Explain. How does Skyrim offer more than what came in previous Elder Scrolls titles?
I would be happy to, if you're willing to read a TL;DR post, and not just completely brush off my points as non-sense. You don't have to agree with me, but this is why I feel Skyrim is a deeper game than Morrowind, and in the end, the better Elder Scrolls game and the better RPG.
First off, skills.
Due to the perks system, I believe that even with a lower number of skills (18 compared to 21, or 27) there is more to do, and more customization and specialization options for characterization. I feel like I can create and specialize characters in ways that I never could in Morrowind, and I can make even similarly skills characters different from others. A perfect example: (before I accidentally deleted every game save on my X-Box 360 hard drive

) I had a dual wielding, heavy armored combat character. So did my best friend. However, our characters were different, because we allocated our perks differently even within the same skills. He perked deeper into the One Handed skill, making him more specialized than I was. He had One Handed bonuses that I didn't. He perked deeper into the Heavy Armor tree, so he had Heavy Armor specialization that I didn't. Meanwhile, I was spending time spending perks in skills like Conjuration, Enchanting, and Alteration, making my warrior much more magical focused than my friend's character.
Had this been Morrowind or Oblivion - yes, I would be able to select One Handed, Heavy Armor, Conjuration, Enchanting, and Alteration as my major skills, and sure, that would have been different than my friend who would have probably selected One Handed, Heavy Armor, Smithing, and whatever other combat skills he wanted, but here's where I believe Skyrim excels over even Morrowind - What it would essentially come down to is that my character would have identical One Handed capabilities to my friend who had One Handed, because eventually we would both reach level 100 in that skill, and there would be no variation, at all. Same with Heavy Armor. Morrowind skills = level up from 1-100, your damage and hit chance increases, or your armor rating increases. Skyrim skills = you level up from 1-100, but character A can be level 100 in One Handed, while focusing on Maces, and additional power attack damage, while character B can be level 100 in One Handed, while focusing on Swords and Dual Wielding, which is an entirely different playstyle, all within the same single skill. Then you have Character C who can be level 100 in One Handed, and a master of all weaponry, fully perked out in swords, maces, and axes, able to pick up and utilize any weapon to equal effectiveness.
Conjuration, another skill that I mentioned, is the same way. Character A can be level 100 in Conjuration, and be completely devoted to conjuring Atronachs from Oblivion to fight for them. Character B can be level 100 in Conjuration, and be focused on Necromancy, and reanimating their fallen victims to fight for them. Or Character C can be level 100 in Conjuration, and be focused on Bound Weapons and attacking with magical weapons.
This works for every skill tree, being able to be both 1.) skilled in a skill (level 100 in skill
) 2.) specialized in particular aspects of said skill to add further character and customization to your character.
I believe this offers deeper specialization than Morrowind and Oblivion's "class" system, was essentially tag 10 (or 7) skills, and label them, but beyond that label, there was no true meaning going any deeper. There was no real specialization, because any character could reach level 100 in any and all skills, and be a master of everything. While it -is- possible to level every skill to 100 in Skyrim, it isn't possible to truly be a master of all, because you are limited to only so many perks. In essence, while there is no "class" in the game by name, and you don't assign any skills, it is actually more of a "class" system than either Morrowind or Oblivion, because your true specialization can only be a handful of skills, whereas the other games allowed you to become equally good at everything.
Character development is the most important element of Elder Scrolls games to me, being able to design a character entirely in your vision, and I feel Skyrim's system is superior in every way to that of Morrowind or Oblivion. The much improved character development system gives me more (and deeper) roleplay opportunities, and more possible builds than before. I feel Skyrim excels in the most important RPG element.
Magic: I don't deny that magic suffered, but I believe the suffering is greatly exaggerated. I'd like to see some of the older spells effects come back (specifically, the summons that were taken out, and Command spells). I don't particularly see a huge need for Spellmaking. I thought it was great in Morrowind and Oblivion, but not the "staple" that people made it out to be. I believe that dual wield casting effectively replaces Spellmaking. I believe that various types of casting abilities make for a potentially deeper magic system. I believe that the magic system needs DLC to replace many of the removed spell effects, and it will be a superior in every way magic system. An improved dual cast spell effect interaction system will make it untouchable.
