Phenderix's Magic Evolved - 80 New Spells!

Post » Wed May 23, 2012 4:14 pm

Hello everyone! I just want to post this topic so that you could check out my new mod.
This mod adds 80 new spells to the game and attempts to do so in a balanced way.

There are tons of new types of spells:
Volley, Barrage, Host Conjuration, Resistance Field, Enchancements, Time Alteration, and more!

Check it out!
http://www.skyrimnexus.com/downloads/file.php?id=5898


Any comments or spell suggestions can be done here or on the comments on the Skyrim Nexus site

Thanks!
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RObert loVes MOmmy
 
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Post » Wed May 23, 2012 7:36 pm

Sounds exciting
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lydia nekongo
 
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Post » Wed May 23, 2012 3:26 pm

Hopefully it does - I have spent probably 50 hours on it so far.
There is also further plans for clan wars involving elemental magic clans - which should be pretty cool.
My goal is to expand the magic system in Skyrim while maintaining most of the balance and adding many new elements to the game.
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Rinceoir
 
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Post » Wed May 23, 2012 12:11 pm

Hopefully it does - I have spent probably 50 hours on it so far.
There is also further plans for clan wars involving elemental magic clans - which should be pretty cool.
My goal is to expand the magic system in Skyrim while maintaining most of the balance and adding many new elements to the game.
Definitely a must download, after done reading it. Sounds like you must have done a lot fo work.
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Pumpkin
 
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Post » Wed May 23, 2012 2:19 pm

I'm sincerely impressed after seeing the video and reading the description! Amazing work!
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ANaIs GRelot
 
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Post » Wed May 23, 2012 4:43 pm

Thanks! Happy you were impressed by it!
I am just wondering how much more I can do, especially once CK comes out will be able to do some really cool stuff.
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Cool Man Sam
 
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Post » Wed May 23, 2012 1:29 pm

I like the fact that your spells seem believable and the fact that you tried to put a different spell effect on each one. Will have to test your mod properly with my mage character.
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Jah Allen
 
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Post » Wed May 23, 2012 1:54 pm

Thank you for the mod! :-D

Just wondering... does it (or are there any plans to) add the spells to NPC's? :-)
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JeSsy ArEllano
 
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Post » Wed May 23, 2012 11:08 am

phenderix, says on your nexus page that you weren't able to set skill requirements for the tomes to appear in shops. what exactly would happen when you placed them in their respective LItemSpellTomesXXX lists? i can't remember if that worked for me, i deleted my spell mod when i tried to do much and broke it :(
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Michael Russ
 
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Post » Wed May 23, 2012 3:50 pm

There are plans to add them to npcs.

It it all running from the leveledlist item thing right now. There is a checkbox option for checking level requirements for the items but when checked it doesn't do anything and can mess things up.
I am just assuming SkyEdit has an error with it. When CK comes out it will probably be a fast fix. (Hoping...)
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CArlos BArrera
 
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Post » Wed May 23, 2012 6:52 pm

dammit, i looked at your mod description and it's as if you read my mind for some of the spells. moving fortify spells from restoration to alteration, force wave, slow time, increase weapon speed. although i was also going to mod/add dragon shouts and words so that there wasn't such and overlap between them and spells. guess that means i can't say your mod svcks.
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carla
 
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Post » Wed May 23, 2012 4:24 am

Haha well great minds think alike then :P
Ya a lot of them are basic ideas I just compiled them all.
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Sammi Jones
 
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Post » Wed May 23, 2012 5:48 am

will be getting this alongside be a better mage, and midas magic. thanks.
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Mizz.Jayy
 
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Post » Wed May 23, 2012 7:01 am

Sweet ya if you get all of those your magic will look almost nothing like default Skyrim
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Len swann
 
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Post » Wed May 23, 2012 1:37 pm

Would it be possible to add them to npc's as well? (to maintain balance)
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Jinx Sykes
 
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Post » Wed May 23, 2012 7:20 am

When the construction kit comes out I will see if I can make a few custom AI packages.
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Lovingly
 
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Post » Wed May 23, 2012 3:00 pm

You should of listed all spells here.
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kelly thomson
 
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Post » Wed May 23, 2012 8:06 pm

Phoenix Palm Apprentice
A telekinetic fire attack that makes your enemies ignite suddenly on fire.
Phoenix Volley Adept
A attack that sprays out firebolts to deal damage.
Phoenix Shot Adept
A almost zero cast time spell that is so strong it leaves a wall of fire wherever it strikes.
Phoenix Rune Repeater Expert
A attack that sprays out fire runes so that they may be easily set up for a given area.
Phoenix Barrage Expert
A attack that sprays out fireballs to deal area damage.
Phoenix Blast Expert
A blast of fire resembling a dragon?s fire attack.
Phoenix Destroyer Master
A attack that decimates opponents, resembling a full dragon breath.

