Perks screen: "Worst screen in the history of UIs"

Post » Sun May 13, 2012 7:10 pm

This entire problem would be fixed if they allowed us to scroll through the skills menu with the mouse wheel, IMO.

This^. I like the Perk UI I really do, but it can be a pain trying to get to the perk you want with just the keyboard/mouse.
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Calum Campbell
 
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Post » Sun May 13, 2012 6:17 am

Lol! Some of you guys make me chuckle!! :)
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^~LIL B0NE5~^
 
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Post » Sun May 13, 2012 2:07 pm

No just no, the worst in gaming history is wrong. You are still playing the game.
Ive played games that the UI has made me stop playing turn off the game and never come back again.
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Jesus Lopez
 
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Post » Sun May 13, 2012 6:42 pm

So it's not PC friendly?

Why you cannot use the mouse to select everything?
Wait, haven't they fixed this right at the very first day?

Oh but there are still some bugs, and the window is unscaleable, that always means bad PC port, my bad.
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Heather Stewart
 
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Post » Sun May 13, 2012 12:12 pm

Lulz. People really need to start getting over this. We get it, you hate the UI. I don't get why PC users want a different product than what everyone else is getting. For the record I have zero problems with the UI, so its obviously not Bethesda who has the problem here.
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Heather beauchamp
 
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Post » Sun May 13, 2012 7:40 am

It really pisses me off when trying to get to the "in between" things. Most noteable "Bladesmen" on the One-handed tree. Seriously, I'm freaking out over 5 minutes, wailing my thumbstick in all manner of ways trying to get to it but the game is like "Screw you".

That's all, really.
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Alyce Argabright
 
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Post » Sun May 13, 2012 1:46 pm

Some people really need to read the article and ask youself why doesnt the inventory list start at the top of the screen instead of the middle? Why dont equipped items move to the top of the lists? Why does the 3d item take up half the screen? Isnt there a better way to show all skills on one screen and keep the constellation effect?

The answer to all these are yes. And thats what the article talks about.

PC vs Console inst really the issue, as these effect the console too.
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tannis
 
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Post » Sun May 13, 2012 2:58 pm

As most of the PC players say to Console players, if they are having a problem in the game (Glitch/Bug/Etc.): "Use Console Command? Don't have Skyrim on PC? Bad luck."
Now I can laugh at PC players having hard time using Perks screen. "Play it on Xbox 360/PS3. Don't have one? Bad luck."
Just get a controller for PC, if it's too hard to use it with Keyboard+Mouse.
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Andrew Lang
 
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Post » Sun May 13, 2012 8:23 pm

I love that people are this annoyed over such a small part of the game. There's nothing wrong with the perk menu. Is it really worth coming to the forum to [censored] about this nonsense. It's a freaking menu, and it's functional. I think the menu system is miles ahead of Oblivion. We should be thankful for that. And seriously, before you post a thread [censored]ing about such a pointless topic, maybe talk to someone irl and explain your frustration so they can smack you.
The only reason Skyrim's UI is miles ahead of Oblivion's is because that's how far Oblivion kicked it's ass.
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Jeff Tingler
 
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Post » Sun May 13, 2012 5:58 pm

It's a direct console port, what did people expect? (The menu that is)

Nah, most console games have great menu screens (MGS, for example).

It's just a terrible menu and UI, no matter what system you're on. A list of skills would have been so much simpler.
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Del Arte
 
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Post » Sun May 13, 2012 1:31 pm

I like the perks screen....*hides*
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Etta Hargrave
 
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Post » Sun May 13, 2012 11:44 am

As most of the PC players say to Console players, if they are having a problem in the game (Glitch/Bug/Etc.): "Use Console Command? Don't have Skyrim on PC? Bad luck."
Now I can laugh at PC players having hard time using Perks screen. "Play it on Xbox 360/PS3. Don't have one? Bad luck."
Just get a controller for PC, if it's too hard to use it with Keyboard+Mouse.
Actually, the problem is with controllers. Trying to select certain parts of skill branches causes the selection to go off in a way it doesn't seem like it should (for example, tapping right on the thumbstick sends it flying up the tree to a later perk, rather than the one to the right of it). With the mouse, this problem doesn't exist, as you can click on the individual nodes of the skill trees to select them immediately.
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Amy Smith
 
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Post » Sun May 13, 2012 8:27 am

They did a good job with the perks screen. Granted its a bit awkward in the begining but once you get used to the lay out it gets pretty easy. By the way the graphics, creatures, gameplay is awesome.... I'm totally addicted HELP ME!
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abi
 
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Post » Sun May 13, 2012 11:28 am

Some people really need to read the article and ask youself why doesnt the inventory list start at the top of the screen instead of the middle? Why dont equipped items move to the top of the lists? Why does the 3d item take up half the screen? Isnt there a better way to show all skills on one screen and keep the constellation effect?

