Dont worry guys, if you aren't satisfied with the BFG Editio

Post » Fri Nov 16, 2012 10:36 am

Why is this guy white knighting for Id and Bethesda so much? Stealth damage controlling employee?
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A Boy called Marilyn
 
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Post » Fri Nov 16, 2012 9:59 am

I understand that game development is hard and it costs much more than it did 20 years ago like in the days of classic doom, which is why things are the way they are now with developers being owned by big corporations and such. But even despite this, If I was a developer I would still want to follow a quality over quantity approach no matter what. Games today feel disposable, they don't last and to me thats not a good model at all.

If your game costs 10 million to make, would you drop support for it after a year to make another 10 million game, or would you continue support for it so it keeps on selling? If you're game isn't at the quality to make you a profit over that 10 million you dumped into it, you're losing money in the end. How does that make sense at all? A good quality game will not only make you a profit, but it will keep on selling years after.

The reverse of this is also true, for example Bethesda's own Oblivion. The gameplay was utter [censored], but with mods the game is still alive today, this would have otherwise been a game that would have been swept under the rug like many others. But on the PC it kept on selling because of the ability for users to fix these problems and customize it. That's gold right here

I'm rambling here and keep editing this post to add to it, I hope what I said was clear. :P
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Jenna Fields
 
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Post » Fri Nov 16, 2012 1:52 am

If I was a developer I would still want to follow a quality over quantity approach no matter what. Games today feel disposable, they don't last and to me thats not a good model at all.

I would agree with some of that, but just because you take more time on a project doesn't mean it will be any better...aka Duke Nukem Forever. At the end of the day you have to ship, you have to ship before you run out of money. In a perfect world everybody would meet there deadlines, get all the planned features in, but stuff happens, problems come up, bugs get created while trying to fix or add something else.

Why is this guy white knighting for Id and Bethesda so much? Stealth damage controlling employee?

I've worked at so many studios I don't have "company allegences" like some of you do, I don't have time for stuff like that. Even now the only reason I'm on here is because I have a couple jobs running that i'm babysitting. I personally thought doom 3 bfg was decent, it didn't have a lot to bring me in to play the same thing I've beaten before, but I'm just so curious on why you guys are nitpicking stuff, everything you guys are complaining about are not core game mechanics there all aesthetics which is why I'm saying what you guys are complaning about is something most developers including my self would simply overlook as not important.
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Kit Marsden
 
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Post » Fri Nov 16, 2012 4:29 am

I would agree with some of that, but just because you take more time on a project doesn't mean it will be any better...aka Duke Nukem Forever. At the end of the day you have to ship, you have to ship before you run out of money. In a perfect world everybody would meet there deadlines, get all the planned features in, but stuff happens, problems come up, bugs get created while trying to fix or add something else.

I understand that, and it is true. Times are different now and it svcks, 9 out of 10 games are rushed these days. Its something that has become expected of the industry and its terrible. The bar has been lowered by this so much. Its true that you could take a long time on something and it not be better, though as far as i know the only example of that is DNF (Which BTW most of the years spent on that the developers were doing dike all instead of developing anyway so that doesn't count for much)

Its so bad when Indie games are better quality than triple A titles, but that is becoming a new trend now :P
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Ilona Neumann
 
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Post » Fri Nov 16, 2012 7:55 am

Its so bad when Indie games are better quality than triple A titles, but that is becoming a new trend now :tongue:

Indie games are were it's at right now : ).
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Mr.Broom30
 
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Post » Fri Nov 16, 2012 11:17 am

everything you guys are complaining about are not core game mechanics there all aesthetics which is why I'm saying what you guys are complaning about is something most developers including my self would simply overlook as not important.
WHAT? Throwing off a part of a level, reworking enemies spawn and adding ammo on each level is an aesthetics? If they had to meet a deadline they'd just leave everything as it was. BUT NO, instead they took time to rework every level of the game even adding some new scrypt events.....I'm sorry this is not what developers do when they have to meet dead lines to rerelease a 8 year old game.........

id employee:
-Tim haven't you seen that huge part of a level, I'm sure it was here when I checked last time? :ahhh:
Timy Willits:
-Nah....don't bother, it's just aesthetics, you know, we ussualy overlook that stuff! :dance:
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Mimi BC
 
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Post » Fri Nov 16, 2012 1:17 pm

WHAT? Throwing off a part of a level, reworking enemies spawn and adding ammo on each level is an aesthetics? If they had to meet a deadline they'd just leave everything as it was. BUT NO, instead they took time to rework every level of the game even adding some new scrypt events.....I'm sorry this is not what developers do when they have to meet dead lines to rerelease a 8 year old game.........

id employee:
-Tim haven't you seen that huge part of a level, I'm sure it was here when I checked last time? :ahhh:
Timy Willits:
-Nah....don't bother, it's just aesthetics, you know, we ussualy overlook that stuff! :dance:

Ya, I definitely agree with this. If they had spent their time doing other stuff instead of this, I'm sure we would have had a much more polished product
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Calum Campbell
 