Glacial Palm Apprentice
A telekinetic ice attack that makes your enemies suddenly take frost damage.
Glacial Volley Adept
A attack that sprays out ice spikes to deal damage.
Glacial Shot Adept
A almost zero cast time spell that is so strong it leaves a wall of ice wherever it strikes.
Glacial Entombment Adept
A spell that leaves your targets cased in ice.
Glacial Rune Repeater Expert
A attack that sprays out frost runes so that they may be easily set up for a given area.
Glacial Barrage Expert
A attack that sprays out icy storm to deal area damage.
Glacial Blast Expert
A blast of fire resembling a dragons frost attack.
Glacial Destroyer Master
A attack that decimates opponents, resembling a full dragon breath.

Static Palm Apprentice
A telekinetic shock attack that makes your enemies suddenly take damage.
Static Volley Adept
A sustained thunderbolt used to target down an enemy.
Static Shot Adept
A almost zero cast time spell that is so strong it leaves a wall of lightning wherever it strikes.
Static Rune Repeater Expert
A attack that sprays out shock runes so that they may be easily set up for a given area.
Static Barrage Expert
A attack that casts a sustained chain lightning that is very very useful against a large group of enemies.
Static Blast Expert
A attack that unleashes a force wave of lightning on your enemy.
Static Destroyer Master
A attack that unleashes a devastating continuous force wave of lightning upon your enemy.

Drain Stamina Apprentice
A spell that drains 25 stamina per second cast on target.
Drain Magicka Apprentice
A spell that drains 25 magicka per second cast on target.
Drain Health Apprentice
A spell that drains 7 health per second cast on target.
Ravage Stamina Expert
A spell that drains 50 stamina per second cast on target.
Ravage Magicka Expert
A spell that drains 15 magicka per second cast on target.
Ravage Health Expert
A spell that drains 15 health per second cast on target.

Rune - Damage Stamina Adept
A rune type spell that when engaged does stamina point damage.
Rune - Damage Magicka Adept
A rune type spell that when engaged does magicka point damage.
Rune Repeater - Damage Stamina Expert
A rune repeater type spell that when engaged does stamina point damage.
Rune Repeater - Damage Magicka Expert
A rune repeater type spell that when engaged does magicka point damage.

Elemental Cloak Master
A defensive spell that gives the caster shock, fire, and frost cloak.

Force Wave Master
A continuous blast of force that knocks back your opponent.


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Alteration Spells

Muffle Apprentice
A spell that makes you step quietly for 20 sec - requires more testing - may work.
Stutter Time Apprentice
Slows time for one second, this can be useful for dodging.
Enhance Weapon Speed Adept
Gives a burst increase to your weapon speed for 3 sec. (Right-Hand Only)
Slow Time Adept
Allows you to slow time for a duration of 10 sec.
Accelerate Time Adept
Allows you to accelerate time for a duration of 10 sec, mainly just for fun.
Paralysis Rune Expert
A rune that when engaged gives off paralyze effect.
Dimensional Rift Expert
Slows down time for 10 sec and allows you to slightly increase your weapon speed.
Paralysis Rune Repeater Master
A rune rapid-fire spell that sets paralysis runes for easy, fast usage.
Stop Time Master
Allows you to fully stop time for a duration of 10 sec.
Future Time Master
Allows you to rapidly accelerate time for a duration of 10 sec, mainly for fun.
Enhance Greater Weapon Speed Master
Gives a huge burst increase to your weapon speed for 3 sec. (Right-Hand Only)
Enervate Master
Severely weaken an opponent leaving them easy to kill.


