Physics...

Post » Wed May 09, 2012 6:43 am

A brand new TES game has bugs on day 1?

Wow, what a surprise. :facepalm:

If you are bothered so much by bugs, why did you buy the game on release?
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Beat freak
 
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Post » Wed May 09, 2012 3:53 am

As I said in the OP, I did not expect it. I did expect more then what they have given.


Understandable. I wonder if something like this can be improved with mods? dont think it could be completely revamped, but there may be something that can help.
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~Sylvia~
 
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Post » Tue May 08, 2012 11:03 pm

Well, to be fair, if you're complaining about this then you too would like to be staggered each and every time you're hit. While realistic, it would lead to rather annoying combat situations.
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Hazel Sian ogden
 
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Post » Tue May 08, 2012 6:29 pm

Oblivion ran perfectly on launch. Why cant Skyrim be given the same courtessy?
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Ian White
 
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Post » Wed May 09, 2012 12:12 am

Oblivion ran perfectly on launch. Why cant Skyrim be given the same courtessy?

because its going to be a hell of a lot better
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Rachel Cafferty
 
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Post » Wed May 09, 2012 3:58 am

:flamethrower: whining <------must be donePeople currently only have the official forum of the game they purchased in which to express themselves.
I agree with you whole heartedly B)
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chloe hampson
 
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Post » Wed May 09, 2012 8:20 am

Huh, ever heard of day 1 patch?
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Brιonα Renae
 
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Post » Tue May 08, 2012 9:44 pm

Damn I want to play this game so bad...


...they are prominently displayed in my face.


Does not compute.
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Manny(BAKE)
 
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Post » Tue May 08, 2012 5:59 pm

Understandable. I wonder if something like this can be improved with mods? dont think it could be completely revamped, but there may be something that can help.

I do hope so!

Well, to be fair, if you're complaining about this then you too would like to be staggered each and every time you're hit. While realistic, it would lead to rather annoying combat situations.

I...never gave any suggestions myself...To assume that I'd be more comfortable with staggering every time anyone is hit is simply not true. It does not have to be realistic, I only want a gigantic axe to the face to be worthwhile.

Huh, ever heard of day 1 patch?

So the details of this patch are already out? Confirming that some physics issues will be fixed and that enemies will actually react to a hammer slamming into their heads?
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Brad Johnson
 
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Post » Wed May 09, 2012 7:27 am

Damn I want to play this game so bad, but even so, I still got a complaint Id like to share and were we all have been discussing about for some time.


There are two things I noticed.

1. Finishers are unfinished
2. Combat lacks impact

To me, these finishers only look like they were meant to impress. Thing is, they don't. They end abruptly sometimes or they don't connect well. I love finishing moves in overall, don't get me wrong, but it only serves me when they are implemented well enough. Instead of flourishing it looks static and sometimes ridiculous when the animations seem to end all the sudden or when the blows do not seem to connect to the enemy's model.

Ive seen someone torching a petty wolf with a continues stream of fire and it actually kept on attacking without even one flinch. Hitting people on the head with a deadric mace does not seem to have any impact at times (perhaps depending on skill but then even so...) which looks just silly. It instantly reminded me of Oblivion and I don't liked to be remembered about the combat in that game.

I did not expect perfection, but at least the effort to make it seem people are actually being hit.

Looks like you found the big thing :( the devs must have been completely asleep at the wheel :(

How dare they offer a product that is unacceptable in this fashion

our rights as consumers have been violated

we should not buy it in protest of their heinous excuse for an RPG
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JLG
 
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Post » Tue May 08, 2012 9:25 pm

I guess it's simply a matter of what you expected. I for one did not expect combat to be much different from Oblivion - and I'm ok with that. The thing I'm most interested in in a game like Skyrim is exploration. So that's where my expectations lie. With another game (like Dragon Age 2) I might be expecting a great, moving story (which I did not get) or better combat.
I even don't expect the main quest to be better than Oblivion ... so maybe there will be a slightly positive surprise. If I want a good story, I'll get Mass Effect 3 (though after the Dragon Age 2 disappointment, I'm not so sure).
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Mason Nevitt
 
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Post » Wed May 09, 2012 4:25 am

we see kids whining all day long about the game.. its getting very tiresome... if u don't like it, don't buy it..

Youve been here 6 days and youre already telling people they dont have the right to make threads? Maybe you should leave. Im very excited for this game s well, but we both chose to read his thread.

