What Ever Happened To

Post » Fri Sep 21, 2012 12:57 pm

On topic: maybe the gods got desperate for followers after the talos worship nerf.

Off topic: the dumbest gamer I have ever known does not like CoD. At all.
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Elle H
 
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Post » Fri Sep 21, 2012 4:10 pm

My only problem is that there's no priests of Zenithar.
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Setal Vara
 
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Post » Fri Sep 21, 2012 4:47 pm

Well with the Daedra invading in the 3rd era, and the thalmor banning gods left and right the Divines probably can't pick and chose who can and can't worship them.
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DAVId Bryant
 
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Post » Fri Sep 21, 2012 6:33 pm

Most likely because the fame and infamy system that was used in Oblivion got nerfed. Following that idea: it was probably an attempt by Bethesda to make the Elder Scrolls series less complex.
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Fanny Rouyé
 
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Post » Fri Sep 21, 2012 6:29 pm

It disappeared when the Fame/Infamy system was removed. Sad that they did that really.
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clelia vega
 
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Post » Fri Sep 21, 2012 6:49 pm

Bethesda has been dumbing down their games to pander to the younger, emotionally unstable generations, who have the worst cases of ADD I have ever seen. I listen to CoD players and they can't stay focused for more than 5 seconds.
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Nick Tyler
 
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Post » Fri Sep 21, 2012 8:04 am

Well, also the blessings are for free. There was a time when each blessing costed up 35 gold.... oh good times, those ones. And those shrines were also not from this false divines they adore so much.
In any case, Its right, Cyrodiil was a fairy forest , everything nice. Skyrim is a harsher land.
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Ashley Hill
 
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Post » Fri Sep 21, 2012 8:45 am

You should be able to get Daedric blessings.
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Oyuki Manson Lavey
 
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Post » Fri Sep 21, 2012 8:02 am

Well, also the blessings are for free. There was a time when each blessing costed up 35 gold....

Well, that makes sense. The divines may not need gold, but they also didn't build those temples. ...They used to have :pinch:

"The longer we travel the roads of skyrim,the more empty this land seems."

That is indeed so very fitting. I actually went back to unmodded Fallout 3 and... :blink: What happened to you Bethesda? You used to be cool :(
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Leonie Connor
 
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Post » Fri Sep 21, 2012 9:02 am

What's hard to understand:

You bad person, God no likey bad people God no givey blessings, Go seek evil God to give blessings

I only use the altars when I'm too lazy to find a cure disease potions anyways so my fame or infamy doesn't affect gameplay in the games that *do* have that restriction.
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daniel royle
 
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Post » Fri Sep 21, 2012 11:53 am

Bethesda has been dumbing down their games to pander to the younger, emotionally unstable generations, who have the worst cases of ADD I have ever seen. I listen to CoD players and they can't stay focused for more than 5 seconds.

Excuse me?

I take particular offense to this because I, for one, like how gamesas is changing the game and making it less annoyingly complicated. I liked Morrowind for exploration. Hated it for combat and quests. Too vague. Too complicated. I had enough of "tab out and read stuff" and "keep paper maps on my desk" back in EverQuest. I liked Oblivion because I could get accurate answers as to where I should head to look by asking simple questions to NPCs instead of having to click on every single highlighted word in the dialog and praying I don't piss them off enough to attack me.

I like Skyrim because they enabled me to get more done in game than sit there and level skills, play guessing games as to where I was headed and play the "reality" bit.

I'll have you know that I've never played CoD in my life, and the few times I've played FPS games I can count on one hand. The times I've played one.... in the past 30 years. I haven't played a shooter game at all in the past 10. So shut it and quit thinking everyone that likes this change or that it was designed for is a CoD Xbox Live kid. It makes you look like an insufferable jerkwagon.
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Kirsty Wood
 
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Post » Fri Sep 21, 2012 5:43 pm

I saw the title of this thread and thought it was going to be about Randolph Scott.

Disappointed.

Anyway OP, those are the types of things that Bethesda cut from the game so someone with the attention span of a two year old could play the game without being bored with details.
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Cagla Cali
 
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Post » Fri Sep 21, 2012 4:14 pm

maybe bethesda didnt think it was that important to add. i find it funny that every time a topic comes up about a feature removed, it ends up as "it was to cater for stupid COD players". that kind of answer just makes you seem stupid yourself tbh

I agree with this 100%
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Nick Jase Mason
 
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Post » Fri Sep 21, 2012 8:50 am

*starts singing Family Matters theme song*
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Maria Leon
 
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Post » Fri Sep 21, 2012 5:59 pm

Excuse me?

