Then why call it WoW gameplay? All those features predate WoW by a long, long time.
And how can I use any spell at any time in TES? Even Skyrim is limited by three hotkeys (left, right, shout).

>_<
Let me explain better;
I said 'wow gameplay' because that is the
exact term used in the article. Wich means, that the devs are basing their gameplay on WOW. The fact that wow based it's gameplay on older ideas is irrelevent. As far as the devs are concerned, they are basing TES online's gameplay on WOW's gameplay.
Secondly, what I mean by using any spell at any time is: You can potentialy, in the middle of combat cycle through
every playable spell in the game (not saying it is desirable or practical to switch through all spells, just saying that your entire repertoire of spells are accessable.)
however in the set up they describe for the mmo, you will have limited 'slots' for abilites that cannot be changed during battle. Means if you forgot to switch out your fire spell for a frost spell and get jumped by a flame atronach you're stuffed.
In TES gameplay You CAN use any spell at any time. You just have to switch to it.
You are not limited by hotkeys that cannot be changed in battle.:EDIT:
Hope that clears up any misunderstanding.
On Topic;
The Lore does concern me alot. Not saying that the game is going to svck lorewise, it's just that so far alot of it seems wrong and out of place.
Like I said before, the Dunmer allying with Nords and Argonians, just doesn't sit right. Even with impending doom, their culture and arrogance runs very deep. Especialy their hatred for those two races.
Isolation is more likely for the Dunmer, and the Nords would be more likely to ally with the Bretons and Redguard than with elves and lizards.
The lizards would more likely attack the dunmer than ally with them. It just seems like they picked alliances based on regional location rather than racial tensions.
Having said that, thank Talos that they got one faction right with the Thalmor.