Physics...

Post » Tue May 08, 2012 6:14 pm

People here are accusing me of wanting a to realistic reaction to any impact. Can someone quote the part where I said I wanted a real life physics simulator?

I only have a few things I would really like to have in this game that would make my experience complete. Finishers that make sense, effective, fast and brutal, dynamic and not glitch sensitive, and being knocked down or at the very least staggered by a blow to the head with a deadric mace is apparently to much realism for some people.
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Petr Jordy Zugar
 
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Post » Tue May 08, 2012 5:59 pm

I thoroughly enjoy the way you imply that they didn't give ANY effort into creating finishing moves. Even better, you have no first hand experience.


Exactly, last time I checked TES wasn't known for it's superb combat system. Maybe you're playing the wrong game.


Poor sentence structure, followed by repetitive, run-on's are surely sensible.

quit the 'no first hand experience', it's getting way to old, especially with all the footage out already. Perhaps they did put effort in it, thing is that the effort still lacks proper impact

second, It is not known for it, but it is what they promoted for and it is what we will be doing most of the time. I guess you are saying I am asking to much of Bethesda?

Third, at least try to address the complaint I have instead of trying to tell me what you find redundant, It's not interesting.
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Ownie Zuliana
 
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Post » Wed May 09, 2012 5:04 am

Damn I want to play this game so bad, but even so, I still got a complaint Id like to share and were we all have been discussing about for some time.


There are two things I noticed.

1. Finishers are unfinished
2. Combat lacks impact

To me, these finishers only look like they were meant to impress. Thing is, they don't. They end abruptly sometimes or they don't connect well. I love finishing moves in overall, don't get me wrong, but it only serves me when they are implemented well enough. Instead of flourishing it looks static and sometimes ridiculous when the animations seem to end all the sudden or when the blows do not seem to connect to the enemy's model.

Ive seen someone torching a petty wolf with a continues stream of fire and it actually kept on attacking without even one flinch. Hitting people on the head with a deadric mace does not seem to have any impact at times (perhaps depending on skill but then even so...) which looks just silly. It instantly reminded me of Oblivion and I don't liked to be remembered about the combat in that game.

I did not expect perfection, but at least the effort to make it seem people are actually being hit.


I agree, combat in Oblivion lacked feeling in a serious way! I have not played Skyrim yet but from the sounds of it and what I have seen on video the combat dose need to be fixed so that it seems to have more impact and feel to it. I hated many things about Rage but the hit system they have implemented for enemies is awesome. Looks like they could use some help from ID in this area! :shakehead:

And for finishing moves I will be happy if they get close to or the same as Assassins Creed.
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Roisan Sweeney
 
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Post » Tue May 08, 2012 10:01 pm

At least try to make sense and at the very least try to stop making yourself looking like a fool.

And I am not even trying to look for them, they are prominently displayed in my face.

No im pretty sure that your whining...
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Vickey Martinez
 
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Post » Tue May 08, 2012 5:43 pm

I guess I am really happy with the game, even before I've played it, because I'm no video game developer so to me what all these studios out there do is amazing. Since I can't do any better, and I'm not an expert, I'm not sure what the hurdles there are when making huge games like Skyrim, or when making any video game for that matter. I'm sure if Skyrim was truly a load of crap, I'd complain or probably not buy, but my impression so far is that they've improved on every aspect and I'm impressed by it. I guess if someone were an expert at motion capture and animations, and could create better finishing moves than what the BGS animators have done, than by all means offer some constructive feedback and perhaps submit a resume and portfolio over to Bethesda Game Studios and get in on FO4 or Game of Thrones or TES VI.
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Anna Watts
 
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Post » Tue May 08, 2012 10:17 pm

No im pretty sure that your whining...

Please do give a valid argument? Other then your own personal opinion as to why I am nitpicking?
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Pixie
 
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Post » Wed May 09, 2012 8:04 am

Damn I want to play this game so bad, but even so, I still got a complaint Id like to share and were we all have been discussing about for some time.


There are two things I noticed.

1. Finishers are unfinished
2. Combat lacks impact

To me, these finishers only look like they were meant to impress. Thing is, they don't. They end abruptly sometimes or they don't connect well. I love finishing moves in overall, don't get me wrong, but it only serves me when they are implemented well enough. Instead of flourishing it looks static and sometimes ridiculous when the animations seem to end all the sudden or when the blows do not seem to connect to the enemy's model.

Ive seen someone torching a petty wolf with a continues stream of fire and it actually kept on attacking without even one flinch. Hitting people on the head with a deadric mace does not seem to have any impact at times (perhaps depending on skill but then even so...) which looks just silly. It instantly reminded me of Oblivion and I don't liked to be remembered about the combat in that game.

I did not expect perfection, but at least the effort to make it seem people are actually being hit.

http://www.youtube.com/watch?NR=1&v=ztVMib1T4T4
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Kieren Thomson
 
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Post » Tue May 08, 2012 11:54 pm

Please do give a valid argument? Other then your own personal opinion as to why I am nitpicking?