He isnt the troll. You are

Anyways OP, I could kinda tell the combat was wonky just from initial previews, so Im not surprised. Lucky for me I play Gears of War or SF if Im in the mood for outstanding combat.TES is my favorite series because of the entire story and world. Thats the thing about TES... people either get defensive or turned off when someone mentions the combat isnt that spectacular

For those of us who have stuck with the series since Morrowind - well, we really dont give a [censored]
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Cagla Cali
 
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Post » Wed May 09, 2012 6:04 am

Let me assure you, the Combat and Finishers are amazing. They really make you feel like a badass.

Anyone who complains about either is really nitpicking.
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Betsy Humpledink
 
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Post » Wed May 09, 2012 1:55 am

How is this a thread about physics? I was expecting comments on moving objects, fabric physics, projectiles, etc....
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Juanita Hernandez
 
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Post » Wed May 09, 2012 2:50 am

You clearly said that you didn't expect it to be perfect, but yet you complain. That seems like flawed logic to me.

-Mr. Maric
Unlike the people who whine and act like they're going to never play the game, the OP is offering constructive criticism. You people are freaking zealots in your blind adoration.
Bethesda is clearly trying to improve on these things, they've done a lot since Oblivion, but they still have room to improve. Maybe you cannot love a game while discussing what needs to be improved on, but some people can. If this disturbs you, then don't read the thread.

I'm grateful the animation and poses in the strikes are so much more improved in the screenshots and footage, but they still have a lot to improve in this game in combat. It's odd when you look at the names they have working in animation to see some of the wonkier stuff, some of these guys worked for Pixar. But they've still done a lot since Oblivion.
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Jack Moves
 
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Post » Wed May 09, 2012 4:04 am

Maybe you cannot love a game while discussing what needs to be improved on, but some people can. If this disturbs you, then don't read the thread.


This right here
/bickering so we can get back to OP
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Emilie M
 
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Post » Wed May 09, 2012 3:16 am

Unlike the people who whine and act like they're going to never play the game, the OP is offering constructive criticism. You people are freaking zealots in your blind adoration.
Bethesda is clearly trying to improve on these things, they've done a lot since Oblivion, but they still have room to improve. Maybe you cannot love a game while discussing what needs to be improved on, but some people can. If this disturbs you, then don't read the thread.

I'm grateful the animation and poses in the strikes are so much more improved in the screenshots and footage, but they still have a lot to improve in this game in combat. It's odd when you look at the names they have working in animation to see some of the wonkier stuff, some of these guys worked for Pixar.
But they've still done a lot since Oblivion.

I don't know yet I can't activate it!!! :rage :)

Re the OP he totally has a right to want better combat realism and to express it here. Hate those people posting about whining etc.

Whether you get what you want OP is, er, debatable....
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Dawn Farrell
 
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Post » Wed May 09, 2012 1:22 am

This has been brought up and its stupid to think that just because you hit something it is going to recoil.

What the OP doesn't understand is that to give any animations at all would break the game for 90% of the moves. The fact that combat DOES have weight now is a HUGE acheivement. If you make their heads even get smacked back every time you hit them with a mace they would be stun locked until death, stuck in a loop of repeating animations as you whale on their recoiling face.

It would be even more rediculas if the creature was recoiling from constant blows to the face yet accurately swinging and hitting your face still. I'v seen this in other games and it looks completely stupid.

Currently the models actually feel the impact and do move every time you land a blow. It just has to be in a minor fashion most of the time so that..you know..the enemies can still fight.
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Adam
 
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Post » Tue May 08, 2012 7:31 pm

another point: you have recoil when you recieve damage so why doesn't the enemy?
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Stephanie I
 
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Post » Tue May 08, 2012 6:40 pm

This has been brought up and its stupid to think that just because you hit something it is going to recoil.

What the OP doesn't understand is that to give any animations at all would break the game for 90% of the moves. The fact that combat DOES have weight now is a HUGE acheivement. If you make their heads even get smacked back every time you hit them with a mace they would be stun locked until death, stuck in a loop of repeating animations as you whale on their recoiling face.

It would be even more rediculas if the creature was recoiling from constant blows to the face yet accurately swinging and hitting your face still. I'v seen this in other games and it looks completely stupid.

