Phenderix's Magic Evolved - 80 New Spells!

Post » Wed May 23, 2012 8:34 am

New Update released!!! Now has 132 new spells.

Conjuration greatly expanded with the inclusion of some new destruction spells as well.
Check it out!
http://www.skyrimnexus.com/downloads/file.php?id=5898
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Craig Martin
 
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Joined: Wed Jun 06, 2007 4:25 pm

Post » Wed May 23, 2012 4:16 pm

New Update released!!! Now has 132 new spells.

Conjuration greatly expanded with the inclusion of some new destruction spells as well.
Check it out!
http://www.skyrimnexus.com/downloads/file.php?id=5898

OMG...just watched the vid, the new spells are awesome. :drool:
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Syaza Ramali
 
Posts: 3466
Joined: Wed Jan 24, 2007 10:46 am

Post » Wed May 23, 2012 8:30 pm

Thanks! I need an official trailer for this mod...I would rather be adding to the mod then making a good video though XD
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Danny Blight
 
Posts: 3400
Joined: Wed Jun 27, 2007 11:30 am

Post » Wed May 23, 2012 1:08 pm

Added more summoning pet spells. Now 144 Spells! Check it out!
http://skyrim.nexusmods.com/downloads/file.php?id=5898
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Joanne
 
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Post » Wed May 23, 2012 7:42 pm

thanks!
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how solid
 
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Post » Wed May 23, 2012 6:14 pm

Another update has been released: Now 149 spells.

Added two new holy damage spells and new enchantment spells to make attacks stronger.
More polish went into this update so some descriptions are better and some animations/sounds are now fixed.

Check it out!
http://skyrim.nexusmods.com/downloads/file.php?id=5898
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tiffany Royal
 
Posts: 3340
Joined: Mon Dec 25, 2006 1:48 pm

Post » Wed May 23, 2012 6:18 am

It's really awesome spellpack! Most of all I like wind and earth magic! Thanks a lot for implementing that spells, they definitely enhance Skyrim spell system.
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Mariaa EM.
 
Posts: 3347
Joined: Fri Aug 10, 2007 3:28 am

Post » Wed May 23, 2012 3:29 pm

Oooh, the divine spells and enchantment spel s have really caught my eye. ATM I'm playing my no-magic barbarian, but I'll certainly need to DL this one when I start my Spellsword and Cleric playthroughs!

Keep up the great work, these spells are awesome!
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Cameron Wood
 
Posts: 3384
Joined: Wed Oct 31, 2007 3:01 pm

Post » Wed May 23, 2012 4:27 pm

Mod has been updated!!

Now 164 Spells and tons of bugs have been fixed.
Time Spells now look much better - new Skeletal Conjurations (Mage, Archer, Warrior)
Power menu animations fixed - new NPC selling spells and more!

Check it out!
http://skyrim.nexusmods.com/downloads/file.php?id=5898
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Michelle Serenity Boss
 
Posts: 3341
Joined: Tue Oct 17, 2006 10:49 am

Post » Wed May 23, 2012 12:25 pm

Hello everyone! Another update has been released and a pretty cool new spell group has been done!

This mod now has working conjurable Frost, Shock, and Fire Skeletal Mages!

Check it out! Please! You know you want to, pretty sure the link gives you a free car as well!
Nexus Link http://skyrim.nexusmods.com/downloads/file.php?id=5898
Steam Link http://steamcommunity.com/sharedfiles/filedetails/?id=8553
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Alex Blacke
 
Posts: 3460
Joined: Sun Feb 18, 2007 10:46 pm

Post » Wed May 23, 2012 6:56 am

Might be interested in what I made here;
http://skyrim.nexusmods.com/downloads/file.php?id=8853
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Nicole M
 
Posts: 3501
Joined: Thu Jun 15, 2006 6:31 am

Post » Wed May 23, 2012 2:37 pm

Did you add these spells to the game's enemies, and provide casting costs that make them attractive to the AI? Just curious, because otherwise, it's more a freebie to the player. Best of luck, regardless. You've obviously put a lot of work into it. :)
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Quick draw II
 
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Post » Wed May 23, 2012 9:48 am

@Plutoman
Wow! How did I miss that! Will look into it later, looks pretty awesome.

@fable2
Well with what plutoman just showed me it may be pretty easy.
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Mackenzie
 
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Joined: Tue Jan 23, 2007 9:18 pm

Post » Wed May 23, 2012 3:06 pm

Now a AI add-on using plutoman's generation algorithm. Thanks so much for your mod tool! Have given you credit on the site!
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kirsty williams
 
Posts: 3509
Joined: Sun Oct 08, 2006 5:56 am

Post » Wed May 23, 2012 8:29 am

Np, thanks. :)

Hopefully I'll get perks set up soon, too. If you are interested, linking people to the patcher will allow all of the spells to be patched in on-demand, so it won't overwrite any NPC's. :) Putting out a plugin for it is great, though, too. :)
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Peetay
 
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Joined: Sun Jul 22, 2007 10:33 am

Post » Wed May 23, 2012 3:26 pm

To repeat from earlier, what was missed in the rush of posts:

Did you add these spells to the game's enemies, and provide casting costs that make them attractive to the AI? Just curious, because otherwise, it's more a freebie to the player. Best of luck, regardless. You've obviously put a lot of work into it. :smile:
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Schel[Anne]FTL
 
Posts: 3384
Joined: Thu Nov 16, 2006 6:53 pm

Post » Wed May 23, 2012 2:51 pm

Now a AI add-on using plutoman's generation algorithm. Thanks so much for your mod tool! Have given you credit on the site!

Is this AI add-on still needed if I use Plutoman's Automatic Spells? Thanks.
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Christine Pane
 
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Post » Wed May 23, 2012 1:05 pm

where is the manantis ambassador?
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Bambi
 
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Post » Wed May 23, 2012 6:07 pm

Awesome mod, could you possibly add a levitate spell to it?
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Ysabelle
 
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