Phenderix's Magic Evolved - 80 New Spells!

Post » Wed May 23, 2012 6:05 pm

Random idea: a "Weakness to Magic" Rune. Perhaps it could have a strong magnitude but very short duration so that the player has to be ready to fire the moment the enemy crosses over it.

Ooh! Or a spell that inflicts both Paralysis and Ethereal Form to temporarily incapacitate enemies without allowing the player to bash them to pieces.
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carla
 
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Post » Wed May 23, 2012 6:47 pm

Hmmm ya weakness to magic I think I could do fairly easy.
The paralysis and ethereal form could be a lower level spell I guess. Idk how that would work with some creatures though.
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Spaceman
 
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Post » Wed May 23, 2012 7:50 am

Good point... maybe it would be easier to make a Time Stop/Ethereal Form spell that resumed time when you were no longer in Ethereal Form. I haven't dabbled in time effects much so I don't know how responsive they are.
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roxxii lenaghan
 
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Post » Wed May 23, 2012 7:04 am

i want a stampede spell, which summons a stampede of mammoths that crush enemys.
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Claire
 
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Post » Wed May 23, 2012 7:25 am

@LordofBones - That is a possibility I guess for future conjuration spells.

New update released!
4 new spells and bug fixes.

Terra Volley Adept
A spell that uses leaves to do damage to a target.
Terra Barrage Expert
A spell that uses potent leaves to do damage to a target.


Holy Scorcher Adept
Spell that does continuous holy damage to a target.
Holy Light Master
Spell that does a high amount of damage to its target.


You should totally call the first two Razor leaf, lol. :biggrin:

I do have other ideas though! Midas has an 'entangle' spell, but it really doesn't seem to do much. Maybe you could improve on that and get a working one put together? Beyond that - How about more earth spells? Throw pebble/throw rocks/throw boulder or something. :P
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Reanan-Marie Olsen
 
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Post » Wed May 23, 2012 6:28 pm

Okay i have this mod installed because the videos looked promising. But i have a question concerning the spells from this mod. Do they give XP...meaning does using them level up the respective magic skills. Take Glacial Palm for instance, does using it help to level up Destruction?
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JaNnatul Naimah
 
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Post » Wed May 23, 2012 11:31 am

As of now some give xp and some don't.
Will try to figure out how that works for next update coming out in probably a week.
There isn't a obvious xp component anywhere is Skyedit.
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Rebekah Rebekah Nicole
 
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Post » Wed May 23, 2012 9:50 am

As of now some give xp and some don't.
Will try to figure out how that works for next update coming out in probably a week.
There isn't a obvious xp component anywhere is Skyedit.

Thanks, i guess i will use your mods spells in combo with a vanilla spell in the other hand until you find the XP component. (Unless i want to dual cast a spell that is. :smile: )
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sophie
 
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Post » Wed May 23, 2012 3:09 pm

can we see pictures of the Holy spells?
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Isabella X
 
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Post » Wed May 23, 2012 12:40 pm

File has updated and now includes 12 new spells for a total of 105 spells.

Destruction Spells

Phoenix Palm Apprentice
A telekinetic fire attack that makes your enemies ignite suddenly on fire.
Phoenix Volley Adept
A attack that sprays out firebolts to deal damage.
Phoenix Shot Adept
A almost zero cast time spell that is so strong it leaves a wall of fire wherever it strikes.
Phoenix Rune Repeater Expert
A attack that sprays out fire runes so that they may be easily set up for a given area.
Phoenix Barrage Expert
A attack that sprays out fireballs to deal area damage.
Phoenix Blast Expert
A blast of fire resembling a dragon?s fire attack.
Phoenix Destroyer Master
A attack that decimates opponents, resembling a full dragon breath.