The answer to all these are yes. And thats what the article talks about.

PC vs Console inst really the issue, as these effect the console too.

Seriously, if someone has such a problem with the fact that the list starts in the middle of the screen instead of the top, or that items are in alphabetical order and equipped items aren't at the top (IT WAS LIKE THIS IS OBLIVION AS WELL!!!), and cause this much griping because you have to do some scrolling, then I say I have absolutely zero sympathy, and my response is that you need to get over it.
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April D. F
 
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Post » Sun May 13, 2012 10:57 am

Fan made mockup screens which keep the design of Skyrims UI but make them infintaely better and show the problems the UI has:

http://img3.imageshack.us/img3/5679/skyriminterface.jpg

http://smg.photobucket.com/albums/v476/sane_man/?action=view¤t=ImprovedSkillScreen01.jpg

http://imgur.com/a/hcp6S

Forget about the PC vs console people and see the problems and solutions to improve the game.
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Rebecca Clare Smith
 
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Post » Sun May 13, 2012 10:39 am

Yeah it's terrible, along with the rest of the UI. Looks really neat and the idea is cool, but [censored] I would prefer any conventional UI to it, however boring it might look.
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Amber Hubbard
 
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Post » Sun May 13, 2012 5:09 pm

Actually, the problem is with controllers. Trying to select certain parts of skill branches causes the selection to go off in a way it doesn't seem like it should (for example, tapping right on the thumbstick sends it flying up the tree to a later perk, rather than the one to the right of it). With the mouse, this problem doesn't exist, as you can click on the individual nodes of the skill trees to select them immediately.

Oh THAT problem. For me at first it was hard to use, but now I learned how to do it. But I still have to go from a Perk tree to another. (Though if you have to hold a specific button and THEN move your thumbstick. :o)
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Gemma Archer
 
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Post » Sun May 13, 2012 4:08 pm

Seriously, if someone has such a problem with the fact that the list starts in the middle of the screen instead of the top, or that items are in alphabetical order and equipped items aren't at the top (IT WAS LIKE THIS IS OBLIVION AS WELL!!!), and cause this much griping because you have to do some scrolling, then I say I have absolutely zero sympathy, and my response is that you need to get over it.

Then you dont really understand what UI's are for, and what ease of use and unnecessary actions are.

Again, this is my first TES game, and the UI usability is pretty poor so cant compare to past TES games, but can to other companies games.
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Eddie Howe
 
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Post » Sun May 13, 2012 3:10 pm

Fan made mockup screens which keep the design of Skyrims UI but make them infintaely better and show the problems the UI has:

http://img3.imageshack.us/img3/5679/skyriminterface.jpg

http://smg.photobucket.com/albums/v476/sane_man/?action=view¤t=ImprovedSkillScreen01.jpg

http://imgur.com/a/hcp6S

Forget about the PC vs console people and see the problems and solutions to improve the game.

Yup, like I said, a bunch of QQ'ing.

A bunch of spoiled gamers crying because they have to do a little bit of scrolling, and then turn around and insult the "ADD console gamers" for this change - yet these are the gamers who are too lazy and spoiled to do a little scrolling. Who has ADD???
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Theodore Walling
 
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Post » Sun May 13, 2012 5:51 pm

It's clumsy, but not really that bad. Once they fix the bugs it'll be usable until mods fix it :P
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Haley Cooper
 
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Post » Sun May 13, 2012 5:02 am

Of course it's "[censored]"... It's a [censored] "console port".

They dumbed the game down, took out "stats" so the ADD crowd didn't freak out, and then gave us the [censored] worst mother [censored] UI ever made.

If that didn't ice the cake, they then sent us a buggy "console ported" menu controls...

Guess what, guy? It's time to let go.
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Crystal Clear
 
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Post » Sun May 13, 2012 1:04 pm

all i have to say is that its extremly annoying to point the mouse over the perk i want, click, and it goes flying to a different perk tree set
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Vicky Keeler
 
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Post » Sun May 13, 2012 6:47 pm

I don't think "console port" is a good excuse here, since clearly the menus are terrible even with a controller. They are so bloated and wasteful... The scrolling menus starting at the middle of the screen are hilariously stupid.
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liz barnes
 
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Post » Sun May 13, 2012 11:17 am

Just use WASD and E like you should be doing with the rest of the interface. Honestly all the whining on this forum is getting out of hand.
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SiLa
 
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Post » Sun May 13, 2012 2:05 pm

I like the perks screen....*hides*
Me to I like the perk screen, the only part of the interface I like.
Inventory has issues,
character creation is buggy.
Favorites has bugs who border to game breaking.

Overall the system is better looking but work worse than Oblivions system.
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joannARRGH
 
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