am

Some of you guys are chasing the wrong rabbit here:

SCEA is awful awful AWFUL at adhering to timetables and that's why the patch isn't live. If I had to guess then I'd say it'll go live when the content push for the store goes up tomorrow night as that is SCEA's typical M.O.
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jessica robson
 
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Post » Wed May 16, 2012 7:18 pm

From my years of PS3 SCEA patches experiance they usually roll them late night sometimes betwenn 10pm monday - 2am Tues. Eastern time. PSN store is same I think. Sometimes they hold patches till store update.
If I'm wrong then it's Tues. night Wed. morning. I can never remember. Very rarely , once I think, I left for work and came home to a game that had been patched during day. Wish I could remember what game( I play em all, then trade em all, unless get to my top shelf of favs).
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Sophie Louise Edge
 
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Post » Wed May 16, 2012 6:00 pm

That jerk, they like to call the VP of PR Pete Hines just tweeted:

DCDeacon: 1.2 update for Skyrim rolling out on PS3. ETA for PC & 360 is Wednesday. See the release notes.
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Beat freak
 
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Post » Wed May 16, 2012 7:21 am

Sounds like SCEA could be any time now. Be on the lookout
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Ruben Bernal
 
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