People keep complaining about combat

Post » Tue May 08, 2012 10:18 am

Why are people so quick to judge when they haven't even played it yet. None of the videos seen have been of the final build bc the game went gold yesterday. Also the combat looks smooth & very responsive. Yeah there isn't a full blown extremely noticeable animation every single time you hit an enemy BUT would you want more resources spent on over doing combat that is only a fraction of the game or more content?!?! I think the game looks completely redefined from top to bottom giving us the best of both worlds. Also considering we get 3rd & 1st person, I would say the combat is very fine tuned visually. I'm pumped for the game & think it looks amazing if you don't like the combat then make a mod to fix it after release!
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Betsy Humpledink
 
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Post » Tue May 08, 2012 12:51 pm

Well, if someone doesn't like the combat, they can always try diplomacy.
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Neil
 
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Post » Tue May 08, 2012 5:10 pm

The people who complain about the combat, do so because they've played Witcher or similar visceral games where combat is the main focus. They don't understand that Skyrim contains such a massive amount of non-melee-combat content that they see only that one bad thing and then start whining about it.

What people don't understand is that if you have more of A, then you get less of B. If you want B, then you need to let A go. If you want both, then you need twice the amount of development.
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Stacyia
 
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Post » Tue May 08, 2012 9:58 am

Nope, sorry I disagree. I prefer player skill over play pretend numbers deciding an outcome. If TES was turn based or if TES was a JRPG style then sure, makes tons of sense but to make a primary First Person game and have invisable dice rolls dictate such things? Well for me thats just dumbing the game down for people who cant operate with the dexterity of a 10 year old with RT and LT attack and blocks. I love pure RPGs like the FF's, Chrono Trigger and WoW (Vanilla, BC) where stats and dice rolls are all important but in a first person game I just dont think it works well at all. This is of course just my opinion but it's obviously also Bethesdas as well.
Sorry, what does the game being "primarily first person" have to do with anything? Why do stats suddenly go out the window because you're in first person? AFAIK TES has always been an endeavor in bringing first person to stats-based RPGs, so the first person perspective is actually secondary to the stats-based gameplay.
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Laura Simmonds
 
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Post » Tue May 08, 2012 8:23 pm

Dark souls had a similar right triggers do right hand/left triggers do left hand configuration, and the combat was dynamic, strategic and really fun.

I really hope Skyrim's combat will be more fun and strategic than it looks.
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Scott Clemmons
 
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Post » Tue May 08, 2012 1:18 pm

Combat with weapons won't concern me in my first playthrough, I'll be a pure mage. Magic in Skyrim looks awesome, and it's one of the things I look forword to. :flamethrower:

Ditto.
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Joey Bel
 
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Post » Tue May 08, 2012 11:24 am

Combat looks just fine to me, better than fine actually. To me with a game like Skyrim as long as the combat is decent its all you need, cause there is so much more to the game then melee combat. Plus the games people are comparing it to are third person action titles not First Person RPGs like Skyrim is mainly supposed to be played as.
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Farrah Lee
 
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Post » Tue May 08, 2012 5:49 pm

I liked oblivion’s combat and I think besides the finishing moves Skyrim’s will be great too. As for people saying that enemies don’t react to hits, what the hell do you want? A stagger every time you land a hit? Don’t you realise how easy it would be to kill someone so long as you land the first hit. And it’s not as if enemies don’t react at all to hits at all, from gameplay perspective it makes more sense the way it is. It honestly never bothered me I don’t see why anyone would have such a big problem with it.
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Tanya
 
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Post » Tue May 08, 2012 9:29 am

Can someone explain to me what is wrong with it? It looks perfect to me.

It's dull and un-satisfying.
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Bigze Stacks
 
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Post » Tue May 08, 2012 1:25 pm

To all referencing Dark Souls and the combat in it:
I just Youtubed it and to be honest, it looks ghastly. Simply horrid. If This http://www.youtube.com/watch?v=mbbfojImILg is considered better than skyrim, then I feel that some people are just complaining to complain. TESV: Skyrim blows this out of the water and then some

I have to agree, I had been hearing how great the combat in Dark Souls is, but that looked a little weak. Dark Souls is supposed to be really difficult, as in you die A LOT, but that does not mean it is good. I am not trying to bash DS, as I have not played it, but just based on watching it and comparing it to TESV, well, there is no comparison. TESV looks (emphasis on looks) much better as far as combat animations. True, I don't think you are going to have the moves like DS showed where the character tuck and rolled in TESV, but a few extra movesets does not make it better either, IMO.
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CYCO JO-NATE
 
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Post » Tue May 08, 2012 2:46 pm

I liked oblivion’s combat and I think besides the finishing moves Skyrim’s will be great too. As for people saying that enemies don’t react to hits, what the hell do you want? A stagger every time you land a hit? Don’t you realise how easy it would be to kill someone so long as you land the first hit. And it’s not as if enemies don’t react at all to hits at all, from gameplay perspective it makes more sense the way it is. It honestly never bothered me I don’t see why anyone would have such a big problem with it.

