There are two things I noticed.
1. Finishers are unfinished
2. Combat lacks impact
To me, these finishers only look like they were meant to impress. Thing is, they don't. They end abruptly sometimes or they don't connect well. I love finishing moves in overall, don't get me wrong, but it only serves me when they are implemented well enough. Instead of flourishing it looks static and sometimes ridiculous when the animations seem to end all the sudden or when the blows do not seem to connect to the enemy's model.
Ive seen someone torching a petty wolf with a continues stream of fire and it actually kept on attacking without even one flinch. Hitting people on the head with a deadric mace does not seem to have any impact at times (perhaps depending on skill but then even so...) which looks just silly. It instantly reminded me of Oblivion and I don't liked to be remembered about the combat in that game.
I did not expect perfection, but at least the effort to make it seem people are actually being hit.


That was my issue on the combat in oblivion though... No recoil, no real sense of intense combat. As for the finishing moves, that sounds like it'll be a real pain in the [censored] and it sounds like something I frankly wouldn't want to watch lol. I'm picking up my copy tomorrow so let's see how much i cringe to the messups.
whining <------must be done