Sadly this is not the Elder scrolls we know and love

Post » Mon May 14, 2012 1:55 am

The way I see it. Even though it's made by a diferent company it still has the name. The name sets the expectation. Before, when people thought Elder Scrolls what did they expect? Open world, free form play, tons of crafting, etc.
What about when you think of Dragon Age or Mass Effect? You (used to) think of interesting characters, non linear story, six...
you get the point.

So what effect will this MMO have on the ES name? On the ES reputation?
Judging from what I've seen of the MMOs in the past few years, it doesn't look good.

Now concider the alternative.
If it is successful how much of that success will carry on to the rest of the series? Elements that may be good for an MMO but would be disasterous in a SP game.

You cannot say that this game will have no effect on the main franchise. They bear the same name and thus cannot be seperated so easily.
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Lalla Vu
 
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Post » Mon May 14, 2012 11:26 am

No, this is not the Elder Scrolls we know and love, it might as well be titled `Generic MMO of 2013′.

It is a blatant attempt by Zenimax to jump on the MMO bandwagon. They are obviously suffering from the `grass is always greener′ effect, no doubt one of their numbers people saw how much money some MMO's take in and they said `We must have!′. The Elder Scrolls and Fallout are super popular, critically acclaimed games that rake in a ton of cash, they should be content and keep producing the games they are good at making.

Bioware branched out, look what happened to them. With the utter disappointment of many fans I can not say it did their company any good, their MMO is still bleeding subscribers.
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CArlos BArrera
 
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Post » Sun May 13, 2012 11:37 pm

No, this is not the Elder Scrolls we know and love, it might as well be titled `Generic MMO of 2013′.

It is a blatant attempt by Zenimax to jump on the MMO bandwagon. They are obviously suffering from the `grass is always greener′ effect, no doubt one of their numbers people saw how much money some MMO's take in and they said `We must have!′. The Elder Scrolls and Fallout are super popular, critically acclaimed games that rake in a ton of cash, they should be content and keep producing the games they are good at making.

Bioware branched out, look what happened to them. With the utter disappointment of many fans I can not say it did their company any good, their MMO is still bleeding subscribers.

:rofl:
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Guinevere Wood
 
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Post » Mon May 14, 2012 11:57 am

Skill Based improvement, if you want classes fine but progression should be through skill improvement. Never mentioned.
"This means that the game will use genre standards like classes and experience point based leveling up."

Experience point based leveling up, not skill based progression. TES hasn't used experience points since Arena, same with classes (in the traditional sense).

HUGE explorable world. Example SWTOR is not HUGE. its medium size world. Full information not given.
The GameInformer article mentions that the topography for Cyrodiil was taken right from Oblivion, but made a bit smaller for PvP reasons. You can work out a rough guestimation from there.
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Cash n Class
 
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Post » Mon May 14, 2012 11:17 am

"This means that the game will use genre standards like classes and experience point based leveling up."

Experience point based leveling up, not skill based progression. TES hasn't used experience points since Arena, same with classes (in the traditional sense).


The GameInformer article mentions that the topography for Cyrodiil was taken right from Oblivion, but made a bit smaller for PvP reasons. You can work out a rough guestimation from there.

...wow... really?

Um... pray, tell me how one progresses through skills? By performing an action right? Please um... maybe you could inform me on what I get when said action is performed... there's a term for it... y'know like a numerical system that tallies an amount of something until it reaches a set specific amount that progresses me to the next... oh what's that word called... letter... no that's not it... ladle? No... not that... something with an "L," just level with me for a second it might come to me... I don't have a lot of experience with this...

And I love how "guesstimation" now somehow equals "we know exactly how it's going to work."
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City Swagga
 
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Post » Mon May 14, 2012 12:06 am

Um... pray, tell me how one progresses through skills?
In TES, you level a skill by using the skill. In TESO, like other MMOs and many RPGs in general, you gain experience points by battling and questing that you put toward leveling. What else do you suggest "genre standards like classes and experience point based leveling up" means?

