What Ever Happened To

Post » Fri Sep 21, 2012 7:55 am

When leveling up, I've seen people go for the top perk and say "I don't get it, Why do I need 100 perks to get the top one?"... Okay, so I saw it one time, but that was the reason I lost faith in humanity :/

Please tell me your kidding!!
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Juan Cerda
 
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Post » Fri Sep 21, 2012 8:35 am

-Add more Daedric shrines and a Sithis thing.

Problem solved. Goodie-two-shoes go get healed by the Divines; vampires, werewolves and Daedra worshippers go get healed (or occasionally cursed) by the Daedra. Plus Sithis for assassins, and Nocturnal for thieves.

^This
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Music Show
 
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Post » Fri Sep 21, 2012 6:34 am

-Add more Daedric shrines and a Sithis thing.

Problem solved. Goodie-two-shoes go get healed by the Divines; vampires, werewolves and Daedra worshippers go get healed (or occasionally cursed) by the Daedra. Plus Sithis for assassins, and Nocturnal for thieves.

Don't you think that's a little to clear cut for Skyrim though? The Vigilants of Stendarr do not strike me as goodie two shoes, and I kinda like the idea of a reluctant werewolf character praying to Mara for forgivness for losing control of his powers and killing people in the past.
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Lizzie
 
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Post » Fri Sep 21, 2012 5:51 am

Don't you think that's a little to clear cut for Skyrim though? The Vigilants of Stendarr do not strike me as goodie two shoes, and I kinda like the idea of a reluctant werewolf character praying to Mara for forgivness for losing control of his powers and killing people in the past.

Thinking from that angle, you're very much right. I'd expect the god of mercy to be much more forgiving than his vigilants (tsk, tsk, VoS). Same goes for the goddess of love.
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Sunnii Bebiieh
 
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Post » Fri Sep 21, 2012 2:52 am



Don't you think that's a little to clear cut for Skyrim though? The Vigilants of Stendarr do not strike me as goodie two shoes, and I kinda like the idea of a reluctant werewolf character praying to Mara for forgivness for losing control of his powers and killing people in the past.

Agree.
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Craig Martin
 
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Post » Fri Sep 21, 2012 3:54 am

It would confuse CoD players, so they left it out. Obviously.
It seems more like it was left out because they were streamlining wrong or the idea just didn't seem needed this time around. Not everything revolves around the people who only play CoD and Battlefield. I doubt this had anything to do with shooters considering they had shooter like multiplayer in Battlespire. That game was made in the 90's, too!

Before I anger anyone with a speech on how I find this CoD hate odd when they can just not buy the games... Uh... I liked what Knights of the Nine added to Oblivion. Except for that preacher. Not sure why preachers in video games always get on my nerves, but they do... It's almost as if Bethesda wants us to hate the preacher NPCs for some reason. I have Oblivion for the PS3, and hated that preacher.

Okay. I got my daily, "Preachers in video games annoy me." speech out of my system.
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Charlotte X
 
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Post » Fri Sep 21, 2012 9:05 am

You do know not everyone that plays Call of Duty is a complet idiot right? You guys sound like Halo fanatics...
Most Halo players are complete idiots as well.
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JUan Martinez
 
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Post » Fri Sep 21, 2012 4:09 am

The innkeeper takes you to your room. What does that tell you? It's very complicated to follow orders as: "the room is upstairs, second door to your right"

Especially funny in the Bannered Mare, that only has one room :rofl:
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Tiffany Holmes
 
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Post » Fri Sep 21, 2012 8:33 am

maybe bethesda didnt think it was that important to add. i find it funny that every time a topic comes up about a feature removed, it ends up as "it was to cater for stupid COD players". that kind of answer just makes you seem stupid yourself tbh
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Angus Poole
 
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Post » Fri Sep 21, 2012 7:19 am

Please tell me your kidding!!
I guess I could be more understanding. After all it said that it requires 100.
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Maeva
 
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Post » Fri Sep 21, 2012 2:55 am

The innkeeper takes you to your room. What does that tell you? It's very complicated to follow orders as: "the room is upstairs, second door to your right"

I HATE THIS!!! In Oblivion they would just tell you where the room was and what door, and then you went to sleep. And there were a lot of rooms in those inns!! Now there are literally only 2 rooms, but they have to escort us.
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Damian Parsons
 
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Post » Fri Sep 21, 2012 4:46 pm

I HATE THIS!!! In Oblivion they would just tell you where the room was and what door, and then you went to sleep. And there were a lot of rooms in those inns!! Now there are literally only 2 rooms, but they have to escort us.

