What I feel was wrong with Skyrim

Post » Sun May 13, 2012 7:50 pm

Change will always happen , it just seems you want things to remain the same, though refining is better you would also need to change things. Otherwise you would complain its the same game etc.....

No, you're wrong. I don't want things to remain the same. Change in some form is necessary. Constancy leads to stagnation which is death.

The Elder Scrolls does need to evolve and change. But that doesn't mean it should lose what made it the Elder Scrolls in the name of something else.
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BrEezy Baby
 
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Post » Mon May 14, 2012 12:25 am

Considering myself also a big Arena, Daggerfall and Morrowind fan (although I haven't played any of those games for a veeeeeery long time). Oblivion was bearable for me to play only after a ton of mods.
But I like Skyrim, they did a lot of things right. Yes, its streamlined and as some say, "dumbed down", but you still have your capability to RP and choose the paths you take.

Biggest letdown for me (and this is starting from Oblivion) is guilds. They are very small, starting from Skyrim also local and they are basically meaningless. This is what Morrowind got right- you had to know your trade to get into the guild. You had to get better to rank up in the guild. You had to be a real master of your craft to be a guild leader (and it had benefits!).
Sense of accomplishment is totally missing from latest TES games guilds mechanics and that's a shame, real shame.

Other than that? Everything is fine. Series took this turn we see now and there's nothing an individual player can do about this. You play the game and enjoy what it has to offer, or you'll just let the series go and turn to some old-school european RPG's like Drakensang (that I can also wholeheartedly recommend).
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Peetay
 
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Post » Sun May 13, 2012 3:15 pm

Copy and pasted portion.

Unfortunately you haven't played Arena, Daggerfall, and Morrowind.

Those three are the epitome of what Bethesda is capable of making in terms of a game. They had great storylines, they immersed you into the game, the world, the race, the culture, everything. They might not have fancy graphics by today's standards, but for their time and what the game constituted they were phenomenal.

Oblivion is an amazing game compared to Skyrim.

Oblivion might have sacrificed some things that were present in earlier Elder Scrolls games:

1. Spears
2. Crossbows
3. Mysticism
4. Levitation
5. The blending of illogical skills. Dagger =\= Two Handed Sword
6. Introduction of Fast Travel without consequence
7. Beast Races have humanoid bodies

But at least Oblivion was able to capture your attention in regards to the story. As much as I was upset with Bethesda for removing and changing what they did, I can at least say Oblivion evoked an emotional response from me. I cared about the story, slightly the characters, and much about the future of the Elder Scrolls universe. I was anxious to see the next Elder Scrolls game.

Oblivion redeemed itself however with the Shivering Isles expansion, and the close interaction with everyone's favorite Mad-God Sheogorath.

Here is what Skyrim lacked in term of game aspects and Mechanics:

1. Spears
2. Crossbows
3. Mysticism
4. Levitation
5. The blending of illogical skills. Dagger =/= Two Handed Sword
6. Fast travel without consequence
7. Beast Races have humanoid bodies
8. Having to account for gravity and intelligent aiming when firing a bow (Skyrim is point in the right direction and you hit it)
9. Pointless unpolished out aspects such as marriage.
10. Excessively SHORT quest lines for every single faction/organization that were honestly not that much more "unique" in comparison to earlier games. In all honestly, the factions svcked.
11. Werewolves were pointless. Werewolves were far more flushed out in Morrowind. Being a werewolf in Morrowind was fun. Being a werewolf in Skyrim was boring and svcked.
12. Emotionless storyline. Don't even try to say it was. I'm able to admit I'm an emotional person. It's very easy to evoke a visible emotional response in me with music, movies, stories and whatnot. I did not give a damn about Skyrim's ending. I don't care about the Elder Scrolls anymore. Coming from someone like me, that's saying something.
13. Civil war was lackluster and unpolished. I'm a high ranking member of the Stormcloaks! Oh wait I forgot to do that one quest that requires I talk in person to the LEADER OF MY ENEMY. Better complete that before I lead the Stormcloaks to victory! [censored].
14. The ability to join every single faction no matter what.