Glacial Palm Apprentice
A telekinetic ice attack that makes your enemies suddenly take frost damage.
Glacial Volley Adept
A attack that sprays out ice spikes to deal damage.
Glacial Shot Adept
A almost zero cast time spell that is so strong it leaves a wall of ice wherever it strikes.
Glacial Entombment Adept
A spell that leaves your targets cased in ice.
Glacial Rune Repeater Expert
A attack that sprays out frost runes so that they may be easily set up for a given area.
Glacial Barrage Expert
A attack that sprays out icy storm to deal area damage.
Glacial Blast Expert
A blast of fire resembling a dragons frost attack.
Glacial Destroyer Master
A attack that decimates opponents, resembling a full dragon breath.

Static Palm Apprentice
A telekinetic shock attack that makes your enemies suddenly take damage.
Static Volley Adept
A sustained thunderbolt used to target down an enemy.
Static Shot Adept
A almost zero cast time spell that is so strong it leaves a wall of lightning wherever it strikes.
Static Rune Repeater Expert
A attack that sprays out shock runes so that they may be easily set up for a given area.
Static Barrage Expert
A attack that casts a sustained chain lightning that is very very useful against a large group of enemies.
Static Blast Expert
A attack that unleashes a force wave of lightning on your enemy.
Static Destroyer Master
A attack that unleashes a devastating continuous force wave of lightning upon your enemy.

Poison Spray Apprentice
A instant poison attack that does 10 damage per second for 5 seconds.

Terra Volley Adept
A spell that uses leaves to do damage to a target.
Terra Barrage Expert
A spell that uses potent leaves to do damage to a target.

Drain Stamina Apprentice
A spell that drains 25 stamina per second cast on target.
Drain Magicka Apprentice
A spell that drains 7 magicka per second cast on target.
Drain Health Apprentice
A spell that drains 7 health per second cast on target.
Ravage Stamina Expert
A spell that drains 50 stamina per second cast on target.
Ravage Magicka Expert
A spell that drains 15 magicka per second cast on target.
Ravage Health Expert
A spell that drains 15 health per second cast on target.

Rune - Damage Stamina Adept
A rune type spell that when engaged does stamina point damage.
Rune - Damage Magicka Adept
A rune type spell that when engaged does magicka point damage.
Rune Repeater - Damage Stamina Expert
A rune repeater type spell that when engaged does stamina point damage.
Rune Repeater - Damage Magicka Expert
A rune repeater type spell that when engaged does magicka point damage.

Elemental Cloak Master
A defensive spell that gives the caster shock, fire, and frost cloak.
Elemental Outburst Master
A powerful offensive spell that does shock, fire, and frost damage.


Gale Burst Adept
A blast of air that knocks back your opponent.
Gale Wave Master
A continuous blast of air that knocks back your opponent.


-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Alteration Spells

Muffle Apprentice
A spell that makes you step quietly for 20 sec - requires more testing - may work.
Stutter Time Apprentice
Slows time for one second, this can be useful for dodging.
Enhance Weapon Speed Adept
Gives a burst increase to your weapon speed for 4 sec. (Right-Hand Only)
Slow Time Adept
Allows you to slow time for a duration of 10 sec.
Accelerate Time Adept
Allows you to accelerate time for a duration of 10 sec, mainly just for fun.
Paralysis Rune Expert
A rune that when engaged gives off paralyze effect.
Dimensional Rift Expert
Slows down time for 10 sec and allows you to slightly increase your weapon speed.
Paralysis Rune Repeater Master
A rune rapid-fire spell that sets paralysis runes for easy, fast usage.
Stop Time Master
Allows you to fully stop time for a duration of 10 sec.
Future Time Master
Allows you to rapidly accelerate time for a duration of 10 sec, mainly for fun.
Enhance Greater Weapon Speed Master
Gives a huge burst increase to your weapon speed for 4 sec. (Right-Hand Only)
Enervate Master
Severely weaken an opponent leaving them easy to kill.