And I love how "guesstimation" now somehow equals "we know exactly how it's going to work."
So you think being able to get a rough estimation based on words Matt himself said means "we have no idea what we're talking about"?
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Isabell Hoffmann
 
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Post » Mon May 14, 2012 12:38 pm

In TES, you level a skill by using the skill. In TESO, like other MMOs and many RPGs in general, you gain experience points by battling and questing that you put toward leveling. What else do you suggest "genre standards like classes and experience point based leveling up" means?


So you think being able to get a rough estimation based on words Matt himself said means "we have no idea what we're talking about"?

Um... let's see:

"Genre standards like classes," probably that they will... I don't know... have pre-defined classes... y'know like "Mage," "Warrior" and "Thief." Unless you want to call them "Pepper Powder," "Jolly Hopper" and "Yay Baba Yay!"

Pre-defined classes != "no leveling a skill by using a skill."

Zenimax Online will keep large areas of Tamriel inaccessible to players in order to save them for use as later expansion content. However, every major area will be represented and accessible to some extent. For example, Windhelm is fully implemented, while Winterhold and the mages' college will not be when the game launches.


Hmmm... seems to me that said quote is not full information now isn't it? Unless of course "Windhelm is fully implemented" is actually code for "we are only giving you two buildings and a dog."

You have no idea what you're talking about because they haven't fully elaborated what they are talking about.
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Kahli St Dennis
 
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Post » Mon May 14, 2012 2:54 am

Um... let's see:

"Genre standards like classes," probably that they will... I don't know... have pre-defined classes... y'know like "Mage," "Warrior" and "Thief." Unless you want to call them "Pepper Powder," "Jolly Hopper" and "Yay Baba Yay!"

Pre-defined classes != "no leveling a skill by using a skill."
Please don't play dense. Classes are more than just class names, they include mechanics as well. TES classes haven't been "genre standard" since TES1, but that's exactly what these are described as.

Hmmm... seems to me that said quote is not full information now isn't it? Unless of course "Windhelm is fully implemented" is actually code for "we are only giving you two buildings and a dog."
The size of a city doesn't equate to the size of the landmass as a whole (i.e., Windhelm can simply take up more of the surrounding world space compared to Skyrim). But the size of Cyrodiil does give a good starting point for the rest of the landmass, unless ZOS decides to say "screw proportions" and make each province a separate world space with a separate scale (which would also svck).
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Mario Alcantar
 
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Post » Mon May 14, 2012 2:09 pm

Please don't play dense. Classes are more than just class names, they include mechanics as well. TES classes haven't been "genre standard" since TES1, but that's exactly what these are described as.


The size of a city doesn't equate to the size of the landmass as a whole (i.e., Windhelm can simply take up more of the surrounding world space compared to Skyrim). But the size of Cyrodiil does give a good starting point for the rest of the landmass, unless ZOS decides to say "screw proportions" and make each province a separate world space with a separate scale (which would also svck).

Yet you're still avoiding the actual point: You have no idea how the leveling is going to work, all that is mentioned is that it will use a class and level system. You have no idea if your Light Armor will level up on its own based on how often you get hit, you have no idea if there is even a Light Armor Skill at all. You have no idea how crafting will work, you have no idea how magic will work. You don't know if my Fireball will get more powerful because I use it more often or not. They haven't elaborated on anything. For all we know it could work faintly how Final Fantasy IX and Disgaea worked; having a "class" linked with weapons/abilities that level up faster if used with the proper class. In a TES MMO that can mean because I equipped my Warrior with a Sword, every time I attack I earn more EXP than I would if I used a Bow, because Warriors are just better with Swords.

Zenimax Online will keep large areas of Tamriel inaccessible to players in order to save them for use as later expansion content. However, every major area will be represented and accessible to some extent. For example, Windhelm is fully implemented, while Winterhold and the mages' college will not be when the game launches.