---14a. In older Elder Scrolls games you had to have a minimum required level in various skills associated with said faction in order to join it.
---14b. In order to advance in said faction you had to do enough missions/quests AND meet increasingly higher level expectations in said skills.

----- In Skyrim, you can become the leader of the Companions without even knowing any sword, armor, or similar skills that are associated with what is the equivalent of the fighters guild. I became the Compaions leader as a damn mage. Which also doesn't fit with the lore, because non magic users distrust magic, and especially nords.

15. ABSOLUTELY NO STATS AND RPG ELEMENTS
---15a. This isn't [censored] medieval Call of Doodie. There are basically no elements in this game that make it an RPG. The devolution of a complex stat system into Health/Mana/Stamina means the loss of a core element of what constitutes an RPG.
---15b. Because there are no stats and other RPG elements, you can do anything with any character, effectively destroying the concept of specialization and class.
---15c. In older Elder Scrolls games. If you were a Mage, you were a Mage and a Mage. If you wanted to cross class it was a difficult process. If you were a Warrior class and wanted to use magic, it was a nigh impossible task. Why? BECAUSE YOU ARE A [censored] BARBARIAN.
---15d. Cross classing in older games was possible, but harder, yet rewarded you more when you got higher levels.

16. Lack of Birthsigns. Birthsigns were an important game element in ALL older Elder Scrolls games that helped make your character unique. They were a lore aspect that defined your character as a unique character as well as helped you in certain in game situations in unique fashions.
---16a. You have access to every single birthsign in Skyrim. All you have to do is find the damn stone.

17. The introduction of smithing.
---17a. Before you whine like a 12 year old [censored], wait while I explain why smithing destroys Elder Scrolls lore.

18. Originally a series of games primarily designed for the computer for a multitude of reasons (construction set etc.), Skyrim is clearly designed for the console; steering it away from the generally older and more mature PC gamer crowd towards the ADD/ADHD generation of child gamers with consoles. Not that there's anything wrong with consoles, but it's typically different philosophies associated with each.

In the Elder Scrolls there were a multitude of objects that couldn't be found except by a mix of dedication and chance. In the Elder Scrolls universe and lore, Dwemer (Dwarven) objects are unique in the notion that the technology of the Dwemer was such that it was impossible to recreate. The idea that you can make your own Dwemer armor is completely contradictory to the lore of the Elder Scrolls. In the Elder Scrolls universe, any and all Dwemer artifacts were the property of the Emperor and the Empire by merit of their technological superiority, their rarity, and their "power." Dealing in them was illegal.

How does that lore concept make sense anymore when now everyone and their mother can make Dwemer armor? It violates lore aspects.

There's probably more but I'm tired of typing right now.
Yes to all , only thing tough , the quests to me look more realistic and better cared altough on some points you are right in the length and the lore conflict....

but here you can find plenty of sugestions , let's be constructive and help bethesda be back to the golden age ....

http://www.gamesas.com/index.php?/topic/1272793-features-list-to-be-fixed-in-patch-or-expansion/page__p__19269857#entry19269857
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MatthewJontully
 
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Post » Sun May 13, 2012 1:36 pm

oh, hai, here's another member who played all of the TES games, and I'm here to tell you to get down from your high horse, and try to remember right.

So the older games were much better, huh?

Because Arena and Daggerfall had humanoid beast races too. And of course, races cannot be unique just by having different feet... Whiskers, fangs, scales... Who cares, they need to walk the dinosaur.
So you don't need a requirement to join a guild? So the test to enter the college os just for fun, anyone can do that? Even your dumb warrior can easily pickpocket people to join the thieves guild?
You don't need to pickpocket anyone to get into the thieves guild. I failed that mission and he let me in anyway, and all I had to do was collect money from people through any number of methods, which didn't necessarily require stealth skills.
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Melung Chan
 
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Post » Sun May 13, 2012 2:25 pm

I would just like to see the return of the old stat system, in a better condition than it was in with Oblivion, obviously. Outside of that I was pretty happy with how Skyrim turned out. It's the Oblivion that Oblivion should have been.