Ok well

1. Because you seem to think that making every hit on an enemy a staggering blow won't screw up the balancing of weapons in the game, it just wouldn't work.
2. the gameplay is still solid with what it has so therefore your argument about the game would be better with the staggering blows is unfounded.
3. the combat would "look" better not play better and in a RPG playing better is all that really matters.

and theres my argument and id say its pretty valid.
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Alexander Horton
 
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Post » Tue May 08, 2012 7:47 pm

http://www.youtube.com/watch?NR=1&v=ztVMib1T4T4

I expected a more...advlt response like a link to a piece of skyrim footage possibly proving me wrong, or why you think it does not need improvement.

Guess I expected to much
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Rik Douglas
 
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Post » Tue May 08, 2012 8:30 pm

I expected a more...advlt response like a link to a piece of skyrim footage possibly proving me wrong, or why you think it does not need improvement.

Guess I expected to much


http://www.youtube.com/watch?v=fLrpBLDWyCI&feature=related

But back on topic, I think the combat looks fine compared to the ''[censored]' combat that Oblivion had.

Oblivion was amazing though.

But every individual is different, so everyone has their own opinions.

I'm super excited for Skyrim though :goodjob:
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Betsy Humpledink
 
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Post » Wed May 09, 2012 8:32 am

Ok well

1. Because you seem to think that making every hit on an enemy a staggering blow won't screw up the balancing of weapons in the game, it just wouldn't work.
2. the gameplay is still solid with what it has so therefore your argument about the game would be better with the staggering blows is unfounded.
3. the combat would "look" better not play better and in a RPG playing better is all that really matters.

and theres my argument and id say its pretty valid.

Now please do quote the parts where I said I want every hit to automatically stagger everything, making it difficult and unplayable. Do quote those parts where I said I thought the gameplay is not solid and while your at it please do also quote the part where I said I'd want realism above balance or ''rpg playing'' as you'd call it.

I have not given any suggestions of my own so where do you get these all these silly assumptions from?
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Elizabeth Davis
 
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Post » Wed May 09, 2012 8:47 am

Now please do quote the parts where I said I want every hit to automatically stagger everything, making it difficult and unplayable. Do quote those parts where I said I thought the gameplay is not solid and while your at it please do also quote the part where I said I'd want realism above balance or ''rpg playing'' as you'd call it.

I have not given any suggestions of my own so where do you get these all these silly assumptions from?

Lol if every hit registers then they WILL stagger because thats realistic maybe not fun but realistic thats what im saying thats were your wrong.
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Killer McCracken
 
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Post » Tue May 08, 2012 7:14 pm

Ok well

1. Because you seem to think that making every hit on an enemy a staggering blow won't screw up the balancing of weapons in the game, it just wouldn't work.
2. the gameplay is still solid with what it has so therefore your argument about the game would be better with the staggering blows is unfounded.
3. the combat would "look" better not play better and in a RPG playing better is all that really matters.

and theres my argument and id say its pretty valid.

Exactly. Number 1 is the prime suspect here.

No matter how miniscule of an animation you are looking for to put in virtually any hit recognition on an RPG is a dangerous affair. Unless you are going up against multiple enemies it removes all challenge from a battle. And the TES series is lately focused on more personal battles of 1 vs 1 or 1 vs 2.

This creates a huge problem. The movements the enemies make now are perfect. If they were ANY more, (and they may actually be pushing the boundry here in some cases for too much hit recognition, I saw a video where a skeleton was stun locked for two hits and finished as he got hit in the rib cage then the face) it would ruin the balance of combat.

Every time an enemy is recoiling at all they can't be attacking (and trust me you don't want them to attack WHILE they are recoiling, it looks just stupid as hell).
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Nicole Kraus
 
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Post » Wed May 09, 2012 5:13 am

Leave the guy alone. He obviously enjoys the game, but there are issues he, personally, has with it. His views on the combat don't suddenly ruin your game experience. In fact, his views might influence Bethesda at some point.

Sorry, guy. The Skyrim forum can be like a pack of wild dogs if they smell dissent.
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gemma
 
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Post » Wed May 09, 2012 5:39 am

Leave the guy alone. He obviously enjoys the game, but there are issues he, personally, has with it. His views on the combat don't suddenly ruin your game experience. In fact, his views might influence Bethesda at some point.

Sorry, guy. The Skyrim forum can be like a pack of wild dogs if they smell dissent.

I'd say the Skyrim forum is pretty mild. Most other forums would have busted out the racial slurs by now and this would have been banned :shakehead:

His views are his own for sure. But there are rebuttles to his views.

He obviously came here for feedback or why would you post on a forum?
There are reasons why the system is the way that it is and perhaps he was unaware.

