@Everyone: Before I continue my reply. This is not what my thread was about, I never wanted to rip on FPSs. I simply brought up a realization of something. It could be an interesting philosophical question and can conjure up some good debates. If we allow it to. I don't want any more RPG elitism to carry on. Please, I don't want my thread derailed because you think it's funny to do so. Thank you.
Don't you think that's a little to clear cut for Skyrim though? The Vigilants of Stendarr do not strike me as goodie two shoes, and I kinda like the idea of a reluctant werewolf character praying to Mara for forgivness for losing control of his powers and killing people in the past.
But at the same time there are some clearcut boundaries between right and wrong. So there are no moral implications other than the faulty system of guards, mercenaries, and asassins? There is a difference between boundaries.
I liked the message because my character Lucil is a dark brotherhood member, that's actively a choice of murder. And I am playing him as wanting to repent from his sins. And the kind of system Oblivion had would make that all the more real. As the daunting realization of all that you have done. That even the gods won't forgive you for what you have done.
There are moral and ethical boundaries that just cannot be ignored. Now there feels to be no consequences to bad deeds you have done.