Also added are 19 Expert level Alteration spells that fortify your attributes
Example: Fortify One Handed
Fortifies One Handed skill by 20 for 10 sec at the expense of Magicka.
You can fortify: Light Armor, Heavy Armor, Lockpicking, One Handed, Two Handed, Archery, Alchemy, Enchanting, Smithing, Carry Weight (200 for 30 sec), Alteration, Conjuration, Destruction, Illusion, Restoration, Block, Speech, Sneak, and Stamina



-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Illusion Spells


Phantom Strike Adept
A shadow spell that does damage to its target.
Fear Rune Expert
A rune that when engaged gives off fear effect.
Frenzy Rune Expert
A rune that when engaged gives off frenzy effect.
Calm Rune Expert
A rune that when engaged gives off a calming effect.
Fear Rune Repeater Master
A rune rapid-fire spell that sets fear runes for easy, fast usage.
Frenzy Rune Repeater Master
A rune rapid-fire spell that sets frenzy runes for easy, fast usage.
Calm Rune Repeater Master
A rune rapid-fire spell that sets calm runes for easy, fast usage.
Phantom Grasp Master
A continuous shadow spell that does damage to its target.


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Conjuration Spells

Spectral Arrow Apprentice
Shoots out a spectral arrow from the palms of your hands.
Conjure Ghost Warrior Apprentice
Summons a Ghost Warrior to fight for you for 60 sec.
Spectral Arrow Volley Adept
Shoots out spectral arrows from the palms of your hands.
Conjure Dremora Lord Expert
Conjures a Dremora Lord to fight for you for 60 sec.
Transmorgify Expert
Transforms your target into a chicken for 30 sec - doesn't work on some targets.
Heroic Arrow Expert
Shoots out a heroic arrow from the palms of your hands.
Heroic Arrow Volley Master
Shoots out heroic arrows from the palms of your hands.
Conjure Dremora Lord Host Master
Conjures three Dremora Lords to fight for you for 20 sec.
Conjure Familiar Host Master
Summons three familiars to fight for you for 20 sec.
Conjure Flaming Familiar Host Master
Summons three flaming familiars to fight for you for 20 sec.
Conjure Atronach Host Master
Summons one of each Atronach to fight for you for 20 sec.
Conjure Ghost Warrior Host Master
Summons three Ghost Warriors to fight for you for 60 sec.
Conjure Dragon Priest Master
Summons one dragon priest to fight for you for 45 sec.

Host spells will only work if you have the Twin Souls perk. (000D5F1C)


-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Restoration Spells

Restore Stamina Apprentice
A sustained spell that restores 25 Stamina per second held.
Restore Stamina Instant Apprentice
A spell that when cast restores 100 stamina.
Resistance Field Apprentice
Gives 25% resistance to all elements for 15 sec.
Holy Scorcher Adept
Spell that does continuous holy damage to a target.
Resistance Field Greater Adept
Gives 50% resistance to all elements for 15 sec.
Resistance Barrier Expert
Gives 100% resistance to all elements for 7 sec.
Cure Disease Expert
Cures any disease you are afflicted with, similar spell included in Midas Magic
Holy Shield Expert
Protects the caster absorbing some damage for 15 seconds.
Weakness to Shock Expert
Spell that makes shock spells do more damage to a target.
Weakness to Fire Expert
Spell that makes fire spells do more damage to a target.
Weakness to Frost Expert
Spell that makes frost spells do more damage to a target.
Weakness to Elements Master
Spell that makes shock/fire/frost spells do much more damage to a target.
Divine Light Master
Spell that does a high amount of damage to its target.
Divine Shield Master
Protects the caster absorbing a high amount of damage for 7 seconds.

Please download this mod and try it out! You won't be disappointed!
http://www.skyrimnexus.com/downloads/file.php?id=5898
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Charleigh Anderson
 
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Post » Wed May 23, 2012 4:06 pm

Btw Illius XP has been added for the spells.

