The game seems to have reached an apex. It can no longer please everyone it was designed for... because now it is actually designed for everyone, not just specific few groups of people.
NOTHING can be successful if it's designed for EVERYONE. It can be a jack of all trades, but master of none. That means it will be forgotten with all of the rest of the fodder. I'm not talking about Skyrim. Just the entire concept.
To quote a very relevant movie, "The more you tighten your grip, the more star systems will slip through your fingers." Yes, cater to the classical RPG fanbase, and your audience will not be as broad... but you will have a stranglehold on them. If you loosen your grip, you can attract a wider audience, but they will not be loyal, nor will you attain the quality that you once had.
Like "Windows", the "Do it all PC OS computer {no master, jack of all trades}"... Fan-boys of the original "Amiga 1000 {sound/video-master}", "Commodore 64 {game-master}", "Apple-Mac {typecast-master}", and "IBM's 386 {DB/word-processing}"... this game will end-up being one of the new standards, as they pass on the tools to the public, for the next gen games. (As long as those tools are not difficult to use, for the majority they cater to.)
Are you kidding??? You're comparing The Elder Scrolls series to obsolete hardware that came out in the mid-80's?
First of all, quality of game design is not based on technology. It is based on logic and imagination. Games in the 90's had better concepts and higher quality designs than those of today. They may have used blocks and giant pixels to represent the characters back then, but that hardly diminishes the quality of the design.
Secondly, Daggerfall's sheer scale and scope has not been challenged by any TES game since. Morrowind has been continually supported by its fanbase to this day. Both of those games are in the process of getting new engines made by their fans. They are hardly obsolete as the Amiga or Commodore 64.
When there is a game that can actually be called the "Windows 98/XP/Vista/7/etc."... THEN we can start making comparisons. We haven't even found a "Windows" to compare to "DOS" yet.
Then the Morrowind fanbase needs to stop saying that Morrowind was better and cite things that Morrowind -didn't- do better.
Let's start with how Morrowind REGRESSED from Daggerfall.
Climbing was removed
Languages were removed
Horses were removed
Wagons were removed
Ownable ships were removed
Game world was scaled down 1,000+ percent
Cities were scaled down
Dialogue demeanor was removed
Books were censored
Underwear was irremovable
Fatigue become a moment-to-moment issue instead of a day-to-day issue.
A piece of clothing could only be worn one way
Enchanted objects were always known
MANY factions were removed
Reputation system was downsized
Dungeon size was scaled down dramatically
Random generation of quests and dungeon layout were removed
Oh yes, Morrowind isn't perfect. It was my first TES game. Love it to death. But it simply can't compare to the greatness of Daggerfall. Oblivion regressed even more, and Skyrim has both progressed in some areas and regressed in others. Was Daggerfall perfect? Of course not! It was far from it! But it was much closer than the others we've gotten. Give Daggerfall the graphics, sounds, and controls of Skyrim, then you would have Game of the Decade... simple as that.