Also added are 19 Expert level Alteration spells that fortify your attributes
Example: Fortify One Handed
Fortifies One Handed skill by 20 for 10 sec at the expense of Magicka.
You can fortify: Light Armor, Heavy Armor, Lockpicking, One Handed, Two Handed, Archery, Alchemy, Enchanting, Smithing, Carry Weight, Alteration, Conjuration, Destruction, Illusion, Restoration, Block, Speech, Sneak, and Stamina


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Illusion Spells

Fear Rune Expert
A rune that when engaged gives off fear effect.
Frenzy Rune Expert
A rune that when engaged gives off frenzy effect.
Calm Rune Expert
A rune that when engaged gives off a calming effect.
Fear Rune Repeater Master
A rune rapid-fire spell that sets fear runes for easy, fast usage.
Frenzy Rune Repeater Master
A rune rapid-fire spell that sets frenzy runes for easy, fast usage.
Calm Rune Repeater Master
A rune rapid-fire spell that sets calm runes for easy, fast usage.



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Conjuration Spells

Conjure Dremora Lord Expert
Conjures a Dremora Lord to fight for you for 60 sec.
Conjure Dremora Lord Host Master
Conjures three Dremora Lords to fight for you for 20 sec.
Conjure Familiar Host Master
Summons three familiars to fight for you for 20 sec.
Conjure Flaming Familiar Host Master
Summons three flaming familiars to fight for you for 20 sec.
Conjure Atronach Host Master
Summons one of each Atronach to fight for you for 20 sec.

Host spells will only work if you have the Twin Souls perk. (000D5F1C)

Not too many conjuration spells because the mod in my suggested section does it so well, Be A Better Mage with Unique Spells.


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Restoration Spells

Resistance Field Adept
Gives 25% resistance to all elements for 15 sec.
Resistance Field Greater Expert
Gives 50% resistance to all elements for 15 sec.
Cure Disease Expert
Cures any disease you are afflicted with, similar spell included in Midas Magic
Resistance Barrier Master
Gives 100% resistance to all elements for 7 sec.
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Paula Rose
 
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Post » Wed May 23, 2012 3:29 pm

One question: After reading your mod description, as well as the other ones, I have the feeling that combining them all makes magic way too powerful. Am I wrong? Especially the "be a better mage" mod sounds incredible strong with 4 dremora lords on master conjuration and 100% damage boost for destruction..?
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SEXY QUEEN
 
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Post » Wed May 23, 2012 2:07 pm

A lot of it is just how you use it. So yes if you really wanted to make the game unfair I am sure you could combine some things to make things unfair. But why would you want to do that?
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Jade Payton
 
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Post » Wed May 23, 2012 5:33 pm

I wouldn't :). That is why I ask. Thanks for the fast answer! I guess I will put the difficulty up to master and deadly dragons to hard mode and see how this works out. I especially like your filesize, since I am in China right now and the connection is terrible. Will try it out this evening. Cheers!
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NAtIVe GOddess
 
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Post » Wed May 23, 2012 6:54 am

Hope you like it! If there are balance issues please report. I am aware things may not be perfect. Mod has only been out a day so still some balancing work to do.
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Jesus Sanchez
 
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Post » Wed May 23, 2012 3:36 pm

Looks good. I look forward to giving it a whirl.
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Bek Rideout
 
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Post » Wed May 23, 2012 10:31 am

This sounds awesome, and I may well download it, but I have to ask something first. Sometimes in TES, I find that magic is overpowered, even if the spells are not intrinsically stronger than weapons/skills, because magic skills are both as powerful/more powerful of/than their mundane equivalents, and are also much more versatile. For example, Using illusion almost completely eliminated the need for speechcraft, mercantile and sneak all with one skill. Will this mod do the same, or is it designed so as to be either not as effective as their alternative skills or not including those spells (I say this as a player who would prefer not to have to intentionally limit what my character uses to create balance). Thankyou.
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Colton Idonthavealastna
 
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Post » Wed May 23, 2012 6:05 pm

Hope you like it! If there are balance issues please report. I am aware things may not be perfect. Mod has only been out a day so still some balancing work to do.

Will do. I guess you don't have any experience combining this with http://www.skyrimnexus.com/downloads/file.php?id=2275? :)
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Wayne W
 
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