What Ever Happened To

Post » Fri Sep 21, 2012 2:51 am

"You must repent for your sins criminal before you ask for our blessing,"

I remember when being in the Dark Brotherhood and Thieves guild of Oblivion, that the Gods and the Shrines wouldn't give you a blessing to cure you and other sorts of blessing because you were a criminal.

Where is the statue of Sithis? Not even a tiny minutiare one unlike the other thing in the Oblivion DLC? I just feel odd, walking up to the gods and being like, "Blessing please". Aren't they suppose to be good gods unlike the deadric princes? So they just give blessings out to everyone now a days?

This isn't a complaint, I give this disclaimer now. It was just a realization. And a question.
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Dawn Porter
 
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Post » Fri Sep 21, 2012 5:07 am

It would confuse CoD players, so they left it out. Obviously.
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Angel Torres
 
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Post » Fri Sep 21, 2012 5:30 am

It would confuse CoD players, so they left it out. Obviously.

lol. That's just wrong.
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teeny
 
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Post » Fri Sep 21, 2012 4:27 am

It would confuse CoD players, so they left it out. Obviously.

What's hard to understand:

You bad person, God no likey bad people God no givey blessings, Go seek evil God to give blessings
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Tamika Jett
 
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Post » Fri Sep 21, 2012 5:09 am

You would be surprised at the simplicity of some people when it comes to games....
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Claudia Cook
 
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Post » Fri Sep 21, 2012 7:28 am

The innkeeper takes you to your room. What does that tell you? It's very complicated to follow orders as: "the room is upstairs, second door to your right"
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lexy
 
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Post » Fri Sep 21, 2012 9:53 am

The innkeeper takes you to your room. What does that tell you? It's very complicated to follow orders as: "the room is upstairs, second door to your right"
it does it every damn time too.
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Kit Marsden
 
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Post » Fri Sep 21, 2012 2:34 pm

Inn keepers take the player to their rooms so that instead of them being unmoving statues who take your money, they feel like real people who want you to stop back again. As for the removal of criminals being barred from praying, I don't know. Maybe they wanted to allow for the rping of people who aren't necessarily evil but have a bounty on their heads so that the game looks at the player less in a black/white direction, I really don't know. But this constant looking down your nose to other game genres has to stop. Rpg fans are almost as bad as the pc elite now, and it's getting embarrassing to be a part of.
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sarah taylor
 
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Post » Fri Sep 21, 2012 4:52 pm

When leveling up, I've seen people go for the top perk and say "I don't get it, Why do I need 100 perks to get the top one?"... Okay, so I saw it one time, but that was the reason I lost faith in humanity :/
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Alexandra Louise Taylor
 
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Post » Fri Sep 21, 2012 1:14 pm

You do know not everyone that plays Call of Duty is a complet idiot right? You guys sound like Halo fanatics...
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Phillip Brunyee
 
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Post » Fri Sep 21, 2012 4:51 pm

Inn keepers take the player to their rooms so that instead of them being unmoving statues who take your money, they feel like real people who want you to stop back again. As for the removal of criminals being barred from praying, I don't know. Maybe they wanted to allow for the rping of people who aren't necessarily evil but have a bounty on their heads so that the game looks at the player less in a black/white direction, I really don't know. But this constant looking down your nose to other game genres has to stop. Rpg fans are almost as bad as the pc elite now, and it's getting embarrassing to be a part of.
the innkeeper could at least say something like "you know where the room is" if you had a room already.
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Hairul Hafis
 
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Post » Fri Sep 21, 2012 2:56 pm

The innkeeper takes you to your room. What does that tell you? It's very complicated to follow orders as: "the room is upstairs, second door to your right"

Where the hell is that supposed to be?!
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Curveballs On Phoenix
 
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Post » Fri Sep 21, 2012 6:49 am

You would be surprised at the simplicity of some people when it comes to games....

lol yeah all cod players are so dum im so superior cuz i dont play cod

I'm fairly sick of this naive attitude people have towards CoD players, and only CoD players. Quit bandwagoning.

Anyways, yeah, I always felt weird walking up to the Talos shrine and getting my blessing right after I assassinated and looted Hiemskr.
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Poetic Vice
 
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Post » Fri Sep 21, 2012 6:45 am

I really don't know. But this constant looking down your nose to other game genres has to stop. Rpg fans are almost as bad as the pc elite now, and it's getting embarrassing to be a part of.

