» Sat Dec 17, 2011 5:15 am
I call myself a role-player and I use fast travel quite regularly, depending on the situation.
Actually walking from A to B is always a little adventure. You get attacked every few steps by bandits, bears, wolves, spiders, trolls, assassins, thieves ... sometimes you even encounter a dragon on your way. You need to be alert and prepared to defend yourself all the time. Traveling from one city to another, I always have about ten fights on the way. Minimum.
If I fast travel from A to B instead, time fast forwards and I arrive at B after an uneventful journey. Quite the contrast.
Should every denizen of Skyrim have to endure at least ten battles while traveling from one city to another like the player, sooner or later they would all be dead. The Khajiit caravans would be wiped out, the couriers would never manage to deliver a single message before ending up in some creatures belly, trade between cities would be impossible without a large armed escort. Traveling “civilians” would be dead within minutes.
Personally I see fast travel (the uneventful journey) as the norm. A NPC caravan might run into maybe one engagement on their way, usually they don't. The roads are reasonably save. Sure as Oblivion they don't have to fight ten battles every single trip.
Where does this leave me? I use fast travel whenever I have more important and interesting things to do than fight my way through hordes of mundane animals and pathetic bandits. Towards the end of the main quest I fast traveled a lot. I had to literally “save the world”. Spending 20 minutes traveling, fighting wolves and bears, seemed a little anti-climatic at that time. Like in a movie, I cut the traveling and concentrated on the “epic” stuff.
On the other hand, if the quest is: “Please bring this book to my cousin in B”, I walk from A to B because in this case the voyage is infinitely more interesting than the delivery. I might even make a detour if I see some interesting looking sights on the way.
However, if the cousin in B then sends me straight back to A to get my money, I would most likely fast travel again. Immediately walking the same route back is not really appealing to me.
For me fast travel is just the “normal” mode of traveling. Walking for half an hour from A to B without anything attacking me would be quite boring ... so I simply fast forward over it. Still, often enough I came out of fast travel, right into a random dragon attack.
Though I like using fast travel, there is still random exploration. Sometimes I just walk out of the city gate without any quest in mind, pick a random direction and simply start walking to see what is there. Again I get attacked very often, which is good. It makes exploration an adventure.
To me, fast travel is a good thing. I think it to be highly realistic that sometimes my heroine spends a whole week just traveling between places, without having to cast a single destruction spell. Those “slow” times give her time to breathe and recover her strength ... but they're also quite boring. Thus I skip over them.
I like fast travel. To me, it makes sense.