What I feel was wrong with Skyrim

Post » Sun May 13, 2012 4:19 pm

Copy and pasted portion.

Unfortunately you haven't played Arena, Daggerfall, and Morrowind.

Those three are the epitome of what Bethesda is capable of making in terms of a game. They had great storylines, they immersed you into the game, the world, the race, the culture, everything. They might not have fancy graphics by today's standards, but for their time and what the game constituted they were phenomenal.

Oblivion is an amazing game compared to Skyrim.

Oblivion might have sacrificed some things that were present in earlier Elder Scrolls games:

1. Spears
2. Crossbows
3. Mysticism
4. Levitation
5. The blending of illogical skills. Dagger =\= Two Handed Sword
6. Introduction of Fast Travel without consequence
7. Beast Races have humanoid bodies

But at least Oblivion was able to capture your attention in regards to the story. As much as I was upset with Bethesda for removing and changing what they did, I can at least say Oblivion evoked an emotional response from me. I cared about the story, slightly the characters, and much about the future of the Elder Scrolls universe. I was anxious to see the next Elder Scrolls game.

Oblivion redeemed itself however with the Shivering Isles expansion, and the close interaction with everyone's favorite Mad-God Sheogorath.

Here is what Skyrim lacked in term of game aspects and Mechanics:

1. Spears
2. Crossbows
3. Mysticism
4. Levitation
5. The blending of illogical skills. Dagger =/= Two Handed Sword
6. Fast travel without consequence
7. Beast Races have humanoid bodies
8. Having to account for gravity and intelligent aiming when firing a bow (Skyrim is point in the right direction and you hit it)
9. Pointless unpolished out aspects such as marriage.
10. Excessively SHORT quest lines for every single faction/organization that were honestly not that much more "unique" in comparison to earlier games. In all honestly, the factions svcked.
11. Werewolves were pointless. Werewolves were far more flushed out in Morrowind. Being a werewolf in Morrowind was fun. Being a werewolf in Skyrim was boring and svcked.
12. Emotionless storyline. Don't even try to say it was. I'm able to admit I'm an emotional person. It's very easy to evoke a visible emotional response in me with music, movies, stories and whatnot. I did not give a damn about Skyrim's ending. I don't care about the Elder Scrolls anymore. Coming from someone like me, that's saying something.
13. Civil war was lackluster and unpolished. I'm a high ranking member of the Stormcloaks! Oh wait I forgot to do that one quest that requires I talk in person to the LEADER OF MY ENEMY. Better complete that before I lead the Stormcloaks to victory! [censored].
14. The ability to join every single faction no matter what.

---14a. In older Elder Scrolls games you had to have a minimum required level in various skills associated with said faction in order to join it.
---14b. In order to advance in said faction you had to do enough missions/quests AND meet increasingly higher level expectations in said skills.

----- In Skyrim, you can become the leader of the Companions without even knowing any sword, armor, or similar skills that are associated with what is the equivalent of the fighters guild. I became the Compaions leader as a damn mage. Which also doesn't fit with the lore, because non magic users distrust magic, and especially nords.

15. ABSOLUTELY NO STATS AND RPG ELEMENTS
---15a. This isn't [censored] medieval Call of Doodie. There are basically no elements in this game that make it an RPG. The devolution of a complex stat system into Health/Mana/Stamina means the loss of a core element of what constitutes an RPG.
---15b. Because there are no stats and other RPG elements, you can do anything with any character, effectively destroying the concept of specialization and class.
---15c. In older Elder Scrolls games. If you were a Mage, you were a Mage and a Mage. If you wanted to cross class it was a difficult process. If you were a Warrior class and wanted to use magic, it was a nigh impossible task. Why? BECAUSE YOU ARE A [censored] BARBARIAN.
---15d. Cross classing in older games was possible, but harder, yet rewarded you more when you got higher levels.

16. Lack of Birthsigns. Birthsigns were an important game element in ALL older Elder Scrolls games that helped make your character unique. They were a lore aspect that defined your character as a unique character as well as helped you in certain in game situations in unique fashions.
---16a. You have access to every single birthsign in Skyrim. All you have to do is find the damn stone.

17. The introduction of smithing.
---17a. Before you whine like a 12 year old [censored], wait while I explain why smithing destroys Elder Scrolls lore.