Represented to some extent. See that? "Some extent." As in not fully elaborated. As in we don't know. For all we know Cyrodill is being toned down to start with and then being expanded later. Currently it is only been mentioned, and not elaborated on (how many times do I have to say this word?), that it is toned down to make PvP easier. That's it. That's all we know.
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Sami Blackburn
 
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Post » Mon May 14, 2012 9:52 am

Yet you're still avoiding the actual point: You have no idea how the leveling is going to work, all that is mentioned is that it will use a class and level system.
From the actual GI article: "Despite cleaving to genre standards with classes, experience points, and progression".

TES does not cling to "genre standards with classes, experience points, and progression".

Represented to some extent. See that? "Some extent." As in not fully elaborated. As in we don't know. For all we know Cyrodill is being toned down to start with and then being expanded later. Currently it is only been mentioned, and not elaborated on (how many times do I have to say this word?), that it is toned down to make PvP easier. That's it. That's all we know.
I'm sorry, but you can't change "smaller" to "bigger" with elaboration. Or are you saying they'll rescale the landmass later on?
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CHANONE
 
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Post » Mon May 14, 2012 12:03 pm

From the actual GI article: "Despite cleaving to genre standards with classes, experience points, and progression".

TES does not cling to "genre standards with classes, experience points, and progression".


I'm sorry, but you can't change "smaller" to "bigger" with elaboration. Or are you saying they'll rescale the landmass later on?

Up until Oblivion there were still classes. And TES most certainly still clings to exp and progression. Again, making an Iron Dagger gives me X Exp, four more and I level Smithing up to level 15!

I'm saying we don't know. For all we know Cyrodill could be scaled down because they removed a lot of really unneeded geography.
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Benji
 
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Post » Mon May 14, 2012 10:41 am

Up until Oblivion there were still classes. And TES most certainly still clings to exp and progression. Again, making an Iron Dagger gives me X Exp, four more and I level Smithing up to level 15!
The "experience points" in TES do not directly contribute to your character level, are per-skill, and are completely hidden. That is as far from "genre standard" as you can get. The classes in TES haven't done much beyond define which skills contribute to your character level ever since Daggerfall (and don't affect what skills you can or must use), which again, not standard behavior of the genre.

TES classes and leveling do not work like a standard MMORPG, thus "genre standards with classes, experience points, and progression" cannot mean like TES classes and leveling. It's as simple as that.

If you're unwilling to read the article, and unwilling to listen to those who have, I don't think you have much of an argument to give here.
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Prisca Lacour
 
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Post » Mon May 14, 2012 12:21 am

I dont understand why people are excited by this,Its not The TES we all know and love :/ it will never be the same..
its not like its a classic tes game with multiplayer,No. its a freaking MMO based on the elder scrolls world. Well i dont exactly know how i feel about this,I feel like i dont care if its going to be a succesfull game or if its going to fail. And i dont even know if i am going to count the events of this game as canon and lore friendly.
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I love YOu
 
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Post » Mon May 14, 2012 1:41 am

The "experience points" in TES do not directly contribute to your character level, are per-skill, and are completely hidden. That is as far from "genre standard" as you can get. The classes in TES haven't done much beyond define which skills contribute to your character level ever since Daggerfall (and don't affect what skills you can or must use), which again, not standard behavior of the genre.

TES classes and leveling do not work like a standard MMORPG, thus "genre standards with classes, experience points, and progression" cannot mean like TES classes and leveling. It's as simple as that.

If you're unwilling to read the article, and unwilling to listen to those who have, I don't think you have much of an argument to give here.

Um... EXP in TES don't directly contribute to my character level? What games have you been playing?

What happens when I level up a skill in TES? I gain EXP that goes towards my overall level. That's kind of why I've leveled up my character level so fast by smithing Iron Daggers over and over again.

But yeah, EXP doesn't directly correlate with my character level.

If you don't know what you're talking about, why are you talking about it?
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Kayla Oatney
 
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Post » Mon May 14, 2012 12:07 pm

Um... EXP in TES don't directly contribute to my character level? What games have you been playing?
Daggerfall, Morrowind, Oblivion, and Skyrim?