Actually many games work just fine and remain challenging (even more so) with the fact you can either score a blow and stagger your enemy, or get blocked. There's no grey area where you land a hit and there is no visual feedback, except the hp bar moving. It adds strategy to combat, knowing you can only lower your defences to make a quick strike or counterstrike. I was under the impression Skyrim would adopt this kind of melee gameplay, with active blocking as an important survival strategy.
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Robert Devlin
 
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Post » Tue May 08, 2012 10:25 am

I like the "maybe next time" mentality of the OP. It makes me totally not regret buying Skyrim with its alleged bad combat.
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Motionsharp
 
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Post » Tue May 08, 2012 12:46 pm

Compared to Morrowind and Oblivion the combat looks to be greatly improved. I do not see anything wrong with the way combat looks it looks alot deeper and much more engaging. The combat looks to be more visceral in this game and that is a plus.
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Wayland Neace
 
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Post » Tue May 08, 2012 4:00 pm

People playing it right now, right now who are not paid to say nice things no matter what are giving you honest impressions, and you -still- think they are complaining to complain

oh lawdy

one things for sure, Skyrims combat is NOTHING llike Dark Messiah, NOT one bit.

How Morrowind is compared to Oblivion is Moot, both games run on two differen't Era's and Game mechanics, Skyrim Runs on Fallout 3's advancements

Take your pick.
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Rachyroo
 
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Post » Tue May 08, 2012 1:19 pm

Skyrim's combat is way too clunky, broken and not connecting. Loose animation and what not. U guys know what i saw :'(

Not fair with us warriors man... I mean its the retail version that i am seeing. and you keep hitting the guy and he doesnt give a [censored].. its v v v bad. although i'll still buy the game.. :/
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Sammykins
 
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Post » Tue May 08, 2012 8:31 pm

Combat in TES games wont get much better before they hire new people to make it.
It's getting better all the time. There's a limit of what kind of combat you can add to a first-person game.
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LADONA
 
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Post » Tue May 08, 2012 8:08 pm

I'd rather have Monster Hunter combat than Dark Souls combat

Sadly, I think I'm the only MH fan that doesn't live in Japan

Seeing the dragons made me think of Rathalos, though I doubt they'll be anywhere near as fun :[
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sam smith
 
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Post » Tue May 08, 2012 11:47 am

It's getting better all the time. There's a limit of what kind of combat you can add to a first-person game.

it's impossible to make GOOD combat from a FPS perspective. I mean .. what would OP want ? In TES games you flail a large metal thing untill the things in front of you stop moving. it's not exacly rocket science.
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Sasha Brown
 
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Post » Tue May 08, 2012 10:30 pm

Combat seems to be pretty good. The only thing weird thing is that you can keep hitting enemies over and over and they won't flinch, like hitting a wall. A hit/stagger animation on landing hits that aren't blocked would fix that. I'm sure the modding community will jump in when the script extender becomes available.

All the rest looks great and feels more visceral than combat in Oblivion. Locational damage would've been nice, but not a deal breaker for Skyrim.

They do have some stumbling back animations and such. We saw that in a demo in the dungeon fighting a Redguard. Though I'm guessing you mean with every hit, not just big hits.
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naome duncan
 
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Post » Tue May 08, 2012 7:54 pm

If we could have the combat from Dark Messiah in this game i would die happy!

*boots Orc in face* o.O
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Theodore Walling
 
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Post » Tue May 08, 2012 3:50 pm

Skyrim's combat is way too clunky, broken and not connecting. Loose animation and what not. U guys know what i saw :'(

Not fair with us warriors man... I mean its the retail version that i am seeing. and you keep hitting the guy and he doesnt give a [censored].. its v v v bad. although i'll still buy the game.. :/

The best way to protest what you think is awful combat design is to vote with your dollars and not purchase Skyrim.

VV I'm not doubting your opinion of the combat but my point stands. If you think it's really that bad, don't buy the game.
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CORY
 
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Post » Tue May 08, 2012 6:40 pm

Check out the leaked footage i posted on elder council facebook and play the video 11 min onward and see for yourself the CLUNKIEST combat i have ever seen in a video game. go check now!!!
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jessica robson
 
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Post » Tue May 08, 2012 3:11 pm

If we could have the combat from Dark Messiah in this game i would die happy!

*boots Orc in face* o.O

Never played it but after seeing this I wish I had. Wow, that's the way to do medieval combat!

http://www.youtube.com/watch?v=caB1jodPQPQ
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saxon
 
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Post » Tue May 08, 2012 3:56 pm

They do have some stumbling back animations and such. We saw that in a demo in the dungeon fighting a Redguard. Though I'm guessing you mean with every hit, not just big hits.

Yes, I mean from most hits. I'm not talking based on the official demos. ;)

However, apart from the lack of visual refinement and counter-attacks, it still looks fun! Finishers do make it exciting enough, even if they add zero strategy.
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Trent Theriot
 
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Post » Tue May 08, 2012 5:01 pm

Never played it but after seeing this I wish I had. Wow, that's the way to do medieval combat!

http://www.youtube.com/watch?v=caB1jodPQPQ
Well, Dark Messiah's combat system is top-notch. I haven't seen any 1st/3rd person fantasy/medieval action-rpg game make a game with a better system. It is really good, and to think it's 5 years old already...
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Saul C
 
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