Also should keep it to things that are actually feasible to change. Asking for complete or major overhauls is beyond useless input at this point.
Paul Sage: It’s interesting, you know, there’s going to be reaction from a lot of things. One of the things that would be bad would be to react to something you just see – as opposed to when you play. When people are playing the game and giving us feedback, we’re absolutely going to be looking and saying, “That is something we need to change.” But a lot of people see the action bar and see it as something that’s bad, because they picture rotation’s going off – you know, these long chains they set up – as opposed to what we really tried to do with it, which is, you can’t pause combat during an online game.
So, for us, it’s a matter of having abilities that are easy to access on a keyboard-mouse setup. So it was really straightforward to put them on these shortcut bars and see how it works. Then, when you start playing, you realize you can use an ability with only a slight delay before you can use it again. But you can use it until your mana or stamina bar runs out, and you pair it with this real-time thing, and it really starts to feel good.
Even internally, we play every day, and then we have an every week playtest where the whole company stops what they’re doing, play for a few hours, and then we write up what we liked and didn’t like. We’re pretty hard on ourselves, too.
Paul Sage: It’s interesting, you know, there’s going to be reaction from a lot of things. One of the things that would be bad would be to react to something you just see – as opposed to when you play. When people are playing the game and giving us feedback, we’re absolutely going to be looking and saying, “That is something we need to change.” But a lot of people see the action bar and see it as something that’s bad, because they picture rotation’s going off – you know, these long chains they set up – as opposed to what we really tried to do with it, which is, you can’t pause combat during an online game.
So, for us, it’s a matter of having abilities that are easy to access on a keyboard-mouse setup. So it was really straightforward to put them on these shortcut bars and see how it works. Then, when you start playing, you realize you can use an ability with only a slight delay before you can use it again. But you can use it until your mana or stamina bar runs out, and you pair it with this real-time thing, and it really starts to feel good.
Even internally, we play every day, and then we have an every week playtest where the whole company stops what they’re doing, play for a few hours, and then we write up what we liked and didn’t like. We’re pretty hard on ourselves, too.