Its not about my experience at all. I think everyone here is just trying to explain why almost any kind of hit recognition that he's asking for will never be possible in an RPG. Or almost any game where enemies take more then a few hits to kill.

He's kind of crying in vain here as there is no way to make enemies recoil from a hit to the degree he's looking for without messing with combat balance.

The enemies already move every time they are hit it's just usually to a small degree so that the enemies can still fight and not just be a flailing mess of legs and hands from being constantly hit.

I'd imagine what bethesda has done here will likely persist for a very long time. In fact I can't think of any alternative.

If you let them continue attacking while going through the motions of being hit in the face with a mace then it looks really stupid so we're gonna scrap that right off the bat.

If you script their head to bob back every time they are hit then, since they can't hit back while going through the animations (see above), combat balance is thrown out of the window and every enemy becomes a cake walk.

If you don't script at all on the other hand it keeps combat balance but suffers from brick wall syndrome.

I believe a happy medium has been found here where the enemies react to each blow but its not over the top enough to seem stupid if they keep attacking and, thus, doesn't sacrifice combat balance.
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Jesus Lopez
 
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Post » Wed May 09, 2012 10:18 am

None of you play Dark Souls?

It had excellent combat in regards to how weapons staggered and how your various skillls/equipment played into it.

Using bigger weapons and things coudl stagger more easily, whereas using a shield/armour with high poise would make you harder to stagger and such.
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quinnnn
 
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Post » Wed May 09, 2012 6:11 am

Lol if every hit registers then they WILL stagger because thats realistic maybe not fun but realistic thats what im saying thats were your wrong.

So its either no stagger or always staggering according to you?

You fail to quote anything that could prove you are right and instead you assume that there is no other way to implement combat at least a little bit more realistically?

Did you write this law that I have not heard of?
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Jerry Jr. Ortiz
 
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Post » Wed May 09, 2012 4:02 am

Exactly. Number 1 is the prime suspect here.

No matter how miniscule of an animation you are looking for to put in virtually any hit recognition on an RPG is a dangerous affair. Unless you are going up against multiple enemies it removes all challenge from a battle. And the TES series is lately focused on more personal battles of 1 vs 1 or 1 vs 2.

This creates a huge problem. The movements the enemies make now are perfect. If they were ANY more, (and they may actually be pushing the boundry here in some cases for too much hit recognition, I saw a video where a skeleton was stun locked for two hits and finished as he got hit in the rib cage then the face) it would ruin the balance of combat.

Every time an enemy is recoiling at all they can't be attacking (and trust me you don't want them to attack WHILE they are recoiling, it looks just stupid as hell).

Now this is an argument I haven't seen in a long t...actually I haven't seen an argument like this in this thread.

A reasoning instead of accusing.

Thank you, this does make it seem more sensible and acceptable
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Sunny Under
 
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Post » Tue May 08, 2012 11:32 pm

Yep this is one of the largest problems with the elder scroll series. The fighting needs more "umph" to it to feel more realistic. Typically all elder scrolls combat contains 'slicing at air' once they figure out this problem, they will have a near perfect game. And if you like slicing at air good for you but I would say nearly everyone in the world would agree the combat needs more weight.
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Enie van Bied
 
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Post » Wed May 09, 2012 12:52 am

I signed up to this site just to counter some of you guys complaining..about people complaining. Seriously, I love the game too, I love certain series too and I wanna defend them, but you guys try to defend every single thing that might actually be a valid complaint. Its called constructive criticism, none of these guys are saying they think the game svcks lol. Jeez, if somethings bad no matter if its my favorite game I'll call it out hoping theyd improve.

To be honest, I couldn't care less about a wolf not reacting to fire and other physics etc. This is just incredibly silly nitpicking. Why ruin the Skyrim experience for yourself by worrying about such incredibly minor detail?

^ To get at the quote. This is a pretty valid/big complaint, the statement you made above is just opinion (as mine is too) but combat is everyyyywhereeee, you fight constantly. Do you really don't mind feeling like you're hitting air or a wall all the time? you want reactions, to feel like you're not just shooting a tiny waterpistol at a dragon but you wanna feel the fire slowing them down and hurting them.

That said, im looking incredibly forward to this game, I haven't played Oblivion so Im hype as hell. Actually in the Netherlands the game has been out since the 9th, I wanted to get it today but I had to wait lol. Cool story bro.
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ANaIs GRelot
 
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Post » Wed May 09, 2012 12:31 am

Wow, really? Combat is the 1 thing I hope Bethesda improved on over Oblivion. Are hits from 2 handed weapons feel similar to 1 handed weapons as well?

I also LOL @ everyone calling OP a "whiner". He played the game before any of you. You know what that mean? His criticism is worth more than whatever praise you throw on a game you have not played yet, let alone laid eyes on

There is also a difference between being implemented correctly and being "perfect".

Combat is one of the key points in the game. I expect it to be implemented correctly.
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Steven Hardman
 
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