I take particular offense to this because I, for one, like how gamesas is changing the game and making it less annoyingly complicated. I liked Morrowind for exploration. Hated it for combat and quests. Too vague. Too complicated. I had enough of "tab out and read stuff" and "keep paper maps on my desk" back in EverQuest. I liked Oblivion because I could get accurate answers as to where I should head to look by asking simple questions to NPCs instead of having to click on every single highlighted word in the dialog and praying I don't piss them off enough to attack me.

I like Skyrim because they enabled me to get more done in game than sit there and level skills, play guessing games as to where I was headed and play the "reality" bit.

I'll have you know that I've never played CoD in my life, and the few times I've played FPS games I can count on one hand. The times I've played one.... in the past 30 years. I haven't played a shooter game at all in the past 10. So shut it and quit thinking everyone that likes this change or that it was designed for is a CoD Xbox Live kid. It makes you look like an insufferable jerkwagon.

I think Oblivion did it the best, imo. It was a system they could updated not taken from. Yes, Oblivion had its flaws, but I feel like every time something has flaws gamesas tears down the house to rebuild a new house. Instead of taking the features of the other games that were good and learning how to update them and taking what was negative. I think Oblivion updated the house and I think Skyrim completely uprooted the house. I liked some of the character depth that was crafted into Oblivion that I wish was still in Skyrim. One of the features that I miss a great deal is the journal. As if your character takes a quill and eloquantly writes his adventures. I now think my Oblivion character journal is somewhere and told to many and spread as stories. You won't get that from Skyrim's journal. I feel the menu system is very immersive broken. I liked Oblivions take of paper log, Skyrims feels like something you see on a tablet, it feels "futurish" if that makes sense.

I wouldn't call this dumbing down, simply stating the features I miss. I like in depth systems that can be updated to appeal to everyone.

Truthfully, it depends on how you would think the gods themselves would act. Maybe Stendarr aproves of his Vigilants. Would the gods care about simply the actions, or would they look into the reasoning? What I didn't like about Oblivion's system is that you could do the right thing for the wrong reasons and still get the devines blessing, while at the same time you could do the wrong thing for very good reasons but be treated like any common criminal.

I get where you're coming from, as the Pilgramages to the wayshrines definilty helped develop characters. But the game just doesn't have a way to tell when a player is truely evil or when they're just an anti-hero. The gods aren't truely omnipotent. So I think Skyrim's system is better, in that it allows for a moral gray to exist. A few tweaks like, say, some clergy not allowing you into a church while others will pull you aside to try and get you to change your ways if you have a bounty might be something more my speed. Let the gods allow for moral gray, while the npcs set up barriers instead. That way if you are a bad person who hasn't gotten caught, you could still pray for forgivness later on, but if you've been caught and have a record it'll feel like the game is paying attention to your actions as the priest says you're not worthy to enter. Add a small radiant quest to go to a shrine in the wilderness to pray, and you'd be golden.

I know what people say. It was made by a different company, but Fallout New Vegas I think had a rather decent infamy system. I like how you have different standings in each faction, where as bandits may villify you people may see you as someone famous. I don't think the moral system should have been taken out, I don't think the infamy system should have been removed. I think what should have been done was update the old system of infamy. Imo, their should be minor consequences to the way you have chosen to play. To give every character this freedom and allowance, the world feels...less complex. When I say less complex I don't mean it as in the game is dumbed down. I mean it doesn't give the world life and vibrancy, a deep moral system and in depth view of how the world views you.
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yessenia hermosillo
 
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Post » Fri Sep 21, 2012 2:58 pm

Excuse me?

I take particular offense to this because I, for one, like how gamesas is changing the game and making it less annoyingly complicated. I liked Morrowind for exploration. Hated it for combat and quests. Too vague. Too complicated. I had enough of "tab out and read stuff" and "keep paper maps on my desk" back in EverQuest. I liked Oblivion because I could get accurate answers as to where I should head to look by asking simple questions to NPCs instead of having to click on every single highlighted word in the dialog and praying I don't piss them off enough to attack me.

I like Skyrim because they enabled me to get more done in game than sit there and level skills, play guessing games as to where I was headed and play the "reality" bit.

I'll have you know that I've never played CoD in my life, and the few times I've played FPS games I can count on one hand. The times I've played one.... in the past 30 years. I haven't played a shooter game at all in the past 10. So shut it and quit thinking everyone that likes this change or that it was designed for is a CoD Xbox Live kid. It makes you look like an insufferable jerkwagon.