He wasn't looking down! He even made a disclaimer. It was just something he noticed.
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Isabell Hoffmann
 
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Post » Fri Sep 21, 2012 12:07 pm

Same reason we suddenly don't need silver, daedric, or enchanted weapons to fight incorporeal enemies and almost half the NPCs are essential. They're idiot-proofing the game. It's a shame that they assume their players can't deal with complexities and consequences.
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Dalia
 
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Post » Fri Sep 21, 2012 2:01 pm

the innkeeper could at least say something like "you know where the room is" if you had a room already.

Would they only say that if you stayed the night before? Or how much time would have to pass before they would lead you to the room again? Would it be worth the time to code in that sequence anyway? I'd be game for being able to rent a room for say a week, rather than day by day. But as it stands you can just leave the innkeeper in the dust if you know where the room is anyway, and they'll just stop by a few seconds later to tell you to make sure to tell them if you want anything.

That is hardly due to the fact that people can't find the room. It's a way to make innkeepers feel like they actually care that you're a paying customer. In Whiterun they even tell you to sit down, and they have a bargirl come over to take your order. Is that for the dumb people who can't find the innkeeper to buy food? No, it's to facilitate the idea that it is an actual inn that you're in and they want to take care of you while you are there so that you'll stop in again.

He wasn't looking down! He even made a disclaimer. It was just something he noticed.

Maybe this thread didn't start off with that intention, but it bloody well fell into the gutter pretty fast.
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Avril Churchill
 
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Post » Fri Sep 21, 2012 9:51 am

Same reason we suddenly don't need silver, daedric, or enchanted weapons to fight incorporeal enemies and almost half the NPCs are essential. They're idiot-proofing the game. It's a shame that they assume their players can't deal with complexities and consequences.
Thank you :)
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Sami Blackburn
 
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Post » Fri Sep 21, 2012 3:42 pm

Wait what? Bad boys get blessings at the altars now? I didn't even know that.

This is cheap. Truly cheap.
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Pat RiMsey
 
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Post » Fri Sep 21, 2012 6:35 pm

The COD remarks are designed to get a rise out of people & it's working, it's best to pay it no mind rather than let it derail the thread.

Interesting observation OP, I'm agreeing with leold on this one completely.
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Madison Poo
 
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Post » Fri Sep 21, 2012 2:47 pm

Same reason we suddenly don't need silver, daedric, or enchanted weapons to fight incorporeal enemies and almost half the NPCs are essential. They're idiot-proofing the game. It's a shame that they assume their players can't deal with complexities and consequences.

Of course its the idiot call of duty players fault! I mean Bethesda would never change anything without consulting the cool Elder Scroll players. Because you are the reason they make this game...
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Dean Brown
 
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Post » Fri Sep 21, 2012 12:57 pm

Maybe this thread didn't start off with that intention, but it bloody well fell into the gutter pretty fast.

Though some of what is said is part of the truth. Not maybe the whole elitisti bashing, but the immersion.
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flora
 
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Post » Fri Sep 21, 2012 8:14 am

It would confuse CoD players, so they left it out. Obviously.

Oh, come on, that line's so old it's haunted.

If I remember correctly, a lot of people complained that it 'forced' them to play as a good character, so Bethesda took it out.
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leigh stewart
 
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Post » Fri Sep 21, 2012 6:28 am

If I remember correctly, a lot of people complained that it 'forced' them to play as a good character, so Bethesda took it out.

It didn't force anyone to do anything. Go buy some cure potions. Says the people who complain about money all the time.

And just add in sithis statues and other deadric shrines to get blessing, problem solved. Didn't need to be taken out, just needed to be redesigned.
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Chris Duncan
 
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Post » Fri Sep 21, 2012 4:26 pm

sithis is rare only reason he was in oblivion because he knew his best follower needed a pimp out home so he sent his self there and why is he not in skyrim he is a shame of what the brotherhood as become.
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Laura Cartwright
 
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Post » Fri Sep 21, 2012 4:58 am

-Add more Daedric shrines and a Sithis thing.

Problem solved. Goodie-two-shoes go get healed by the Divines; vampires, werewolves and Daedra worshippers go get healed (or occasionally cursed) by the Daedra. Plus Sithis for assassins, and Nocturnal for thieves.
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Josh Lozier
 
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