The first time I stayed at an inn I ran off before they said they were showing me to the room and went AAAAH when I woke up with them standing right next to me!

It only bothers me a little that they do it every time.
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Juan Suarez
 
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Post » Fri Sep 21, 2012 6:00 am

@Everyone: Before I continue my reply. This is not what my thread was about, I never wanted to rip on FPSs. I simply brought up a realization of something. It could be an interesting philosophical question and can conjure up some good debates. If we allow it to. I don't want any more RPG elitism to carry on. Please, I don't want my thread derailed because you think it's funny to do so. Thank you.


Don't you think that's a little to clear cut for Skyrim though? The Vigilants of Stendarr do not strike me as goodie two shoes, and I kinda like the idea of a reluctant werewolf character praying to Mara for forgivness for losing control of his powers and killing people in the past.

But at the same time there are some clearcut boundaries between right and wrong. So there are no moral implications other than the faulty system of guards, mercenaries, and asassins? There is a difference between boundaries.

I liked the message because my character Lucil is a dark brotherhood member, that's actively a choice of murder. And I am playing him as wanting to repent from his sins. And the kind of system Oblivion had would make that all the more real. As the daunting realization of all that you have done. That even the gods won't forgive you for what you have done.

There are moral and ethical boundaries that just cannot be ignored. Now there feels to be no consequences to bad deeds you have done.
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meg knight
 
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Post » Fri Sep 21, 2012 3:48 pm

@Everyone: Before I continue my reply. This is not what my thread was about, I never wanted to rip on FPSs. I simply brought up a realization of something. It could be an interesting philosophical question and can conjure up some good debates. If we allow it to. I don't want any more RPG elitism to carry on. Please, I don't want my thread derailed because you think it's funny to do so. Thank you.

You just killed your own thread. You must know now, if no one can bash something then they don't care to respond. Philosophy and actually bringing up topical points is lost unto them.
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Vickey Martinez
 
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Post » Fri Sep 21, 2012 10:20 am

Don't you start being mean too. But I guess I did just kill my thread with that statement.
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TIhIsmc L Griot
 
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Post » Fri Sep 21, 2012 4:44 pm

Yeah, I know what you mean. I really miss the "Oh [censored]." moments in the other two games when you messed up. I remember in Oblivion I actually payed attention because I hated doing the forgiveness quests for the guilds: The Wraith of Sithis, Getting the damn vampire dust for the Mages, ect.

Really, the ability to mess up and own up to it was really amazing to me. Before playing an Elder Scrolls game, I didn't have to think twice about my actions.
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John Moore
 
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Post » Fri Sep 21, 2012 3:50 pm

I'm guessing they wanted to try something new. I believe it is as simple as that. It's not a bad thing when people try to experiment with their own games. If the fans didn't like it, then they might put it back into the next game. I also think it might have to do with the atmosphere with the game. Cyrodiil's atmosphere made me want to be more of a good guy because it had more of a Romanesque feel that the God's are very important in every thing we do. Therefore you have the "repent your sins evil one." Skyrim makes me feel like even though people love the gods, they aren't as important or they feel abandoned . For example: The great war just happened. A lot of people might be thinking the gods betrayed them when the Aldmeri Dominion came and kicked their butts making worship to Talos illegal. Also there is a civil war going on shortly after the great war happened (when I say shortly I still know it happened over 200 years ago but still). The land is torn in two and people are probably thinking that again the gods are playing with them and abandoned a lot of them. Just look at our own history and it will make sense.

Whew.....
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butterfly
 
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Post » Fri Sep 21, 2012 3:09 am

I'm guessing they wanted to try something new. I believe it is as simple as that. It's not a bad thing when people try to experiment with their own games. If the fans didn't like it, then they might put it back into the next game. I also think it might have to do with the atmosphere with the game. Cyrodiil's atmosphere made me want to be more of a good guy because it had more of a Romanesque feel that the God's are very important in every thing we do. Therefore you have the "repent your sins evil one." Skyrim makes me feel like even though people love the gods, they aren't as important or they feel abandoned . For example: The great war just happened. A lot of people might be thinking the gods betrayed them when the Aldmeri Dominion came and kicked their butts making worship to Talos illegal. Also there is a civil war going on shortly after the great war happened (when I say shortly I still know it happened over 200 years ago but still). The land is torn in two and people are probably thinking that again the gods are playing with them and abandoned a lot of them. Just look at our own history and it will make sense.

