TES V Ideas and Suggestions # 145

Post » Mon Aug 24, 2009 9:37 pm

Seriously I have no idea what this discussion is about anymore.

Can someone elighten me?
User avatar
Austin England
 
Posts: 3528
Joined: Thu Oct 11, 2007 7:16 pm

Post » Mon Aug 24, 2009 11:50 pm

Therefore, if you take away magicka - creatia - then you would indeed unravel the entire TES universe.

ORLY
User avatar
Laura Wilson
 
Posts: 3445
Joined: Thu Oct 05, 2006 3:57 pm

Post » Mon Aug 24, 2009 1:54 pm

EDIT:
:rolleyes: But can't you atleast have people who deny this theory?
Also, how do you KNOW the world was created through magic?

Say hello to the http://www.imperial-library.info/mwbooks/monomyth.shtml
While every race has its own personal spin on creation, beneath all the allegory and anology, it's the exact same myth with different names.

Even the http://www.imperial-library.info/obscure_text/tsaesci.shtml and the http://www.imperial-library.info/mwbooks/clanmother.shtml echo the same.





-----


Now, let me say this: I would consider it very possible to have a group of magic-users lambasted by another group for practicing what is seen culturally as "improper magic." Like Daedra worship, or necromancers. Under a cultural view, yes, you could have certain types of magic-users as outcasts from the accepted social practices of that culture. The Dunmer did much the same with worship of the "bad" Daedra and necromancers.

However (and correct me if I'm wrong), I feel that is somewhat different than what you were suggesting, which was magic itself being seen as outlawed. The trouble there is, magic is rooted in virtually everything that goes on in Tamriel. Even the Dwemer, who were the only race to decry magic, still used magic at the core of their working, just calling it a different name. Even the Nords have their Greybeards, who tear things apart with their very voice. Even the Redguards have their Yokudan ancestors, the Ansei, who attack with spirit-swords and can cut the atomos (and did). The Khajiit in birth are a perfect example of magic, being affected by the Lunar Lattice and taking on multiple forms accordingly. The fact that stasis and change do not bleed into Mundus like a sieve and rip it apart like Oil and Water is due to the Towers (the first Ada-Mantia, White-Gold, Red-Tower, Crystal-Like-Law, Snow-Throat, etc), which is the epitome of magic.

You see, while the Dunmer may have attacked the worshippers of perceived bad Daedra and necromancers, they did it comfortably using magic. Never mind that they themselves still venerate the bad daedra in a way, and they themselves still practice necromancy (binding the dead to guard their tombs), just calling it a different name.
User avatar
ShOrty
 
Posts: 3392
Joined: Sun Jul 02, 2006 8:15 pm

Post » Mon Aug 24, 2009 10:33 pm

since when is hitting someone on the head = dead ever applicable in RPG games? If Bethseda decides to go that route then they might as well just turn ES into a open world action game.

Ever since the very start of Tabletop RPGs where hitting someone over the head can easily result in a one hit kill.

BTW we aren't supposed to be discussing guns as the moderator stated a couple pages back.

Wow, another banned topic, great work, why don't we change it "General discussion about topics we tell you to talk about"?
User avatar
Eileen Collinson
 
Posts: 3208
Joined: Thu Dec 28, 2006 2:42 am

Post » Mon Aug 24, 2009 10:12 pm

I really like the suggestions about making skills more relevant besides just combat related skills. It's one of the reasons I like playing games based off DnD rules(well more specifically Bioware DnD :P). It would be nice if they did it and maybe even bring back language skills from Daggerfall). It would help for roleplaying and immersion.
User avatar
CYCO JO-NATE
 
Posts: 3431
Joined: Fri Sep 21, 2007 12:41 pm

Post » Tue Aug 25, 2009 2:54 am

Say hello to the Monomyth.

But, as Daniel and I have stated before, is it fact?
I, too, have an expansive collection of books, most of which of read. But I sincerely question their value.
User avatar
Mandy Muir
 
Posts: 3307
Joined: Wed Jan 24, 2007 4:38 pm

Post » Tue Aug 25, 2009 1:41 am

Post limit.
User avatar
IsAiah AkA figgy
 
Posts: 3398
Joined: Tue Oct 09, 2007 7:43 am

Previous

Return to The Elder Scrolls Series Discussion