What happens when I level up a skill in TES? I gain EXP that goes towards my overall level.
No, you get more proficient with that skill, not XP. You get a character level up when you get enough skill-ups. Calling that "experience points" is to twist the concept so much that it's no longer relevant to the discussion. XP does not mean "any numerical system that affects levels".
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Ria dell
 
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Post » Mon May 14, 2012 5:25 am

Daggerfall, Morrowind, Oblivion, and Skyrim?


No, you get more proficient with that skill, not XP. You get a character level up when you get enough skill-ups. Calling that "experience points" is to twist the concept so much that it's no longer relevant to the discussion. XP does not mean "any numerical system that affects levels".

Yeah... you don't know how game mechanics work, I'm sorry, you just don't.

You get more proficient with that skill... there's a synonym for that... what is it... starts with an "exp"... God I know the word, just can't place it...

Maybe if I had more experience in gaming I would know what that word is... what that system is... oh well.
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Dawn Farrell
 
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Post » Mon May 14, 2012 5:29 am

Yeah... you don't know how game mechanics work, I'm sorry, you just don't.

You get more proficient with that skill... there's a synonym for that... what is it... starts with an "exp"... God I know the word, just can't place it...

Maybe if I had more experience in gaming I would know what that word is... what that system is... oh well.
Have you considered changing your username to Snarksnide Eric?
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Kat Ives
 
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Post » Mon May 14, 2012 5:07 am

Have you considered changing your username to Snarksnide Eric?

Nah, Darkside still has cookies.
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Hannah Whitlock
 
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Post » Mon May 14, 2012 5:47 am

You get more proficient with that skill... there's a synonym for that... what is it... starts with an "exp"... God I know the word, just can't place it...
What part of "genre standard" are you not understanding?

I'm sorry, but I'm not going to keep feeding you words if you're just going to selectively ignore what I say and completely miss the point.
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Pixie
 
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Post » Mon May 14, 2012 3:11 pm

What part of "genre standard" are you not understanding?

I'm sorry, but I'm not going to keep feeding you words if you're just going to selectively ignore what I say and completely miss the point.

What part of "genre standard" do you not understand equates with experience?

And what's it like being a hit song by Alanis?
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jennie xhx
 
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Post » Mon May 14, 2012 9:02 am

Theres not even gameplay of the mmo and people are criticizing it. I guess people just want to look edgy and cool for not liking it.
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Trent Theriot
 
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Post » Mon May 14, 2012 1:22 am

You're right. It's even better.
I'm sorry (even though I'm not, lol), but this statement is downright idiotic!
Please, keep your fan-boyism/girlism under the control!

Theres not even gameplay of the mmo and people are criticizing it. I guess people just want to look edgy and cool for not liking it.
Wrong.
Some people simply have enough experience to predict where things are going.

OT:
After all I've seen and heard, I just hope that it doesn't negatively influence original TES series in any way.
If TESO happens to be a great game by some chance (even though I doubt it), then I'll play it.
If not, then I hope it burns and teaches Zenimax a lesson!

If they are that desperate to make money out of TES franchise, then they should remake Redguard and continue to release TES Adventures.
Those games would fit consoles perfectly and would sell like crazy, while still having great quality!
Also, original TES games should be primary made for PCs and then for consoles, and not other way around like Oblivion and Skyrim were made!
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Matt Fletcher
 
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Post » Mon May 14, 2012 4:20 am

Theres not even gameplay of the mmo and people are criticizing it. I guess people just want to look edgy and cool for not liking it.

It's the new thing on the internets: reverse fanboyism - everyone wants to scream 'epic fail!!!' before they even have a clue. It is rather amusing to watch.
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Minako
 
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Post » Mon May 14, 2012 11:54 am

It's the new thing on the internets: reverse fanboyism - everyone wants to scream 'epic fail!!!' before they even have a clue. It is rather amusing to watch.

Conversely, I find the attempt by some people to understand the world by first inventing labelled boxes and then shoving people into them to be hilariously simplistic and a philosophy of convenience.
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vanuza
 
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