Whew.....

But not all cultures are like that. And there will be more religious races than others and more religious characters. This option brought in morals and ethics and the like.

You know what then:

-Guards need to stop arresting you or giving you a bounting for killing someone
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Barbequtie
 
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Post » Fri Sep 21, 2012 4:07 pm

Wait what? Bad boys get blessings at the altars now? I didn't even know that.

This is cheap. Truly cheap.

Maybe I repented for my sins and am ready to turn a new leaf ... oh hold on I have a caravan to rob ... I mean assist with their goods.
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Arnold Wet
 
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Post » Fri Sep 21, 2012 8:46 am

But at the same time there are some clearcut boundaries between right and wrong. So there are no moral implications other than the faulty system of guards, mercenaries, and asassins? There is a difference between boundaries.

I liked the message because my character Lucil is a dark brotherhood member, that's actively a choice of murder. And I am playing him as wanting to repent from his sins. And the kind of system Oblivion had would make that all the more real. As the daunting realization of all that you have done. That even the gods won't forgive you for what you have done.

There are moral and ethical boundaries that just cannot be ignored. Now there feels to be no consequences to bad deeds you have done.

Truthfully, it depends on how you would think the gods themselves would act. Maybe Stendarr aproves of his Vigilants. Would the gods care about simply the actions, or would they look into the reasoning? What I didn't like about Oblivion's system is that you could do the right thing for the wrong reasons and still get the devines blessing, while at the same time you could do the wrong thing for very good reasons but be treated like any common criminal.

I get where you're coming from, as the Pilgramages to the wayshrines definilty helped develop characters. But the game just doesn't have a way to tell when a player is truely evil or when they're just an anti-hero. The gods aren't truely omnipotent. So I think Skyrim's system is better, in that it allows for a moral gray to exist. A few tweaks like, say, some clergy not allowing you into a church while others will pull you aside to try and get you to change your ways if you have a bounty might be something more my speed. Let the gods allow for moral gray, while the npcs set up barriers instead. That way if you are a bad person who hasn't gotten caught, you could still pray for forgivness later on, but if you've been caught and have a record it'll feel like the game is paying attention to your actions as the priest says you're not worthy to enter. Add a small radiant quest to go to a shrine in the wilderness to pray, and you'd be golden.
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Heather Kush
 
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Post » Fri Sep 21, 2012 7:08 am

What's hard to understand:

You bad person, God no likey bad people God no givey blessings, Go seek evil God to give blessings
still cod players wouldnt understand it
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Avril Louise
 
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Post » Fri Sep 21, 2012 5:51 am

"The longer we travel the roads of skyrim,the more empty this land seems."
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Connie Thomas
 
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Post » Fri Sep 21, 2012 12:03 pm

@Everyone: Before I continue my reply. This is not what my thread was about, I never wanted to rip on FPSs. I simply brought up a realization of something. It could be an interesting philosophical question and can conjure up some good debates. If we allow it to. I don't want any more RPG elitism to carry on. Please, I don't want my thread derailed because you think it's funny to do so. Thank you.




But at the same time there are some clearcut boundaries between right and wrong. So there are no moral implications other than the faulty system of guards, mercenaries, and asassins? There is a difference between boundaries.

I liked the message because my character Lucil is a dark brotherhood member, that's actively a choice of murder. And I am playing him as wanting to repent from his sins. And the kind of system Oblivion had would make that all the more real. As the daunting realization of all that you have done. That even the gods won't forgive you for what you have done.

There are moral and ethical boundaries that just cannot be ignored. Now there feels to be no consequences to bad deeds you have done.

Problem is, I don't see the Divines as "purely" good. They remind me of the Greek pantheon - for example, Dibella = Aphrodite. And the daedric princes don't strike me as "purely" evil.
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Johanna Van Drunick
 
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Post » Fri Sep 21, 2012 5:21 am

"The longer we travel the roads of skyrim,the more empty this land seems."
Love that quote...
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Madison Poo
 
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Post » Fri Sep 21, 2012 6:19 pm

You do know not everyone that plays Call of Duty is a complet idiot right? You guys sound like Halo fanatics...
watch yourself boy
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TASTY TRACY
 
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