The return of medium armor would be nice though. Maybe a few more ranged weapons. I would also like to see the return of separated armor pieces as well, though these are all personal preferences.
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john palmer
 
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Post » Sun May 13, 2012 10:30 am

Y-You don't like it OP :cryvaultboy: ? Sigh.. I don't know how, but I guess we'll have to get along without you.. :sadvaultboy:






















:spotted owl:
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renee Duhamel
 
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Post » Sun May 13, 2012 11:49 pm

Skyrim has been out not even a week. Its depths and intricacies have already been seriously, fully, and objectively explored and players can now declare, yea verily, that Skyrim is thoroughly unbalanced and broken in precisely this and that way. I am skeptical.

I'm in the process of moving to another city and job, so I don't have much else to do.... Plus I didn't sleep much.


oh, hai, here's another member who played all of the TES games, and I'm here to tell you to get down from your high horse, and try to remember right.

So the older games were much better, huh?

Because Arena and Daggerfall had humanoid beast races too. And of course, races cannot be unique just by having different feet... Whiskers, fangs, scales... Who cares, they need to walk the dinosaur.
So you don't need a requirement to join a guild? So the test to enter the college os just for fun, anyone can do that? Even your dumb warrior can easily pickpocket people to join the thieves guild?
Oh yeah, skills, health, magicka and stamina are not RPG elements. Remember arena and the depth of it's skill system, oops, it doesn't have those, so I guess it's not a true RPG either. Oh, silly me, you can live without skills, attributes are the one that mean EVERYTHING.
So the defeat of Dagoth Ur was moe important because... Oh, right, the great houses were truly deep and complex, even though they did absolutely nothing if you entered a rival House's hall. Yeah, saving all those people who did nothing at all just picking their nose, looking for "that slave" felt much more satisfying.

More to come...

You're not getting what I'm saying. It lacked the aspects that made the Elder Scrolls unique and traded them for graphics. I never said Morrowind didn't have problems, hell it had many and so did the others. The problem is that all those things, all the little things, all the intricacies could have been addressed in Skyrim. More time should have been spent on Skyrim so that it could have both appeased the casual gamer crowd as well as those of us who want to be enthralled on a deeper level. Instead of fixing all the little problems in Skyrim, they ignored them, added more crap that was stupid or useless which in turn adds more junk to fix for the future.

Yes, yes you can join any faction no matter what. I was a mage. I played the game once and did pretty much everything except some of the Daedric Shrine quests and some minor quests.
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KRistina Karlsson
 
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Post » Sun May 13, 2012 11:26 pm

Arrrggghhh

To those people saying an RPG is just a Role Playing Game, wake up!

The name of a genre is merely a descriptive name to put a set of games into a category. Therefore its the initial description. You could name a Genre "Bob" and it would be equally descriptive if all games of a certain type were in the "Bob" genre and you knew what type of games those were.

When games first started to feature, they became so expansive that we felt the need to categorise them. Games which involved you beating people up using a combination of moves and characters were named "Beat 'Em Up"
Games where you defined your characters skills and traits, with loot based system and a choice of character were named RPG after the pen and paper RPG's.

Therefore the name RPG in video game terms means a game with stats, loot, character and story, often with dungeons with a tactical attitude towards combat and progression.

Morrowind managed to fit into this category. Oblivion loosely managed to fit into this category. Skyrim only just manages to fit into this category.

However, in a bid to get clearer descriptions for each genre, they were split into sub genres. So we now have Action RPG where the action is the focus and the stats an after though. CRPG (Which actually stands for Computer RPG) where the likes of Morrowind, Baldurs Gate, Dragon Age Origins (loosely) fit.

And so does Skyrim fit into the RPG category? Yes i believe it does, albeit loosely. But it fits much better into the Action RPG genre.

So can we PLEASE stop saying that an RPG is a game where you play a role. GTA4 is not an RPG. COD (where youp lay the role of a soldier) is not an RPG. Despite its description the term RPG does not stand for a game where you play a role, it stands for the genre of games as stated above.

