» Sat May 12, 2012 8:59 am
Intriguing. The hand animations are reminiscent of FarCry2 - the best first-person shooter I've ever played - but FarCry2 is not in the same class as Morrowind, Oblivion, Skyrim, Fallout 3 and Fallout: New Vagas - which are moddable RPGs (not FPS) with 1st person capability (and so much more...). Anyway, the protagonist in FarCry2 had malaria, which can be chronic (to say the least) and requires medication or those hand animations are the last thing you see before hitting the dirt - well, at least the game's variety of malaria! This kind of animation gives the game a very human feel when played in the 1st person perspective.
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Complications can make a game interesting and now there is some sort of plague in Dishonoured; Something like that could make a game very interesting - especially if the player avatar falls victim to it. I also like the advanced in some ways and seemingly backward in others. It's called culture shock and if the various advances and bits of backwardness can be tied together coherently then it is very well done indeed. Apparent discrepancies like this raise questions of their own which can become mysteries to solve in the player's mind. The trick is to make sure that there is an answer to find for those willing to look; an answer that is coherent enough to be believable within the setting of the game...
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But, that's just my 2c.