18. Originally a series of games primarily designed for the computer for a multitude of reasons (construction set etc.), Skyrim is clearly designed for the console; steering it away from the generally older and more mature PC gamer crowd towards the ADD/ADHD generation of child gamers with consoles. Not that there's anything wrong with consoles, but it's typically different philosophies associated with each.

In the Elder Scrolls there were a multitude of objects that couldn't be found except by a mix of dedication and chance. In the Elder Scrolls universe and lore, Dwemer (Dwarven) objects are unique in the notion that the technology of the Dwemer was such that it was impossible to recreate. The idea that you can make your own Dwemer armor is completely contradictory to the lore of the Elder Scrolls. In the Elder Scrolls universe, any and all Dwemer artifacts were the property of the Emperor and the Empire by merit of their technological superiority, their rarity, and their "power." Dealing in them was illegal.

How does that lore concept make sense anymore when now everyone and their mother can make Dwemer armor? It violates lore aspects.

There's probably more but I'm tired of typing right now.
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Taylah Illies
 
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Post » Sun May 13, 2012 9:59 am

Oh well.
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Daddy Cool!
 
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Post » Sun May 13, 2012 11:17 pm

No one cares.
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^_^
 
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Post » Sun May 13, 2012 8:28 pm

A dying series. It's never been more alive.
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Pants
 
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Post » Sun May 13, 2012 10:16 am

Yuuup, you sure do dislike the game! I have a lot of nitpicks with the game also but I still think its awesome.
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Chloe Mayo
 
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Post » Sun May 13, 2012 6:45 pm

You're really stuck in nostalgia here, with a pedantic list of mechanical details you're checking off while being blind to the amazing things Skyrim has. The storyline, objective as an opinion is, is a lot better than Oblivion's, and I enjoyed Oblivion. Your hyperbole with daring to claim this is a dying series makes you look like an over dramatic teenager.
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Stacey Mason
 
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Post » Sun May 13, 2012 11:00 am

Are you mad....
As an example:

Werewolves may not be as fleshed out as I would have liked (I'd have liked different tribes) but at least they were there.

Although I agree certain things coud be improved beast bodies etc the series is still alive and doing very well
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IsAiah AkA figgy
 
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Post » Sun May 13, 2012 11:29 am

I agree with several of your points (mostly the lack of RPG elements and stuff about the factions) but you are jaded to not get any enjoyment from this game, and a fool to say TES is dying.
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Rinceoir
 
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Post » Sun May 13, 2012 7:23 pm

Copy and pasted portion.

Unfortunately you haven't played Arena, Daggerfall, and Morrowind.

Those three are the epitome of what Bethesda is capable of making in terms of a game. They had great storylines, they immersed you into the game, the world, the race, the culture, everything. They might not have fancy graphics by today's standards, but for their time and what the game constituted they were phenomenal.

Oblivion is an amazing game compared to Skyrim.

Oblivion might have sacrificed some things that were present in earlier Elder Scrolls games:

1. Spears
2. Crossbows
3. Mysticism
4. Levitation
5. The blending of illogical skills. Dagger =\= Two Handed Sword
6. Introduction of Fast Travel without consequence
7. Beast Races have humanoid bodies

But at least Oblivion was able to capture your attention in regards to the story. As much as I was upset with Bethesda for removing and changing what they did, I can at least say Oblivion evoked an emotional response from me. I cared about the story, slightly the characters, and much about the future of the Elder Scrolls universe. I was anxious to see the next Elder Scrolls game.

Oblivion redeemed itself however with the Shivering Isles expansion, and the close interaction with everyone's favorite Mad-God Sheogorath.

Here is what Skyrim lacked in term of game aspects and Mechanics:

