Welcome to the Dishonored forums!

Post » Fri May 11, 2012 9:14 pm

And one more Dev :wink:
Can't wait to read more of your feedbacks !

Hi! So You are a gameplay programmer? Could You write some duties that are given to You? (I'm interested because I'm an aspiring programmer myself - currently making a graphical roguelike with c++ & sdl)
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Lily
 
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Post » Fri May 11, 2012 8:35 pm

...and yet another one.

Dinga, Game Designer and Associate Producer on Dishonored, at your service.

Reading your first comments and feedback on the game has been a great source of inspiration and motivation for the whole team, so yeah please do keep it coming!
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Amy Smith
 
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Post » Fri May 11, 2012 8:48 pm

No feedback from me this time, because I will buy the game anyway and I′m sure you will make it right.
But please when could we expect the first ingame footage or complete ingame screenshots?
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Sandeep Khatkar
 
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Post » Sat May 12, 2012 10:52 am

Hi! So You are a gameplay programmer? Could You write some duties that are given to You? (I'm interested because I'm an aspiring programmer myself - currently making a graphical roguelike with c++ & sdl)
I work on various thing such as the NPC animations system, some AI and some gameplay mechanics.
The upcoming "meet the dev" thread will be a great place to discuss this kind of things :)
Good luck with your project, practicing and experimenting stuff on your own is a good way to become a good programmer ;).
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asako
 
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Post » Fri May 11, 2012 10:39 pm

Just some advice for Arkane studios- Keep the original desighn. Because this is what we are interested in so just stay with it and the gmae should fly off of shelves and get gresat reviews. :celebration:
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Nicholas
 
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Post » Sat May 12, 2012 9:10 am

I work on various thing such as the NPC animations system, some AI and some gameplay mechanics.
The upcoming "meet the dev" thread will be a great place to discuss this kind of things :)
Good luck with your project, practicing and experimenting stuff on your own is a good way to become a good programmer ;).

That is an interesting position, you get to see the whole process and insight on how the game works which is satisfactory (speaking from my experience since I code everything).

Thank you for best wishes, I've set a release date for 18th September (to force myself to finish and polish the game) so I will post the game here also.
Good luck with Dishonored!

For others here is a sneak peak at my roguelike:

[img]http://s1180.photobucket.com/albums/x401/7h30n/?action=view¤t=Skrinsot.png[/img]
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Melung Chan
 
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Post » Fri May 11, 2012 10:07 pm

That is an interesting position, you get to see the whole process and insight on how the game works which is satisfactory (speaking from my experience since I code everything).

Thank you for best wishes, I've set a release date for 18th September (to force myself to finish and polish the game) so I will post the game here also.
Good luck with Dishonored!

For others here is a sneak peak at my roguelike:

[img]http://s1180.photobucket.com/albums/x401/7h30n/?action=view¤t=Skrinsot.png[/img]

A flash game im guessing? Dude enough with the 6 bit games look at Slayer 3 or even BLOONS!
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Dawn Farrell
 
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Post » Sat May 12, 2012 5:15 am

Nope. Completely made in C++ from scratch (with help of SDL api). Psiweapon does all the pixel art, although there is some my stuff, but I svck at it.
The game is pretty much standard roguelike (randomized dungeons, monsters, items, permadeath) but obviously there is tile based graphics unlike ASCII. There is also some new stuff, boss fights and a story with multiple endings but without obvious choices.
Edit: Oh I forgot, another friend is also recording sounds and composing a music. It's a bit high tech for a roguelike but that's how I wanted it to be.

P.S. This is my first project like that.
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Shannon Lockwood
 
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Post » Sat May 12, 2012 8:41 am

Nope. Completely made in C++ from scratch (with help of SDL api). Psiweapon does all the pixel art, although there is some my stuff, but I svck at it.
The game is pretty much standard roguelike (randomized dungeons, monsters, items, permadeath) but obviously there is tile based graphics unlike ASCII. There is also some new stuff, boss fights and a story with multiple endings but without obvious choices.
Edit: Oh I forgot, another friend is also recording sounds and composing a music. It's a bit high tech for a roguelike but that's how I wanted it to be.

P.S. This is my first project like that.

I've also done a few personal games (started programming when I was in second grade--made Frogger in basic). Since then I've made a simple racing game, a short point and click adventure, and a top-down shooter.

Haven't done anything in a long time though.

As much as I love making games, it doesn't pay the bills. :shakehead:
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Epul Kedah
 
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Post » Sat May 12, 2012 9:17 am

Hey guys,

This is my first post and I just want to say Hi to everyone and the Dev team !! !

Hello to Sarakyel, magic vlad, dan todd, the rest of the dev team and especially Ralph Colantonio - don't know if you remember me from waaayy back during development of ARX fatalis where on your site you were asking for opinions and ideas to add to the game, and I flooded your inbox with mine breaking the record.. ( :biggrin: yep I'm back!!) ... and you did such a great job with it that it demanded next gen comp system, and i couldnt played it till years later :wallbash:.

This game will be one of the best immersive if not complex game out there on the market and will set the bar on RPG games. I know the guys at Arkane have always had a vision of a game like this even way back then, only that time they were limited by technology, time, money and publishers :tongue: . Arkane has always had a philosophy of really deep immersive games which gives player freedom of choice. I believe now they're seeing this fully comming to fruition.

Things are moving now, with more advanced technologies now available and ambitions can be achieved much faster. I'm certain everyone at Arkane have put their hearts and soul into this product as they always had with their games.

I wish you guys all the best and know that everyone here are at the forefront of something great!

See you guys on the forum!

ps - sorry for being a bit late. last post was nearly a year ago, but still would like want to say - yay to arkane!
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Nicholas
 
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