If it all turn out to be a mistake, a fake article, or even that they trash their work and start working to a completely free roaming, no fixed classes, Free PVP, Full Loot, not instanced, sandbox game with the Elder Scroll feel I will be the happiest guy alive.
The scans could be true but they will decide to trash half the things they planned and start fresh to make a sandbox
or this is nowere near the game of my dreams or the game of countless Elder scrolls fans dreams
This is unpractical beyond belief. Let's go over why
- You know how unbalanced the skill systems in TES games is? Remember how you could powerlevel your way to daedric armor by crafting leather bracers? This is just one example of how impossible it is to fluidly and fairly balance a system with practically infinite combinations. One of the good things about a restrictive class based system in multiplayer is that it allows for better balance.
- In the Elder Scrolls sandbox, I can do anything I want to the world and it will stay that way. If they applied this to the MMO, it would either a - require an outrageous amount of instancing or b - result in every city on every server being covered in corpses by the end of the launch day
- Free PvP isn't everyone's dream. Some people play MMO's to cooperate with players, not just spill their guts.
- No instancing is kind of difficult when you have thousands of players. Plus instancing creates repetition which, sadly but surely, makes MMOs good. Can you honestly say WoW would be better if you could only run (insert dungeon here) one time?
You have to remember that this is a full-on, massively multiplayer game, not an Elder Scrolls title with a few of your friends.
I think it has more to do with the message behind the MMO, which is "we're selling out," rather than immediate, practical hindrances, although I'm sure it'll hurt future titles if the MMO is a flop.
Selling out would be destroying TES as it is to create TES:O. You could very well argue that Blizzard sold out the Warcraft franchise, or EA sold out on the KOTR franchise, because those MMOs ended the story. This one will not. Single player games will still be created - Todd's team is not involved in the MMO, and the MMO is deliberately set in the second era to allow further single-player development. They aren't selling out - they are simply adding another type of game to the Elder Scrolls franchise, which may or may not end up being a good idea, but won't harm us as single players.
I'm pretty sure that 6 years ago, when asked about a TES MMO, Todd's response was along the lines of "over my dead body."
The hell happened to that?
I don't know the exact context or quote, but I would imagine Todd was saying that
he would never participate in an Elder Scrolls MMO. He is not participating in it, nor is it directly affecting his team's work.
Back in my day, TES Lore was fairly consistent. Still hat retcons, but was fairly consistent. Todd gave speeches about Video games being art.
The speeches are still there, but now the lore is all the crap over the place, with this MMO stuffing the Dunmer, the Nords and the Argonians in an alliance.
That, to me, is selling out. They've stopped even trying to PRETEND they take their lore seriously. The lore is basically dead at this point. It got sold out for profits.
Can we please stop judging the lore so suddenly? If I told you that the Empire had helped the Dominion outlaw Talos worship, that would sound like utter garbage. But if there was a war in which the Dominion conquered the Empire and crafted a treaty to demand such bans, then it makes sense. The fact of the matter is, we know very little about the context of TES:O, despite all the leaks and "leaks" we've seen. Even the worst of enemies can become allies if they find it mutually beneficial or unavoidable necessary. Let's wait until the full game is released and we see the entire context and story before we judge. And even still, if it is bad, it will end up being a bit of poorly drawn lore in the middle of the Second Era. Not a world-shattering ordeal.
It's THEIR lore, they can do what they want with it.
I'm going to skip sides of the fence here for a second and argue against this. We, as the players, have funded Zenimax since day one. Without the Elder Scrolls franchise's fans, there would never be a dream of a thought of an MMO. Furthermore, people are going to pay a subscription for this game, so they damn well better listen to their players if they want it to succeed.
Making an WOW clone is an waste of time, WOW has more content so you could just as well play WOW.
They has to do something different for this to success, people will compare it both to WOW, GW2 but also Skyrim so having an huge fan base is not enough.
So suddenly a system of instancing and hotkey combat = WoW clone? Sorry? Already I can point out differences
- three factions
- open instancing
- works within established lore, not after established lore (WCIII > WoW)
- Activision isn't involved
So let's not hop on our NOPE horses until there is sufficient evidence to prove it is a WoW clone. Which probably won't be at least until the beta
They are screwing the lore big time. They simply use names alredy within lore to create factions and antagonists even though they have, nor would ever do such acccroding to lore.
I just wait to see when we get dwarves celebrating american christmas.
Again, we don't know enough about the context and story of the MMO to judge the lore. Perhaps the circumstances will legitimately be so extreme and bizarre that unlikely scenarios could reasonably occur. Or perhaps it will be garbage lore. But we can't say yet.