When you cast any spell now you get experience.
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maddison
 
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Post » Wed May 23, 2012 10:12 am

can you explain how the Enervate spell works?
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Suzy Santana
 
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Post » Wed May 23, 2012 11:52 am

Here's a thought: add in spells to summon Draugr, all the way from normal to Deathlords.
I think it should be wights max, because deathlords would be too OP, seeing as they can even disarm.
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Shirley BEltran
 
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Post » Wed May 23, 2012 5:04 pm

Btw Illius XP has been added for the spells.

When you cast any spell now you get experience.

Awesome, thank you very much for the heads up, :celebration:
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Margarita Diaz
 
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Post » Wed May 23, 2012 9:02 am

I think it should be wights max, because deathlords would be too OP, seeing as they can even disarm.

Master necromancers should be able to control even deathlords, though.
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Nicole Mark
 
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Post » Wed May 23, 2012 10:06 am

Well the new version adds a conjure dragon priest for 45 seconds mod. It might be a little op as of now. May decrease the duration next update. What do you think about this?

Enervate simple weakens an opponent making them easy to kill. It reduces armor.
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Richard
 
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Post » Wed May 23, 2012 3:00 pm

Great! Thank you.
I love leaves, trees, songs, faith spells.
Can you create a spell with fox summon?
A angel wing spell?
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Mandy Muir
 
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Post » Wed May 23, 2012 8:21 am

Great! Thank you.
I love leaves, trees, songs, faith spells.
Can you create a spell with fox summon?
A angel wing spell?

Spell's that summon trees and tree roots would be awsome :)
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Flesh Tunnel
 
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Post » Wed May 23, 2012 2:39 pm

how about some "gravity" spells? those that inflict damage accordingly to Hp percentage?
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ruCkii
 
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Post » Wed May 23, 2012 5:55 am

this looks amazing! may i ask, what do you use to create these spells?
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Jenna Fields
 
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Post » Wed May 23, 2012 2:47 pm

I use SkyEdit to create them.
I am just awaiting the CK so maybe I can create some cooler and more interesting spells.

I think tree summoning spells could be a possibility. I like wood jutsus from Naruto that Yamato uses if anyone knows what I am talking about.
Fox summon would be interesting - maybe I could make like a personal pet mod....
Gravity spells could be cool as well - there are just so many things I can add.
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Taylor Thompson
 
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Post » Wed May 23, 2012 2:11 pm

I use SkyEdit to create them.
I am just awaiting the CK so maybe I can create some cooler and more interesting spells.

I think tree summoning spells could be a possibility. I like wood jutsus from Naruto that Yamato uses if anyone knows what I am talking about.
Fox summon would be interesting - maybe I could make like a personal pet mod....
Gravity spells could be cool as well - there are just so many things I can add.

Actualy i dont like those at all :+ I prefere the old style the 1th hokage used wich is more natural looking :smile:

Here it is! http://www.youtube.com/watch?v=q83iD4410sw&feature=related (from 08:15..) for the people that dont know the series. (
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jessica robson
 
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Post » Wed May 23, 2012 4:37 pm

I like your mod much more than Midas or Be a Better Mage.

Is there a reason why you included conjure dremora lord since that spell is already in the game?
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lucile
 
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Post » Wed May 23, 2012 4:05 pm

Many of your spells don't have an accurate damage description, could you add this pls? I'd like to know how strong each spell is before buying it. If you could do that to the conjuration spells too i'd appreciate it.
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xemmybx
 
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Post » Wed May 23, 2012 9:32 am

A lot of the future spells that require long hours of work will probably be from or influenced by Naruto in some way. I want to make shadow clones which would be awesome if you could individually control them.

@isaacmm
Thanks! Well I didn't know that at the time I created that spell. I will probably change it someway in the future, perhaps make it permanent summon.

@isaacmm
For some spells I can do that but the sustained ones are complicated and I don't even know exactly how much damage they are doing. Maybe CK will change that.
Next update I will try to make descriptions better :)
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Sudah mati ini Keparat
 
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