Currently the models actually feel the impact and do move every time you land a blow. It just has to be in a minor fashion most of the time so that..you know..the enemies can still fight.

I'm going to say you're wrong here. Did you play dead island? the zombies recoiled at your attacks and trust me they killed everyone plenty.
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Nick Pryce
 
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Post » Wed May 09, 2012 5:05 am

Damn I want to play this game so bad, but even so, I still got a complaint Id like to share and were we all have been discussing about for some time.


There are two things I noticed.

1. Finishers are unfinished
2. Combat lacks impact

To me, these finishers only look like they were meant to impress. Thing is, they don't. They end abruptly sometimes or they don't connect well. I love finishing moves in overall, don't get me wrong, but it only serves me when they are implemented well enough. Instead of flourishing it looks static and sometimes ridiculous when the animations seem to end all the sudden or when the blows do not seem to connect to the enemy's model.

Ive seen someone torching a petty wolf with a continues stream of fire and it actually kept on attacking without even one flinch. Hitting people on the head with a deadric mace does not seem to have any impact at times (perhaps depending on skill but then even so...) which looks just silly. It instantly reminded me of Oblivion and I don't liked to be remembered about the combat in that game.

I did not expect perfection, but at least the effort to make it seem people are actually being hit.

The finishers will not be 100% perfect all the time (or even any of the time) as they require both character models to be standing in the exact places in which the scripted animation was recorded. This is 99.99999999999999999999999999999999999_% impossible.
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Amy Gibson
 
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Post » Tue May 08, 2012 10:10 pm

I agree.

Let's hope they get it right next time or that the modders can do something with it. As for now, they've made enough improvements for me to be content. :shrug:
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Julia Schwalbe
 
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Post » Tue May 08, 2012 11:31 pm

Well I try not to look into THAT much detail while playing the game. Afterall, if they flinched after EVERY hit, then it would just be a gigantic beat down on EVERY thing you fought. And where would the fun in that be?
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Nicole Coucopoulos
 
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Post » Wed May 09, 2012 6:43 am

Damn I want to play this game so bad, but even so, I still got a complaint Id like to share and were we all have been discussing about for some time.


There are two things I noticed.

1. Finishers are unfinished
2. Combat lacks impact

To me, these finishers only look like they were meant to impress. Thing is, they don't. They end abruptly sometimes or they don't connect well. I love finishing moves in overall, don't get me wrong, but it only serves me when they are implemented well enough. Instead of flourishing it looks static and sometimes ridiculous when the animations seem to end all the sudden or when the blows do not seem to connect to the enemy's model.

Ive seen someone torching a petty wolf with a continues stream of fire and it actually kept on attacking without even one flinch. Hitting people on the head with a deadric mace does not seem to have any impact at times (perhaps depending on skill but then even so...) which looks just silly. It instantly reminded me of Oblivion and I don't liked to be remembered about the combat in that game.

I did not expect perfection, but at least the effort to make it seem people are actually being hit.

I thoroughly enjoy the way you imply that they didn't give ANY effort into creating finishing moves. Even better, you have no first hand experience.

who cares
Exactly, last time I checked TES wasn't known for it's superb combat system. Maybe you're playing the wrong game.

At least try to make sense and at the very least try to stop making yourself looking like a fool. Redundant?

And I am not even trying to look for them, they are prominently displayed in my face.
Poor sentence structure, followed by repetitive run-on's are surely sensible.
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Kieren Thomson
 
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Post » Wed May 09, 2012 1:52 am

I'm going to say you're wrong here. Did you play dead island? the zombies recoiled at your attacks and trust me they killed everyone plenty.

I do own dead island and no they didn't always lol. I hit a zombie many a time without anything happening actually...with a machete..to the face.

The difference is also that you were usually facing many zombies, so stun locking one in its own animations wasn't a problem.

And yes, they did get stun locked in their own animations at times. There was a time when I stun locked four zombies in a row just hitting them in the face. Each one couldn't move due to its scripted animations.

Only the basic zombies had a chance for that animation as well. None of the boss zombies ever felt recoil (even the thug only felt recoil when hit with a critical hit to the face or recieved a broken arm or something).

The primary difference is still the sheer number of enemies though. It's ok if the zombies are locked in animation sequences since there are eight more behind you still causing a threat.

When you are facing one troll it would be stupidly easy to just repeatedly hit its face and watch its head flail around helplessly.
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carley moss
 
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