Conjuration greatly expanded with the inclusion of some new destruction spells as well. Check it out! http://www.skyrimnexus.com/downloads/file.php?id=5898
Conjuration greatly expanded with the inclusion of some new destruction spells as well. Check it out! http://www.skyrimnexus.com/downloads/file.php?id=5898
OMG...just watched the vid, the new spells are awesome.
Added two new holy damage spells and new enchantment spells to make attacks stronger. More polish went into this update so some descriptions are better and some animations/sounds are now fixed.
Check it out! http://skyrim.nexusmods.com/downloads/file.php?id=5898
It's really awesome spellpack! Most of all I like wind and earth magic! Thanks a lot for implementing that spells, they definitely enhance Skyrim spell system.
Oooh, the divine spells and enchantment spel s have really caught my eye. ATM I'm playing my no-magic barbarian, but I'll certainly need to DL this one when I start my Spellsword and Cleric playthroughs!
Now 164 Spells and tons of bugs have been fixed. Time Spells now look much better - new Skeletal Conjurations (Mage, Archer, Warrior) Power menu animations fixed - new NPC selling spells and more!
Check it out! http://skyrim.nexusmods.com/downloads/file.php?id=5898
Hello everyone! Another update has been released and a pretty cool new spell group has been done!
This mod now has working conjurable Frost, Shock, and Fire Skeletal Mages!
Check it out! Please! You know you want to, pretty sure the link gives you a free car as well! Nexus Link http://skyrim.nexusmods.com/downloads/file.php?id=5898 Steam Link http://steamcommunity.com/sharedfiles/filedetails/?id=8553
Did you add these spells to the game's enemies, and provide casting costs that make them attractive to the AI? Just curious, because otherwise, it's more a freebie to the player. Best of luck, regardless. You've obviously put a lot of work into it.
Hopefully I'll get perks set up soon, too. If you are interested, linking people to the patcher will allow all of the spells to be patched in on-demand, so it won't overwrite any NPC's. Putting out a plugin for it is great, though, too.
To repeat from earlier, what was missed in the rush of posts:
Did you add these spells to the game's enemies, and provide casting costs that make them attractive to the AI? Just curious, because otherwise, it's more a freebie to the player. Best of luck, regardless. You've obviously put a lot of work into it.