Thanks
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Hayley Bristow
 
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Post » Sun May 13, 2012 12:03 pm

Considering myself also a big Arena, Daggerfall and Morrowind fan (although I haven't played any of those games for a veeeeeery long time). Oblivion was bearable for me to play only after a ton of mods. But I like Skyrim, they did a lot of things right. Yes, its streamlined and as some say, "dumbed down", but you still have your capability to RP and choose the paths you take.Biggest letdown for me (and this is starting from Oblivion) is guilds. They are very small, starting from Skyrim also local and they are basically meaningless. This is what Morrowind got right- you had to know your trade to get into the guild. You had to get better to rank up in the guild. You had to be a real master of your craft to be a guild leader (and it had benefits!).Sense of accomplishment is totally missing from latest TES games guilds mechanics and that's a shame, real shame.Other than that? Everything is fine. Series took this turn we see now and there's nothing an individual player can do about this. You play the game and enjoy what it has to offer, or you'll just let the series go and turn to some old-school european RPG's like Drakensang (that I can also wholeheartedly recommend).

This too. I think I'm going to send a link to this thread to Bethesda. Hopefully someone reads it and they take some of these things to heart. I don't want to see the Elder Scrolls go down a dark path.

I'll google Drakensang though. Me and my group of gamer friends are looking for something to get into once we decide to drop our minecraft server and move on.
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Elle H
 
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Post » Sun May 13, 2012 11:02 am

I think I'm going to send a link to this thread to Bethesda. Hopefully someone reads it and they take some of these things to heart.

Lol.
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Agnieszka Bak
 
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Post » Sun May 13, 2012 7:55 pm

Arrrggghhh

To those people saying an RPG is just a Role Playing Game, wake up!

The name of a genre is merely a descriptive name to put a set of games into a category. Therefore its the initial description. You could name a Genre "Bob" and it would be equally descriptive if all games of a certain type were in the "Bob" genre and you knew what type of games those were.

When games first started to feature, they became so expansive that we felt the need to categorise them. Games which involved you beating people up using a combination of moves and characters were named "Beat 'Em Up"
Games where you defined your characters skills and traits, with loot based system and a choice of character were named RPG after the pen and paper RPG's.

Therefore the name RPG in video game terms means a game with stats, loot, character and story, often with dungeons with a tactical attitude towards combat and progression.

Morrowind managed to fit into this category. Oblivion loosely managed to fit into this category. Skyrim only just manages to fit into this category.

However, in a bid to get clearer descriptions for each genre, they were split into sub genres. So we now have Action RPG where the action is the focus and the stats an after though. CRPG (Which actually stands for Computer RPG) where the likes of Morrowind, Baldurs Gate, Dragon Age Origins (loosely) fit.

And so does Skyrim fit into the RPG category? Yes i believe it does, albeit loosely. But it fits much better into the Action RPG genre.

So can we PLEASE stop saying that an RPG is a game where you play a role. GTA4 is not an RPG. COD (where youp lay the role of a soldier) is not an RPG. Despite its description the term RPG does not stand for a game where you play a role, it stands for the genre of games as stated above.

Thanks

Ah a voice of reason. I also say Skyrim is more of an Action/Adventure RPG than anything. It sacrifices depth for action. Go figure, it's what I've been saying....
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Kelly Tomlinson
 
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Post » Sun May 13, 2012 3:50 pm

I play Elder scroll games for ages. Really love this series, but i have to comply with the OP.


The only point I disagree with him is on smithing. Smithing is not bad.. the easyness of smithing anything is the issue. If you had to make perilous quests and adventures to get projects and samples and material to make the advanced weapons everything would be OK.


But a good RPG game NEED stats because we need to be able to make our characters be more different, we need to be able to make a character that runs faster than another, or is weaker than another, or one with very high willpower and nearly immune to magic... etc... You need skills that add to gameplay and character differentiation, as athetics, that is MUCH MUCH more important than lockpick. You Need to feel the weaposn are different in game, that you want to seek fro a sword, not an AXE or a mace, because your charater is a swordsman, not an axeman! THAT is the main reason why morrowind was an excelent game. And please bethesda.. remember that was morrowind that saved your company. Compared to the gamers population, morrowind sold far more than more recent games.


