Excuse me?
I take particular offense to this because I, for one, like how gamesas is changing the game and making it less annoyingly complicated. I liked Morrowind for exploration. Hated it for combat and quests. Too vague. Too complicated. I had enough of "tab out and read stuff" and "keep paper maps on my desk" back in EverQuest. I liked Oblivion because I could get accurate answers as to where I should head to look by asking simple questions to NPCs instead of having to click on every single highlighted word in the dialog and praying I don't piss them off enough to attack me.
I like Skyrim because they enabled me to get more done in game than sit there and level skills, play guessing games as to where I was headed and play the "reality" bit.
I'll have you know that I've never played CoD in my life, and the few times I've played FPS games I can count on one hand. The times I've played one.... in the past 30 years. I haven't played a shooter game at all in the past 10. So shut it and quit thinking everyone that likes this change or that it was designed for is a CoD Xbox Live kid. It makes you look like an insufferable jerkwagon.
I think Oblivion did it the best, imo. It was a system they could updated not taken from. Yes, Oblivion had its flaws, but I feel like every time something has flaws gamesas tears down the house to rebuild a new house. Instead of taking the features of the other games that were good and learning how to update them and taking what was negative. I think Oblivion updated the house and I think Skyrim completely uprooted the house. I liked some of the character depth that was crafted into Oblivion that I wish was still in Skyrim. One of the features that I miss a great deal is the journal. As if your character takes a quill and eloquantly writes his adventures. I now think my Oblivion character journal is somewhere and told to many and spread as stories. You won't get that from Skyrim's journal. I feel the menu system is very immersive broken. I liked Oblivions take of paper log, Skyrims feels like something you see on a tablet, it feels "futurish" if that makes sense.
I wouldn't call this dumbing down, simply stating the features I miss. I like in depth systems that can be updated to appeal to everyone.
Truthfully, it depends on how you would think the gods themselves would act. Maybe Stendarr aproves of his Vigilants. Would the gods care about simply the actions, or would they look into the reasoning? What I didn't like about Oblivion's system is that you could do the right thing for the wrong reasons and still get the devines blessing, while at the same time you could do the wrong thing for very good reasons but be treated like any common criminal.
I get where you're coming from, as the Pilgramages to the wayshrines definilty helped develop characters. But the game just doesn't have a way to tell when a player is truely evil or when they're just an anti-hero. The gods aren't truely omnipotent. So I think Skyrim's system is better, in that it allows for a moral gray to exist. A few tweaks like, say, some clergy not allowing you into a church while others will pull you aside to try and get you to change your ways if you have a bounty might be something more my speed. Let the gods allow for moral gray, while the npcs set up barriers instead. That way if you are a bad person who hasn't gotten caught, you could still pray for forgivness later on, but if you've been caught and have a record it'll feel like the game is paying attention to your actions as the priest says you're not worthy to enter. Add a small radiant quest to go to a shrine in the wilderness to pray, and you'd be golden.
I know what people say. It was made by a different company, but Fallout New Vegas I think had a rather decent infamy system. I like how you have different standings in each faction, where as bandits may villify you people may see you as someone famous. I don't think the moral system should have been taken out, I don't think the infamy system should have been removed. I think what should have been done was update the old system of infamy. Imo, their should be minor consequences to the way you have chosen to play. To give every character this freedom and allowance, the world feels...less complex. When I say less complex I don't mean it as in the game is dumbed down. I mean it doesn't give the world life and vibrancy, a deep moral system and in depth view of how the world views you.