I gotta agree here. They've made the game more marketable, yes. Getting through that first dungeon in Arena was a pain. Same with Morrowind and it's quests.

But I have to agree too on the ADD of kids these days. The kids I see playing CoD and BF are just as bad as the kids playing WoW or any other genre. Trying to get them to turn it off to do chores is like trying to fight a Legendary Dragon in the nvde. You're gonna have a bad time.
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Lynne Hinton
 
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Post » Fri Sep 21, 2012 4:36 pm

Ah... I've almost forgotten about the romance of an adventurer and his journal. If they patched up the journal a bit, I'd be a happy camper.
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Alyce Argabright
 
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Post » Fri Sep 21, 2012 3:35 am

the younger, emotionally unstable generations, who have the worst cases of ADD I have ever seen. I listen to CoD players and they can't stay focused for more than 5 seconds.
I have to agree too on the ADD of kids these days. The kids I see playing CoD and BF are just as bad as the kids playing WoW or any other genre. Trying to get them to turn it off to do chores is like trying to fight a Legendary Dragon in the nvde.
Come on! Everybody! Sing along!


Kids, I don't know what's wrong with these kids today
Kids, who can understand anything they say?
Kids, they are disobedient, disrespectful oafs
Noisy, crazy, sloppy, lazy, loafers
And while we're on the subject

Kids, you can talk and talk till your face is blue
Kids, but they still just do what they want to do
Why can't they be like we were, perfect in every way?
What's the matter with kids today?

Kids, I've tried to raise you the best I could
Kids, all the things I've done were for your own good
Kids, can't you once appreciate how I've sacrificed
Working, slaving, scrimping saving pennies
[Mama] And living with your father

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Kids, I'm a sick woman and does he care?
Go on, go on and kill me, that's what it's coming to
When a mother has kids like you

Kids, they are just impossible to control
Kids, with their awful clothes and their rock and roll
Why can't they dance like we did
What's wrong with Sammy Caine?
What's the matter with kids today?
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Camden Unglesbee
 
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Post » Fri Sep 21, 2012 12:30 pm

From this thread I've learned that anyone who plays CoD is a child with ADD, and Skyrim is designed exclusively for children with ADD.

I've also learned that the forum is full of people who are, put bluntly, rude, elitist and in some cases nasty. There are plenty of decent folk here, but the handful of people with a 'RPGs are now designed for the disabled, and someone of my intellect can't possibly play them' mindset are making the forums a pretty rude place.

/endrant. Perhaps I'll go play some CoD now.
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Tiff Clark
 
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Post » Fri Sep 21, 2012 6:25 am

I think Oblivion did it the best, imo. It was a system they could updated not taken from. Yes, Oblivion had its flaws, but I feel like every time something has flaws gamesas tears down the house to rebuild a new house. Instead of taking the features of the other games that were good and learning how to update them and taking what was negative. I think Oblivion updated the house and I think Skyrim completely uprooted the house. I liked some of the character depth that was crafted into Oblivion that I wish was still in Skyrim. One of the features that I miss a great deal is the journal. As if your character takes a quill and eloquantly writes his adventures. I now think my Oblivion character journal is somewhere and told to many and spread as stories. You won't get that from Skyrim's journal. I feel the menu system is very immersive broken. I liked Oblivions take of paper log, Skyrims feels like something you see on a tablet, it feels "futurish" if that makes sense.

I agree Oblivion seems to be the nice balance between Skyrim and Morrowind.
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Inol Wakhid
 
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Post » Fri Sep 21, 2012 9:36 am

To get back on topic:

I didn't even take notice of the fact that a bad char can still get a blessing! That really actually svcks, I mean, that I didn't notice it and that it's possible now. It's too bad they took that out.
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Tiff Clark
 
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Post » Fri Sep 21, 2012 7:21 pm

Woah, was not expecting that to break out into anything.... Just want to clear up that I use that term lightly. When I say CoD players, I am not saying that everyone who has ever seen a copy of Call of Duty is incapable of focusing on anything. I use the term lightly. What I meant was that the majority of the market these days are teenagers that want a simple game to play that doesn't take a lot of thought. Call of Duty is a relatively simple game that does not take much thought, and so it thrives in the market. By making Skyrim more simple, they appealed to a broader market. So when I said that they dumbed it down for the CoD players, I simply meant the masses. Saying CoD was supposed to be a light joke, but it was obviously not seen that way... Sorry for derailing your thread, mate.
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Kirsty Collins
 
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Post » Fri Sep 21, 2012 3:27 pm

Seems like this got more off-topic stuff about CoD rather than being on-topic so it may as well be locked.
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Verity Hurding
 
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