The world and story is excelent., the mechanics although are on a lowest point on history of bethesda games.
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stephanie eastwood
 
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Post » Mon May 14, 2012 12:39 am

Lol.

What, does the notion that the Elder Scrolls turns away from its path of sating the appetites of those with short attention spans upset you?
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Josh Lozier
 
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Post » Sun May 13, 2012 7:44 pm

RPG = / = Stats.... Now I love stats, I'm a fan of the Disgaea games lol (and a great example of why stats = / = rpg by the way who in his right mind would say that the Disgaea games are more of a RPG then Skyrim????) but seriously no. You role play... that's it. It can be done by either giving you a huge world to explore (Skyrim), by giving choices in the way you complete quests (Baldur's Gate games / Fallout 1/2 games) or a combination of the two (Fallout NV I guess? Haven't played enough)... It has nothing to do with stats (however a well made system like in the Fallout games can help to imerge yourself, but in no way is that a requirement...)

I totally disagree with you with the quests as well actually I don't get you at all... Even the companion quests as bad and short as they are feel more unique and fleshed out then the quests we had in the Oblivion's fighter guild. There aren't ENOUGH of them yes in fact it's my biggest disappointment regarding the game but they are better! Each felt like actually a small story, which I found very nicely done.

On a side note there's something that makes me smile... Consoles = Kids, yet the average age of a console player keeps raising and raising and raising every year, from what I recall it's what now 25-26 years old? Another funny fact: When I played Daggerfall in 1996 I was 13 years old... How many of the people on these forums that lament about how the games are getting dumbed down for kids where actually advlts or young advlts back then when all these games where "mature and for an advlt audience? I'm sure a very large minority, same for Morrowind.
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Nick Pryce
 
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Post » Sun May 13, 2012 2:46 pm

There's probably more but I'm tired of typing right now.
That's good cause I'm tired of reading. Levitate? Spears? Please.
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Kristian Perez
 
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Post » Sun May 13, 2012 9:25 pm

I play Elder scroll games for ages. Really love this series, but i have to comply with the OP.


The only point I disagree with him is on smithing. Smithing is not bad.. the easyness of smithing anything is the issue. If you had to make perilous quests and adventures to get projects and samples and material to make the advanced weapons everything would be OK.


But a good RPG game NEED stats because we need to be able to make our characters be more different, we need to be able to make a character that runs faster than another, or is weaker than another, or one with very high willpower and nearly immune to magic... etc... You need skills that add to gameplay and character differentiation, as athetics, that is MUCH MUCH more important than lockpick. You Need to feel the weaposn are different in game, that you want to seek fro a sword, not an AXE or a mace, because your charater is a swordsman, not an axeman! THAT is the main reason why morrowind was an excelent game. And please bethesda.. remember that was morrowind that saved your company. Compared to the gamers population, morrowind sold far more than more recent games.


The world and story is excelent., the mechanics although are on a lowest point on history of bethesda games.

Oh no no, I'm not saying smithing is bad. Actually, I thought smithing was really really super cool until I saw that you could just make Dwemer, Daedric, and Glass armor.

That brings up another thing. Glass, Daedric, and Dwemer artifacts, weapons, and armor are supposed to be rare. It was shocking the amount of dwemer and glass junk I found in Skyrim. And they weren't even worth much. I remember when I use to say, "Oh my god! A glass dagger!" When I play Skyrim, it's more along the lines of, "Oh look a glass dagger, better add it to the collection."
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Sebrina Johnstone
 
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Post » Sun May 13, 2012 10:10 pm


Skyrim was is amazing.

Changed that for you. I agree wholeheartedly.
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Soph
 
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Post » Sun May 13, 2012 10:53 am

Arrrggghhh

To those people saying an RPG is just a Role Playing Game, wake up!

The name of a genre is merely a descriptive name to put a set of games into a category. Therefore its the initial description. You could name a Genre "Bob" and it would be equally descriptive if all games of a certain type were in the "Bob" genre and you knew what type of games those were.

When games first started to feature, they became so expansive that we felt the need to categorise them. Games which involved you beating people up using a combination of moves and characters were named "Beat 'Em Up"
Games where you defined your characters skills and traits, with loot based system and a choice of character were named RPG after the pen and paper RPG's.