1. Spears
2. Crossbows
3. Mysticism
4. Levitation
5. The blending of illogical skills. Dagger =/= Two Handed Sword
6. Fast travel without consequence
7. Beast Races have humanoid bodies
8. Having to account for gravity and intelligent aiming when firing a bow (Skyrim is point in the right direction and you hit it)
9. Pointless unpolished out aspects such as marriage.
10. Excessively SHORT quest lines for every single faction/organization that were honestly not that much more "unique" in comparison to earlier games. In all honestly, the factions svcked.
11. Werewolves were pointless. Werewolves were far more flushed out in Morrowind. Being a werewolf in Morrowind was fun. Being a werewolf in Skyrim was boring and svcked.
12. Emotionless storyline. Don't even try to say it was. I'm able to admit I'm an emotional person. It's very easy to evoke a visible emotional response in me with music, movies, stories and whatnot. I did not give a damn about Skyrim's ending. I don't care about the Elder Scrolls anymore. Coming from someone like me, that's saying something.
13. Civil war was lackluster and unpolished. I'm a high ranking member of the Stormcloaks! Oh wait I forgot to do that one quest that requires I talk in person to the LEADER OF MY ENEMY. Better complete that before I lead the Stormcloaks to victory! [censored].
14. The ability to join every single faction no matter what.

---14a. In older Elder Scrolls games you had to have a minimum required level in various skills associated with said faction in order to join it.
---14b. In order to advance in said faction you had to do enough missions/quests AND meet increasingly higher level expectations in said skills.

----- In Skyrim, you can become the leader of the Companions without even knowing any sword, armor, or similar skills that are associated with what is the equivalent of the fighters guild. I became the Compaions leader as a damn mage. Which also doesn't fit with the lore, because non magic users distrust magic, and especially nords.

15. ABSOLUTELY NO STATS AND RPG ELEMENTS
---15a. This isn't [censored] medieval Call of Doodie. There are basically no elements in this game that make it an RPG. The devolution of a complex stat system into Health/Mana/Stamina means the loss of a core element of what constitutes an RPG.
---15b. Because there are no stats and other RPG elements, you can do anything with any character, effectively destroying the concept of specialization and class.
---15c. In older Elder Scrolls games. If you were a Mage, you were a Mage and a Mage. If you wanted to cross class it was a difficult process. If you were a Warrior class and wanted to use magic, it was a nigh impossible task. Why? BECAUSE YOU ARE A [censored] BARBARIAN.
---15d. Cross classing in older games was possible, but harder, yet rewarded you more when you got higher levels.

16. Lack of Birthsigns. Birthsigns were an important game element in ALL older Elder Scrolls games that helped make your character unique. They were a lore aspect that defined your character as a unique character as well as helped you in certain in game situations in unique fashions.
---16a. You have access to every single birthsign in Skyrim. All you have to do is find the damn stone.

17. The introduction of smithing.
---17a. Before you whine like a 12 year old [censored], wait while I explain why smithing destroys Elder Scrolls lore.

18. Originally a series of games primarily designed for the computer for a multitude of reasons (construction set etc.), Skyrim is clearly designed for the console; steering it away from the generally older and more mature PC gamer crowd towards the ADD/ADHD generation of child gamers with consoles. Not that there's anything wrong with consoles, but it's typically different philosophies associated with each.

In the Elder Scrolls there were a multitude of objects that couldn't be found except by a mix of dedication and chance. In the Elder Scrolls universe and lore, Dwemer (Dwarven) objects are unique in the notion that the technology of the Dwemer was such that it was impossible to recreate. The idea that you can make your own Dwemer armor is completely contradictory to the lore of the Elder Scrolls. In the Elder Scrolls universe, any and all Dwemer artifacts were the property of the Emperor and the Empire by merit of their technological superiority, their rarity, and their "power." Dealing in them was illegal.

How does that lore concept make sense anymore when now everyone and their mother can make Dwemer armor? It violates lore aspects.

There's probably more but I'm tired of typing right now.

Well said.
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Sylvia Luciani
 
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Post » Sun May 13, 2012 4:12 pm

I love Skyrim, I′m free to play as I want, not bound by stats and class systems, I become who I play, not what some numbers tell me, the perk system adds much more varity to your character then Oblivions "mastering" ranks. Plus Skyrim is a very beutiful world. Sure it has some it′s quirks, but there small dropplet in a sea of awesome ^^
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sarah simon-rogaume
 
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Post » Sun May 13, 2012 4:59 pm

Cool story bro.
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Robert Bindley
 
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Post » Sun May 13, 2012 1:47 pm

Majority of the complaint has to do with stats. Obviously for some people, a measure of a great RPG is how many stats it has.
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Ice Fire
 
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Post » Mon May 14, 2012 12:48 am

You actually liked oblivions story? I thought it was the most boring story i ever played through.. skyrim seems much more real for me..
The games before oblivion were great for their time, but i dont see how oblivion is better than Skyrim especially when it comes to story and the world itself :S
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Jacob Phillips
 
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Post » Sun May 13, 2012 9:26 am

Skyrim was dumbed down to appeal to a wider consumer range in order to increase unit sales.
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Marine Arrègle
 
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Post » Sun May 13, 2012 10:20 am

The Elder Scrolls and Bethesda are slowly catering to the younger gamer crowd more concerned with fancy graphics and explosions than the things that honestly make a good game.