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Post » Fri Nov 16, 2012 12:45 pm

Your complaing over 1% of the game the bigger question is why didn't the other 99% make up for your lost 1%.
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Bek Rideout
 
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Post » Fri Nov 16, 2012 10:40 am

Edit double post
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Emily Martell
 
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Post » Fri Nov 16, 2012 3:28 am

Your complaing over 1% of the game the bigger question is why didn't the other 99% make up for your lost 1%.
Because I bought them back in '04.
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ShOrty
 
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Post » Fri Nov 16, 2012 2:19 pm

WE ARE COMPLAINING BECAUSE WE ARE FANS! PLAIN AND SIMPLE!
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Wayne Cole
 
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Post » Fri Nov 16, 2012 4:13 am

WE ARE COMPLAINING BECAUSE WE ARE FANS! PLAIN AND SIMPLE!

Not to mention we paid money for the ultimate Doom collection, and what we got is worse than the 2004 release (even on pc) and a censored Doom 1 and 2.
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Joanne
 
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Post » Fri Nov 16, 2012 12:02 am

Besides id guys are actually positive on that complainings. Mr.Harris thanked DecayedMatter for pointing out bugs and issues. They removed flashlight shadows and fans were not satisfied with that so that id decided to bring it back, coz they see that people do really care! And I'd say those are not conplainings, but cooperation of fans and developer in oder to fix stuff that was overlooked to meet deadlines. Again COOPERATION, NOT JUST COMPLAINING!
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Lyd
 
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Post » Fri Nov 16, 2012 3:21 am

jmarshall23, you're missing the point.

Alot of things weren't taken out for technical reasons. They were taken out because Willits thought they were too "frustrating." He said it himself. They stripped out whatever he found difficult, so that players could feel like gods. He svcks at games, hence Rage also being so easy.
There is nothing technical about why they removed challenging parts. Willits simply doesn't like a challenge.
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Marta Wolko
 
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Post » Fri Nov 16, 2012 1:43 am

Ok just relax guys, even I'm starting to get annoyed about everyone repeating the same old thing over and over. Lets just wait until we see what the patch fixes
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Amber Hubbard
 
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Post » Fri Nov 16, 2012 6:25 am

I don't know guys, but i am very happy with the graphics from the PS3 version.
IIt seems to my screen the are more clearer, more vibrant and more sharper than the old doom 3 i have played for some times on my PC.

It's my opinion after 30 minutes playing. I don't know what comes after...

And by the way what does the 1.01 patch do anyway?
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Mackenzie
 
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Post » Fri Nov 16, 2012 1:58 am

I don't know guys, but i am very happy with the graphics from the PS3 version.
IIt seems to my screen the are more clearer, more vibrant and more sharper than the ols doom 3 i have played for some times on my PC.

It's my opinion after 30 minutes playing. I don't know what comes after...

Better than this?

http://www.youtube.com/watch?v=hc4ZRMP9QyY

Doubtful.
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BaNK.RoLL
 
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Post » Fri Nov 16, 2012 10:37 am

No of course not. LOL

Awesome video do you have...
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Rhiannon Jones
 
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Post » Fri Nov 16, 2012 12:16 am

Yup, that was me. When I have new details on when it'll be available again on Steam, I'll post an update. No ETA yet.
Original D3 and RoE seem to be available on Steam again, at least from here in the UK :)
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laila hassan
 
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Post » Fri Nov 16, 2012 1:51 am

Original D3 and RoE seem to be available on Steam again, at least from here in the UK :smile:
confirmed is back on usa too $9.99 on steam
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Big Homie
 
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Post » Fri Nov 16, 2012 12:42 pm

I'm sleep deprived and delirious from flu shot side effects. But when someone earlier posted, "you'll get your patch," all I could hear in my head was Betruger talking. "All they want is something to give them more bugfixes. Some... patch. Don't worry. They'll GET their patch."

Must sleep.
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Amie Mccubbing
 
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Post » Fri Nov 16, 2012 1:20 am

"All they want is something to give them more bugfixes. Some... patch. Don't worry. They'll GET their patch."
LMFAO, that is gold! :D
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STEVI INQUE
 
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Post » Fri Nov 16, 2012 4:56 am

Back in RU region too! But I'm still more interested in BFG, I wonder what community can do once gpl is released)
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Noely Ulloa
 
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Post » Fri Nov 16, 2012 8:36 am

"All they want is something to give them more bugfixes. Some... patch. Don't worry. They'll GET their patch."
"After how many accidents, tell me now dr. Carmack, why are so many gamers not spooked, requesting flashlight transfer off left shoulder"?
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Holli Dillon
 
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Post » Fri Nov 16, 2012 2:59 pm

Back in RU region too! But I'm still more interested in BFG, I wonder what community can do once gpl is released)
And for a reasonable price, for the first time ever. Kudos to Matt for telling my feedback to the bigwigs.
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Stacey Mason
 
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