Therefore the name RPG in video game terms means a game with stats, loot, character and story, often with dungeons with a tactical attitude towards combat and progression.

Morrowind managed to fit into this category. Oblivion loosely managed to fit into this category. Skyrim only just manages to fit into this category.

However, in a bid to get clearer descriptions for each genre, they were split into sub genres. So we now have Action RPG where the action is the focus and the stats an after though. CRPG (Which actually stands for Computer RPG) where the likes of Morrowind, Baldurs Gate, Dragon Age Origins (loosely) fit.

And so does Skyrim fit into the RPG category? Yes i believe it does, albeit loosely. But it fits much better into the Action RPG genre.

So can we PLEASE stop saying that an RPG is a game where you play a role. GTA4 is not an RPG. COD (where youp lay the role of a soldier) is not an RPG. Despite its description the term RPG does not stand for a game where you play a role, it stands for the genre of games as stated above.

Thanks

well of course, games such as GTA and COD doesent fit as an RPG. it got a linear gameplay, and everything is scripted, and you can't ''sculp'' the world after the choices you made.
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Lucky Boy
 
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Post » Sun May 13, 2012 1:44 pm

In the Elder Scrolls there were a multitude of objects that couldn't be found except by a mix of dedication and chance. In the Elder Scrolls universe and lore, Dwemer (Dwarven) objects are unique in the notion that the technology of the Dwemer was such that it was impossible to recreate. The idea that you can make your own Dwemer armor is completely contradictory to the lore of the Elder Scrolls. In the Elder Scrolls universe, any and all Dwemer artifacts were the property of the Emperor and the Empire by merit of their technological superiority, their rarity, and their "power." Dealing in them was illegal.

How does that lore concept make sense anymore when now everyone and their mother can make Dwemer armor? It violates lore aspects.

There's probably more but I'm tired of typing right now.

It's not really Dwemer 'technology' though in the normative sense, it's just shaped metal. Making a set of armour out of Dwemer metal would be significantly easier than replicating anything else they made.
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Mariaa EM.
 
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Post » Sun May 13, 2012 2:09 pm

Biggest letdown for me (and this is starting from Oblivion) is guilds. They are very small, starting from Skyrim also local and they are basically meaningless. This is what Morrowind got right- you had to know your trade to get into the guild.
This is so true. I think I was only level 16 when I completed the Labyrinthium quest of the "mages guild" and they instantly made me arch-mage... after doing 2 bluddy quests, I'm the mage with the highest authority in whole Skyrim?!

Silly.
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Chloé
 
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Post » Sun May 13, 2012 3:59 pm

That's good cause I'm tired of reading. Levitate? Spears? Please.

...
........................................

Levitate? You mean that spell that is practically crucial to the lore of Elder Scrolls?

Spears? That weapon of war present from the beginning of recorded human history that is a practical and logical weapon of war that is fashioned by not only intelligent human beings but apes as well? When is the last time you opened up a history book? The people of Skyrim have Mangonels, but no spears. lolwut?
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Lizzie
 
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Post » Sun May 13, 2012 4:01 pm

Moaning about classes is [censored], why don't you go level up destruction, conjuration, sneak, marksman, one handed, two handed, heavy armor, pickpocketing, enchanting, smithing, alchemy...

You'll find yourself at level 50 with about 60 tops in an offensive or defensive skill, prepare to be absolutely killed even on novice difficulty, the new 'class' system simply makes it less viable to be a warrior in heavy armour who is capable of sneaking into the queen's lady area, and if you do, you'll effectively be spending less time focusing on one style, and thus, will become underpowered. Pure's in any RPG are always the strongest.

Although it a annoys me that I have to guess what each skill book is before i dare to pick it up, I don't want to gain a level in destruction on my warrior, simply because it will level me up faster and dwindle my power to level ratio.
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i grind hard
 
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Post » Sun May 13, 2012 2:47 pm

Well, I was going to make an attempt to clean this up, but I can see it would be rather hopeless, so this is locked.
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Sxc-Mary
 
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