A company and series I loved (like many others), is being sold out to children. That's another way of killing something. It's not the same.

Just like a multitude of other series have done so in their efforts to sell their souls. Civilization comes to mind, and so on and so forth.

You think catering to kids means a series is more alive? You're all sad.
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JERMAINE VIDAURRI
 
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Post » Sun May 13, 2012 3:57 pm

A dying series ? sorry but the Dragon Age forums are ----> that way :rolleyes:
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Eric Hayes
 
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Post » Sun May 13, 2012 1:44 pm

the series has never been as popular as it is now imo.
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Sammie LM
 
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Post » Sun May 13, 2012 3:08 pm

Skyrim was dumbed down to appeal to a wider consumer range in order to increase unit sales.

Personally I wouldn′t say dumbed down, I say streamlined
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Catharine Krupinski
 
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Post » Sun May 13, 2012 11:18 pm

Oh look it's someone who played Morrowind and can't accept change. How very original.
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emma sweeney
 
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Post » Sun May 13, 2012 3:37 pm

RPG. Role. Playing. Game. A game about playing a role you choose and doing what you believe that role would do. In other words, acting in a video game, without a script, and with awesome powers.

I don't know when the term RPG devolved into this STUPID "an RPG must have stats, stats, more stats, customizable stats, and then some more stats" but I don't like it. Yes I would like Skyrim to have a similar attributes system to Oblivion, but in no way do I think it killed the game to remove them.
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Karen anwyn Green
 
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Post » Sun May 13, 2012 11:53 am

I didn`t even bother reading your post after noticing "complaints for a dying series". Wtf? What world are you living in?
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Louise Lowe
 
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Post » Sun May 13, 2012 10:25 am

I love Skyrim, I′m free to play as I want, not bound by stats and class systems, I become who I play, not what some numbers tell me, the perk system adds much more varity to your character then Oblivions "mastering" ranks. Plus Skyrim is a very beutiful world. Sure it has some it′s quirks, but there small dropplet in a sea of awesome ^^

I bet you're relatively young aren't you. That is not what an RPG is. That is what an adventure game on train tracks is.

pointless flame removed


Majority of the complaint has to do with stats. Obviously for some people, a measure of a great RPG is how many stats it has.

No, it has nothing to do with how many, but the presence at all. Like it or not, stats are a core of an RPG.

There is no unique feel to your character. You are defined by your whims, not hard choices that you must live with. That's reminiscent of the fleeting thoughts of the younger generation as well. OH CRAP! I don't like what I did. Better go punch a few stones and buy some different things to take my character in another direction and not live with my decisions!

KIDS!

No. That is merely one of my complaints. It's not HOW many stats it has, its the presence of stats at all. Like it or not, stats make an RPG.
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Tom Flanagan
 
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Post » Sun May 13, 2012 11:42 pm

Someone who has brushed a MW case with their sleeve is playing MY game! THIS WILL NOT STAND!
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FITTAS
 
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Post » Sun May 13, 2012 4:18 pm

Dude, lay off the drugs.

Seriously, Skyrim was unbelievable. Your being dramatic.

1. The story was MUCH better. Oblivion's story was pretty weak in comparison.
2. So you want to join the Imperials AND the Stormcloaks? In Morrowind, certain factions were locked out depending on your choices (Elven Houses).
3. The factions were better than Oblivion's, and had radiant quests to make up for the length of the factions (Which wan't really that short).
Some of your points are silly, though other i agree with.


So far my only beef is the reduction of variety in spells ( A BIG LETDOWN), Besides that, your just being a bit nitpicky.

Skyrim was amazing.
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Nicole M
 
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Post » Sun May 13, 2012 3:14 pm

Original Post was a waste of text.
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Sherry Speakman
 
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