Can someone explain how this is just another 'WoW clone'?

Post » Mon May 14, 2012 10:03 pm

Interest bump
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Kelvin
 
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Post » Mon May 14, 2012 2:15 pm

"-A limited skill bar, like in GW and GW2, so you cant have have like skillbars all over the screen with all of your skills on them like in WoW"

This is like every MMO. Just because they listed a couple you've picked on WoW to death. Whoever thinks that this is in ANY way "cloning" WoW should go on EVERY MMO and call them a clone. Otherwise, Please continue, my good sir.
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celebrity
 
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Post » Mon May 14, 2012 8:33 am

I think most people would prefer that this game stand alone in terms of mechanics. IMHO, if it copies other games too much, and gets away from its roots, I doubt many TES fans will care for it. However, I'm sure it will do fantastic in terms of appealing to MMO gamers in general.

They really missed the opportunity to use real time sword/block/casting mechanics for this title. Honestly, copying the current TES gaming systems would have been a real diversion from the other games. Enough so to make it a very unique system.

Edit:

Though I've given up on MMOs, WoW svcked me away from my social life for years, I may give this game a shot to see how they've manged to design it. The lore and setting, alone are enough to make me interested. That's coming from a TES fan that has really lost focus on the series too. (too much stream lining)
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Kayla Oatney
 
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Post » Mon May 14, 2012 7:55 pm

For anyone who has played the GW2 beta you would know that it is also a WoW clone, with SLIGHTLY different combat and much better graphics, world-design and some tweaks to story progression and PVP. It's a great game, but the difference between GW2 and WoW are like the difference between MW3 and BF3. They are the same at their core, it's just little surface details that are different.

Mechanics-wise, TES is a whole different animal.

Are you actually joking. GW2 is completely different =L Oooo I know let's chuck out the trinity for a start, won't make it any different at all will it? Mon dieu

I can deal with it being a GW2 "clone", it does sound a little different. I just HATE those graphics =L I can deal with them if that's the best we get but I want something grittier =p
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JD bernal
 
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Post » Mon May 14, 2012 12:55 pm

Are you actually joking. GW2 is completely different =L Oooo I know let's chuck out the trinity for a start, won't make it any different at all will it? Mon dieu

I can deal with it being a GW2 "clone", it does sound a little different. I just HATE those graphics =L I can deal with them if that's the best we get but I want something grittier =p
It's not that different. It's different in the way that it focuses on different parts of the game, but still has similar aspects. WoW does not focus on the same things as GW2, but you do the same things in both. I'm no expert on MMORPGs, so I'm sure for those who have played hundreds (or thousands) of hours of MMORPGs can see the differences, but from an outsider's perspective, GW2 does not do anything different enough to make me truly interested. I would much rather play Darkfall or Mortal Online (I think thats what it's called :P) that has tried a real-time combat system (even with a low budget) than GW2 which, although polished, does not make me very interested in MMOs. It's effectively the same system, done in a different (more polished and better) way. I have no problem with GW2 (I even got to level 20 or so in GW1, I quite enjoyed it for 2 months or so, but it just wasn't exciting combat).

As for the problem with clusterfu-ks in small areas like caves, you could do a sort of instancing - have groups of up to 10 people, and allow one "defending" group and one "attacking group" in each small area at one time, and then you don't have a clusterfu-k. These groups of people would also be useful for commanding large battles - have a heirachy like in real life - a group of people giving commands to the leader of each group, and the rest of the group following it.

I would -and I bet a lot of other people- pay a LOT of money for this game.
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Samantha Wood
 
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Post » Mon May 14, 2012 10:37 pm

So now we argue to which of the point and click skillbar theme park approaches TES:O is closer to? What for? The people complaining, me included, don't care which of those point and click theme parks it is closer to, because we'd prefer it to not be close to any of them. What we, the people that jump to conclusions and posting unjustified complaints, expected a TES MMO to be was a game based on real-time FPS combat with skill-use based character progression adopting at least the freedom in choice of what quests we do when and where aswell as the freedom of choice what race we are and what faction we join (including the freedom to change that choice), regardless of our race from the single player games.

Obviously we won't get that. What I don't see however is how that fact makes it unjust/forbidden/inappropriate/whatever to express the opinion that we are sad about this turn out and that we think that Zenimax missed an opportunity by taking the approach they take.
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Alex [AK]
 
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Post » Mon May 14, 2012 8:02 am

People think it will be an WoW clone because the article in Game Informer explicitly said so. To quote, word for word:

"Recreating the freedom Elder Scrolls players expect within the World of Warcraft-style mechanics Zenimax Online is using for this MMO would be impossible without changing the way that players interact with the world."

That's all there is to it.
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Penny Courture
 
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Post » Mon May 14, 2012 5:36 pm

ITs already been announced that it will use WoW mechanics. Hotbars, etc.

Its also been announced that it will have DAoC style realm-vs-realm.

So, its going to be a WoW-clone with an additional faction and realm-vs-realm.

I'm not attaching any emotional context to any of these statements. But, the above is all confirmed.
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Marie
 
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Post » Mon May 14, 2012 9:26 pm

ITs already been announced that it will use WoW mechanics. Hotbars, etc.

Its also been announced that it will have DAoC style realm-vs-realm.

So, its going to be a WoW-clone with an additional faction and realm-vs-realm.

I'm not attaching any emotional context to any of these statements. But, the above is all confirmed.

Which, personally, is all I really want in an MMO.
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Alycia Leann grace
 
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Post » Tue May 15, 2012 12:00 am

They are just whiners you can ignore.

No point in bashing the Game before you get more info about it tbh.

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Rachael Williams
 
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Post » Mon May 14, 2012 10:34 pm

Why do we argue over whether it's going to be a WoW clone or a GW2 clone? Regardless of what it copies, it's going to be a clone and fail like all of the others
The game was in developement before GW2.

There is no reason to suggest it cloned those GW2 features or if they naturally decided to do those things.


One thing is certain, bad or not, it is not a WoW clone. Rift/ToR certainly are, this certainly isn't.

ITs already been announced that it will use WoW mechanics. Hotbars, etc.

Those are ancient mechanics, used in MMORPGs and SRPGs for decades now. With this logic, Dragon Age Origins is a WoW clone. Bioshock:Infinite is a CoD clone. Etc.

At TESO's core, it is as different to WoW as GW2 is, which for most gamers, is anything but a "clone".

This arguement is pointless as you are factually incorrect, unless you think DAO, Tera, and GW2 are WoW clones. (In which case, LOL at you)
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Destinyscharm
 
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