Magic itself I don't believe is really better or worse than Morrowind or Oblivion. Certain spell effects are certainly missed. The actual mechanics are greatly improved. I believe the current mechanics offer much deeper potential than anything seen in Morrowind or Oblivion. I believe it just needs a bit of polishing to get there. As a huge fan of Spellmaking from previous games, I prefer the current mechanics of spell use over that of Spellmaking.
Combat: Combat is one again improved upon, and was already the major thing improved upon from Morrowind to Oblivion. Best combat mechanics yet, even if it is just a glorified, slightly improved Oblivion combat system.
Quests: I will admit, actual questlines leave a bit to be desired (I finished the College of Winterhold's main quest well before I felt it "should" have been over), but the individual quests are much better than they have been. The introductory College of Winterhold quest, investigating the ruins of Saarthaal, and uncovering what lays beneath, and the following quests uncovering the mystery of the Eye of Magus, were much more intriguing than saving a random mage from a cave of zombies for a recommendation.
(P.S.: I don't have Oblivion guilds, I like them much so. But the Recommendation quests were rather tedious at times)
Quests like the one that gets you involved in the Saadia / Alik'r conflict are nice little sidequests that give you nice bits of choice on how to finish the quest.
I prefer the Daedric quests in Skyrim to that of Oblivion. The drinking contest that took me across the map to Markarth, and running around the map in pursuit of the truth of what really happened was a very engaging questline. I also really liked the Star of Azura questline. Meridia's questline to get the Dawnbreaker was fun and exciting.
And speaking of Markarth, everything that happens in that town, from the abandoned home possessed by Molag Bal, to the Forsworn underbelly, have rich and engaging quests.
And as far as choice goes, the best part of choice is when the game doesn't smack you in the face with "It's time for you to make a choice, here it is!" and instead your choice is simply you CHOOSING to do something. As was the case with Escape from Chidna Mine. Working with the Forsworn, who had become my enemies, to get myself out of the prison, to turning on them once we escaped, and killing them all and fighting alongside the city guard - I didn't need the game to tell me it was time to make a choice. I CHOSE to attack the Forsworn, and I did. That's the beauty of Skyrim, and Elder Scrolls games in general.
All of the random encounters throughout the world. Being stalked by Dark Brotherhood assassins who have a hit out on you (I admit, I'd like to be able to track down the person who put a hit on me, and face them man to man and stop those attacks). The sense of journey and adventure - something Oblivion began to lose with an over inflated Speed attribute, and an essentially wide open map that let you go from point A to point B without much obstacle in between - and the sense of size and scope without having to severely gimp your character's default run speed like Morrowind. (which was rather reminiscent of those nightmares where you are trying to run from something, but can't because you're stuck running in place).
I feel that where Skyrim removed a feature previously found in the series, they replaced it with something deeper and superior. They removed weapon and armor degradation, and replaced it with a fully fleshed out equipment crafting system involving the gathering and refining of resources (in my experiences with Smithing, it is not anywhere close to the claims of "broken" that have been commonplace on these forums). Attributes were replaced with deeper Perks that offer more opportunities for customization and character development. Mysticism wasn't removed, it was simply merged with Alteration and Conjuration. Spellmaking, and select spell effects were removed, but we got newer styles of casting mechanics that offer variety that hasn't been seen in Elder Scrolls before (we finally get to reanimate the dead, for instance).
Could Skyrim benefit from removed features being reimplemented? Yes.
But my opinion is that what was added is better and deeper than what was removed. Yes, the game would be EVEN DEEPER if ALL things were implemented. Smithing, for instance, would be even DEEPER if it kept equipment degradation WITH fully craftable armor and weapon sets. Yes, the game would be EVEN DEEPER if it kept Spellmaking and the older spell effects WITH the newer casting mechanics. But the point is, in the debate over whether it is Morrowind or Skyrim that is deeper, the point is what we GOT in Skyrim is deeper than what was REMOVED from Morrowind. And thus, it is my opinion that Skyrim is a DEEPER game, with BETTER RPG mechanics, than Morrowind. And YES, Skyrim COULD be better. But I can't judge Skyrim for what it's not, I can only judge it for what it is. And it is, in my opinion, the deepest Elder Scrolls gaming experience yet.